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Messages - Gmork

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1
Announcements / Dev Log 17 of January '22
« on: January 17, 2022, 01:49:23 am »
Dev Log

Hello to all who read this. As promised we will put up a log like this once a month at least even if it is to just say "Not much going on here". but that's not how this one will go, there is a fair amount to talk about and we as a team have been very busy on several different projects relating to N: AoD. Our two scripters (DeltaTime and Thurgood) have been locked away in their dungeon working on a much-needed Item Level Restriction System. Thanks, guys! I'll go into details about this later. Of course, Rainman and Elvenstar have been busy beavers building areas and adding/revamping quests. Tinker has been working on issues relating to spells and 2da's/tlk's and I have been working on custom content (new weapons taking up most of this time) and constructing a new hak update. Master Sarevok and ToxicWrench are our two Jack-of-all-Trades and doing their working both in-game and out. I  also want to give our friend and adviser Aschent a huge shout-out and thanks for all the help in implementing an underwater environment system (lookout for this in new, upcoming events)!
Last but not least I want to thank those of you how have taken time to read over our google doc’s and post comments and suggestions. Your help has been invaluable.

Item Level Restriction System

The system will be added soon but to start with Players will be given a warning that the items they have are considered too powerful for their current level. This will be the testing phase and will help us tweak it and make sure it is bug-free before turning it on and actually stopping a player from equipping an item that is over their level limit.

The system works off a point value that stems from our on-paper loot tables. This assigns a point value to the properties of items, with more powerful item properties costing more than the weaker ones, as well as a max total of points a character at X-Level can have on a given item and perhaps in total.

If the points exceed the character's level it will not able to be equipped once the system is out of the testing phase.

Till Next Month

This has been Gmork leaving you with some witty sign-off comment. Have fun!

2
Announcements / Player Banned
« on: January 16, 2022, 04:57:19 am »
A player has been banned from our community for making real life threats against another uplayer. Obviously this is unacceptable and we hope we never  see this sort of thing again.  This sort of thing will always result in a ban, there are no warnings and no second chance.

3
General Discussion / Re: Discord Discussion on Public Relations
« on: January 12, 2022, 02:27:25 am »
Unfortunately, I received only a small amount of outreach and can provide my concerns only in relation to my own understandings ( i.e. what I have read in the server, screenshots, and stories, the reactions of those I have talked to, and my own personal reactions to both of the previous parts), but I hope that I can still provide a useful perspective. I have been accused of being wordy before, so I'll give a general overview of what I'm saying first. If you're worried about specifics, those will follow below.
.....................................................................................

I have started a response to this thread many times, going over it bit by bit and picking points out to answer and then deleting my work and starting again trying to get the right feel.
But that was before this post was splashed around on social media and nwn pages showing it for what it really is; not advice coming from a place looking to help us achieve a better server but an attack on our server coming from a place of bitterness. Nothing good could have come from polluting the minds of potential players, pointing out faults without saying that the team is actively trying to better the place.
We have already addressed each of the points here and are actively trying to better things and taken on board advice that has been given before.
Honestly, I am very disappointed as I thought you were trying to help us identify things we need to work on and not attempting to damage us and cause more discord in the community.
I hope you can find a place where you enjoy playing and a community that shares your vision, but it seems it is not here.

4
General Discussion / Re: Discord Discussion on Public Relations
« on: January 09, 2022, 02:28:11 am »
It is unfortunate that you have been told the wrong information and I am sorry for that. We were supplied with evidence from sources that wish to remain anonymous that say it was very much played out in-game.

5
General Discussion / Re: Discord Discussion on Public Relations
« on: January 06, 2022, 01:07:55 am »
TheMightyGorga — Yesterday at 9:57 PM
What of a certain recent player ban that I feel may have been done more out of personal enmity than over any sort of actual policy breach? This is the reason I have not been in game since I heard of it. I’m off to work. I’ll check replies later.

Matthew "Gmork" Meier — Yesterday at 10:14 PM
We have been very open about what happened. The player had received official warnings in the past about their conduct in regards to back stories and taboo topics. This was the third time we had to have this sort of discussion and as it should be well known 3 official warnings will incur a ban. This was not an easy call to make as the player has been here for a long time and was a friend, but we can not have 1 rule for people and another for friends. This call would have been made for anybody who had received warnings in the past about the same sort of behavior. 30 day ban before appeal is reasonable for some one who has shown that they did not learn from their past mistakes.

TheMightyGorga — Today at 4:48 AM
Thanks. I would like to know where in the forums it says there's a three-strikes-and-you're-out policy. I have not seen it and the person in question says they have not seen it. Also they were told that V2 would be a clean slate, nothing from the past would matter. So, I would also like to see the documentation on the specific 3 official warnings during V2, as again the person in question says they were never warned officially. Thank you. (edited)

Le'Moure — Today at 8:41 AM
Maybe it's just me but I find a lot of this very odd..  Granted I really have no stake in any of this, or any of those involved..

On one side you have the DM team attempting to shield information on punishments etc. such as player names / identities, people doing the reporting..

On the other you have players asking for more details up to what is now essentially all information involved, used and now where the official warning were given.

Both of these don't really have a way of meshing... No?  Either Everyone involved can be stated and all information that was used also given, or identities and the same information can also be shielded with a blanket statement of what occured.

idk just seems very odd to me, but maybe I'm the odd one out.  I don't really come here for drama, if I wanted that I'd go talk to either side of my parents families

1
[8:43 AM]
Obviously the most vocal ones are likely the ones having some type of issue with what's going on, and I don't really have a frame of reference past that and the intent from just about all of them has been "We want all information from you the team".

@TheMightyGorga
Thanks. I would like to know where in the forums it says there's a three-strikes-and-you're-out policy. I have not seen it and the person in question says they have not seen it. Also they were told that V2 would be a clean slate, nothing from the past would matter. So, I would also like to see the documentation on the specific 3 official warnings during V2, as again the person in question says they were never warned officially. Thank you. (edited)

Matthew "Gmork" Meier — Today at 9:27 AM
I'm sorry, this is not a court case, and you will not be able to derail what has happened with a 'well, it's not specifically stated that...', and while I could answer you're questions, I think that they actually point to a larger problem. It seems that you are suggesting that we should be more lenient of stories that deal with inter-family sexual relations and that we were only using the fact that this was roleplayed in the server as an excuse to ban a player. The truth to this is we should have banned the player the first time they brought this sort of story into the server. It was a gross failure on our part that we opted for leniency in this case and it undermines the call that we have been unfair to this player. Had it been any other player we would have outright banned them on the first transgression. Again, this was our mistake and one we will not make again. The ruling stands
These sort of discussions should not be taking place on main. We may, in the coming days, open a new channel for concerns and questions, but for now I am going to move this talk to the forums after a few hours (to let those involved read this) and I will expect that further discourse on this topic, or any other chat like it, be kept there for now.

6
General Discussion / Re: Discord Discussion on Public Relations
« on: January 04, 2022, 10:02:13 am »
In the effort to remain transparent and honest I will add some much-needed context to the above post.
This player had been making huge posts in his journal and then treating whatever was said in these journals as in-game truths. It has been said before, but now it seems it has to be made a firm rule, that the journals are for players and that the DM's probably will not get to read them (we have a lot of things going on) unless there is need to find out some information. It is stated, though, that things put into the journal can only be things that are in character, that is: not figments of the author's imagination (unless the character is utterly insane of course). By the time we fully understood what was happening this player's character was a fully powerful archmage from the future with special knowledge of all things arcane and knew what will happen to Netheril.
What's more, they were now able to make a time machine so they could travel back to the future to fix her past.
We had a dm who was trying to be accommodating to the player without hurting other people's stories. But it did start affecting others and so it was brought to all of us.
There was a DM consensus that, since they were going to retire, we wanted a disclaimer put on the epilogue saying that this was fanfiction and not cannon to our server so that other players would not be confused.
The disclaimer was added ('*This character is retired' was all that was written in plain text), but it did not address what we had asked and did nothing to clarify what was happening. He was asked to please make it more clear at which point he deleted his journal and got angry.

7
General Discussion / Discord Discussion on Public Relations
« on: January 04, 2022, 06:16:35 am »
Zarakul — Today at 3:26 AM
In regards to the 12/30-31'st events on the Discord, has there been any mobilization or clarification on what is expected to happen? I know one of the critiques was that there are a lot of issues that don't get discussed in a public manner either due to a perceived lack of safety on this Discord.  And not a lot has really changed on the feel side as far as I can tell, outside of being down a few players. Has anyone touched base with affected player(s) that are still active/interested to see what next steps forward look like to make sure they know that they have a voice and an impact?

Matthew "Gmork" Meier — Today at 9:35 AM
Not much time has passed for any real change in feeling to happen, such perceptions (right or wrong) need time to change. Things we have implemented since the start of the server to help such issues are systems like mod mail so the team can all see the interactions between plays and dm's which reduces instances of players saying something and it not getting passed on to the rest of the team or individual dm's giving information or advice that might not be in line with the teams vision. The issue tracker is also a big step for this as it shows exactly what reported game issues are being worked on and/or fixed as well as all the different suggestion channels we now have..(cont.)

@Zarakul
In regards to the 12/30-31'st events on the Discord, has there been any mobilization or clarification on what is expected to happen? I know one of the critiques was that there are a lot of issues that don't get discussed in a public manner either due to a perceived lack of safety on this Discord.  And not a lot has really changed on the feel side as far as I can tell, outside of being down a few players. Has anyone touched base with affected player(s) that are still active/interested to see what next steps forward look like to make sure they know that they have a voice and an impact? (edited)

Matthew "Gmork" Meier — Today at 9:43 AM
As for the reaching out part of your question I did try and follow up on things that were said but I could get no names or logs of players and their issues and/or interactions with dm's. I did find that most of these referenced issues were coming from several years ago in v1 of the setting. We had a larger team then and we had no mod mail or any other ways to keep track of all issues going on. I can not find solid proof of a dm mistreating players, however a number of old dm's were removed during that time for bad behavior and other actions which can hurt a server.
[9:44 AM]
Other than that, there is not much more we can do.
[9:47 AM]
I hope this answers your question

thurgood — Today at 10:50 AM
@Zarakul We requested a sharing of knowledge, none was shared. There's not a lot that can be done in a vacuum.  if anyone has knowledge of how to move forward I think we would be open to hearing it

2

Zarakul — Today at 1:25 PM
I see.

Please, forgive my mistrust when I see an analog of 'we have investigated ourselves and found no wrong doing,' being used. What you were given was in confidence and, while I respect that you hold more information about what you were given than I, I personally cannot verify. If you would feel comfortable sharing what you were given with myself and, by extension, the server at large, we could perhaps see what the alleged problems were, what measures were taken, if any, to rectify the situation, and what the aftermath has been since. If we see that there's a pattern of problems that have gone unresolved, we can see which ones. I find it rarely has to do with numbers and mechanics, but the handling of a situation. Maybe we can move together from a base of equality in standing and knowledge, as players and Staff/DMs.

As such, if a Staff Member/DM would be so kind as to use the here or everyone command, I would like to offer the following to the current playerbase:

If you, or anyone who you know that has played on Netheril: Age of Magic and/or Netheril: Age of Discovery, has encountered issues in @Vyd (Durandal) 's post ( ModMail being used to start discussions and raise concerns that ultimately go nowhere, targeted abuse from one or multiple Staff Members/DMs, Story DMs no longer being in connection with players as for story lines and server decisions, active Staff/DM intervention in roleplay that may have gone as far as to break the server's own rules and non-consensually ended a player's character, active efforts to silence and delegitimize player concerns, and a noted pattern of one or all of the above. ) and you would like to share your story(ies) with the public but would like a sense of anonymity and/or community support, please send your concerns to me, a trusted person, and/or this public chat if you feel comfortable in doing so.

I will do my best efforts to collect appropriate data and provide a briefing so that both the Staff/DMs and the players can get what everyone is concerned with: The Big Picture.

Staff/DMs, if you would prefer that I drop this uninvited investigation, please voice your concerns as you would like.
[1:29 PM]
As time is always a matter of the essence and a sensible concern, the latest I will be able to accept information would be the end of January 6th at Midnight CST so that I can make a post on January 7th at roughly 5:30 PM CST. (edited)

Matthew "Gmork" Meier — Today at 1:55 PM
I don't mind you doing this. If people want to tell you their stories with corroborating evidence  (chat logs and or screenshots) But there are 2 things I want to add here. Things that happened in past versions, especially ones that happened years ago and in times where we had a different team,  really have no baring any more on this iteration. So much has changed for the better that doing so would only drag up issues that no longer have relevance and will do nothing good. Things relevant to our server now and since the start of our open Beta for version 2 are more then welcome.
Secondly, to put this into words that you used: Please, forgive my mistrust when I see an analog of  'Oh, I'm impartial and can judge this with an open view' being suggested. How are you going to handle this better then we have? What are you going to do with hearsay and 'he said, she said'. How will you go about dealing with some that say 'X is favored by the DM's. I know it. It's not fair' with out knowing what X has done to earn anything they have or even just a perceived favoritism that is not even accurate in any way? For example recently some one said a player was a DM favorite because of things that player had said. Things that were not true or even grounded in any reality. But it was perceived as favoritism. How will you handle things like that?

Zarakul — Today at 2:20 PM
I would like to point out that, while you did have a different and larger DM team in version one, there are a number of staff that have not changed since before then. If a concern was brought up pertaining to version one that has still not been addressed, that may be further reasoning as to why the playerbase has to come its current state and why there is a perception of distrust. I would also love to come across problems that have been mentioned and solved, as I don't feel it fair to Staff Members/DMs who may have earned praise without previously hearing it.

How am I going to handle this? I, as I'd like to make clear, have no power here. I have no claim to stake, no benefit to yield, and nothing to win in either case. Of course, I may have a bias and I'm sure it's clear that I believe that players may have been pushed to this current point. Whether or not that is true, what I will provide you should give you information enough to address other concerns, rebuild trust, open communication, and re-evaluate just what is going on with a more cohesive lens.

I will not be providing unfounded points that I cannot back up, so I do ask for your trust in at least that. If I am just given a wave of "this Staff Member/DM is X because Y" and there's no hard proof, I will at least let the entire team and playerbase know that that is a perceived problem. That way there's the opportunity for people to come forward to clarify/add proof in public if they so choose and the Staff/DM team can dispel any untrue myths that may be mixed in the negative feelings and associations. Public image, even if it's not the greatest factor, still accounts for how people approach, recommend, and experience their time here. If a person has done something worthy of being rewarded, I'm sure that person would love to be acknowledged again in an explanation for how/why they were rewarded.

In conclusion, I would like to provide my current review of the server in as much as I can so that you understand my own, current perspective:

This server has been a labor of love and it has been made very clear that that is the case. The artistry is of high quality. There are a wide array of zones and reasons to visit them. The scripted quests, while once a very rough idea, have been refined into integral cogs of the server that can provide structure and rewards for players both solo and in teams. I, personally, abhor application-limited options as I believe they are an opportunity for misuse, real or perceived, and believe better options exist to prevent abuse. That said, I am glad to see that there exists a wide variety of options to choose from as far as character creation, items, spells, etc. With all of the positive that I have encountered, It also comes with something that contrasts heavily with the passion and love visible in the product: distrust, fear, and neglect. There have been multiple occasions where there has been an issue, it was poorly handled, people left, the issue was either left alone or fixed (too little too late or without community involvement, causing its own set of issues), resentment carried over but hope keeps people around in pockets. My personal view is that, until community concerns are addressed and a player base can be re-established, it is a nice amusement park but is ultimately a disappointment in terms of a role play server. (edited)

deltaTime — Today at 2:26 PM
My opinion is not representative of the team as a whole to the best of my knowledge, but I'd rather you just play the game and enjoy yourself rather than try to spin a web and crack the case. I think that an open dialogue = good idea. Players getting in the middle where they're not needed = not

Zarakul — Today at 2:27 PM
I appreciate your opinion and I wish I could agree that an open dialogue could occur without something like this taking place. But, think of it this way: If there's nothing to crack and no threads for a web, it'll be a positive showing that things have changed for the better and people just haven't been here to see/experience it.
[2:27 PM]
Perhaps it'll drive up more players so that we can have more people to enjoy this content with!

deltaTime — Today at 2:28 PM
Nah. It's drama for no reason. Just play the game. We don't need a class action lawsuit. If you want active and interested DMs, don't bring this kind of stress imo.

Zarakul — Today at 2:28 PM
I appreciate but disagree with your opinion and welcome any further dialogue.

Matthew "Gmork" Meier — Today at 2:30 PM
What are you looking for here Zarakul? Transparency was asked for, and we are already moving ahead with that. I have gone and done what you suggested last week and tried to follow up on things. We have suggestion channels and treads and a mod mail that people can use to have monitored discussions and give feedback and even ask for stories to be run for them. We believe we are open-minded to suggestions and try to give logical explanations as to why we may or may not do something. So what is it you are wanting to achieve here? Based on your communication, it seems like you already have something in mind that will fix problems, so why not just state it rather than initiate a hunt for things that are maybe significantly outdated or provably false? Would you like monthly updates? Roadmaps? Even more surveys (we did one big one and have used it to make many changes). Do you want us to give out meta-information on plots and player actions and other intrigues so you can see behind the stage?

Zarakul — Today at 2:39 PM
In regards to my plans for this investigation: I'm not sure exactly what I'm asking for on the DM side just yet. It would be unwise to suggest any sort of changes before we have any data that points to what's in need of changing. I would much rather have an easy time discovering that there's no real issues so that that is a message that can spread and so that I can enjoy this content with more players, preferably those in my time-zone and preferably with players who feel comfortable and equal to the Staff and DM team.

What I'm looking for in general: Pretty much the above point about being able to play this content with people. But I'd also like to ensure that good content is matched with a good team. I would prefer not to have to interface with someone listed as a Team Leader who has, within less than a week, aggressively went after a number of users over a misinterpretation, derided players with a sexist term when there were a number of people who disagreed with them, who has responded with disrespect to a civil concern. And while that's a clear and pointed remark regarding @deltaTime 's behavior, it's also the pattern therein where it seems there has been no accountability for his making the players feel abused and unwanted. I'd like to see something done about that so that I personally can feel more comfortable offering my opinions and perspectives on the matters at hand.
[2:44 PM]
As for your other suggestions - I can address those individually. I think monthly updates are a silly thing to expect. You guys are doing this, as far as I can tell, on a voluntary status. Do it at your own pace and have fun with it! No sense in burning out and creating a false sense of urgency. Roadmaps might be useful if you don't already have them, but I think there's usually two forms of that if any - a public and private. It's up to you on whether or not to use one but I can't see it hurting communication any. Surveys may or may not be useful. If all of that information is just going back into the trove of DMs who the players do not trust/do not expect any change from, it would be a moot point. If the data from the surveys was used to direct where to build/what to do, that sounds very cool and I think it's a feature you guys should celebrate! But more is probably not needed? Meta-information on plots does sound intriguing. I think a few general hints/beats/clues that players can access would definitely invite them to become involved with them. I don't think it's wise to reveal your BBEG on day one or to give away twists, though. But if you can connect the server's story with the story of individual players, I think you'd have players much more willing to be active and participate in plots when their own are being advanced at the same time!

Matthew "Gmork" Meier — Today at 2:51 PM
I see what you are saying. It seems like a team member can say what they like in here with out consequences.  I understand how this might come about as l well, but I can assure you it is not true. We have our own ways of handling such things and reprimands are given and warnings issued. I can tell you the last thing any DM wants is a dressing down by (unspecified DM) as it is not nice. But it happens. However, such actions will never be done in a public way. You must understand that, yes?
[2:52 PM]
We are held accountable by our own team members

Zarakul — Today at 2:57 PM
Oh, of course! I am all for the praise-in-public and correct-in-closet methods. When they're proving to be effective. I, however, cannot see any sort of effect taking place here and the pattern that even you are pointing out is continuing to hold true. Usually, in this case, when a person holding a position of representation slips up and makes a fool out of themselves, they also come out, apologize about their behavior, and express how they intend to better communicate moving forward.

I have seen a few parallels passed around that 'You don't tell your boss what to do when he's discussing policy' and that you're hiding all of this sensitive stuff behind closed doors as if the players aren't capable of seeing it and expressing their concerns in a constructive manner. Staff Members/DMs are not above, greater than, more powerful, or otherwise more important than players when it comes to roleplay servers. If a roleplay server has no roleplayers, it is as it stands: a (very well put together) amusement park.

It might be time to put down the Gygaxian DM screen and embrace that you've got a lot of people who are very much excited about things, that want to experience the content that you and other Staff/DMs have put together, that want to help build a story that not only they get to contribute to but that they feel contributes to their own stories. It's time to stop keeping the purple names on a pedestal and let players back in so we can work together to make a server worth roleplaying in.

Matthew "Gmork" Meier — Today at 3:10 PM
Alright. We will take on board what you have said here, we will discuss it and come up with ideas on how to move forward and then, in a weeks time we will make a forum announcement (using the forums as so it keeps main clear. Previous feed back has told us not every one wants to read through this sort of thing in main) giving every one a chance to read what we have come up with. Thank you for your time and input. It will be put to good use.

Zarakul — Today at 3:15 PM
Of course and I greatly appreciate your civil approach to this. I want to reiterate something publicly, though:

To all DMs and Story tellers and Staff Members, Coders, etc. who have worked hard to create Netheril, from version 0 all the way to the current v2 beta, I do appreciate the work you have done. I have enjoyed my first steps in Netheril way back when, I have had bittersweet steps recently, and I hope that, with what comes, we can have a whole lot more players in here to show their love and appreciation of what you guys have done and to help move those plots and threads you want to move along more than just with an event announcement.

To any DMs, Staff Members, Story tellers, etc. who have made poor decisions and want to rectify them so that we can all proceed forward into a brighter future, I am open and willing to conversate however briefly or at length and I hope the rest of the server is too. I am not here to, as they say, piss in your cheerios.

Matthew "Gmork" Meier — Today at 3:16 PM
Thank you

Zarakul — Today at 3:17 PM
And thank you.

Fiverine (Eliezra) — Today at 3:43 PM
I can only speak for myself here, of course.  I have not agreed with every single decision the DM team has made in my 3+ years here, and I have even butted heads with a couple of DMs on rare occasion.  But not once have I ever felt I was being personally abused or that my voiced concerns were completely dismissed.

I cannot say the same for every other server I've played on.

3
[3:45 PM]
And tbh, I would much rather see this channel spammed with people talking about cool stuff they've done or seen IG, their funny mishaps and other fun stuff rather than metaphorical navel-gazing and picking of scabs.

1

Zarakul — Today at 3:46 PM
The true goal that all general channels strive for, really.

8
Announcements / Recent Player Ban
« on: January 02, 2022, 05:22:57 am »
In an effort to remain open and transparent as a team we are making this announcement regarding the banning of (a player)
The player, over the years, has constantly pushed the line regarding our stance on inappropriate RP and storylines. (the player in question) has been warned, officially, many times and we have tried to stay reasonable and patient. Today we were informed by players unnamed that (the player) has once again had, or at least discussed, the portrayal of/storyline involving incest, a subject that is strictly against our set of rules. This has been the final straw that has broken our long-held acceptance of this behavior and has therefore been given a Permanent Ban and after 30 days we will accept an appeal if they wish to do so.

9
Public Notices / Re: Rumours, Gossip and Whispers.. ((DM Posts Only))
« on: August 11, 2021, 06:44:10 am »
People go missing all the time. Conch is a cruel and rough place surrounded by threats on all sides always. But the number of missing has been going up and while some are content to blame it on the gangs and monsters of the slums; even they notice their own going missing at a higher rate. Those who pay attention and look past the rhetoric and propaganda of the rich and influential are concerned.

10
Public Notices / Re: Suffer not the Monster!
« on: August 02, 2021, 09:44:50 pm »
[Commoners take note of this here and there. A few heated arguments can be heard in bars and inns around the city. But for now, the majority of the populous remain with their 'If it's not happening to me, it's not my business' attitude.]

11
V2 Beta Feedback and Bugs / Re: spellcaster flavor and misc
« on: July 29, 2021, 11:40:24 am »

The setting is pretty high-magic, and really favors wizards/sorcs/spellcasters. I think it would be cool to see specializing in magic schools be more lucrative a commitment. Some kind of goodie that makes sacrificing another school worth the cost.  IDK how you might go about this, maybe making it so your DCs are higher on favored schools and lower on the school you sacrifice, maybe conj has longer summon out time (seems to be per rl minute, not per hour right now), illusion lets you summon or make clones, abjuration gives you some kind of spell-dueling, counterspelling, bonus. I'm just spitballing really.

This is definitely something that will happen. We will post about it once in, but yes, it would add so much more to spell casters.

It'd also be nice to see the vanilla familiars expanded. Maybe lean full into the aesthetic and let people pick a template from the vanilla to use and then they can pick a skin to throw over top?

This is another thing in the pipeline.

Summons also seem to only be out for 5-10 minutes at a time, not the 24hrs it says on the spell description.

Yes, summons are supposed to last x turns/level but we missed changing the description. I'll put this on my list. Not the next hack update, but the one after that.

Misc things:

If combat ends while someone is in bleed out, maybe they can auto-stabilize? Sucks to win the fight but your buddy remains dead and down.

You can use heal kits to stabilize your friend, making them more important than ever. Make sure to put some points in healing or you might not make the healing roll in time to stop them dying ;)

Managing resting is a bit of a pain. Maybe if we were more familiar with how to manage our spells and play it wouldn't suck as much, but it can suck to have to wait 5-10 minutes (or more) just to have another go at spells. It's not the worst thing in the world, but it can be obtrusive to the gameplay loop to have to stop and wait. My suggestion to remedy this would be to put resting anywhere not in a designated resting spot on a timer, but resting in a resting spot is always free. Or, maybe some kind of Thing you have to buy that lets you rest outside a resting zone, but still has the timer.

Managing your resting and spell use is something you will have to learn. It is part of the challenge of playing a spell caster (not much of a challenge if you can rest right after a fight ;) ) That being said, you can rest outside the city if you have a bedroll and tinder to make a fire.

Noticed people get stuck a lot and need to flag a DM to unstick them. Maybe a command would be good that, so long as you're out of combat, automatically ports you back to the last transition you took? Or something. 

This is a good idea. Something we can add to the player tool.

Generally, really like the server, really impressed. The world building baked into the module and storytelling going on just by how the areas are built and the npcs there and what they talk about, really excellent. It's a skill that a lot of storytellers struggle with, but Netheril executes it wonderfully. The questing system is good and rewarding, I like that the dungeons are right next to the quest giver so there's no getting lost on what to do or where to go. I also like all the considerations put in for solo'ers, the ability to buy buffs from the wandering clerics and how some quests are balanced for soloing. Even though I haven't run into many other players or any DM interactions, I've had a lot of fun just exploring and trying out all the quests.  I also really like all the custom spells, they're really cool and Neat.

ok thats all thank you.

No, thank you for both playing and giving such constructive and well-thought-out suggestions. We are a little light on DM's right now so I'm sorry that you have not had any love yet. We try to involve as many people as we can when we do run things, bit, we, can, not, cover, all, time, zones, yet. Also very busy fixing bugs haha XD
If you get lonly try making a public sending and call for some help to do a quest or to try and sell your loot or what ever you can think of :) and have fun!

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During the festivities planned here in the enclave, the most magnanimous Monty has decreed that there will be a competition for those that wish to spin a tale! Perform you tale on the stage at the theater and the best three stories will win a prize supplied by the most generous Monty Fipps!

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Netherese Library / Re: Shadow dragons (GMORK)
« on: January 15, 2020, 12:46:07 am »
Physically seeming insubstantial, shadow dragons have dark and translucent scales that help them camouflage into the darkness around them. Shadow dragons are often mistaken for black dragons, but their horns point backward. A long fringe of spines emerges from the back of the dragon's neck and its powerful tail features a swimming fin.
The Shadow Dragon is a true dragon and as such is a formidable foe.

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The information on such horrific and malevolent processes is limited in this library at the very least. The best you find is references to releasing cursed or bound souls through a wish.

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Netherese Library / Re: Research: Ballista Designs & Golem Creation
« on: December 16, 2019, 12:02:37 pm »
Basic ballistae are made of wood and held together with iron plates around the frames and iron nails in the stand. The main stand has a slider on the top, into which are loaded the bolts or stone shot. Attached to this, at the back, is a pair of 'winches' and a 'claw', used to ratchet the bowstring back to the armed firing position.
The slider passed through the field frames of the weapon, in which are located the torsion springs (rope made of animal sinew), which are twisted around the bow arms, which in turn, are attached to the bowstring.
Drawing the bowstring back with the winches twist the already taut springs, storing the energy to fire the projectiles. The bronze or iron caps, which secured the torsion-bundles are adjustable by means of pins and peripheral holes, which allow the weapon to be tuned for symmetrical power and for changing weather conditions.
The ballista is a highly accurate weapon for a primitive weapon.

Metals and Alloys https://netheril.net/forums/index.php?topic=943.msg5845#msg5845

The most you can learn about Golems here, other than their basic functions and types is that one must obtain ether a premade golem and bend it to your will or find a copy of 'The Manual of Golems' to create one.

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