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Netheril : Age of Magic

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Messages - deltaTime

Pages: [1] 2 3 4
1
Announcements / Re: Required Downloads
« on: November 27, 2018, 06:31:09 am »
Haks are now automatically downloaded and updated through connecting to the server through NWSync.

2
V2 Beta Feedback and Bugs / The Spell Nerf/Buff please thread
« on: November 11, 2018, 11:34:30 pm »
Spell name
Nerf or Buff
Why it needs nerfed or buffed
Suggested fix

3
Announcements / What is Netheril?
« on: August 03, 2018, 08:53:02 pm »
What is Netheril?

This question has circulated around the server since its inception, and has been pushed back, and alluded toward different answers for long enough. We are a Roleplaying Enforced server, where players are encouraged to have their own brand of fun. We aim to facilitate the tools to create interesting personal stories, and to also drop in exciting moments as Dungeon Masters that you won't see coming. We want to have goals players can work towards, but we also want other players to push each other towards some of their own personal goals.

We want you to have fun, to put it simply. If you prefer killing monsters, or if you prefer sitting in the inn, sharing your bards tale. If you prefer politics, or if you prefer crafting. We want to facilitate you having your own brand of fun. The mechanics of the server are as follows however:

Level Range: 2-20, with XP being fairly easy to come by from levels 2 to 10, and then slowing down to a reasonable challenge from 10 to 15, and having to be dedicated toward the cause from 15-20. This is the curve we WANT, it is not the curve we HAVE. This is being worked on.

Item Level: Low-Medium to Medium - We want magic items to be common, but good magic items to be hard to come by. This means +1's are common, +2 (and equivalent) are uncommon, +3 are rare, and beyond is quite the treasure to have. We are working towards addressing this too, many of you may have noticed +1 items popping up in shops.

Magic Level: Medium-High to High - We are the age of Magic. This is why we chose this character level, we want to see cool magic from both the world and the PCs that inhabit it. We're looking towards making a new spell hak soon, similar to how we added the 0-2 circle spells.

Feature Heavy: We want to knock your socks off with the amount of content that is in our server. We don't ever want you bored, or wanting. Class content and balance is coming. Player housing is coming. New exciting quests are coming. Just be patient with us, and you'll get everything as soon as we can get it out.


-The Netheril DM Team

4
Announcements / Re: Meet the DMs
« on: July 30, 2018, 01:08:25 pm »
Ugh, who left the door open? First flies, now this?

5
V2 Bug Fixes / Bug fixes: June 6 -> July 12
« on: July 12, 2018, 04:13:29 am »
deltaTimeΔ⏳ - 06/06/2018
Signs might work next reset.

June 16, 2018
deltaTimeΔ⏳ - 06/16/2018
Potential fix to the bugged puzzle quest.

June 17, 2018
deltaTimeΔ⏳ - 06/17/2018
Signs really are fixed now.
(Really)
Giants quest should be fixed.(edited)
June 19, 2018

deltaTimeΔ⏳ - 06/19/2018
Potions that we intended to be brewable, but were not due to default crafting limits should be in the next update.(edited)
Potion brewing now gives a lot of information about the potion you're trying to brew.

June 20, 2018
deltaTimeΔ⏳ - 06/20/2018
There is a conversation now in the mage shop and in sullivans to buy potion bottles. Should let you get them a little quicker.
🔮3

June 30, 2018
deltaTimeΔ⏳ - 06/30/2018
Fixed a bug that may have been removing every piece of data from PCs on rest. Woops!
😰2
Fixed wand crafting to not increment spellcraft DC on fails
👍2
Fixed Sullivans crafting table to be .. craftable on.
😍2

deltaTimeΔ⏳ - 06/30/2018
(Next reset)One-Party only quests should now be functioning.(edited)

July 1, 2018
deltaTimeΔ⏳ - 07/01/2018
Maybe fixed wand Caster Level? This one was a boggle, but it's working locally...
Logging in after a reset, and while dead should now create a corpse in the morgue area.

July 2, 2018
deltaTimeΔ⏳ - 07/02/2018
You no longer lose wands until after you finalize them.
Added a new DM tool.

deltaTimeΔ⏳ - 07/02/2018
Fixed Hammer of the Gods caster level for Wands. Next reset, ask me to replace your old ones or feel the wroth of the heavens.
Subdal no longer tells everyone what mode you're in.
Subdual might be fixed? Maybe?
Treasure Map fakes now have diminishing returns. The more fakes you get in a row, the less likely it is for you to get a fake.(edited)
👌4
😃3
Persistent Signs are now actually fixed. Seriously. Like, not even kidding this time.

deltaTimeΔ⏳ - 07/02/2018
The puzzle quest in Valstiir may be fixed. Upped the limit on it to 14, because I love you.

July 3, 2018
deltaTimeΔ⏳ - 07/03/2018
Some more work on the puzzle quest in Valstiir. Changed how it displays some things.
Subdued PCs now go back down, and relay their subdued state.
Zahns message should be fixed.(edited)
Zahns Message has been changed from requireing Line of Sight, to requiring the PC to be in the same area.

July 5, 2018
deltaTimeΔ⏳ - 07/05/2018
Zahns now gives a visual effect when you cast the spell on a creature.
Zahns now says who's jabbering.

July 9, 2018
deltaTimeΔ⏳ - Last Monday at 4:47 PM
Next update from me:
Floating Disk should drop your stuff when you log out/crash.
💽1
Floating Disk can not be called more than once.(edited)
💽1

July 11, 2018
deltaTimeΔ⏳ - Yesterday at 11:17 PM
Potential fix to an exploit involving loot collection mode. You may notice a slight delay when you pick things up now, before they get shoved into a bag.
Potential fix to a voting booth issue.
Floating disk should drop stuff when you log out now.
Escort quests will no longer reward after 15
The guild master in Hadrian doesn't care about your bottle needs anymore.
Digging locations now should verify any shovel in your inventory, not just specific ones.

6
New Features / Crafting Addition: Brew Potion
« on: June 19, 2018, 09:16:10 am »
As of now you can brew potions at the appropriate workstation. Enjoy, and report any weirdness.

Characters with Brew Potion can learn how crafting works by using the workstation.


You may ask a DM for a one-time relevel to take Brew Potion, if you wish to brew since the system wasn't in the game when we started.

7
New Features / New Features: June 5th, 2018
« on: June 06, 2018, 02:46:48 am »
Started working on a new system, soon to come.

Added a Free Rest Bedroll in the palette for DMs

8
V2 Bug Fixes / Bug Fixes: June 5th 2018
« on: June 06, 2018, 02:45:32 am »
Loot collection mode now will not spawn an item in an unable to reach area.

Loot collection mode loot sacks are now marked as Plot so they don't die.

Loot collection mode dumping will now scatter the items more randomly, as opposed to a grid (less stacking)

Player heartbeat now checks if a PC is in conversation, if their input mode is on. If not, turns it off.

Fixed a duplicateable exploit with Loot Collection Mode

Levels (For XP gain) are now calculated by XP not hit dice.

Cleared some bugs from our bug tracker.

9
V2 Beta Feedback and Bugs / Re: [BUG] /r breaks stealth
« on: May 14, 2018, 06:29:17 am »
Fixed

10
Messages from the Enclave / A call for resources...
« on: May 02, 2018, 03:14:17 pm »
By edict of Archmage Vyctoria Valstiir,

It is time for the Houses which reside within our Enclave to start pulling their weight. Valstiir is currently in need of raw resources to build and expand on the Enclave. Whichever house proves to be the most beneficial shall be richly rewarded.

[A flourished signature, wherein only two 'V's are exceptionally readable..]


Quote
OOC: As of next reset a new resource collection system is in. It will track not only your donations to the houses, but also the houses total contribution. Coming very soon will be a way to exchange the Resource Points you accrue for interesting goods, and boons from the houses.

11
Setting Information / Subraces
« on: April 21, 2018, 11:52:46 pm »
Finally, the engine is complete. It has been tested a bit and should work, but if anything does not please report it! Subraces on Netheril work by selecting a base race, and then the Subrace. If the base race is wrong, the subrace will not work.

Level Adjustment will affect how much XP you get for killing creatures, and for turning in quests.

All Monsters start at level 4, at Sullivans.

Note that Monsterous Subraces are not allowed to enter Hadrian or Valstiir without DM presence, as they would be killed on sight.

No-App Required, Standard Subraces

Shield Dwarf
Quote
Base Race: Dwarf
Keyword: shield dwarf
Same as base NwN Dwarf

Gold Dwarf
Quote
Base Race: Dwarf
Keyword: gold dwarf
as base NwN Dwarf except:
Stat Adjustments: +2 CON, -2 DEX

Moon Elf
Quote
Base Race: Elf
Keyword: moon elf
Same as base NwN Elf

Sun Elf
Quote
Base Race: Elf
Keyword: sun elf
as base NwN Elf except:
Stat Adjustments: +2 INT, –2 CON

Wild Elf
Quote
Base Race: Elf
Keyword: wild elf
as base NwN Elf except:
Stat Adjustments: -2 INT, +2 DEX

Wood Elf
Quote
Base Race: Elf
Keyword: wood elf
as base NwN Elf except:
Stat Adjustments: +2 STR, +2 DEX, –2 CON, –2 INT, –2 CHAR

No-App Required, Monsterous Subraces

Goblin
Quote
Base Race: Halfing
Keyword: goblin
Stat Adjustments: -2 Strength, -2 Charisma, +2 Dexterity, small size.
Skill Adjustments: +4 hide/move silently
Feat Adjustments:
Saves Adjustments: -2 vs Fear, +3 vs Disease
Level Adjustment: 0

Kobold
Quote
Base Race: Halfling
Keyword: kobold
Stat Adjustments: -2 Strength, -2 Constitution, +2 Dex, small size
Skill Adjustments: +2 Spellcraft, 4 Hide/MS, +2 spot/search
Feat Adjustments: Courteous Magocracy, Darkvision, Lucky, Good Aim, Fearless, Skill Affinity, Listen and Skill Affinity Move silently
    Misc Adjustments: +1 Natural AC
Level Adjustment: 0

Hobgoblin
Quote
Base Race: Half-Elf
Keyword: hobgoblin
 Stat Adjustments: +2 Dexterity, +2 Constitution,
    Skill Adjustments: +4 Hide/MS
    Feat Adjustments: Strong Soul, Darkvision.
    Saves Adjustments: +2 vs Poison, +2 vs Disease.
    LA: +2

Gnoll
Quote
Base Race: Half-Elf
Keyword: gnoll
    Stat Adjustments: +2 Strength, +2 Constitution, –2 Intelligence, –2 Charisma
    Skill Adjustments: +4 Intimidate, +2 Discipline, +2 Spot, +2 Listen
    Feat Adjustments: Add Stealthy, Darkvision
    Saves Adjustments: +3 Fortitude
    AC: +1
    Favoured Class: Ranger

Lizard Folk
Quote
Base Race: Half-Elf
Keyword: lizardfolk
Stat Adjustments: +2 Strength, +2 Constitution, -2 Intelligence
    Skill Adjustments: -2 Persuade/Bluff, -3 Lore
    Feat Adjustments: Add Darkvision
    Saves Adjustments: +3 Reflex
    Misc Adjustments: +5 Natural AC, Immunity to Poison
    Favoured Class: Druid

Orc
Quote
Base Race: Half-Elf
Keyword: orc
    Stat Adjustments:+4 Strength, -2 Intelligence, -2 Wisdom, -2 Charisma
    Skill Adjustments:+2 heal, taunt, intimidate and discipline
    Feat Adjustments: All Weapon Proficiencies and Knockdown Dark Vision
    Saves Adjustments: +4 vs poison
    LA:1
    Favoured Class: Barbarian

Kenku
Quote
Base Race: Half-Elf
Keyword: kenku
    Stat Adjustments: -2 strength, +2 intelligence, +2 dexterity
    Skill Adjustments:+4 bluff
    Feat Adjustments: Low-light vision
    Saves Adjustments: -1 Fort, +2 Reflex
    Favoured Class: Rogue
    ECL: 1

Application Required, Non-Monsterous Subraces

Half-Dryad
Quote
Base Race: Half-Elf
Keyword: half dryad
Stat Adjustments: +2 WIS, +2 CON, -2 STR
Skill Adjustments: +2 Lore, +2 Animal Empathy
Specail Abilities: Darkvision, +1 AC, DR 5/+1, Charm Person or Animal 3/day,
Mostrous Regeneration 1/day, %50 Vunrability to Negitive Energy
Level Adjustment: +2

Aasimar
Quote
Base Race: Human
Keyword: aasimar
Stat Adjustments: +2 WIS, +2 CHAR
Specail Abilities: Darkvision, Resistance 5/ Acid Cold Eletric, Light 1/day,
Level Adjustment: +1

Tiefling
Quote
Base Race: Human
Keyword: tiefling
Stat Adjustments: +2 DEX, +2 INT, -2 CHAR
Skill Adjustments: +2 hide and Bluff
Specail Abilities: Darkvision, Resistance 5/ Acid Cold Eletric, Darkness 1/day
Level Adjustment: +1

Application Required, Monsterous Subraces

Duergar
Quote
Base Race: Dwarf
Keyword: duergar
as base NwN Dwarf except:
Stat Adjustments: +2 CON, -4 CHA
Skill Adjustments: +4 Move Silently, +1 Listen and Spot
Immune to paralysis and poisons
Specail Abilities: 1/day invisibility,
Level Adjustment: +1

* This subrace may enter settlements normally barred to Monstrous Subraces while concealing their face and skincolour

Dark Elf
Quote
Base Race: Elf
Keyword: drow
    Stat Adjustments: +2 CHA, +2 INT,
    Feat Adjustments: Lowlight, Darkvision, Iron will,
    Saves Adjustments: +2 Will
    Misc: Give darkness(3) 1/day, give spell resistence = 11 +(level)
    LA: +3

* This subrace may enter settlements normally barred to Monstrous Subraces while concealing their face and skincolour

Ogre
Quote
Base Race: Half-Elf
Keyword: ogre
    Stat Adjustments: +5 strength, -2 dex, +2 con, -2 intel, -2 charisma, large size
    Skill Adjustments: +4 taunt and Discipline, +2 Intimidate,
    Feat Adjustments: Darkvision, Iron Will, Knockdown, Weapon Proficiency Martial
    Saves Adjustments: +4 Fortitude, reflex 1, will 1
    Favored Class: Barbarian
    Effects: +5 AC
    LA: 3

Ogre Magi
Quote
Base Race: Half-Elf
Keyword: ogre mage
    Stat Adjustments: 5 Strength, 3 Con, +2 Intelligence, +3 Charisma,+2 Wisdom large size.
    Skill Adjustments: +4 Spellcraft, +2 Concentration
    Feat Adjustments: Add Courteous Magocracy, add Iron Will.
    Effects: +5 AC, Spell Resistance 12 1/day Polymorph self, Sleep, Cone of Cold, Charm Person 3/day Darkness, Invis
    Saves Adjustments: +2 Fortitude, +1 Will, 1 Reflex, +2 vs Spells -4 Hide/MS
    Favored Class: Sorcerer
    LA: 6

Troll
Quote
Base Race: Half-Elf 
Keyword: troll 
Stat Adjustments: +4 strength, +2 dex, +6 con, -2 wis, -2 int, -4 charisma, large size
    Skill Adjustments:+4 taunt and Discipline, +4 Intimidate, -6 Persuade/Bluff, -4 Hide/Move Silent
    Feat Adjustments: Darkvision
    Saves Adjustments: +4 fortitude
    Natural Armour: +3
    Regeneration +5
    Damage Vun: Fire/Acid 50%
    Favoured Class: Fighter
    ECL: 4

Minotaur
Quote
Base Race: Half-Elf 
Keyword: minotaur 
    Stat Adjustments: +4 strength, +2 con, -2 int, -1 charisma, large size
    Skill Adjustments:+2 taunt and Discipline, +3 Intimidate, -2 hide/MS
    Feat Adjustments: Darkvision, Bullheaded, Monsterous Uncanny Reflexes, Knockdown and Martial Weapon proficiency
    Saves Adjustments: +1 fortitude, +2 reflex, +2 will
    Spell Immunity: Confusion
    Natural Armour: +5
    Favoured Class: Barbarian
    ECL: 4

Satyr
Quote
Base Race: Human 
Keyword: satyr 
    Stat Adjustments: +2 charisma, +2 dex, +2 int, -2 wis,
    Skill Adjustments:+4 perform, +2 Bluff
    Feat Adjustments: Darkvision
    Natural Armour: +2
    Favoured Class: Bard
    Spells: Charm person and Sleep once a day
    ECL: 2

Bugbear
Quote
Base Race: Half-Elf 
Keyword: bugbear 
    Stat Adjustments:+4 Strength, +2 Dexterity, +2 Constitution, –2 Charisma
    Skill Adjustments:+2 heal, taunt, intimidate and discipline
    Saving Throws Fort +1, Ref +3, and Will +1.
    Feat Adjustments: Lowlight Vision, Trackless Step, Use Poision
    AC: +3
    LA:4
    Favoured Class: Rouge

Half-Dragon
Quote
Base Race: Human 
Keyword: (red/blue/green/black/white/gold/silver/brass/bronz/copper) halfdragon
    +8 Str, +2 Con, +2 Int, +2 Char
    Medium Dragon
    +4 Natural Armor
    Gain immunity (based on dragon color) and breath weapon (based on dragon color)
    darkvision
    low-light vision
    Immunity to sleep and paralysis effects
     LA:6
   
Dragon||Immunity||Breath Weapon||
Red   Fire||Fire||
Blue||Electricity||Lightning||
Green||Acid||Acid||
Black||Acid||Acid||   
White||Cold||Cold||   
-.-.-.-.-.-.-.-.-.-.
Gold||Fire||Fire||
Silver||Cold||Cold||
Bronze||Electricity||Lightning||
Brass||Fire||Fire||
Copper||Acid||Acid

* This subrace is an exception to the Monstrous Subrace rule and may enter settlements freely, normal PvP rules apply to them

12
Mechanical Changes / Re: Netheril Reputation and Prestige System
« on: April 08, 2018, 10:24:02 pm »
It is very important that you the player, make nominations for reputation shifts if you see someone doing something interesting regarding a faction! It is through these nominations that characters can gain fame, or noteriety!

13
Reputation and Prestige System (RAPS)

Within Netheril, there are a number of factions that make up the Powers of the city and the surrounding regions. These are at the time of writing this: House Skettus, House Dukarrus, House Reschotti, The Arcanists Guild, and the Knights of the Lady. Each of these factions have a scale from -100 to 100 regarding how well you are known by them as a whole. While a person with -50 reputation would be seen as a villan against their cause, +50 would be someone who has time and again proved to be their champion!

All PCs start out with 0 Reputation. They are totally unknown by the factions, and unassuming! As a PC starts doing things around the world that the powers would notice, they’ll start either growing, or reducing their reputation. This is done though Player Recommendations.(That’s you!)

Before we get into how to nominate a player for a Reputation Shift, let’s first dive into what Reputation means realistically in the game. When a player accrues positive Reputation, so too do they gain potential to earn a currency called Prestige. This Prestige is something that can be earned without a DM in some cases, and can be rewarded to players likewise. Throughout the module there are different ways to spend your prestige, from acquiring a deed to buy land, to small shops that let you get some faction gear. You may also spend Prestige on DMable Actions. (Things like speaking to a minor noble, getting someone to vouch for you, etc..) You may only have as much Prestige as you have Reputation with a Faction. Think of Reputation like a wallet that can only hold as much Prestige as it is large.

Negative Reputation is different. Sometimes you are required to get negative reputation to fulfil a task. Negative reputation is also notoriety, get it too high and you might just find some of the factions Thugs putting a bounty on you, or trying to beat you up!

Now that you know what these things are, how do you get them?

Reputation is earned SOLEY through actions that are witnessed by others. If you see someone doing something interesting for (or against!) a faction, you should nominate them for a Reputation Shift. This is done by simply clicking them with your player Tool and following the prompts.

If you want to nominate an offline player, you can use the /raps command in game to bring up a wizard that will let you find the player you’re looking for. You can also use /raps to check your own situations.

Prestige is earned through doing tasks for a faction. Some quests may give you prestige as part of the reward, or a DM might hand it out for helping a faction.

14
Announcements / Netheril Launch Event - Saturday Evening (EST)
« on: March 29, 2018, 05:41:07 pm »
To kick off our Launch, after having given people ample time to get involved in the setting, and get some XP under their belts we will be having the first event of many concerning Netheril Metaplots.

Metaplot events reveal information about the setting that most would not know, and give your characters huge opportunities to shape the way the world will grow.


This first plot will take place on Saturday, at 7:00pm Eastern Standard Time. To see what that translates to for you, go to: https://countingdownto.com/countdown/netheril-age-of-magic-launch-event-countdown-clock


All will be welcome to join us regardless of level, skills, or abilities.

15
Announcements / Re: Meet the DMs
« on: March 29, 2018, 12:03:42 pm »
Hey there, I'm deltaTime. I've been a part of Neverwinter Nights, and Neverwinter Nights has been a part of me for over 10 years. I am the servers Lead Scripter, and I enjoy DMing in the times I am not in the toolset. Some of my biggest interests are faction rivalries, and small things to make them feel more alive.

Feel free to approach me about anything the server is lacking, and I will happily look into it.

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