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Netheril : Age of Magic

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Topics - Rainman

Pages: [1] 2 3
1
Public Notices / Public Notices - Diiri’s Boys Gang
« on: July 30, 2021, 09:34:49 am »
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Public Notices / Public Notices - West Netheril Trade Company
« on: July 30, 2021, 09:33:02 am »
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Public Notices / Rumours, Gossip and Whispers.. ((DM Posts Only))
« on: July 30, 2021, 09:31:06 am »
Rumours and whispers can be heard in the regions tavern's and inns about an enclave where you need a strong will or your animal nature will take over. This is laughed at as a joke but other say they have seen it with there own eyes. Either way this enclave has been seen of late moving over the Patrician Plains.

5
Setting Information / Deities Information
« on: July 24, 2021, 05:04:47 am »
Deities available on Netheril Age of Discovery can be found on our wiki: https://netheril.net/w/index.php/Deities

To be a Cleric in Netheril, you have to represent your Deity if you want their blessings. This means you must cast from within their Domains, and you must espouse their ideals by remaining true to their alignment. For every incorrect domain a cleric will suffer 20% spell failure. For every opposing axes of alignment a cleric will suffer 10% spell failure. Not picking a deity at all will cause a cleric to suffer 100% spell failure.

Disclaimer - we have added more deities to give players options, yes some might not have been around in the time period but we have taken creative liabilities and agree some may not be cannon.

6
Setting Information / Subraces/Monsters Rules and Information
« on: July 24, 2021, 05:04:09 am »
On Netheril Age of Discovery Launch as a team, we have decided to limit applications for the first 2 to 3 months so that players and DMs can get accustomed to the new world.

That is not to say you won’t have a selection of subraces available on launch. These are classed as non applications and the list is below:

  • Aasimar
  • Goblin
  • Kobold
  • Hobgoblin
  • Gnoll
  • Lizard Folk
  • Kenku
  • Tiefling
  • Orc

Please note: Mostly the two humanoid subraces should only have minor differences to their appearance.

Tieflings: Tails or horns and skin colors that suit the character
Aasimars: Glowing eyes, and skin colors that suit the character

Any other cosmetics (Wings, tail and horn combinations, abnormal sizes) will require an application.

All base NwN classes are open as normal.

The current subrace information is on our wiki page https://netheril.net/w/index.php/Races

Thank you all again
Netheril DM Team



7
Mechanical Changes / Domain Changes
« on: June 01, 2021, 01:09:47 am »
To be a Cleric in Netheril, you have to represent your deity if you want their blessings. This means you must cast from within their domains, and you must espouse their ideals by remaining true to their alignment. For every incorrect domain a cleric will suffer 20% spell failure. For every opposing axes of alignment a cleric will suffer 10% spell failure. Not picking a deity at all will cause a cleric to suffer 100% spell failure.

8
Announcements / Forum Purging (Completed)
« on: April 30, 2021, 09:01:13 am »
This was the message in our Discord channel ...

Hello all, So doing some forum maintenance and will be purging forum accounts that have been inactive. This is due to the number of spam accounts we have acquired and to fix this issue we need to delete them. Also, it would be nice to have a clean forum for V2 start.

So I kindly ask anyone that is going to play or wants to keep their forum active to please log in to your forum account. We will be doing this wipe on Monday 3rd May. But don't worry if you miss this deadline but you will just need to make a new account.

Thank you all again
Netheril DM Team

9
Announcements / Closed Beta
« on: March 09, 2021, 09:08:36 am »
Closed Beta

We are thinking the best way forward is a closed beta. What does that mean you ask, it keeps the password on the server and have it available on Discord and the Forums.

Password is 'nr' if you are not aware

What are we hoping to achieve from beta you may ask?

- That players start with a new character, being aware that there will be a wipe before going fully live. There is no exception to this rule

- Gold economy, is there too much loot around? is there not enough loot? Prices items are being sold and brought

- Quest testing, most if not all quest have been tested to make sure they work but what may need updating is the amount of loot found and balance of spawns to the group ( depending on the quest recommended level )

- Explorations/Open Dungeons, same as the quest testing

- General Bugs, a reminder that the Bug Tool has been cleared and ready to go. ( in Players Tools radial menu )

- Crafting, testing of core system was completed and should be functional but seeking feedback to make adjustments

- New Spell Arcane and Divine to be tested ( for example animation and icons )

- Other new Systems like Languages, Bazaar Merchants, Teleport System, Treasure Map System, Socket Gems System ( more system to come )

The more detail you can give the better to find the issue and have it fixed. The best way to provide the feedback is via the in game Bug tool or if that doesn't work because of the issue use the the V2 Bug channel or PM a DM directly

Thank you in advance from the Development team.


10
Announcements / Updates and information on V2
« on: February 10, 2021, 09:35:43 am »
Update

Just an update for you all. We have a goal of the following > Feb ( finish/update any core issues ), March ( Beta plus balancing issues ) April ( Easter launch with full wipe ).

We have made progress and almost finished Crafting, Loot/Treasure plus Portal Systems and added some other smaller systems. The Loot/Treasure and Crafting systems need some balancing.

Most new quests have been tested and the older ones have been moved/update/changed to different degrees.

Some haks updates will be added soon, some to updated different things and to give new options. More information to follow.

Have have been updating the wiki as we go along with the old player handbook information being added to the site as well, but more information needs to be confirmed and updated.


Setting

To give you some background, the main hub as such, has been moved to the Conch which is a boarder town and not a focus of the Empire due to its location but it still has its links to the Netherese Empire. The town of Conch sits in the shadows of the Columns of the Sky, which is a mountain range that has some of the tallest mountain peaks of Netheril, stretching thousands of feet into the sky and creating a landmark that could be seen for hundreds of miles in every direction.

Hadrian remains and has had some changes to its look and feel plus tying up some loose ends. The Enclave of Valstiir has fallen from the sky and hit an area in the plains, causing the area around the crash site to turn to a desert .. a sign of things to come. Citadels of course still remain in the Empire with a new Enclave to access in game. We have tried to keep links to the old version as requested.

A new option is being able to join one of three new DM faction from character creation at an entry level, giving new players direct access to the overarching storyline and that seeking to create a backstory using the factions. Some gear and perks are provided for taking this option. Of course this is just an option and you can create a normal character either with the normal races plus some non-application monster races ... more to follow on this.

Hope this helps and thank you for your patience


11
Setting Information / Current Map
« on: September 06, 2020, 09:29:20 am »
Area of Conch


Columns of the Sky
These were some of the tallest mountain peaks of Netheril, stretching thousands of feet into the sky and creating a landmark that could be seen for hundreds of miles in every direction. To the ground-based cities, these mountains were near-impassable gouts of rock that added days to any travel through the area. To the Rengarth, however, the slender peaks were the home of the gods.
All throughout Netheril’s history, the Rengarth made a practice of executing anyone they found near the peaks, especially if they were found with animal skins or gems taken from “the hearts of their gods.”

Caves, Fang Peak
This set of natural caves twits and turns through the bowels of the Columns of the Sky and is a maze for those who do not spend much time in such environments.  At its center, under the mountain known as Fang Peak by the Netherise, is the mysterious Cave of Lost Souls, a large chamber in the Columns of the Sky that holds a variety of gemstones and other treasures.
Beneath the cave though, unspeakable evil is trapped, biding it's time and using its influence over mortal greed and weak minds to manipulate events in its favor.

Rengath Sacred Site
Though all of the Columns of the Sky are sacred to the Barbarians of this land, this one, in particular, is guarded well. The savages themselves will never speak of it and only a few know of its secrets preferring to bite out their own tongue than speak of it. Some theorize it has something to do with the Cave of Lost Souls, but such is only guessed at.

The Devils Peak
This massive mountain looms over Conch and is the highest peak in the immediate area of the town. Many have tried to climb it, but none have been able to yet, even with the aid of magic. It gets its name from the vague shape of the mountain, like a devil perched, wings folded back and looking down on its victims below.

The Mines
These are the mines of Conch and produce all sorts of valuable metals and gems.

Farms
About 5 miles from the main settlement are some fertile farmlands. They produce wheat and corn and other vegetables for Conch. No livestock other then a few chickens and cows are produced as goblins are a constant threat to large herds of animals.

Crystal Stream
Pure spring water from the Howling Hills forms this beautiful stream and the fine sand that covers the bottom makes the water as clear and as beautiful as crystal.

Howling Hills
These lightly wooded hills are home to all sorts of wild animals that provide meat and furs to Conch. It gets its name from the savage packs of wolves that also hunt this area.

Forest of Tusks
Named for the high concentration of wild pigs that live here. The meat, pets and massive tusks that can be gotten here make it a valuable place for the town, though the Wereboars that stalk the area make it a very dangerous place to hunt.

Island of Death
Discovered by the explorer Denvar Sable the island has a terrible history. Originally set up as a prison and forced labor camp, the head of the guards who had been given wardenship of the colony had more sinister plans for it. The prisoners here were given little in the way of tools, clothing, shelter or food and those that complained were tortured and killed for the entertainment of the Warden and to feed his dark desires. Through this cruelty and the inhuman treatment of the prisoners, it led to widespread disease, abuse of power, violence, and even cannibalism.
The warden used this suffering to gain the attention of the Demon Lord Orcus and through it founded a cult that remains to this day on the island. All manner of undead roams this island, the remnants of those that were sent here to be punished. The island is always covered in a dense mist and sunlight never seems to penetrate it.

Sable's Swamp
A dank swamp of stagnant water and overgrown trees. Many horrors lurk in here and only the bravest would be willing to enter. Many hags from the Wood of Witches come here to hunt for trolls and other abominations to use as pets or guardians.

Wood of Witches
A thick and unnatural woodland grows here and is home to many covens of hags and other ghastly monsters like spirit Naga and evil fey.

Conch River
Called the Sky Path River by the Rengarth barbarians, this mighty river started at the Columns of the Sky and flowed south into the Watercourse, eventually emptying into Heip Lake. The Rengarth considered the waters of the Conch sacred, its flow the lifeblood of the gods that walked in the Columns of the Sky.

Myconid Forest
This forest was named for the indigenous fungusmen who inhabited its depths. No animosity existed between this race and the Netherese, since the forest was not logged too severely and new trees were planted. The myconids knew the forest relied on its borders to maintain the humidity of its interior, which in turn the myconids relied on for their continued survival.
 Rengarth raiding parties roam the southern Myconid Forest, slaying all not of their lineage they encountered. They would pay particular attention to the Last Hope Road and attack all that used it.

Blood Flow
The red sand that formed the bed of this river gave it its common name. The sand here could be used to make colored glass and was sort after, but hard to obtain in the wild part of the land.

Lake of Tears
Said to be formed of the tears of those who have lost loved ones in the battles with the brutal Ogres that call this area home.

Ogre Tribal Land
This area is home to many clans of ogre and other lesser giants. Despite all attempts by the Rengath the giants have never been driven from this land and seem to come from a never-ending font. Stories say that they come here from the Underdark and that somewhere in the area is an access point to the dreaded underworld of the Drow.

Denvar's Bridge
Named after the explorer Denvar Sable this bridge was once the battle site where a small band of militia held off a massive hoard of raiding orcs as the swept towards Conch.

Last Hope Road
The only road that connects Conch to the rest of the Empire. It is an unsafe and long trip from Conch to Sullivan's Port.


12
Announcements / MOVED: Subraces
« on: September 03, 2020, 01:08:44 pm »

13
Mechanical Changes / MOVED: Subraces
« on: September 03, 2020, 01:07:21 pm »

14
Quote
Though things are currently a little quiet on NAoM in terms of major plots, we are pleased to see some player-driven things happening and the DM Team is always happy to support players in these endeavours. In the meantime, the team is working on some things behind the scenes. So exciting times with the team deciding that we are going to be doing a Version Two. These include major changes to maps, NPCs, merchants, crafting, new systems, and the setting itself. These are all works in progress and we do not want to roll things out until they are working properly. Furthermore, we are always taking note of suggestions made on Discord and encourage players to offer their ideas of what they want to see on our server. So keep a watch out for teasers along the way.

Netheril DM Team

Thought I start this for the community ... but all we ask is it is kept positive ... and then we can try to answer your question and take on board your thoughts. Of course we might need to keep some secrets

15
General Discussion / Monthly Arena Events
« on: January 19, 2020, 03:41:32 pm »
We have three arena's in game at the moment, so I was thinking with the support of the DM/EM Team and Players, we could rotate an event every month ( one at least or more ) depending on support for the events.

The three arenas are ...

Sullivan's Pit Arena
Opponents
- NPC Monsters

Valstiir Arena
Opponents
- NPC Gladiators and Animals

The Warehouse ( Hadrian )
Opponents
- NPC Thugs

Of course we can add/change these. So we will start it off with this event ...

https://netheril.net/forums/index.php?topic=6386.0

I would like to see players/factions hosting these events with DM/EM help if we can.

thoughts ?

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