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Messages - Rainman

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1
ohh I split some tea over your work ...

It needed time to dry out but I am looking over it now

Albert Pendragon, Master Librarian

2
New Features / Re: PC Merchant Store
« on: November 25, 2019, 01:50:51 pm »
Note -

For now, if you purchase a Merchant Stall ... Please do not stock the store until after a reset.

The Salesperson will change from the basic option to a unique NPC

We are working on a fix ...

Thanks

3
New Features / Re: PC Merchant Store
« on: November 24, 2019, 01:55:19 am »
Merchant Stalls open !

note - the first Salesperson is a temp NPC and will be replaced next reset with a different NPC for your Merchant stall.

Still please advise and feedback and issues, with as much detail you can. Thanks

4
New Features / Re: PC Merchant Store
« on: November 23, 2019, 01:05:29 pm »
Sorry ... this has been delayed due to a mod issue.

Hoping to be rectified soon

5
New Features / PC Merchant Store
« on: November 23, 2019, 11:55:20 am »
Firstly a big thanks to Thurgood :)

As of next reset we will have options for PC Merchant Stores. They have been tested but if you find any issues please advise via normal channels, with as much detail/screenshots as you can.

You will find them in Hadrian, Southbank and Sulivans.

Hope you enjoy them, more new content to come ...

6
Announcements / Re: DM and EM Activity Thread
« on: November 17, 2019, 01:47:47 am »
// Updated 17/11

7
General Discussion / Re: Should Quest Areas Be Opened
« on: October 28, 2019, 09:37:12 am »
Quote
There should be separate, non-instanced versions of the quest area

Are these not what we call 'Exploration areas' ? i.e Ant Hill, Lava Cave, Orc Hill and Mines, Crash Site, Old Fort ( some examples of Exploration areas )

The problem with opening quest areas up is the level of the spawns and treasure to some extent. An example is Fruit bats, low level quest and would be pointless for a high level to do it. Another might be Pumpkin Goblins too hard for a low level but just right for a mid range character and of course we have those Higher level quest that in general you have to travel to, that are designed to test and have high level spawns in them ... where a low level or mid level character would be unable to complete the quest by themselves.

These quests are also dependant on the group and mixture of character types. Of course a low level could go on these quests if they where able to do so and soak up the XP making their stories and journey lessened because of it.

I understand the point of RP but believe we have many other options outside of quests to continue your stories and RP.

8
Library of Valstiir / Re: Research: The History of the Minotaur
« on: October 21, 2019, 07:47:59 am »
You find mention of the following referring to Sullivan and Minotaurs ...

" Those that travel to the Port of Sullivan, know that the Pirate Sullivan has been removed and a young Bull Minotaur has taken his title. He bring a clan of minotaurs from the near by hills to claim the port as his own. "

" Sullivan's Port was not always a port but has been in the past a trading hub situated high in the jungle trees "

" Monster clans come and go in the area around Sullivan's Port, as they trade and sell their trophies from raids of caravans and villages. Some bring raw materials that they find or get slaves to collect for coin "

no other reference to Minotaur history

9
Library of Valstiir / Re: Research: The Sightless Swordsman
« on: October 21, 2019, 07:36:29 am »
Are you taking about a Monk? I have heard and have read that some monks train long and hard, giving up most of their life in dedication of perfecting their skills. I would seek out a Monastery and see if they are willing to discuss this man you speak about.

Or if the warrior was using a weapon he might have been what they call a Weapons Master ... One who has mastered perfection in a single melee weapon. I believe one lived in Hilltop but I am unsure of the details or his name.

The road to both is long and hard plus you must be clear of mind and strong of body ...

Albert Pendragon, Master Librarian

10
Library of Valstiir / Laws set out by the Hadrian Council
« on: October 14, 2019, 09:08:13 am »
Hadrian City laws

Minor Crimes:

1)Trespassing: The act of entering private property without the due wishes of its owner, only applicable within Hadrian properties.
 
Punishment: A fine of no less than five hundred gold, no maximum charge, half to be paid to the owner of the property. Stock time may come with repeated offences.

2)Slander of a Noble or Hadrian/Valstiir Official: Slander of any Noble or Official is a crime, this includes officiated members of Churches.

Punishment: A fine of no less than one thousand gold and no more than three thousand gold to be paid directly to the affected individual, and all public slander to be retracted.

3)Familiars and Companions: No large animals or magical familiars are to be tolerated within the walls of Hadrian, the only exception is for members of the Arcanists' Guild. Only domesticated cats, dogs and birds may be allowed near ones person. This protection is revoked should the creature cause chaos or harm to Hadrian citizenship. By Edict of the Archmage of Valstiir, no undead can be summoned within Low Empire settlements, including Hadrian. All Undeads are barred from its region. This law is partially wavered during times of crisis, though undead are still a punishable offence.

Punishment: The animal in question will be slain and a fine of no less than one thousand gold and no more than four thousand gold will be levied.

4)Failure to comply with reasonable orders from Hadrian Officials: Failure to comply with a reasonable order from a Hadrian Official, whether they be Noble, City Guard or Mayoral guard will be punished. Proof of an order not being complied with is required in the form of a witness.

Punishment: Will be stock time and a forceful search will be conducted.

5)Property Destruction: The unapproved destruction or vandalism of private property of Hadrian Citizenship. This includes slaves.

Punishment: A fine will be paid to the owner of the item depending on its cost, double the value if the property is a slave.

6)Unarmed Assault: Assault upon an individual that isn't reciprocated is illegal. If the brawl is mutual it must be directed to the Reschotti Warehouse.

Punishment: A fine of a minimum of three hundred gold and a maximum of three thousand gold depending on severity of damage caused, half to be paid to the victim. Stock time upon repeated or severe attempts. Beatings may be levied in place of fines.

7)Polymorphs and Magical Transformations: No person being polymorphed into a large or magical creature will be tolerated except during time of crisis. An exception is granted for members of the Arcanists' Guild, and Noble houses. This protection is revoked should the person cause chaos or harm to Hadrian citizenry.

Punishment: The polymorphed person may be slain, whether purposeful or accidental. A fine of a thousand gold and no more than four thousand gold will be levied.


Moderate Crimes:

1)Armed or Magical Assault: Assault upon a person through magical or armed means.

Punishment: A minimum fine of one thousand gold to a maximum of five thousand gold depending on severity, half to be paid to victim. Alongside mandatory stock time.

2) Theft: The act of theft upon a commoner or adventurer.

Punishment: Returning of the item stolen and a public beating.

3) Unarmed assault upon a Hadrian Official: An assault upon an official of Hadrian, whether Noble, High ranking Noble house member or of the Mayoral guard.

Punishment: A minimum fine of one thousand gold to a maximum of ten thousand, to be paid in half to the victim. If particularly severe, the offender will be enslaved. The victim may petition to have the assault deemed severe.

4)Kidnapping: The kidnapping of any individual regardless of status.

Punishment: A minimum fine of one thousand gold to a maximum of five thousand, if danger and harm is severe, the crime will be elevated to serious and enslavement and execution will be viable punishments.

5)Pacts: Pacts made with outsiders or other beings are deemed profane and dangerous without prior study, documentation and approval of the Arcanist Guild.

Punishment: A set fine of two thousand gold and being forcibly studied by a mage of the Mayors choosing.

6)Attempting to Incite a Riot or Causing Unrest Among the Citizenry: Publicly proclaiming or displaying verbiage or images with the intent of swaying the public to maliciously turn against a Hadrian Noble House or its members, the City Council or its members, the Arcanist Guild or its members, or the members of the Mayoral Office.

Punishment: A minimum fine of one thousand hundred gold with a maximum of three thousand gold. Mandatory stock time for repeat offenders.


Serious Crimes:

1)Murder: The murder of any individual will be punished severely. Vigilantism is not tolerated, if an individual is suspected to be dangerous, proof must be provided to the City Guard.

Punishment: The offender will be sentenced to fight in gladiatorial combat, should the offender survive they will be sold into slavery to the highest bidder. Repeat offences or murder of ranking officials will result in immediate execution.

2)Armed/Magical assault on Hadrian Officials: Magical or martial assault upon a Hadrian Official, whether noble, High ranking Noble house member or Mayoral Guard.

Punishment: A minimum fine of three thousand gold with no upper limit, along with a public beating. If assault is particularly severe, the victim may request that the offender be temporarily enslaved until the debt is paid.

3)Torture: Any form of undesired torture.

Punishment: A minimum fine of two thousand gold to a maximum of ten thousand gold.

4)Treason: Any plot or seditious acts that are performed against the safety and integrity of Hadrian will be squashed immediately.

Punishment: Torture, followed by public beatings and finally a public execution.

5)Attempted Murder: The act of plotting against someones life.

Punishment: A minimum fine of two thousand gold with a maximum of ten thousand.

6)Theft from a Hadrian Official: Any property stolen from a Hadrian Official or noble.

Punishment: A fine, or public beating. If particularly egregious or dangerous (such as stolen from the vaults of Skettus), the crime may be elevated to Treason.

7)Reckless Endangerment: Defined as unintentionally causing harm or creating a (great and high risk of) possible harm to a citizen or property within Hadrian/Valstiir.

The penalty for such can range from a simple fine to enslavement to the aggrieved party, since a wide range of minor to severe unjustifiable actions can fall under this law. Notably, the burden of proof is quite high given for actions that create unjustifiable risk to the settlement, since a risk was created, not definitive action.


Notes:

Nobles are exempt from all punishment aside from serious crimes. Offender will be asked to face the council if they commit a serious crime to face their punishments, protections will be stripped if refused.

Ranking members of Mayoral Guard and Hadrian Guard have the right to demand a search in times of trouble.
If dangerous artifacts are found via a search they will be taken by House Skettus with the aid of the Arcanist Guild to be analysed in a group effort.

Serious crimes committed outside of the walls of Hadrian will result in banishment until such a time as a hefty fine is paid, exact price determinant on crime.

To keep the peace in the streets no civilians will be allowed to hold their weapons out. Only officials will be allowed to do such. Staves are excluded from this clause as other such implements that have intrinsic uses that are also dull. During times of crisis, this law is wavered till the crisis is averted. This law is enforced via “Reasonable Request”

Council members will be dealt with the same way nobles are which means their crimes will be brought forth to the council to decide their fate. Noble protection also counts as Council and Mayoral protection.


Hadrian is open to the races of Human, Half-Elf, Elf, Dwarf, Halfling, Gnome and Half-Orc.
Also: Celestial blooded only if half or less, born on this plane, and mixed with one of the previously mentioned races.
Infernal or Abyssal Blooded Tiefling.
Dragon Blooded of half or less and only if mixed with one of the previously mentioned races.

All other races must have a Council Approved Writ of Permission or be a legally collared and registered slave on the books with House Reschotti.


These laws can be reviewed at any time.

11
General Discussion / Re: Quest List & Locations ( OOC List )
« on: October 11, 2019, 08:24:49 am »
// New Village Raid quest

Currently in testing

Should be 8-15, party 2

12
Library of Valstiir / Re: To The Valstiir Library
« on: October 10, 2019, 05:44:19 am »
Dear Silvia Marrow of House Aardyn,

I refer to the copy of the local area map enclosed ...

In general the Netheril Empire current holds lands from the Narrow Sea to the North and down to the the northern edge of the Eastern Forest where the border with the Elves resides. To the east it runs from the Channel Mountains and the Myconid Forest .. to the western border being the Abbey Mountains.

In saying this the Empire continues to grow and settle in many new areas along the Netheril River and its tributaries. Hadrian is one of the empires newer towns and is watch over till of late by the Enclave of Valstiir. The empire may believe its borders to stretched to these area but have yet to be made civilised but you can see on the map that the empire started with a group of town and cities in the Northern part of the Netheril river.

You refer to Sulivans Port which lies on the Nauseef Flow, a tributary of the Netheril River. It is at the further reaches of the empire. Other settlements appear within the Empire's boarders and are in general tolerated by the empire like Hilltop or have an agreement with the empire.

If you need further clarification to contact me at the library.

Albert Pendragon, Master Librarian


// link > https://netheril.net/forums/index.php?topic=1645.msg13439#msg13439

13
General Discussion / Re: Quest List & Locations ( OOC List )
« on: September 23, 2019, 11:29:06 am »
// Added OwlBear Feather quest

14
Library of Valstiir / Re: Research: Planar Connections
« on: September 20, 2019, 11:28:58 pm »
// Will respond soon ... just got to check some facts :)

15
Excellent ... I shall get a fresh pot of tea and sit down and look over your submissions.

Albert Pendragon, Master Librarian

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