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Messages - Rainman

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V2 Beta Feedback and Bugs / Re: Known Issues
« on: February 20, 2018, 01:04:42 pm »
Mines and Caverns tileset

We have lost access to this tileset for the moment due to a Beamdog update. The issue has been advised. Access to areas IG is still fine but will be unable to do any fixes/updates to most of these areas until we have a fix for the toolset. Hopefully soon :)


V2 Beta Feedback and Bugs / Known Issues
« on: February 20, 2018, 09:29:19 am »
Please read here and check other posts for the same thing, before posting.

Thanks in advance.

Placeholder for known issues.

V2 Beta Feedback and Bugs / Reporting
« on: February 18, 2018, 03:59:28 am »
Please provide your feedback or bugs in the following manner ...


Try to be as clear as you can about the issue you have seen and maybe give options for a fix. A screenshot would be great if it affects an IG issue.


Use the following template if you can

Area/Quest name:
Location: ( screenshots would be great )
NPC name:

Thanks in advance for you feedback and/or advising us of an issue found IG

A simple notice is placed on the entry to the Council District and the Old Quarter,

Access to the following quarters of the Enclave are closed until further notice except for official business, those being the ...

Council District - access for Council members and Nobles is still provided

Old Quarter - no access except House Skettus

The other two quarters the Lakes and Markets are open for business and the access to The Shelf will be monitored. 

* Seal of Archmage Valstiir *

General Discussion / Re: Noble Factions
« on: February 11, 2018, 12:52:29 am »
We have already put in ready to go some trading ports/settlements and other titles as a path for players. Of course, there is the opportunity to build your own but you would be starting with nothing so everything would need to be EiG. Getting Allies and Alliances would be a good start for an influence to follow.

The three current Nobles houses are there, one to serve the needs of the Enclave ( Citadel ) and second to further their own interests and power ( a very basic outline ). This is not to say these are the only Nobles houses in the area but the ones we are starting with and the one that would have the most influence in the area, other than the Arch-Mage Valstiir.

More Lore on these House and Titles will be made available when the server is open for business :)

Hope that helps

General Discussion / Re: Noble Factions
« on: February 10, 2018, 08:02:15 am »
yeah, three Leads factions but we would hope that depending on the players we would have other Noble Houses, buying for the right to provide resources to the Enclave ( Citadel ).

Also, players taking lead roles like Mayor and such.

General Discussion / Re: Quest Idea
« on: January 28, 2018, 11:08:06 pm »
Thanks for the ideas. Still working through them all but keep them coming in :)

General Discussion / Re: Quest Idea
« on: January 24, 2018, 01:52:28 am »
Quest: Goblins Again?
Difficulty: Easy/Moderate, party rec 3+, level rec 4+
Information: Kill a large horde of goblins near Hadrian who have fortified themselves inside a cave, collect weird goblin loot and enjoy their screams. Very straightforward quest.

Pumpkin goblins :) who are stealing pumpkins from a farmer and taking them back to there village in the swamps, serving a twisted end boss who likes the pumpkins as a tribute.

General Discussion / Re: Quest Idea
« on: January 24, 2018, 01:48:20 am »
Spirit Journey: Barbarians Only. Lvl 1-5. Solo.

Barbarian characters can seek out and speak to a barbarian shaman that will take a spirit journey, teleported to a fugue like realm where they must battle goblins and other spirits before reaching a point of light. If they die, they are brought back from the plane and told they failed. It can be reattempted with DM help. If they reach the point of light they return and are given an option to "Choose" their spirit guide, meaning it goes like the shaman asks what did they see and they get a list of answers of different animals. Depending on the animal they pick they get a totem item amulet, that gives them a benefit. Benefits can range from a spell ability they can activate once per day that acts like a Bull Strength. Cats Grace. Endurance. Eagles Splendor or Owls Wisdom or Foxs cunning. A magical resistence of 12. A buff to saves like Will or Fortitude. Or even a minor damage reduction.

We will have Barbarians in the plainlands called Patrician Plains, could have the quest start at a village out that way with a Sharam?

General Discussion / Re: Quest Idea
« on: January 24, 2018, 01:24:48 am »
I like what I am seeing :)

We will do our best to get some of these ideas IG

General Discussion / Re: Introduce yourself!
« on: January 23, 2018, 10:10:51 am »
Hey Rainman here ...

I build stuff, simple and easy. There is no difference to me for an area to well build or well designed they are one in the same and should be. These areas need to functional but still give you as the player a way to tell your story, either in a city or in the wilds.

Anyway, that's the builder in me talking and I hope to hear from you all about your thoughts. Maybe a quest idea?

As for history, I have been a DM on others servers and played NWN for quite some time now like most of you all. Some of you I know and others I don't, so if you have a question or feedback please send it my way or via the team and we will do the best to answer it.

Thanks for listening

General Discussion / Re: Quest Idea
« on: January 23, 2018, 09:56:15 am »
Some netherese arcanists magical experiment is lose in the sewers and we have to kill it for said arcanist. Basic and simple

I can do that, simple low-level quest or are you thinking harder?

Keep the ideas coming in, we have a lot of quests done like rats and bugs and some higher level ones

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