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Topics - Gmork

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Announcements / Dev Log 17 of January '22
« on: January 17, 2022, 01:49:23 am »
Dev Log

Hello to all who read this. As promised we will put up a log like this once a month at least even if it is to just say "Not much going on here". but that's not how this one will go, there is a fair amount to talk about and we as a team have been very busy on several different projects relating to N: AoD. Our two scripters (DeltaTime and Thurgood) have been locked away in their dungeon working on a much-needed Item Level Restriction System. Thanks, guys! I'll go into details about this later. Of course, Rainman and Elvenstar have been busy beavers building areas and adding/revamping quests. Tinker has been working on issues relating to spells and 2da's/tlk's and I have been working on custom content (new weapons taking up most of this time) and constructing a new hak update. Master Sarevok and ToxicWrench are our two Jack-of-all-Trades and doing their working both in-game and out. I  also want to give our friend and adviser Aschent a huge shout-out and thanks for all the help in implementing an underwater environment system (lookout for this in new, upcoming events)!
Last but not least I want to thank those of you how have taken time to read over our google doc’s and post comments and suggestions. Your help has been invaluable.

Item Level Restriction System

The system will be added soon but to start with Players will be given a warning that the items they have are considered too powerful for their current level. This will be the testing phase and will help us tweak it and make sure it is bug-free before turning it on and actually stopping a player from equipping an item that is over their level limit.

The system works off a point value that stems from our on-paper loot tables. This assigns a point value to the properties of items, with more powerful item properties costing more than the weaker ones, as well as a max total of points a character at X-Level can have on a given item and perhaps in total.

If the points exceed the character's level it will not able to be equipped once the system is out of the testing phase.

Till Next Month

This has been Gmork leaving you with some witty sign-off comment. Have fun!

Announcements / Player Banned
« on: January 16, 2022, 04:57:19 am »
A player has been banned from our community for making real life threats against another uplayer. Obviously this is unacceptable and we hope we never  see this sort of thing again.  This sort of thing will always result in a ban, there are no warnings and no second chance.

General Discussion / Discord Discussion on Public Relations
« on: January 04, 2022, 06:16:35 am »
Zarakul — Today at 3:26 AM
In regards to the 12/30-31'st events on the Discord, has there been any mobilization or clarification on what is expected to happen? I know one of the critiques was that there are a lot of issues that don't get discussed in a public manner either due to a perceived lack of safety on this Discord.  And not a lot has really changed on the feel side as far as I can tell, outside of being down a few players. Has anyone touched base with affected player(s) that are still active/interested to see what next steps forward look like to make sure they know that they have a voice and an impact?

Matthew "Gmork" Meier — Today at 9:35 AM
Not much time has passed for any real change in feeling to happen, such perceptions (right or wrong) need time to change. Things we have implemented since the start of the server to help such issues are systems like mod mail so the team can all see the interactions between plays and dm's which reduces instances of players saying something and it not getting passed on to the rest of the team or individual dm's giving information or advice that might not be in line with the teams vision. The issue tracker is also a big step for this as it shows exactly what reported game issues are being worked on and/or fixed as well as all the different suggestion channels we now have..(cont.)

In regards to the 12/30-31'st events on the Discord, has there been any mobilization or clarification on what is expected to happen? I know one of the critiques was that there are a lot of issues that don't get discussed in a public manner either due to a perceived lack of safety on this Discord.  And not a lot has really changed on the feel side as far as I can tell, outside of being down a few players. Has anyone touched base with affected player(s) that are still active/interested to see what next steps forward look like to make sure they know that they have a voice and an impact? (edited)

Matthew "Gmork" Meier — Today at 9:43 AM
As for the reaching out part of your question I did try and follow up on things that were said but I could get no names or logs of players and their issues and/or interactions with dm's. I did find that most of these referenced issues were coming from several years ago in v1 of the setting. We had a larger team then and we had no mod mail or any other ways to keep track of all issues going on. I can not find solid proof of a dm mistreating players, however a number of old dm's were removed during that time for bad behavior and other actions which can hurt a server.
[9:44 AM]
Other than that, there is not much more we can do.
[9:47 AM]
I hope this answers your question

thurgood — Today at 10:50 AM
@Zarakul We requested a sharing of knowledge, none was shared. There's not a lot that can be done in a vacuum.  if anyone has knowledge of how to move forward I think we would be open to hearing it


Zarakul — Today at 1:25 PM
I see.

Please, forgive my mistrust when I see an analog of 'we have investigated ourselves and found no wrong doing,' being used. What you were given was in confidence and, while I respect that you hold more information about what you were given than I, I personally cannot verify. If you would feel comfortable sharing what you were given with myself and, by extension, the server at large, we could perhaps see what the alleged problems were, what measures were taken, if any, to rectify the situation, and what the aftermath has been since. If we see that there's a pattern of problems that have gone unresolved, we can see which ones. I find it rarely has to do with numbers and mechanics, but the handling of a situation. Maybe we can move together from a base of equality in standing and knowledge, as players and Staff/DMs.

As such, if a Staff Member/DM would be so kind as to use the here or everyone command, I would like to offer the following to the current playerbase:

If you, or anyone who you know that has played on Netheril: Age of Magic and/or Netheril: Age of Discovery, has encountered issues in @Vyd (Durandal) 's post ( ModMail being used to start discussions and raise concerns that ultimately go nowhere, targeted abuse from one or multiple Staff Members/DMs, Story DMs no longer being in connection with players as for story lines and server decisions, active Staff/DM intervention in roleplay that may have gone as far as to break the server's own rules and non-consensually ended a player's character, active efforts to silence and delegitimize player concerns, and a noted pattern of one or all of the above. ) and you would like to share your story(ies) with the public but would like a sense of anonymity and/or community support, please send your concerns to me, a trusted person, and/or this public chat if you feel comfortable in doing so.

I will do my best efforts to collect appropriate data and provide a briefing so that both the Staff/DMs and the players can get what everyone is concerned with: The Big Picture.

Staff/DMs, if you would prefer that I drop this uninvited investigation, please voice your concerns as you would like.
[1:29 PM]
As time is always a matter of the essence and a sensible concern, the latest I will be able to accept information would be the end of January 6th at Midnight CST so that I can make a post on January 7th at roughly 5:30 PM CST. (edited)

Matthew "Gmork" Meier — Today at 1:55 PM
I don't mind you doing this. If people want to tell you their stories with corroborating evidence  (chat logs and or screenshots) But there are 2 things I want to add here. Things that happened in past versions, especially ones that happened years ago and in times where we had a different team,  really have no baring any more on this iteration. So much has changed for the better that doing so would only drag up issues that no longer have relevance and will do nothing good. Things relevant to our server now and since the start of our open Beta for version 2 are more then welcome.
Secondly, to put this into words that you used: Please, forgive my mistrust when I see an analog of  'Oh, I'm impartial and can judge this with an open view' being suggested. How are you going to handle this better then we have? What are you going to do with hearsay and 'he said, she said'. How will you go about dealing with some that say 'X is favored by the DM's. I know it. It's not fair' with out knowing what X has done to earn anything they have or even just a perceived favoritism that is not even accurate in any way? For example recently some one said a player was a DM favorite because of things that player had said. Things that were not true or even grounded in any reality. But it was perceived as favoritism. How will you handle things like that?

Zarakul — Today at 2:20 PM
I would like to point out that, while you did have a different and larger DM team in version one, there are a number of staff that have not changed since before then. If a concern was brought up pertaining to version one that has still not been addressed, that may be further reasoning as to why the playerbase has to come its current state and why there is a perception of distrust. I would also love to come across problems that have been mentioned and solved, as I don't feel it fair to Staff Members/DMs who may have earned praise without previously hearing it.

How am I going to handle this? I, as I'd like to make clear, have no power here. I have no claim to stake, no benefit to yield, and nothing to win in either case. Of course, I may have a bias and I'm sure it's clear that I believe that players may have been pushed to this current point. Whether or not that is true, what I will provide you should give you information enough to address other concerns, rebuild trust, open communication, and re-evaluate just what is going on with a more cohesive lens.

I will not be providing unfounded points that I cannot back up, so I do ask for your trust in at least that. If I am just given a wave of "this Staff Member/DM is X because Y" and there's no hard proof, I will at least let the entire team and playerbase know that that is a perceived problem. That way there's the opportunity for people to come forward to clarify/add proof in public if they so choose and the Staff/DM team can dispel any untrue myths that may be mixed in the negative feelings and associations. Public image, even if it's not the greatest factor, still accounts for how people approach, recommend, and experience their time here. If a person has done something worthy of being rewarded, I'm sure that person would love to be acknowledged again in an explanation for how/why they were rewarded.

In conclusion, I would like to provide my current review of the server in as much as I can so that you understand my own, current perspective:

This server has been a labor of love and it has been made very clear that that is the case. The artistry is of high quality. There are a wide array of zones and reasons to visit them. The scripted quests, while once a very rough idea, have been refined into integral cogs of the server that can provide structure and rewards for players both solo and in teams. I, personally, abhor application-limited options as I believe they are an opportunity for misuse, real or perceived, and believe better options exist to prevent abuse. That said, I am glad to see that there exists a wide variety of options to choose from as far as character creation, items, spells, etc. With all of the positive that I have encountered, It also comes with something that contrasts heavily with the passion and love visible in the product: distrust, fear, and neglect. There have been multiple occasions where there has been an issue, it was poorly handled, people left, the issue was either left alone or fixed (too little too late or without community involvement, causing its own set of issues), resentment carried over but hope keeps people around in pockets. My personal view is that, until community concerns are addressed and a player base can be re-established, it is a nice amusement park but is ultimately a disappointment in terms of a role play server. (edited)

deltaTime — Today at 2:26 PM
My opinion is not representative of the team as a whole to the best of my knowledge, but I'd rather you just play the game and enjoy yourself rather than try to spin a web and crack the case. I think that an open dialogue = good idea. Players getting in the middle where they're not needed = not

Zarakul — Today at 2:27 PM
I appreciate your opinion and I wish I could agree that an open dialogue could occur without something like this taking place. But, think of it this way: If there's nothing to crack and no threads for a web, it'll be a positive showing that things have changed for the better and people just haven't been here to see/experience it.
[2:27 PM]
Perhaps it'll drive up more players so that we can have more people to enjoy this content with!

deltaTime — Today at 2:28 PM
Nah. It's drama for no reason. Just play the game. We don't need a class action lawsuit. If you want active and interested DMs, don't bring this kind of stress imo.

Zarakul — Today at 2:28 PM
I appreciate but disagree with your opinion and welcome any further dialogue.

Matthew "Gmork" Meier — Today at 2:30 PM
What are you looking for here Zarakul? Transparency was asked for, and we are already moving ahead with that. I have gone and done what you suggested last week and tried to follow up on things. We have suggestion channels and treads and a mod mail that people can use to have monitored discussions and give feedback and even ask for stories to be run for them. We believe we are open-minded to suggestions and try to give logical explanations as to why we may or may not do something. So what is it you are wanting to achieve here? Based on your communication, it seems like you already have something in mind that will fix problems, so why not just state it rather than initiate a hunt for things that are maybe significantly outdated or provably false? Would you like monthly updates? Roadmaps? Even more surveys (we did one big one and have used it to make many changes). Do you want us to give out meta-information on plots and player actions and other intrigues so you can see behind the stage?

Zarakul — Today at 2:39 PM
In regards to my plans for this investigation: I'm not sure exactly what I'm asking for on the DM side just yet. It would be unwise to suggest any sort of changes before we have any data that points to what's in need of changing. I would much rather have an easy time discovering that there's no real issues so that that is a message that can spread and so that I can enjoy this content with more players, preferably those in my time-zone and preferably with players who feel comfortable and equal to the Staff and DM team.

What I'm looking for in general: Pretty much the above point about being able to play this content with people. But I'd also like to ensure that good content is matched with a good team. I would prefer not to have to interface with someone listed as a Team Leader who has, within less than a week, aggressively went after a number of users over a misinterpretation, derided players with a sexist term when there were a number of people who disagreed with them, who has responded with disrespect to a civil concern. And while that's a clear and pointed remark regarding @deltaTime 's behavior, it's also the pattern therein where it seems there has been no accountability for his making the players feel abused and unwanted. I'd like to see something done about that so that I personally can feel more comfortable offering my opinions and perspectives on the matters at hand.
[2:44 PM]
As for your other suggestions - I can address those individually. I think monthly updates are a silly thing to expect. You guys are doing this, as far as I can tell, on a voluntary status. Do it at your own pace and have fun with it! No sense in burning out and creating a false sense of urgency. Roadmaps might be useful if you don't already have them, but I think there's usually two forms of that if any - a public and private. It's up to you on whether or not to use one but I can't see it hurting communication any. Surveys may or may not be useful. If all of that information is just going back into the trove of DMs who the players do not trust/do not expect any change from, it would be a moot point. If the data from the surveys was used to direct where to build/what to do, that sounds very cool and I think it's a feature you guys should celebrate! But more is probably not needed? Meta-information on plots does sound intriguing. I think a few general hints/beats/clues that players can access would definitely invite them to become involved with them. I don't think it's wise to reveal your BBEG on day one or to give away twists, though. But if you can connect the server's story with the story of individual players, I think you'd have players much more willing to be active and participate in plots when their own are being advanced at the same time!

Matthew "Gmork" Meier — Today at 2:51 PM
I see what you are saying. It seems like a team member can say what they like in here with out consequences.  I understand how this might come about as l well, but I can assure you it is not true. We have our own ways of handling such things and reprimands are given and warnings issued. I can tell you the last thing any DM wants is a dressing down by (unspecified DM) as it is not nice. But it happens. However, such actions will never be done in a public way. You must understand that, yes?
[2:52 PM]
We are held accountable by our own team members

Zarakul — Today at 2:57 PM
Oh, of course! I am all for the praise-in-public and correct-in-closet methods. When they're proving to be effective. I, however, cannot see any sort of effect taking place here and the pattern that even you are pointing out is continuing to hold true. Usually, in this case, when a person holding a position of representation slips up and makes a fool out of themselves, they also come out, apologize about their behavior, and express how they intend to better communicate moving forward.

I have seen a few parallels passed around that 'You don't tell your boss what to do when he's discussing policy' and that you're hiding all of this sensitive stuff behind closed doors as if the players aren't capable of seeing it and expressing their concerns in a constructive manner. Staff Members/DMs are not above, greater than, more powerful, or otherwise more important than players when it comes to roleplay servers. If a roleplay server has no roleplayers, it is as it stands: a (very well put together) amusement park.

It might be time to put down the Gygaxian DM screen and embrace that you've got a lot of people who are very much excited about things, that want to experience the content that you and other Staff/DMs have put together, that want to help build a story that not only they get to contribute to but that they feel contributes to their own stories. It's time to stop keeping the purple names on a pedestal and let players back in so we can work together to make a server worth roleplaying in.

Matthew "Gmork" Meier — Today at 3:10 PM
Alright. We will take on board what you have said here, we will discuss it and come up with ideas on how to move forward and then, in a weeks time we will make a forum announcement (using the forums as so it keeps main clear. Previous feed back has told us not every one wants to read through this sort of thing in main) giving every one a chance to read what we have come up with. Thank you for your time and input. It will be put to good use.

Zarakul — Today at 3:15 PM
Of course and I greatly appreciate your civil approach to this. I want to reiterate something publicly, though:

To all DMs and Story tellers and Staff Members, Coders, etc. who have worked hard to create Netheril, from version 0 all the way to the current v2 beta, I do appreciate the work you have done. I have enjoyed my first steps in Netheril way back when, I have had bittersweet steps recently, and I hope that, with what comes, we can have a whole lot more players in here to show their love and appreciation of what you guys have done and to help move those plots and threads you want to move along more than just with an event announcement.

To any DMs, Staff Members, Story tellers, etc. who have made poor decisions and want to rectify them so that we can all proceed forward into a brighter future, I am open and willing to conversate however briefly or at length and I hope the rest of the server is too. I am not here to, as they say, piss in your cheerios.

Matthew "Gmork" Meier — Today at 3:16 PM
Thank you

Zarakul — Today at 3:17 PM
And thank you.

Fiverine (Eliezra) — Today at 3:43 PM
I can only speak for myself here, of course.  I have not agreed with every single decision the DM team has made in my 3+ years here, and I have even butted heads with a couple of DMs on rare occasion.  But not once have I ever felt I was being personally abused or that my voiced concerns were completely dismissed.

I cannot say the same for every other server I've played on.

[3:45 PM]
And tbh, I would much rather see this channel spammed with people talking about cool stuff they've done or seen IG, their funny mishaps and other fun stuff rather than metaphorical navel-gazing and picking of scabs.


Zarakul — Today at 3:46 PM
The true goal that all general channels strive for, really.

Announcements / Recent Player Ban
« on: January 02, 2022, 05:22:57 am »
In an effort to remain open and transparent as a team we are making this announcement regarding the banning of (a player)
The player, over the years, has constantly pushed the line regarding our stance on inappropriate RP and storylines. (the player in question) has been warned, officially, many times and we have tried to stay reasonable and patient. Today we were informed by players unnamed that (the player) has once again had, or at least discussed, the portrayal of/storyline involving incest, a subject that is strictly against our set of rules. This has been the final straw that has broken our long-held acceptance of this behavior and has therefore been given a Permanent Ban and after 30 days we will accept an appeal if they wish to do so.

During the festivities planned here in the enclave, the most magnanimous Monty has decreed that there will be a competition for those that wish to spin a tale! Perform you tale on the stage at the theater and the best three stories will win a prize supplied by the most generous Monty Fipps!

Mechanical Changes / Movement (balance, climb, jump, swim, tight space)
« on: October 30, 2019, 11:27:53 pm »
RULES: Movement (balance, climb, jump, swim, tight space)

In this module you will encounter objects that you can use to traverse obstacles using one of the five following skill: balance, climb, jump, swim or tight space. Click on the object to activate the skill. You will be given a message telling you what kind of skill it uses, an appraisal of how difficult it will be to pass, and the direction you will be heading. You automatically become better at these skills as you gain levels.

You base ability in the skill is based off of level, but certain classes are better at some skills than others:
    Barbarian excels at Climb, Jump, Swim.
    Bard excels at Balance, Climb, Jump, Swim, Tight Space.
    Druid excels at Swim.
    Fighter excels at Climb, Jump, Swim.
    Monk excels at Balance, Climb, Jump, Swim, Tight Space.
    Ranger excels at Climb, Jump, Swim.
    Rogue excels at Balance, Climb, Jump, Swim, Tight Space.
    Assassin excels at Balance, Climb, Jump, Swim, Tight Space.
    Harper Scout excels at Climb, Jump, Swim, Tight Space.
    Shadowdancer excels at Balance, Jump.

Balance improves with dexterity and has synergy with Tumble skill. To reduce penalties, try removing your armor and reducing your encumbrance if you are unable to pass the check.
Climb improves with strength. To reduce penalties, try removing your armor and reducing your encumbrance if you are unable to pass the check.
Long Jump improves with strength and has synergy with Tumble skill. To reduce penalties, try removing your armor and reducing your encumbrance if you are unable to pass the check.
High Jump improves with strength and has synergy with Tumble skill. To reduce penalties, try removing your armor and reducing your encumbrance if you are unable to pass the check. Larger creatures find it easier to high jump than smaller creatures.
Swim improves with strength. To reduce penalties, try reducing your encumbrance if you are unable to pass the check.
Tight Space improves with dexterity. To reduce penalties, try removing your armor and reducing your encumbrance if you are unable to pass the check. Smaller creatures find it easier to pass through a tight space than larger creatures.

Player Handbook Movement Skills was created by OldManWhistler

New Features / Spell Change 'Find Traps -- Zahn’s Find Snares'
« on: January 14, 2019, 02:56:24 am »
Find Traps -- Zahn’s Find Snares
Changed so the spell only finds traps, not disarms them as well.

Netherese Library / Laws of the Valstiir Enclave
« on: November 16, 2018, 11:14:03 am »
As set down by Archmage Valstiir herself upon the raising of her Enclave, let it be known that these laws are the eternal laws of all territories held by Vyctoria Valstiir.

It is to be noted that members of the Arcanist Guild are only subject to these laws and not the provincial laws of any lowland settlement or town.

Severity of Crime:
Capital- Treason, Murder, Espionage, Magical Disasters, Assault, Compromising the Mythallar/Enclave stability
Severe- Murder, Espionage, Theft, Magical Disasters, Assault, Theft
Serious- Murder, Theft, Assault
Minor- Public Drunkenness



Treason against the Empire is defined as levying war against the people of Netheril or in adhering to or aiding the enemies of the Empire. The sentence is destruction. (The offender is given to (a) Mythllar, their memories erased from all who have known them and their name erased from history)

Treason against an Enclave is defined as levying war against the people of that Enclave or in adhering to or aiding the enemies of the that Enclave. The sentence is death, the manor of which will be decided by the Archmage of the Enclave.



Magical Research- Let it be known that anyone found guilty of stealing magical tomes, research or other items of magical power will be sentenced to a public flogging. A secondary offense will be met with the death penalty. Should the item or research be sold to an opposing Enclave or enemy of the Enclave, the death penalty will be immediate regardless if the theft was a first offense or not.

Military information- Anyone caught stealing and selling military secrets of the legion, will be given to the Dukarrus for punishment. Punishment will range depending on the severity of the crime, the information and if or not legion soldiers were killed or compromised in any way from this information. This may be risen to the level of Treason.

Theft, Skettus- Those who steal from the Skettus Vault, will be given to house Skettus for punishment, with punishment ranging on the power and importance of the item stolen.

Theft-Arcanist Guild- Anyone found stealing research, items, test subjects or other valuable resources of the Arcanist Guild to sell to enemies, rival enclaves or for personal use will be given to the Arcanist Guild for punishment.

Addendum- whoever was responsible for said item of information, if personal responsibility was given, that person will face a fine equal to the value of what was stolen. If should the stolen articles in question be retrieved, the fine shall be waived.



Arcanists/Priests/Spellcasters(Bloodmages, Non-Guild, and non-house spellcasters)- For the crime of the slaying of a priest, the guilty party shall be given to the church of the murdered individual, to receive punishment from the church. For those that murder an arcanist, will be given over to testing for "Magical Ability" if none is found, they shall be killed, should the have the capability to become an arcanist they will be allowed to take the test, in order to replace the loss the guild suffered. For the murder of non-house sanctioned spellcasters, imprisonment o a fine equal to the ability of the murdered spellcaster, if the spellcaster is non-human or non-planar blood, a fine will be the only punishment. For the murder of a bloodcaster, the body will be given to the guild for experimentation, and the guilty will be imprisoned for 24 hours.

Addendum- The murder of non-human bloodcasters is seen as purging the Enclave of a dangerous force and will be overlooked provided that the murder does not interfere with the day to day lives of the Enclave citizens or put the citizenry in danger in any way.

House Mages- The murder of a house sanctioned mage will be punished by the guilty party being given over to the house the spellcaster was part of for punishment.

Constable/Enclave Official/Valstiir Watch- Attacks made against the law keepers of the Enclave is considered an attack on the Archmage herself, the guilty will be a choice, forty years in hard labor, or to be polymorphed into a common animal and hunted for sport by the victim's next of kin and the meat given to the butchers.

Familiar- Those who murder a spellcaster's familiar will pay a fine of 5000 gold.

Humans- The penalty for murder of a fellow human citizen of the Enclave will vary on the importance of the individual(see above)and the brutality of the murder. Punishments will range from time in prison to fines.

Human Business Owner- If the business owner is a spellcaster*Non Bloodmage*the guilty party will be sentenced to one year of hard labor plus an additional year for each employee of the business, plus an additional year based on the yearly income and profit of the business owner per 10,000 pieces of coin*either in direct wealth or in raw materials*

Nonhumans- The murder of any non-human will see the guilty party fined based on the race of the victim: Dwarf-1,200 pieces of coin. Elf-500 pieces of coin. Gnomes(Non-slave)-200 pieces of coin. Halflings-200 pieces of coin. Half-Orcs and monster races are a blight to the Enclave and the culling of these beasts will be rewarded based on the dangerousness of the murdered monster.*Note Half-Orcs, while monstrous half breeds, should not be killed in broad daylight so as not to disturb the peace. Secondary Note: Should the Half breed be an adventurer they are to be left alone as they provide a free service to the Enclave. However, their murder will not be looked into should it occur* If the murderer is an Arcanist the fine shall be halved.

Non-human dignitaries- The murder shall be given to the country/clan/nation of the race of the dignitary murdered and left to face their judgment. Should the murderer be an Arcanist they will half their power drained by undead then set free.

Non-human Business owners- The death of a non-human business owner and the punishment to follow, shall be tied to the race and importance of the individual, with a fine based upon race, plus 1 year of hard labor per each human employee of the business.

Pets and Livestock- See theft of nonmagical property

Archmage Ruler- The guilty for the most heinous act against the Enclave shall be tortured to death, then raised and tortured to death again and the cycle will continue with each torture changing after each resurrection until the guilty party can no longer be resurrected. Then a Reincarnation spell will be cast and the reincarnated guilty party will be thrown into the plane of fire.



Magical property- The thief will return the item(s) in question and pay a fine equal to the value of the item. Addendum: Theft of house items or personal items of the Archmage will be punished by the removal of a limb plus an additional limb for the value of the item in question.

Nonmagical property- A fine equal to the total value of the item(s) upon being returned, if items cannot be returned an additional fine is paid to make up for the loss of the item. The thief shall also be forced into servitude to the owner for a period of two years.

Spellbooks/Spell research- Those found guilty of such theft for personal gain, will be forced into servitude to the one who was stolen from or face execution on the spot.


Other Crimes

Magical Disasters- As magic can often be dangerous in its study of new spells and rituals and experiments, it is often we will see disasters occur. To ensure that the uppermost care is taken to avoid this, the punishment of magical disasters that threaten the stability of the Enclave shall be punished based on the following.

Guild Members/House Mages/Other- Members of the guild will be forced to give a full explanation into the cause of the disaster, if they are still alive, and give all research notes for examination. If it is found that no ill intent was intended and all safety procedures were followed the guilty arcanist will be set free, but will not be allowed to engage in such research for a period of one year. House Mages will be given to their house for punishment after the above for an Arcanist is also followed. Others: The guilty party will be forced into thirty years of hard labor, pay a fine equal to the total damages caused, or face public execution by magic.

Public Drunkenness- Guilty will pay a fine of 25 pieces of coin for disturbing the peace and be thrown into a prison cell until they sober up.

Compromising the Mythallar/Enclave stability *Its levitation spells*- Anyone found guilty of attempting to compromise the Mythallar or the Enclaves levitation will be faced with execution under the laws of Treason Against an Enclave.

*Addendum: By the decree of our lady and lord, Vyctoria Valstiir, the summoning, creation or use of undead within any Lower Netheril settlement is outlawed. Offenders will be fined 5,000 coins and interrogated to ensure they are not connected to the Enclave of Roz'Dha. If found to be such this will be treated as Treason against the Enclave.


Assault- let it be known that the crime of assault not leading to the death of the victim shall henceforth be punished as such.

Arcanists- The assault of an arcanist shall be seen as an attack on the guild, and will see the culprit punished in one of these ways: If the assailant is not trained in the arts, he will be given to the guild for testing/experimentation. If he is a fellow arcanist of the guild the guild will oversee a trial themselves and pass judgment as they see fit. If the assailant is of the noble houses the trial will be overseen by representatives of the guild and house in question; if the house and guild do not come to an agreement in time. If the assailant is an arcanist but not part of the guild or a house, he will be given to the guild for judgment. Non-human: the non-human will be given to the guild and disposed of as considered proper, or should the victim wish be killed by the victim

House members, Non-arcanist- any who assault a house member will be given to the house to face judgment as the House seems fit, anything from enslavement, recruitment or execution. Arcanist: if an arcanist assaults it must be determined if they are of the guild or not. If they are part of the guild see the above on assaults with house members against arcanists. If they are not of the guild they will be given to the house for judgment. Non-human: the non-human will be given to the house to be disposed of.

Law officer- An attack on the law enforcement of the enclave will be seen as an attack on the enclave itself and by extension the archmage herself. A trial will be held to determine the nature of the assault and punishment will range from hard labor, heavy fines or execution.

Business owners- if the victim is a human business owner the culprit will pay a fine of initial 500 pieces plus an additional hundred for each year the owner cannot work as they recover. If the fine cannot be paid, one year of hard labor plus an additional year for each year the business owner cannot work as they recover. Non-human business owners will see the culprit fined 200 pieces or two years hard labor.

Non-Humans- assault on non-humans is punished by fine dependent on race: half-elves: 250. Elves: 150. Hins: 200. Gnomes: if a slave: 1000. If not a slave: 75. Half-orcs and monster races: 150 rewards for purging these abominations provides it does not cause a public scene.

Messages from the Enclave / By Edict of Archmage Vyctoria Valstiir
« on: October 10, 2018, 12:09:16 am »
By the decree of our lady and lord, Vyctoria Valstiir, the summoning, creation or use of undead within any Lower Netheril settlement is outlawed. Offenders will be fined 5,000 coins and interrogated to ensure they are not connected to the Enclave of Roz'Dha.

Announcements / Screen Shot, Video, and Story Competition
« on: August 28, 2018, 03:19:12 am »

Throughout the month of September we here at Netheril: Age of Magic will be running an artistic challenge for our community. There will be categories for best Screenshot, best Video, and best Story (which could be written or a drawn/painted comic, artist's choice).
Prizes will be in-game rewards of custom loot. You will also have a chance to see your work make it into either the game (as a hak addition or book) or used in promotional material.

All entries must be N:AoM themed and appropriate for a pg 13 audience. Entries are not limited, you may submit as many as you like. Winners will be picked via a mixture of Public Voting and DM judging.

Entries can be posted here: https://netheril.net/forums/index.php?topic=2009.0

So come on and get creative!

V2 Bug Fixes / Small Creature Fixes 21/08/2018
« on: August 21, 2018, 06:34:20 am »
Fixed sounds sets for
-Purple Worm

Fixed Animations for Night Walker

Messages from the Enclave / By edict of Archmage Vyctoria Valstiir
« on: June 20, 2018, 12:58:03 am »
By edict of Archmage Vyctoria Valstiir

Our lady has been in council with her nobles and the Arcanist Guild trying to find a solution to the incident in the lower city of Hadrian in which resulted in some unfortunate deaths.

A solution has been reached and is now set in stone. None may question her word.

First, those legionnaires killed in the incident shall be given full resurrections under her orders bar the commander who gave the order to attack.

Head Inventor Baldron Yorst will be stepped down from his position for his inept handling of the situation. A new head of the Inventor will be chosen in due time.

The Arcanist Guild will withdraw from its position of neutrality in the conflict between the lady’s enclave and Roz'dha and will side with her in full.

The Arcanist Cashand has been reprimanded for his use of heavy-handed tactics and place on probation. While he acted in self-defense and with in the guidelines of the Guild, the use of death magic was not needed in this situation.
While on Probation the Arcanist is to be the liaison between the guild and the other houses in coordinating efforts to counter Roz'dha. Once the other enclave is defeated his probation will be lifted. Any actions that are deemed to be against the empire during this time of probation will be dealt with swiftly and harshly.

Lord Dukarrus has been reminded that while he has the job to protect the low city he does not have the power to declare who is an enemy of the empire. The house overstepped their authority greatly in this case.

Our lady would like to remind the people that the Arcanist Guild /is/ the foundation of Netheril. Without the guild, there would be no hot and cold, clean running water, no cooling boxes to store their food in, no chilled wine or ale at the inns, there would be no sanitation, no endless fires to heat houses, no automated tools to do menial tasks, no everlasting lanterns and candles to light the streets and houses, no airships, no proclamation systems, without the guild there would be no Netheril. While this does not place them over the law, the members are to be treated, at the very least, with the same respect as those in the noble house.

New Features / News Feed
« on: June 04, 2018, 09:35:04 am »
Created a new forum and news feed bot (for discord) for announcing new features added to the game.

V2 Bug Fixes / Bug Fixes May 14, 2018 - June 2, 2018
« on: June 04, 2018, 08:11:00 am »
May 14, 2018
deltaTimeΔ⏳ - 05/14/2018
Dice should not break stealth any more, if used from /r
DMs should be able to see what's killing PCs now.(edited)
Subdual might be fixed?

deltaTimeΔ⏳ - 05/14/2018
A fix for isle of Sauros boat.
A new method of spawning treasure should see locations much more diverse and less scattered around edges.
The treasure part of treasure now spawns on the X and the hole spawns beside it, to make it so it can't get trapped in walls (nearly as much)
Treasure chests and bodies now despawn after they're been looted dry
Treasure holes now despawn 60 seconds later to prevent walk issues.
A certain fairy now only doles out maps one at a time, per PC. If you have to 'clear' a map (due to it spawning in an inaccessible location) you can do it by talking to her after activating the map in the correct area.

May 15, 2018
deltaTimeΔ⏳ - 05/15/2018
As of next reset...
Player description tool working. Scripter needs to learn the difference between II or &&.
Treasure points/x's/chests will spawn at the ground height, not 0.
Old treasure waypoints get destroyed now.

deltaTimeΔ⏳ - 05/15/2018
Isle of Sauros transition is actually fixed..
Don't judge me on how dumb it is. Blame the tileset creator.

May 20, 2018
deltaTimeΔ⏳ - 05/20/2018
Treasure should no longer spawn in trees, even though it's not Grigs fault you slackjaws can't fly.
Added a few new secret scripts, that you'll be told about in the very near future.

May 23, 2018
deltaTimeΔ⏳ - 05/23/2018
Fixed a bug with dying not persisting, or doing weird things.

deltaTimeΔ⏳ - 05/23/2018
Reduced the time between rests by a factor of 1/4

June 2, 2018
deltaTimeΔ⏳ - Last Saturday at 2:11 PM
Removed the rat that spawns with treasure drops.
Lights and Floating Disks should follow across transitions more reliably.
Agnes and the pig farmer quest should maybe stop bugging out now.
False Life doesn't stack anymore.

Setting Information / Old Places of Interest - for reference
« on: February 01, 2018, 12:11:49 am »
The Island

The Island, formed on a bend in the mighty Nethril river just to the East of Hadrian, has always been a place of mystery and wonder. As long as anyone can remember people have had wild stories about the spot and the mysterious disappearances surrounding it.
All the River Captains know to make a wide birth past the small outcrop of land where many a ship has run afoul and been dashed against the jagged stone reefs on its shores; their crew, or so it is said, enchanted by the wonders of the place. Not many adventure to go here and of those that do, even fewer return.

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