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Messages - Rainman

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1
Setting Information / Re: PC Factions
« on: July 31, 2019, 07:49:25 am »
// Updated 31/07

2
Setting Information / Faction: Lost Village
« on: July 30, 2019, 06:57:46 am »
A village lost in time, now has appeared in the woods to the Southwest of Southbank port. Its history has been lost in time with those who reside within the village at the time it disappeared. The village itself appears at nightfall ( 18:00 ) and disappears at Daybreak (6;00 ).

Requirements:

Races: human mostly of course but open to other races that may have been seeking to hide from the Arcanists.

The Village: Disappears during the day and appears at night due to reason that need to be confirmed.  The village has been in a time wrap due to a device a group of Sorcerers made to hide themselves from the Arcanists. Now after 100 years the village is active and adventurers leave to see what is happening in the area.  Once you leave the village your connection is lost but can still return but for now when the village disappears you are left behind. Neutral character to start from NG > TN > NE then we move on from there and see where it takes us. I have some things and thoughts but I am interested to see where the players take it. It has a base and a church plus an amulet ( that acts as a key ) and now Bracers that act like a watch to help with RP knowing when to return to gain access to the village.

Once in game you will see a Device in the middle of the Village, that causes the Village to disappear. Once the village is gone it leaves behind a path and small walls and returns at 18:00 and disappears at 6:00

Gods of the Three:
Shar ( NE ) -
Jannath ( NG )
Tyche ( TN )

NPC of Note:

Tolinus Hotblood - Dwarven Sorcerer who cares for the Device and other arcane natters in the village

Galia Yanolemend -Half Elf Cleric of Shar

Mathell - Human Cleric of Jannath

Aniko - Human Cleric of Tyche

3
An Invitation: Join us for New Character Week - 06/07 to 21/07

Hey Guys ...

We have decided to extended New Character Week. You can still join the Lost Village for new characters ( good for new players to the server )

There is a number of events we still want to do and we have had some late new players join, so we don't want them to miss out on the fun with the rest of the Community.

So events to be done still ...

- Monty's Hadrian Secrets ( treasure hunt within the walls of the town )

- DM Odin Event ( don't want to say to much but sounds like a lot of fun, so look out for the event notice )

- Crafting Event ( new and old Crafter's )

- On going mini events, some relating to on going server plots

And of course your characters stories, please tell us what you are seeking to do and how it might involve other players.

Thanks

4
Firstly, Thank you to all the new players that have come to take a look and join in the fun!

If you are a new players and/or seeking to start a new character, the Lost Village is a perfect starting point for you. You do not need to know about the history of the server, as the plot for the Lost Village starts by finding out about your surroundings and then we will see what happens from there. You have the village ( base ) to come back to and we have special gear for those that seek to start a player here.

Of course you can just make your own new character and start to tell your story :)

5
RainmanToday at 5:30 PM
Going to do/start the Lost Village plot-line in the morning, for the start of Community Week. Please contact me if you are interested before hand. Hope to see people around :)

6
Rumour up to give you more information in general about the new plot-line/group. Contact myself if your interested in starting a new character.

7
Quote
The new character plot-line will commence during this week.  Neutral alignments ( ie NG/TN/NE) are best suited.  If you would like more details on making a character for this event, such as suggested races and classes, please PM DM Rainman

Make sure your know the starting information if your looking to start your character via this plot-line :)

8
An Invitation: Join us for New Character Week

Saturday, July 6th, 2019 - Sunday, July 14th, 2019



Netheril: Age of Magic is holding an upcoming week where new, returning and existing players will be encouraged to make a brand new character. 
An event, especially for new characters, will be held during the week, and applications for sub-races and factions will have lower requirements than usual.
New players to N:AoM will find a role-playing focused persistent world with friendly players and DMís. 
Returning players will find new quests and areas to explore have been added, along with incremental changes to the factions, maps, and plots. 
This week will be a great opportunity to start or get back into our server.  We are especially looking for US and Euro timezone players,
but all are welcome!

What support will there be?

The team will be in game running those lower level quests/events to cater for those new lower level character.
Some of them may involve current quests that could be spiced, landmarks and other locations or stories in and around the region.
The new character plotline will commence during this week.  Neutral alignments ( ie NG/TN/NE) are best suited.  If you would like more details on making a character for this event, such as suggested races and classes, please PM DM Rainman

DM Faction Access


Maturity

Netheril does not rate itself as a PG13 environment. While we're not an 'Adult' server players should expect some adult themes which may not be age appropriate to younger players.


Where can I find information on these options?

Jump on our Discord Channel https://discord.gg/9CcZDhc and ask around or our forums here > https://netheril.net/forums/index.php
or use these links below:


Forums: http://netheril.net/
Deity Information: https://netheril.net/forums/index.php?topic=151.0
Race Information:  https://netheril.net/forums/index.php?topic=2.0
Netheril Player Handbook: https://goo.gl/rHKvES
Setting Information: https://netheril.net/forums/index.php?board=15.0
Subrace Information:https://netheril.net/forums/index.php?topic=627.0


Come and join our community and have some FUN!
Events will be announced via Discord and Forums over the course of the week

9
General Discussion / Re: Open for Ideas for a Community Week
« on: June 25, 2019, 01:42:41 pm »
I would like to see a special loot item for the storyline that only the new characters would receive, just to encourage some new PCs for it.  A 'welcome to Hadrian' sort of item.  I would happily play Mayor Morgaine if required as a plot device (and as you know I love to welcome new arrivals  :) ).  Grano at the Adventurer's Society would make a great NPC to start a quest event.  Perhaps he could even be testing out young adventurers to see who has the stones to take over the running of the hall for him?

Some sort of incentive to encourage the new PCs to continue to cooperate would be wonderful.  Obviously the players must provide some of that themselves.  But I would love to see a new party of US or UK players cooperating as closely as our recently assembled Aussie one does. 

Like Sherina I would like to see the festival grounds get some use.  Could a greased up pig get loose again?  Could The Goliath return to challenge all comers?   ;D

Cool, come up with some items

Got some items for the Special Story/Plot line.

Need something, maybe a 1-3 items for new character pack.

10
General Discussion / Re: Open for Ideas for a Community Week
« on: June 24, 2019, 09:17:02 am »
I would like to see a special loot item for the storyline that only the new characters would receive, just to encourage some new PCs for it.  A 'welcome to Hadrian' sort of item.  I would happily play Mayor Morgaine if required as a plot device (and as you know I love to welcome new arrivals  :) ).  Grano at the Adventurer's Society would make a great NPC to start a quest event.  Perhaps he could even be testing out young adventurers to see who has the stones to take over the running of the hall for him?

Some sort of incentive to encourage the new PCs to continue to cooperate would be wonderful.  Obviously the players must provide some of that themselves.  But I would love to see a new party of US or UK players cooperating as closely as our recently assembled Aussie one does. 

Like Sherina I would like to see the festival grounds get some use.  Could a greased up pig get loose again?  Could The Goliath return to challenge all comers?   ;D

Cool, come up with some items

11
General Discussion / Re: Open for Ideas for a Community Week
« on: June 24, 2019, 09:15:33 am »
Great bunch of ideas!

Maybe a trade & craftsmanship fair could be good, the traders could also have some better enchanted items available than regular stores have, to 'show off' their work. And players would get to spend something.
Full-on fair with a food stand and other sorts of stuff beside markets, ideally with zero "DM-management" necessity.
Festival map could be used, it might be a lot of fun and wholesome RP.


--

Sheri's true neutral, so if there's any way she will be able to help out with the 'neutral' line mentioned, let me know.

Yeah I like that. We have the update in place for the Crafting Guild and some of the community building and putting ideas out on what to do with below the Crafting Guild. So I think we could do that. Maybe a Master Craftsman is visiting hte region?

12
General Discussion / Open for Ideas for a Community Week
« on: June 23, 2019, 01:41:04 pm »
Open for Ideas for a Community Week

We are looking to do a Community Week in the coming weeks. The date would be around 6th July to 14th July ( at this stage to give you any idea and when some of the team would be around ).

It would be targeting new players and characters to get involved in the server and factions.

Some of the current Ideas would be ...

- Easy of access to Subrace and Monster Application options

- Easy of access to Faction entry levels

- Special Story/Plot line ( holding back on details but would be seeking Neutral Alignments at this stage from NG > TN > NE )


So this is where we open it up to you guys, to tell us what you would like to see during this Community Week. Thoughts and ideas.

Please be clear and post in a positive nature

Thanks in advance

13
General Discussion / Re: Player Houses/Caves
« on: June 19, 2019, 10:07:30 am »
Anyone else want the sign changed on there House?

14
Messages from the Enclave / Arcanist Guild - Warning to Citizens
« on: June 14, 2019, 11:27:29 am »
Arcanist Guild - Warning to Citizens




Citizen's of Valstiir, do not be alarmed.

If you see this creature do not approach it but seek your nearest Arcanist Guild member or Guard.

These creature could also be seen in lower Netheril


15
General Discussion / Re: Player Houses/Caves
« on: June 13, 2019, 12:25:23 pm »
Thanks, I will leave the post up for a week or so to catch some players

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