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Topics - Rainman

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Announcements / Closed Beta
« on: March 09, 2021, 09:08:36 am »
Closed Beta

We are thinking the best way forward is a closed beta. What does that mean you ask, it keeps the password on the server and have it available on Discord and the Forums.

Password is 'nr' if you are not aware

What are we hoping to achieve from beta you may ask?

- That players start with a new character, being aware that there will be a wipe before going fully live. There is no exception to this rule

- Gold economy, is there too much loot around? is there not enough loot? Prices items are being sold and brought

- Quest testing, most if not all quest have been tested to make sure they work but what may need updating is the amount of loot found and balance of spawns to the group ( depending on the quest recommended level )

- Explorations/Open Dungeons, same as the quest testing

- General Bugs, a reminder that the Bug Tool has been cleared and ready to go. ( in Players Tools radial menu )

- Crafting, testing of core system was completed and should be functional but seeking feedback to make adjustments

- New Spell Arcane and Divine to be tested ( for example animation and icons )

- Other new Systems like Languages, Bazaar Merchants, Teleport System, Treasure Map System, Socket Gems System ( more system to come )

The more detail you can give the better to find the issue and have it fixed. The best way to provide the feedback is via the in game Bug tool or if that doesn't work because of the issue use the the V2 Bug channel or PM a DM directly

Thank you in advance from the Development team.

Announcements / Updates and information on V2
« on: February 10, 2021, 09:35:43 am »

Just an update for you all. We have a goal of the following > Feb ( finish/update any core issues ), March ( Beta plus balancing issues ) April ( Easter launch with full wipe ).

We have made progress and almost finished Crafting, Loot/Treasure plus Portal Systems and added some other smaller systems. The Loot/Treasure and Crafting systems need some balancing.

Most new quests have been tested and the older ones have been moved/update/changed to different degrees.

Some haks updates will be added soon, some to updated different things and to give new options. More information to follow.

Have have been updating the wiki as we go along with the old player handbook information being added to the site as well, but more information needs to be confirmed and updated.


To give you some background, the main hub as such, has been moved to the Conch which is a boarder town and not a focus of the Empire due to its location but it still has its links to the Netherese Empire. The town of Conch sits in the shadows of the Columns of the Sky, which is a mountain range that has some of the tallest mountain peaks of Netheril, stretching thousands of feet into the sky and creating a landmark that could be seen for hundreds of miles in every direction.

Hadrian remains and has had some changes to its look and feel plus tying up some loose ends. The Enclave of Valstiir has fallen from the sky and hit an area in the plains, causing the area around the crash site to turn to a desert .. a sign of things to come. Citadels of course still remain in the Empire with a new Enclave to access in game. We have tried to keep links to the old version as requested.

A new option is being able to join one of three new DM faction from character creation at an entry level, giving new players direct access to the overarching storyline and that seeking to create a backstory using the factions. Some gear and perks are provided for taking this option. Of course this is just an option and you can create a normal character either with the normal races plus some non-application monster races ... more to follow on this.

Hope this helps and thank you for your patience

Setting Information / Current Map
« on: September 06, 2020, 09:29:20 am »
Area of Conch

Columns of the Sky
These were some of the tallest mountain peaks of Netheril, stretching thousands of feet into the sky and creating a landmark that could be seen for hundreds of miles in every direction. To the ground-based cities, these mountains were near-impassable gouts of rock that added days to any travel through the area. To the Rengarth, however, the slender peaks were the home of the gods.
All throughout Netheril’s history, the Rengarth made a practice of executing anyone they found near the peaks, especially if they were found with animal skins or gems taken from “the hearts of their gods.”

Caves, Fang Peak
This set of natural caves twits and turns through the bowels of the Columns of the Sky and is a maze for those who do not spend much time in such environments.  At its center, under the mountain known as Fang Peak by the Netherise, is the mysterious Cave of Lost Souls, a large chamber in the Columns of the Sky that holds a variety of gemstones and other treasures.
Beneath the cave though, unspeakable evil is trapped, biding it's time and using its influence over mortal greed and weak minds to manipulate events in its favor.

Rengath Sacred Site
Though all of the Columns of the Sky are sacred to the Barbarians of this land, this one, in particular, is guarded well. The savages themselves will never speak of it and only a few know of its secrets preferring to bite out their own tongue than speak of it. Some theorize it has something to do with the Cave of Lost Souls, but such is only guessed at.

The Devils Peak
This massive mountain looms over Conch and is the highest peak in the immediate area of the town. Many have tried to climb it, but none have been able to yet, even with the aid of magic. It gets its name from the vague shape of the mountain, like a devil perched, wings folded back and looking down on its victims below.

The Mines
These are the mines of Conch and produce all sorts of valuable metals and gems.

About 5 miles from the main settlement are some fertile farmlands. They produce wheat and corn and other vegetables for Conch. No livestock other then a few chickens and cows are produced as goblins are a constant threat to large herds of animals.

Crystal Stream
Pure spring water from the Howling Hills forms this beautiful stream and the fine sand that covers the bottom makes the water as clear and as beautiful as crystal.

Howling Hills
These lightly wooded hills are home to all sorts of wild animals that provide meat and furs to Conch. It gets its name from the savage packs of wolves that also hunt this area.

Forest of Tusks
Named for the high concentration of wild pigs that live here. The meat, pets and massive tusks that can be gotten here make it a valuable place for the town, though the Wereboars that stalk the area make it a very dangerous place to hunt.

Island of Death
Discovered by the explorer Denvar Sable the island has a terrible history. Originally set up as a prison and forced labor camp, the head of the guards who had been given wardenship of the colony had more sinister plans for it. The prisoners here were given little in the way of tools, clothing, shelter or food and those that complained were tortured and killed for the entertainment of the Warden and to feed his dark desires. Through this cruelty and the inhuman treatment of the prisoners, it led to widespread disease, abuse of power, violence, and even cannibalism.
The warden used this suffering to gain the attention of the Demon Lord Orcus and through it founded a cult that remains to this day on the island. All manner of undead roams this island, the remnants of those that were sent here to be punished. The island is always covered in a dense mist and sunlight never seems to penetrate it.

Sable's Swamp
A dank swamp of stagnant water and overgrown trees. Many horrors lurk in here and only the bravest would be willing to enter. Many hags from the Wood of Witches come here to hunt for trolls and other abominations to use as pets or guardians.

Wood of Witches
A thick and unnatural woodland grows here and is home to many covens of hags and other ghastly monsters like spirit Naga and evil fey.

Conch River
Called the Sky Path River by the Rengarth barbarians, this mighty river started at the Columns of the Sky and flowed south into the Watercourse, eventually emptying into Heip Lake. The Rengarth considered the waters of the Conch sacred, its flow the lifeblood of the gods that walked in the Columns of the Sky.

Myconid Forest
This forest was named for the indigenous fungusmen who inhabited its depths. No animosity existed between this race and the Netherese, since the forest was not logged too severely and new trees were planted. The myconids knew the forest relied on its borders to maintain the humidity of its interior, which in turn the myconids relied on for their continued survival.
 Rengarth raiding parties roam the southern Myconid Forest, slaying all not of their lineage they encountered. They would pay particular attention to the Last Hope Road and attack all that used it.

Blood Flow
The red sand that formed the bed of this river gave it its common name. The sand here could be used to make colored glass and was sort after, but hard to obtain in the wild part of the land.

Lake of Tears
Said to be formed of the tears of those who have lost loved ones in the battles with the brutal Ogres that call this area home.

Ogre Tribal Land
This area is home to many clans of ogre and other lesser giants. Despite all attempts by the Rengath the giants have never been driven from this land and seem to come from a never-ending font. Stories say that they come here from the Underdark and that somewhere in the area is an access point to the dreaded underworld of the Drow.

Denvar's Bridge
Named after the explorer Denvar Sable this bridge was once the battle site where a small band of militia held off a massive hoard of raiding orcs as the swept towards Conch.

Last Hope Road
The only road that connects Conch to the rest of the Empire. It is an unsafe and long trip from Conch to Sullivan's Port.

Announcements / MOVED: Subraces
« on: September 03, 2020, 01:08:44 pm »

Mechanical Changes / MOVED: Subraces
« on: September 03, 2020, 01:07:21 pm »

Though things are currently a little quiet on NAoM in terms of major plots, we are pleased to see some player-driven things happening and the DM Team is always happy to support players in these endeavours. In the meantime, the team is working on some things behind the scenes. So exciting times with the team deciding that we are going to be doing a Version Two. These include major changes to maps, NPCs, merchants, crafting, new systems, and the setting itself. These are all works in progress and we do not want to roll things out until they are working properly. Furthermore, we are always taking note of suggestions made on Discord and encourage players to offer their ideas of what they want to see on our server. So keep a watch out for teasers along the way.

Netheril DM Team

Thought I start this for the community ... but all we ask is it is kept positive ... and then we can try to answer your question and take on board your thoughts. Of course we might need to keep some secrets

General Discussion / Monthly Arena Events
« on: January 19, 2020, 03:41:32 pm »
We have three arena's in game at the moment, so I was thinking with the support of the DM/EM Team and Players, we could rotate an event every month ( one at least or more ) depending on support for the events.

The three arenas are ...

Sullivan's Pit Arena
- NPC Monsters

Valstiir Arena
- NPC Gladiators and Animals

The Warehouse ( Hadrian )
- NPC Thugs

Of course we can add/change these. So we will start it off with this event ...


I would like to see players/factions hosting these events with DM/EM help if we can.

thoughts ?

Messages from the Enclave / Posters placed around the Enclave -Skygems
« on: December 16, 2019, 09:34:19 am »

New Features / PC Merchant Store
« on: November 23, 2019, 11:55:20 am »
Firstly a big thanks to Thurgood :)

As of next reset we will have options for PC Merchant Stores. They have been tested but if you find any issues please advise via normal channels, with as much detail/screenshots as you can.

You will find them in Hadrian, Southbank and Sulivans.

Hope you enjoy them, more new content to come ...

Netherese Library / Laws set out by the Hadrian Council
« on: October 14, 2019, 09:08:13 am »
Hadrian City laws

Minor Crimes:

1)Trespassing: The act of entering private property without the due wishes of its owner, only applicable within Hadrian properties.
Punishment: A fine of no less than five hundred gold, no maximum charge, half to be paid to the owner of the property. Stock time may come with repeated offences.

2)Slander of a Noble or Hadrian/Valstiir Official: Slander of any Noble or Official is a crime, this includes officiated members of Churches.

Punishment: A fine of no less than one thousand gold and no more than three thousand gold to be paid directly to the affected individual, and all public slander to be retracted.

3)Familiars and Companions: No large animals or magical familiars are to be tolerated within the walls of Hadrian, the only exception is for members of the Arcanists' Guild. Only domesticated cats, dogs and birds may be allowed near ones person. This protection is revoked should the creature cause chaos or harm to Hadrian citizenship. By Edict of the Archmage of Valstiir, no undead can be summoned within Low Empire settlements, including Hadrian. All Undeads are barred from its region. This law is partially wavered during times of crisis, though undead are still a punishable offence.

Punishment: The animal in question will be slain and a fine of no less than one thousand gold and no more than four thousand gold will be levied.

4)Failure to comply with reasonable orders from Hadrian Officials: Failure to comply with a reasonable order from a Hadrian Official, whether they be Noble, City Guard or Mayoral guard will be punished. Proof of an order not being complied with is required in the form of a witness.

Punishment: Will be stock time and a forceful search will be conducted.

5)Property Destruction: The unapproved destruction or vandalism of private property of Hadrian Citizenship. This includes slaves.

Punishment: A fine will be paid to the owner of the item depending on its cost, double the value if the property is a slave.

6)Unarmed Assault: Assault upon an individual that isn't reciprocated is illegal. If the brawl is mutual it must be directed to the Reschotti Warehouse.

Punishment: A fine of a minimum of three hundred gold and a maximum of three thousand gold depending on severity of damage caused, half to be paid to the victim. Stock time upon repeated or severe attempts. Beatings may be levied in place of fines.

7)Polymorphs and Magical Transformations: No person being polymorphed into a large or magical creature will be tolerated except during time of crisis. An exception is granted for members of the Arcanists' Guild, and Noble houses. This protection is revoked should the person cause chaos or harm to Hadrian citizenry.

Punishment: The polymorphed person may be slain, whether purposeful or accidental. A fine of a thousand gold and no more than four thousand gold will be levied.

Moderate Crimes:

1)Armed or Magical Assault: Assault upon a person through magical or armed means.

Punishment: A minimum fine of one thousand gold to a maximum of five thousand gold depending on severity, half to be paid to victim. Alongside mandatory stock time.

2) Theft: The act of theft upon a commoner or adventurer.

Punishment: Returning of the item stolen and a public beating.

3) Unarmed assault upon a Hadrian Official: An assault upon an official of Hadrian, whether Noble, High ranking Noble house member or of the Mayoral guard.

Punishment: A minimum fine of one thousand gold to a maximum of ten thousand, to be paid in half to the victim. If particularly severe, the offender will be enslaved. The victim may petition to have the assault deemed severe.

4)Kidnapping: The kidnapping of any individual regardless of status.

Punishment: A minimum fine of one thousand gold to a maximum of five thousand, if danger and harm is severe, the crime will be elevated to serious and enslavement and execution will be viable punishments.

5)Pacts: Pacts made with outsiders or other beings are deemed profane and dangerous without prior study, documentation and approval of the Arcanist Guild.

Punishment: A set fine of two thousand gold and being forcibly studied by a mage of the Mayors choosing.

6)Attempting to Incite a Riot or Causing Unrest Among the Citizenry: Publicly proclaiming or displaying verbiage or images with the intent of swaying the public to maliciously turn against a Hadrian Noble House or its members, the City Council or its members, the Arcanist Guild or its members, or the members of the Mayoral Office.

Punishment: A minimum fine of one thousand hundred gold with a maximum of three thousand gold. Mandatory stock time for repeat offenders.

Serious Crimes:

1)Murder: The murder of any individual will be punished severely. Vigilantism is not tolerated, if an individual is suspected to be dangerous, proof must be provided to the City Guard.

Punishment: The offender will be sentenced to fight in gladiatorial combat, should the offender survive they will be sold into slavery to the highest bidder. Repeat offences or murder of ranking officials will result in immediate execution.

2)Armed/Magical assault on Hadrian Officials: Magical or martial assault upon a Hadrian Official, whether noble, High ranking Noble house member or Mayoral Guard.

Punishment: A minimum fine of three thousand gold with no upper limit, along with a public beating. If assault is particularly severe, the victim may request that the offender be temporarily enslaved until the debt is paid.

3)Torture: Any form of undesired torture.

Punishment: A minimum fine of two thousand gold to a maximum of ten thousand gold.

4)Treason: Any plot or seditious acts that are performed against the safety and integrity of Hadrian will be squashed immediately.

Punishment: Torture, followed by public beatings and finally a public execution.

5)Attempted Murder: The act of plotting against someones life.

Punishment: A minimum fine of two thousand gold with a maximum of ten thousand.

6)Theft from a Hadrian Official: Any property stolen from a Hadrian Official or noble.

Punishment: A fine, or public beating. If particularly egregious or dangerous (such as stolen from the vaults of Skettus), the crime may be elevated to Treason.

7)Reckless Endangerment: Defined as unintentionally causing harm or creating a (great and high risk of) possible harm to a citizen or property within Hadrian/Valstiir.

The penalty for such can range from a simple fine to enslavement to the aggrieved party, since a wide range of minor to severe unjustifiable actions can fall under this law. Notably, the burden of proof is quite high given for actions that create unjustifiable risk to the settlement, since a risk was created, not definitive action.


Nobles are exempt from all punishment aside from serious crimes. Offender will be asked to face the council if they commit a serious crime to face their punishments, protections will be stripped if refused.

Ranking members of Mayoral Guard and Hadrian Guard have the right to demand a search in times of trouble.
If dangerous artifacts are found via a search they will be taken by House Skettus with the aid of the Arcanist Guild to be analysed in a group effort.

Serious crimes committed outside of the walls of Hadrian will result in banishment until such a time as a hefty fine is paid, exact price determinant on crime.

To keep the peace in the streets no civilians will be allowed to hold their weapons out. Only officials will be allowed to do such. Staves are excluded from this clause as other such implements that have intrinsic uses that are also dull. During times of crisis, this law is wavered till the crisis is averted. This law is enforced via “Reasonable Request”

Council members will be dealt with the same way nobles are which means their crimes will be brought forth to the council to decide their fate. Noble protection also counts as Council and Mayoral protection.

Hadrian is open to the races of Human, Half-Elf, Elf, Dwarf, Halfling, Gnome and Half-Orc.
Also: Celestial blooded only if half or less, born on this plane, and mixed with one of the previously mentioned races.
Infernal or Abyssal Blooded Tiefling.
Dragon Blooded of half or less and only if mixed with one of the previously mentioned races.

All other races must have a Council Approved Writ of Permission or be a legally collared and registered slave on the books with House Reschotti.

These laws can be reviewed at any time.

Setting Information / Faction: Lost Village [CLOSED]
« on: July 30, 2019, 06:57:46 am »
A village lost in time, now has appeared in the woods to the Southwest of Southbank port. Its history has been lost in time with those who reside within the village at the time it disappeared. The village itself appears at nightfall ( 18:00 ) and disappears at Daybreak (6;00 ).


Races: human mostly of course but open to other races that may have been seeking to hide from the Arcanists.

The Village: Disappears during the day and appears at night due to reason that need to be confirmed.  The village has been in a time wrap due to a device a group of Sorcerers made to hide themselves from the Arcanists. Now after 100 years the village is active and adventurers leave to see what is happening in the area.  Once you leave the village your connection is lost but can still return but for now when the village disappears you are left behind. Neutral character to start from NG > TN > NE then we move on from there and see where it takes us. I have some things and thoughts but I am interested to see where the players take it. It has a base and a church plus an amulet ( that acts as a key ) and now Bracers that act like a watch to help with RP knowing when to return to gain access to the village.

Once in game you will see a Device in the middle of the Village, that causes the Village to disappear. Once the village is gone it leaves behind a path and small walls and returns at 18:00 and disappears at 6:00

Gods of the Three:
Shar ( NE ) -
Jannath ( NG )
Tyche ( TN )

NPC of Note:

Tolinus Hotblood - Dwarven Sorcerer who cares for the Device and other arcane natters in the village

Galia Yanolemend -Half Elf Cleric of Shar

Mathell - Human Cleric of Jannath

Aniko - Human Cleric of Tyche

An Invitation: Join us for New Character Week

Saturday, July 6th, 2019 - Sunday, July 14th, 2019

Netheril: Age of Magic is holding an upcoming week where new, returning and existing players will be encouraged to make a brand new character. 
An event, especially for new characters, will be held during the week, and applications for sub-races and factions will have lower requirements than usual.
New players to N:AoM will find a role-playing focused persistent world with friendly players and DM’s. 
Returning players will find new quests and areas to explore have been added, along with incremental changes to the factions, maps, and plots. 
This week will be a great opportunity to start or get back into our server.  We are especially looking for US and Euro timezone players,
but all are welcome!

What support will there be?

The team will be in game running those lower level quests/events to cater for those new lower level character.
Some of them may involve current quests that could be spiced, landmarks and other locations or stories in and around the region.
The new character plotline will commence during this week.  Neutral alignments ( ie NG/TN/NE) are best suited.  If you would like more details on making a character for this event, such as suggested races and classes, please PM DM Rainman

DM Faction Access


Netheril does not rate itself as a PG13 environment. While we're not an 'Adult' server players should expect some adult themes which may not be age appropriate to younger players.

Where can I find information on these options?

Jump on our Discord Channel https://discord.gg/9CcZDhc and ask around or our forums here > https://netheril.net/forums/index.php
or use these links below:

Forums: http://netheril.net/
Deity Information: https://netheril.net/forums/index.php?topic=151.0
Race Information:  https://netheril.net/forums/index.php?topic=2.0
Netheril Player Handbook: https://goo.gl/rHKvES
Setting Information: https://netheril.net/forums/index.php?board=15.0
Subrace Information:https://netheril.net/forums/index.php?topic=627.0

Come and join our community and have some FUN!
Events will be announced via Discord and Forums over the course of the week

General Discussion / Open for Ideas for a Community Week
« on: June 23, 2019, 01:41:04 pm »
Open for Ideas for a Community Week

We are looking to do a Community Week in the coming weeks. The date would be around 6th July to 14th July ( at this stage to give you any idea and when some of the team would be around ).

It would be targeting new players and characters to get involved in the server and factions.

Some of the current Ideas would be ...

- Easy of access to Subrace and Monster Application options

- Easy of access to Faction entry levels

- Special Story/Plot line ( holding back on details but would be seeking Neutral Alignments at this stage from NG > TN > NE )

So this is where we open it up to you guys, to tell us what you would like to see during this Community Week. Thoughts and ideas.

Please be clear and post in a positive nature

Thanks in advance

Messages from the Enclave / Arcanist Guild - Warning to Citizens
« on: June 14, 2019, 11:27:29 am »
Arcanist Guild - Warning to Citizens

Citizen's of Valstiir, do not be alarmed.

If you see this creature do not approach it but seek your nearest Arcanist Guild member or Guard.

These creature could also be seen in lower Netheril

General Discussion / Player Houses/Caves
« on: June 12, 2019, 02:00:59 am »
We are looking to update Player House information.

I have an older list and looking to update the signs plus free up some older un-used houses/caves.

If you have a current character in game and have a house/cave, please advise here

Thanks in advance

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