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Netheril : Age of Magic

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Messages - Rainman

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1
Announcements / Re: Updates and information on V2
« on: April 14, 2021, 02:25:17 am »
Update

Firstly, thank you for your patience :)

The goal was April and we have come along way ...

We are working on Spells, they work now ( with updated tlk ) but some of the new spell need to be tested or removed ( missing features ). These spells will have information on the wiki and in game.

I am still working on some odd missing placeables ( due to the update ) across all areas. All mayor areas have been done and have quest area to check.

We have some new systems we still like to have in place before a launch.

I still like to see some more testing of crafting and spawns ( both creatures and resources ), to make sure we have the best/right balance.

Closed Beta- https://netheril.net/forums/index.php?topic=6833.0

Again thank you for your patience and we keep you updated.

DM Team




2
Development Ideas - Feedback / Re: Implementing Epic Levels
« on: April 14, 2021, 01:56:24 am »
This will be implemented in V2

3
Netherese Library / Re: ~Map of The Empire~
« on: April 14, 2021, 01:52:42 am »

4
Announcements / Closed Beta
« on: March 09, 2021, 09:08:36 am »
Closed Beta

We are thinking the best way forward is a closed beta. What does that mean you ask, it keeps the password on the server and have it available on Discord and the Forums.

Password is 'nr' if you are not aware

What are we hoping to achieve from beta you may ask?

- That players start with a new character, being aware that there will be a wipe before going fully live. There is no exception to this rule

- Gold economy, is there too much loot around? is there not enough loot? Prices items are being sold and brought

- Quest testing, most if not all quest have been tested to make sure they work but what may need updating is the amount of loot found and balance of spawns to the group ( depending on the quest recommended level )

- Explorations/Open Dungeons, same as the quest testing

- General Bugs, a reminder that the Bug Tool has been cleared and ready to go. ( in Players Tools radial menu )

- Crafting, testing of core system was completed and should be functional but seeking feedback to make adjustments

- New Spell Arcane and Divine to be tested ( for example animation and icons )

- Other new Systems like Languages, Bazaar Merchants, Teleport System, Treasure Map System, Socket Gems System ( more system to come )

The more detail you can give the better to find the issue and have it fixed. The best way to provide the feedback is via the in game Bug tool or if that doesn't work because of the issue use the the V2 Bug channel or PM a DM directly

Thank you in advance from the Development team.


5
Announcements / Updates and information on V2
« on: February 10, 2021, 09:35:43 am »
Update

Just an update for you all. We have a goal of the following > Feb ( finish/update any core issues ), March ( Beta plus balancing issues ) April ( Easter launch with full wipe ).

We have made progress and almost finished Crafting, Loot/Treasure plus Portal Systems and added some other smaller systems. The Loot/Treasure and Crafting systems need some balancing.

Most new quests have been tested and the older ones have been moved/update/changed to different degrees.

Some haks updates will be added soon, some to updated different things and to give new options. More information to follow.

Have have been updating the wiki as we go along with the old player handbook information being added to the site as well, but more information needs to be confirmed and updated.


Setting

To give you some background, the main hub as such, has been moved to the Conch which is a boarder town and not a focus of the Empire due to its location but it still has its links to the Netherese Empire. The town of Conch sits in the shadows of the Columns of the Sky, which is a mountain range that has some of the tallest mountain peaks of Netheril, stretching thousands of feet into the sky and creating a landmark that could be seen for hundreds of miles in every direction.

Hadrian remains and has had some changes to its look and feel plus tying up some loose ends. The Enclave of Valstiir has fallen from the sky and hit an area in the plains, causing the area around the crash site to turn to a desert .. a sign of things to come. Citadels of course still remain in the Empire with a new Enclave to access in game. We have tried to keep links to the old version as requested.

A new option is being able to join one of three new DM faction from character creation at an entry level, giving new players direct access to the overarching storyline and that seeking to create a backstory using the factions. Some gear and perks are provided for taking this option. Of course this is just an option and you can create a normal character either with the normal races plus some non-application monster races ... more to follow on this.

Hope this helps and thank you for your patience


6
Setting Information / Re: Current Map
« on: September 06, 2020, 09:31:21 am »
Netheril Region


7
Setting Information / Current Map
« on: September 06, 2020, 09:29:20 am »
Area of Conch


Columns of the Sky
These were some of the tallest mountain peaks of Netheril, stretching thousands of feet into the sky and creating a landmark that could be seen for hundreds of miles in every direction. To the ground-based cities, these mountains were near-impassable gouts of rock that added days to any travel through the area. To the Rengarth, however, the slender peaks were the home of the gods.
All throughout Netheril’s history, the Rengarth made a practice of executing anyone they found near the peaks, especially if they were found with animal skins or gems taken from “the hearts of their gods.”

Caves, Fang Peak
This set of natural caves twits and turns through the bowels of the Columns of the Sky and is a maze for those who do not spend much time in such environments.  At its center, under the mountain known as Fang Peak by the Netherise, is the mysterious Cave of Lost Souls, a large chamber in the Columns of the Sky that holds a variety of gemstones and other treasures.
Beneath the cave though, unspeakable evil is trapped, biding it's time and using its influence over mortal greed and weak minds to manipulate events in its favor.

Rengath Sacred Site
Though all of the Columns of the Sky are sacred to the Barbarians of this land, this one, in particular, is guarded well. The savages themselves will never speak of it and only a few know of its secrets preferring to bite out their own tongue than speak of it. Some theorize it has something to do with the Cave of Lost Souls, but such is only guessed at.

The Devils Peak
This massive mountain looms over Conch and is the highest peak in the immediate area of the town. Many have tried to climb it, but none have been able to yet, even with the aid of magic. It gets its name from the vague shape of the mountain, like a devil perched, wings folded back and looking down on its victims below.

The Mines
These are the mines of Conch and produce all sorts of valuable metals and gems.

Farms
About 5 miles from the main settlement are some fertile farmlands. They produce wheat and corn and other vegetables for Conch. No livestock other then a few chickens and cows are produced as goblins are a constant threat to large herds of animals.

Crystal Stream
Pure spring water from the Howling Hills forms this beautiful stream and the fine sand that covers the bottom makes the water as clear and as beautiful as crystal.

Howling Hills
These lightly wooded hills are home to all sorts of wild animals that provide meat and furs to Conch. It gets its name from the savage packs of wolves that also hunt this area.

Forest of Tusks
Named for the high concentration of wild pigs that live here. The meat, pets and massive tusks that can be gotten here make it a valuable place for the town, though the Wereboars that stalk the area make it a very dangerous place to hunt.

Island of Death
Discovered by the explorer Denvar Sable the island has a terrible history. Originally set up as a prison and forced labor camp, the head of the guards who had been given wardenship of the colony had more sinister plans for it. The prisoners here were given little in the way of tools, clothing, shelter or food and those that complained were tortured and killed for the entertainment of the Warden and to feed his dark desires. Through this cruelty and the inhuman treatment of the prisoners, it led to widespread disease, abuse of power, violence, and even cannibalism.
The warden used this suffering to gain the attention of the Demon Lord Orcus and through it founded a cult that remains to this day on the island. All manner of undead roams this island, the remnants of those that were sent here to be punished. The island is always covered in a dense mist and sunlight never seems to penetrate it.

Sable's Swamp
A dank swamp of stagnant water and overgrown trees. Many horrors lurk in here and only the bravest would be willing to enter. Many hags from the Wood of Witches come here to hunt for trolls and other abominations to use as pets or guardians.

Wood of Witches
A thick and unnatural woodland grows here and is home to many covens of hags and other ghastly monsters like spirit Naga and evil fey.

Conch River
Called the Sky Path River by the Rengarth barbarians, this mighty river started at the Columns of the Sky and flowed south into the Watercourse, eventually emptying into Heip Lake. The Rengarth considered the waters of the Conch sacred, its flow the lifeblood of the gods that walked in the Columns of the Sky.

Myconid Forest
This forest was named for the indigenous fungusmen who inhabited its depths. No animosity existed between this race and the Netherese, since the forest was not logged too severely and new trees were planted. The myconids knew the forest relied on its borders to maintain the humidity of its interior, which in turn the myconids relied on for their continued survival.
 Rengarth raiding parties roam the southern Myconid Forest, slaying all not of their lineage they encountered. They would pay particular attention to the Last Hope Road and attack all that used it.

Blood Flow
The red sand that formed the bed of this river gave it its common name. The sand here could be used to make colored glass and was sort after, but hard to obtain in the wild part of the land.

Lake of Tears
Said to be formed of the tears of those who have lost loved ones in the battles with the brutal Ogres that call this area home.

Ogre Tribal Land
This area is home to many clans of ogre and other lesser giants. Despite all attempts by the Rengath the giants have never been driven from this land and seem to come from a never-ending font. Stories say that they come here from the Underdark and that somewhere in the area is an access point to the dreaded underworld of the Drow.

Denvar's Bridge
Named after the explorer Denvar Sable this bridge was once the battle site where a small band of militia held off a massive hoard of raiding orcs as the swept towards Conch.

Last Hope Road
The only road that connects Conch to the rest of the Empire. It is an unsafe and long trip from Conch to Sullivan's Port.


8
Setting Information / Re: The Various Races of Netheril
« on: September 03, 2020, 01:21:26 pm »
Details/Information will also be added to the new Netheril Wiki

9
Setting Information / Re: Deities of Netheril: Age of Magic
« on: September 03, 2020, 01:21:16 pm »
Details/Information will also be added to the new Netheril Wiki

10
Setting Information / Re: Subraces
« on: September 03, 2020, 01:15:42 pm »
This is back to normal, no lock on ' No-App Required, Monsterous Subraces '

Make sure you read the rules around playing one of these options.

Details/Information will also be added to the new Netheril Wiki

11
Setting Information / Re: PC Factions
« on: September 03, 2020, 01:13:43 pm »
This will continue into V2


12
Announcements / MOVED: Subraces
« on: September 03, 2020, 01:08:44 pm »

13
Mechanical Changes / MOVED: Subraces
« on: September 03, 2020, 01:07:21 pm »

14
Journals & Backgrounds / Re: Lauriella Sithiir
« on: July 27, 2020, 09:54:26 am »
I was in Southbank changing some details and added the Moonflower II. Anchored in the harbour and we will leave at that for now, to be revisited in the future :)

Rumours and stories of the ship are heard in the local inn ...

I couldn't find you on Discord :(

15
Journals & Backgrounds / Re: Lauriella Sithiir
« on: July 23, 2020, 08:16:32 am »
Sure I am on Discord, of course. PM me anytime

As for the ship, I had two options in the for players to purchase a ships as a house ... with interiors and all. Sadly no one took up the option :(

So yeah we are open to anything but not sure how this go with a new Player House system we have I believe for V2. Either way I am sure we can do something.

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