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General Discussion / Discord Discussion on Public Relations
« Last post by Gmork on January 04, 2022, 06:16:35 am »
Zarakul Today at 3:26 AM
In regards to the 12/30-31'st events on the Discord, has there been any mobilization or clarification on what is expected to happen? I know one of the critiques was that there are a lot of issues that don't get discussed in a public manner either due to a perceived lack of safety on this Discord.  And not a lot has really changed on the feel side as far as I can tell, outside of being down a few players. Has anyone touched base with affected player(s) that are still active/interested to see what next steps forward look like to make sure they know that they have a voice and an impact?

Matthew "Gmork" Meier Today at 9:35 AM
Not much time has passed for any real change in feeling to happen, such perceptions (right or wrong) need time to change. Things we have implemented since the start of the server to help such issues are systems like mod mail so the team can all see the interactions between plays and dm's which reduces instances of players saying something and it not getting passed on to the rest of the team or individual dm's giving information or advice that might not be in line with the teams vision. The issue tracker is also a big step for this as it shows exactly what reported game issues are being worked on and/or fixed as well as all the different suggestion channels we now have..(cont.)

In regards to the 12/30-31'st events on the Discord, has there been any mobilization or clarification on what is expected to happen? I know one of the critiques was that there are a lot of issues that don't get discussed in a public manner either due to a perceived lack of safety on this Discord.  And not a lot has really changed on the feel side as far as I can tell, outside of being down a few players. Has anyone touched base with affected player(s) that are still active/interested to see what next steps forward look like to make sure they know that they have a voice and an impact? (edited)

Matthew "Gmork" Meier Today at 9:43 AM
As for the reaching out part of your question I did try and follow up on things that were said but I could get no names or logs of players and their issues and/or interactions with dm's. I did find that most of these referenced issues were coming from several years ago in v1 of the setting. We had a larger team then and we had no mod mail or any other ways to keep track of all issues going on. I can not find solid proof of a dm mistreating players, however a number of old dm's were removed during that time for bad behavior and other actions which can hurt a server.
[9:44 AM]
Other than that, there is not much more we can do.
[9:47 AM]
I hope this answers your question

thurgood Today at 10:50 AM
@Zarakul We requested a sharing of knowledge, none was shared. There's not a lot that can be done in a vacuum.  if anyone has knowledge of how to move forward I think we would be open to hearing it


Zarakul Today at 1:25 PM
I see.

Please, forgive my mistrust when I see an analog of 'we have investigated ourselves and found no wrong doing,' being used. What you were given was in confidence and, while I respect that you hold more information about what you were given than I, I personally cannot verify. If you would feel comfortable sharing what you were given with myself and, by extension, the server at large, we could perhaps see what the alleged problems were, what measures were taken, if any, to rectify the situation, and what the aftermath has been since. If we see that there's a pattern of problems that have gone unresolved, we can see which ones. I find it rarely has to do with numbers and mechanics, but the handling of a situation. Maybe we can move together from a base of equality in standing and knowledge, as players and Staff/DMs.

As such, if a Staff Member/DM would be so kind as to use the here or everyone command, I would like to offer the following to the current playerbase:

If you, or anyone who you know that has played on Netheril: Age of Magic and/or Netheril: Age of Discovery, has encountered issues in @Vyd (Durandal) 's post ( ModMail being used to start discussions and raise concerns that ultimately go nowhere, targeted abuse from one or multiple Staff Members/DMs, Story DMs no longer being in connection with players as for story lines and server decisions, active Staff/DM intervention in roleplay that may have gone as far as to break the server's own rules and non-consensually ended a player's character, active efforts to silence and delegitimize player concerns, and a noted pattern of one or all of the above. ) and you would like to share your story(ies) with the public but would like a sense of anonymity and/or community support, please send your concerns to me, a trusted person, and/or this public chat if you feel comfortable in doing so.

I will do my best efforts to collect appropriate data and provide a briefing so that both the Staff/DMs and the players can get what everyone is concerned with: The Big Picture.

Staff/DMs, if you would prefer that I drop this uninvited investigation, please voice your concerns as you would like.
[1:29 PM]
As time is always a matter of the essence and a sensible concern, the latest I will be able to accept information would be the end of January 6th at Midnight CST so that I can make a post on January 7th at roughly 5:30 PM CST. (edited)

Matthew "Gmork" Meier Today at 1:55 PM
I don't mind you doing this. If people want to tell you their stories with corroborating evidence  (chat logs and or screenshots) But there are 2 things I want to add here. Things that happened in past versions, especially ones that happened years ago and in times where we had a different team,  really have no baring any more on this iteration. So much has changed for the better that doing so would only drag up issues that no longer have relevance and will do nothing good. Things relevant to our server now and since the start of our open Beta for version 2 are more then welcome.
Secondly, to put this into words that you used: Please, forgive my mistrust when I see an analog of  'Oh, I'm impartial and can judge this with an open view' being suggested. How are you going to handle this better then we have? What are you going to do with hearsay and 'he said, she said'. How will you go about dealing with some that say 'X is favored by the DM's. I know it. It's not fair' with out knowing what X has done to earn anything they have or even just a perceived favoritism that is not even accurate in any way? For example recently some one said a player was a DM favorite because of things that player had said. Things that were not true or even grounded in any reality. But it was perceived as favoritism. How will you handle things like that?

Zarakul Today at 2:20 PM
I would like to point out that, while you did have a different and larger DM team in version one, there are a number of staff that have not changed since before then. If a concern was brought up pertaining to version one that has still not been addressed, that may be further reasoning as to why the playerbase has to come its current state and why there is a perception of distrust. I would also love to come across problems that have been mentioned and solved, as I don't feel it fair to Staff Members/DMs who may have earned praise without previously hearing it.

How am I going to handle this? I, as I'd like to make clear, have no power here. I have no claim to stake, no benefit to yield, and nothing to win in either case. Of course, I may have a bias and I'm sure it's clear that I believe that players may have been pushed to this current point. Whether or not that is true, what I will provide you should give you information enough to address other concerns, rebuild trust, open communication, and re-evaluate just what is going on with a more cohesive lens.

I will not be providing unfounded points that I cannot back up, so I do ask for your trust in at least that. If I am just given a wave of "this Staff Member/DM is X because Y" and there's no hard proof, I will at least let the entire team and playerbase know that that is a perceived problem. That way there's the opportunity for people to come forward to clarify/add proof in public if they so choose and the Staff/DM team can dispel any untrue myths that may be mixed in the negative feelings and associations. Public image, even if it's not the greatest factor, still accounts for how people approach, recommend, and experience their time here. If a person has done something worthy of being rewarded, I'm sure that person would love to be acknowledged again in an explanation for how/why they were rewarded.

In conclusion, I would like to provide my current review of the server in as much as I can so that you understand my own, current perspective:

This server has been a labor of love and it has been made very clear that that is the case. The artistry is of high quality. There are a wide array of zones and reasons to visit them. The scripted quests, while once a very rough idea, have been refined into integral cogs of the server that can provide structure and rewards for players both solo and in teams. I, personally, abhor application-limited options as I believe they are an opportunity for misuse, real or perceived, and believe better options exist to prevent abuse. That said, I am glad to see that there exists a wide variety of options to choose from as far as character creation, items, spells, etc. With all of the positive that I have encountered, It also comes with something that contrasts heavily with the passion and love visible in the product: distrust, fear, and neglect. There have been multiple occasions where there has been an issue, it was poorly handled, people left, the issue was either left alone or fixed (too little too late or without community involvement, causing its own set of issues), resentment carried over but hope keeps people around in pockets. My personal view is that, until community concerns are addressed and a player base can be re-established, it is a nice amusement park but is ultimately a disappointment in terms of a role play server. (edited)

deltaTime Today at 2:26 PM
My opinion is not representative of the team as a whole to the best of my knowledge, but I'd rather you just play the game and enjoy yourself rather than try to spin a web and crack the case. I think that an open dialogue = good idea. Players getting in the middle where they're not needed = not

Zarakul Today at 2:27 PM
I appreciate your opinion and I wish I could agree that an open dialogue could occur without something like this taking place. But, think of it this way: If there's nothing to crack and no threads for a web, it'll be a positive showing that things have changed for the better and people just haven't been here to see/experience it.
[2:27 PM]
Perhaps it'll drive up more players so that we can have more people to enjoy this content with!

deltaTime Today at 2:28 PM
Nah. It's drama for no reason. Just play the game. We don't need a class action lawsuit. If you want active and interested DMs, don't bring this kind of stress imo.

Zarakul Today at 2:28 PM
I appreciate but disagree with your opinion and welcome any further dialogue.

Matthew "Gmork" Meier Today at 2:30 PM
What are you looking for here Zarakul? Transparency was asked for, and we are already moving ahead with that. I have gone and done what you suggested last week and tried to follow up on things. We have suggestion channels and treads and a mod mail that people can use to have monitored discussions and give feedback and even ask for stories to be run for them. We believe we are open-minded to suggestions and try to give logical explanations as to why we may or may not do something. So what is it you are wanting to achieve here? Based on your communication, it seems like you already have something in mind that will fix problems, so why not just state it rather than initiate a hunt for things that are maybe significantly outdated or provably false? Would you like monthly updates? Roadmaps? Even more surveys (we did one big one and have used it to make many changes). Do you want us to give out meta-information on plots and player actions and other intrigues so you can see behind the stage?

Zarakul Today at 2:39 PM
In regards to my plans for this investigation: I'm not sure exactly what I'm asking for on the DM side just yet. It would be unwise to suggest any sort of changes before we have any data that points to what's in need of changing. I would much rather have an easy time discovering that there's no real issues so that that is a message that can spread and so that I can enjoy this content with more players, preferably those in my time-zone and preferably with players who feel comfortable and equal to the Staff and DM team.

What I'm looking for in general: Pretty much the above point about being able to play this content with people. But I'd also like to ensure that good content is matched with a good team. I would prefer not to have to interface with someone listed as a Team Leader who has, within less than a week, aggressively went after a number of users over a misinterpretation, derided players with a sexist term when there were a number of people who disagreed with them, who has responded with disrespect to a civil concern. And while that's a clear and pointed remark regarding @deltaTime 's behavior, it's also the pattern therein where it seems there has been no accountability for his making the players feel abused and unwanted. I'd like to see something done about that so that I personally can feel more comfortable offering my opinions and perspectives on the matters at hand.
[2:44 PM]
As for your other suggestions - I can address those individually. I think monthly updates are a silly thing to expect. You guys are doing this, as far as I can tell, on a voluntary status. Do it at your own pace and have fun with it! No sense in burning out and creating a false sense of urgency. Roadmaps might be useful if you don't already have them, but I think there's usually two forms of that if any - a public and private. It's up to you on whether or not to use one but I can't see it hurting communication any. Surveys may or may not be useful. If all of that information is just going back into the trove of DMs who the players do not trust/do not expect any change from, it would be a moot point. If the data from the surveys was used to direct where to build/what to do, that sounds very cool and I think it's a feature you guys should celebrate! But more is probably not needed? Meta-information on plots does sound intriguing. I think a few general hints/beats/clues that players can access would definitely invite them to become involved with them. I don't think it's wise to reveal your BBEG on day one or to give away twists, though. But if you can connect the server's story with the story of individual players, I think you'd have players much more willing to be active and participate in plots when their own are being advanced at the same time!

Matthew "Gmork" Meier Today at 2:51 PM
I see what you are saying. It seems like a team member can say what they like in here with out consequences.  I understand how this might come about as l well, but I can assure you it is not true. We have our own ways of handling such things and reprimands are given and warnings issued. I can tell you the last thing any DM wants is a dressing down by (unspecified DM) as it is not nice. But it happens. However, such actions will never be done in a public way. You must understand that, yes?
[2:52 PM]
We are held accountable by our own team members

Zarakul Today at 2:57 PM
Oh, of course! I am all for the praise-in-public and correct-in-closet methods. When they're proving to be effective. I, however, cannot see any sort of effect taking place here and the pattern that even you are pointing out is continuing to hold true. Usually, in this case, when a person holding a position of representation slips up and makes a fool out of themselves, they also come out, apologize about their behavior, and express how they intend to better communicate moving forward.

I have seen a few parallels passed around that 'You don't tell your boss what to do when he's discussing policy' and that you're hiding all of this sensitive stuff behind closed doors as if the players aren't capable of seeing it and expressing their concerns in a constructive manner. Staff Members/DMs are not above, greater than, more powerful, or otherwise more important than players when it comes to roleplay servers. If a roleplay server has no roleplayers, it is as it stands: a (very well put together) amusement park.

It might be time to put down the Gygaxian DM screen and embrace that you've got a lot of people who are very much excited about things, that want to experience the content that you and other Staff/DMs have put together, that want to help build a story that not only they get to contribute to but that they feel contributes to their own stories. It's time to stop keeping the purple names on a pedestal and let players back in so we can work together to make a server worth roleplaying in.

Matthew "Gmork" Meier Today at 3:10 PM
Alright. We will take on board what you have said here, we will discuss it and come up with ideas on how to move forward and then, in a weeks time we will make a forum announcement (using the forums as so it keeps main clear. Previous feed back has told us not every one wants to read through this sort of thing in main) giving every one a chance to read what we have come up with. Thank you for your time and input. It will be put to good use.

Zarakul Today at 3:15 PM
Of course and I greatly appreciate your civil approach to this. I want to reiterate something publicly, though:

To all DMs and Story tellers and Staff Members, Coders, etc. who have worked hard to create Netheril, from version 0 all the way to the current v2 beta, I do appreciate the work you have done. I have enjoyed my first steps in Netheril way back when, I have had bittersweet steps recently, and I hope that, with what comes, we can have a whole lot more players in here to show their love and appreciation of what you guys have done and to help move those plots and threads you want to move along more than just with an event announcement.

To any DMs, Staff Members, Story tellers, etc. who have made poor decisions and want to rectify them so that we can all proceed forward into a brighter future, I am open and willing to conversate however briefly or at length and I hope the rest of the server is too. I am not here to, as they say, piss in your cheerios.

Matthew "Gmork" Meier Today at 3:16 PM
Thank you

Zarakul Today at 3:17 PM
And thank you.

Fiverine (Eliezra) Today at 3:43 PM
I can only speak for myself here, of course.  I have not agreed with every single decision the DM team has made in my 3+ years here, and I have even butted heads with a couple of DMs on rare occasion.  But not once have I ever felt I was being personally abused or that my voiced concerns were completely dismissed.

I cannot say the same for every other server I've played on.

[3:45 PM]
And tbh, I would much rather see this channel spammed with people talking about cool stuff they've done or seen IG, their funny mishaps and other fun stuff rather than metaphorical navel-gazing and picking of scabs.


Zarakul Today at 3:46 PM
The true goal that all general channels strive for, really.
Announcements / Recent Player Ban
« Last post by Gmork on January 02, 2022, 05:22:57 am »
In an effort to remain open and transparent as a team we are making this announcement regarding the banning of (a player)
The player, over the years, has constantly pushed the line regarding our stance on inappropriate RP and storylines. (the player in question) has been warned, officially, many times and we have tried to stay reasonable and patient. Today we were informed by players unnamed that (the player) has once again had, or at least discussed, the portrayal of/storyline involving incest, a subject that is strictly against our set of rules. This has been the final straw that has broken our long-held acceptance of this behavior and has therefore been given a Permanent Ban and after 30 days we will accept an appeal if they wish to do so.
Journals & Backgrounds / Re: Eliezra Baldwin's File
« Last post by Fiverine on December 31, 2021, 09:34:33 am »
Sister Mylene's prophecy was accurate.  I have heard another Ilmateri making proclamations and Ostian said the beggars have tipped him off to the presence of at least one other.  I took this news to Mylene thinking it would give her some solace.  She has still been breaking down in tears sporadically, haunted by the fates of the refugees who went with Vyc and Sid.  Especially the children.  I have no idea how those fooled into accompanying the Fane are faring, but I am told that a few who joined Diiri's Boys are already dead. 

Mylene was sad but stable and drinking her usual tea when I spoke to her at the shrine this eve.  I told her the good news and said that I would seek out these brothers and sisters in spirit and show them our shrine and relic.  To my shock, she burst into tears again and for longer than she has in days.  I gave her time to settle and when she did not I asked her why she still grieved for the lost when help was finally at hand. 

Priestess Mylene stopped sobbing, sipped some of her brew and fixed me with a somber look.  She had that distant look that often hints one of her visions is imminent. Finally she spoke.
"After what happened to the refugees I knew that more of our faith would be drawn here.  And I knew they would be guardians and crusaders like you Eliezra.  Our persecutors have endangered children.  It is not for our lost that I shed tears for now.  I shed tears for those who took them."
Public Notices / Re: Posters appear on buildings in West Conch (the slums)
« Last post by Fiverine on December 31, 2021, 06:14:14 am »
The Angels of Small Mercies celebrate the arrival of fellow Ilmateri to the city!  Conch can only benefit from the presence of more people who are devoted to healing and helping others.  We invite them to meet and break bread with us at the beggar camp in the northwest

Though a time of celebration, it is also a time for reflection.  We Angels know all too well of the terrible acts of cruelty and trickery that were recently committed against some of the most vulnerable people inside these walls.  Even the Broken God, though infinitely kind, has his limits of tolerance.  Surely it is these egregious acts which have drawn more of his guardians to Conch! 

Announcements / Discord Channel
« Last post by Rainman on December 27, 2021, 08:15:11 am »
If you are looking for more information about the server or just looking to talk to the community, just this link ...

Discord: https://discord.gg/9CcZDhc
Public Notices / Re: Rumours, Gossip and Whispers.. ((DM Posts Only))
« Last post by Rainman on December 24, 2021, 12:56:09 pm »
The annual Gift Day starts today over the next six days, where the West Netheril Trade Company setup a Gift Tree in the top market area. This tradition going back to the first days of the city and gifts are placed under a snow covered tree for the citizens. 
Background Progression / Aarden Sovereignsoul
« Last post by ElvenStarr on December 21, 2021, 03:27:53 am »
Aarden Sovereignsoul

Aarden was raised within the Hadrian temple to Mystryl and was seemingly given to the priests before a time he could remember. Being raised as a squire to a young spell-blade, and in turn, becoming a knight of the weave himself was troubling on him throughout his childhood and adolescence. What seemed like every step he took, he was either tempted by carnal pleasures and desires or a disappointment to his peers, therewithal his celestial blood one could understand the shame he may have bared. Scolded time after time, his adopted father, unable to relate to his "son" had eventually married. With his new family, and child on the way, Aarden eventually fell into obscurity, and thus began to live at the temple before his teen years.

Aarden, a flirt by nature, and a young romantic, in his sixteenth-summer, easily fell for a young half-elven woman two summers before he would fall from grace. Awestruck by her beauty, kindness, and general lack of prejudice how could he not do everything in his power to make her his, and just that is what he did. For two years his temptations and faults were forgotten as he loved another being as they also loved him. He began to channel with clarity during prayer, and those of the temple would remark his devotion, attention, and drive had seen an unexpected boost. Indeed, all was well in the orphaned plane-touched's life.

But not all stories have such jovial endings. With two years of good graces, and Aarden finally being seen as responsible and maturing within the eyes of the temple, he was so very close to an understanding and acceptance of the oath he would bear, but fate or the gods themselves did not have this in store. His lover, fetching a parcel in the farmlands outside Hadrian was caught in a seemingly freak incident. A rogue-mage having rented the unused cellar room of a now long forgotten inn, said to be selling fireworks, and other small explosives to the peasants. They had been experimenting with powerful magics, or so the locals explained as bright-blinding lights would beam through the cellar door. Seemingly unable to wield the raw force he had somehow created, those who looked on from afar or somehow survived to say they saw a massive ball of pure white radiance, blinding, and expanding outward from the cellar erasing all organic life in its path before abruptly ending. With no trace of any "rogue-mage", nor their notes, or equipment to be found. Not even the bones of those caught within the sphere were present, and all were assumed dead. All but the mage, who couldn't have perished, with his equipment, notes, and even clothing being gone.

Upon hearing of this, Aarden was thrown into a fit of rage, though, how could he not? His pregnant wife was now nothing but a memory... With his wife and child gone, Aarden sought the authorities. Alas, when told it was accidental, and under Arcanist investigation, the guard captains hands tied, and unable to say more, something unhinged in Aarden, and with a balled fist, he stormed from the office. Returning to the site of the accident, he wept for his now gone family and promised vengeance. As he left the farmlands, he took a scythe in hand from a tool barrel and sauntered away, an aura of woe following him.

For days he hunted the man down, lead by the faintest of arcane trails left behind, and runes traced upon the cellar. If Aarden could do this, why couldn't those in charge of the investigation? After a ten-day, following descriptions, paying out his meager life savings for information, and partaking in favors that would dishonor him, and bring shame to those he loved and devoted himself alongside. He'd found the mage, now in hiding within an inn outside the floating city. In a small port near Conch is where Aarden first earned his title, with little finesse, and even less discretion he entered the inn, walked upstairs scythe in hand, and like a rothe, blunted his way through the door. A mage when caught off guard isn't the most challenging of foes, especially not one so drunk, washing away their sins in alcohol. Before the man could even utter an incantation or wave his hand to cast, Aarden removed them with a swipe of the scythe. A pained scream escaped the man who pleaded and apologized for his sins. But Aarden was too far gone, too much had been given to redeem his family's death, and he wouldn't stop here. With a fell swoop of the scythe, the mage was no more.

 Though with this, what was once Aarden was no more, and with the death of this mage, a sorcerous power awoke in him, vengeance and his actions leading up to so culminated alongside his celestial blood sparked, alongside his training with the temple. Unhinged, sadastic, and willing to do anything for coin, Aarden the Mage-killer worked for the highest bidder alongside many other mercenaries, Like Boofy the Kenku Scout, and Vyc "Scuzzy" the Ravager, before finding his way to Conch. Promised power for those willing to take it, he joined the Diiri's boys alongside his sellsword-born mates and began to work his way up the ranks.

General Discussion / Re: Retiring Lauriella
« Last post by Winterhawk99 on December 20, 2021, 05:16:28 am »
I have finished Lauriella's story. It was an honor for me to play her and watched as those around her influenced her through 6 servers. She was a great review character. Here is the end of her story.

I call it Lauriella's Last dance. You can find it at the top of the forum:

As I said, Netheril will be the last server that my review character Lauriella will play in. She was a great two-year character that many of the Nwn servers I played her on changed her. Here is the last of her story. It is dedicated to all the players and Dm's that encountered her through her life. Perhaps one day I will combine all the journal entries from servers to make a couple of novels and filter out some minor inconsistencies in names or ages. I may do that after I finish the last children of hell novel. I am not sure. For now, her last story is put here for your enjoyment. A character well played, and a life well lived. Thank all those that participated in her development and story. I hope I have done your characters and npcs well in this story.


Public Notices / Re: Rumours, Gossip and Whispers.. ((DM Posts Only))
« Last post by Rainman on December 19, 2021, 03:27:15 am »
An excavation crew has cleared a shaft to another level of the crypts beneath the Conch graveyard.  The crew were funded by West Netheril Trading Company and the company also paid the Solemn Mourners of Conch gang an undisclosed fee to be able dig unmolested.   Oddly, WNTC have not explored the level themselves but instead said they will pay good money to anyone who delves into it and brings back information.  There is much speculation amongst barflies about what is down there, with some saying it must be dangerous if WNTC are not willing to send their own people down there.  Nevertheless adventurers are already rushing to the graveyard.
Journals & Backgrounds / Re: Eliezra Baldwin's File
« Last post by Fiverine on December 19, 2021, 02:05:34 am »
The tensions in the slums finally exploded today.  A new gang, the Black Tails, tried to seize some of the livestock the refugees had brought with them whilst some rogue mages attempted to take some children for slaves.  Several members of Diiri's Boys and Kizurra the White were on hand as well as myself so both groups of attackers were swiftly dispatched.  But what then transpired was far worse. 

One refugee by the name of Daggith has been in a state of maddened grief from his traumas.  His paranoia and guilt have been infectious and Diiri's Boys and the Fane of the Thorned Rose used this unrest to convince some of the refugees to leave the camp and go to their respective groups.  Vyc and Aarden the self-styled Mage Killer did not protest at Sid taking some refugees out of the slums to the Loviatarian den.   Sid is apparently a member of both groups, which I cannot see ending well for him. 

There were too many villains for me to fight alone, and I have no right to prevent people from leaving if that is their wish.  It filled me with sorrow that these people I have fed and tended to when others would not could so easily abandon us.  They will be hurt and even killed where they have gone and I can do little about it.  Kizurra was the only other one there I felt did not just view the refugees as exploitable resources.  She tried to cure Daggith's mental state but sadly could not.  I later met Volandis Webberman who also seemed to be a good soul. 

Some brave and grateful souls stood by me and will stay with us.  But Sister Mylene broke down when I told her the bad news that so many had left, though a generous donation for her from Kizurra was some small consolation.  Mylene was weaker than usual.  Ostian told me she had one of her visions while I was arguing with the thugs outside.  He handed me a sheaf of tattered papers she had been scribbling on during her rapture.

It was all sketches of people.  It was our flock.  I could recognise some of them easily- little Ostian, Arlow with his braced leg, some of the refugees who stayed.  None of the ones who left were pictured, so I realised she must have had a vision of the near future.  I leafed through the sketches and marvelled at how talented she is when channeling the Broken God. 

There was one of me.  At first I chuckled sardonically at how she seems to see me.  Standing resolute with my sword high, my cloak glowing with rays of light or energy.  The shrine was in the background and clearly I was protecting it.  After that little moment of self-absorption I noticed something far more significant in the sketch.  I was not alone.
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