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Announcements / Re: Required Downloads
« on: November 27, 2018, 06:31:09 am »
Haks are now automatically downloaded and updated through connecting to the server through NWSync.
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OOC: As of next reset a new resource collection system is in. It will track not only your donations to the houses, but also the houses total contribution. Coming very soon will be a way to exchange the Resource Points you accrue for interesting goods, and boons from the houses.
Base Race: Dwarf
Keyword: shield dwarf
Same as base NwN Dwarf
Base Race: Dwarf
Keyword: gold dwarf
as base NwN Dwarf except:
Stat Adjustments: +2 CON, -2 DEX
Base Race: Elf
Keyword: moon elf
Same as base NwN Elf
Base Race: Elf
Keyword: sun elf
as base NwN Elf except:
Stat Adjustments: +2 INT, –2 CON
Base Race: Elf
Keyword: wild elf
as base NwN Elf except:
Stat Adjustments: -2 INT, +2 DEX
Base Race: Elf
Keyword: wood elf
as base NwN Elf except:
Stat Adjustments: +2 STR, +2 DEX, –2 CON, –2 INT, –2 CHAR
Base Race: Halfing
Keyword: goblin
Stat Adjustments: -2 Strength, -2 Charisma, +2 Dexterity, small size.
Skill Adjustments: +4 hide/move silently
Feat Adjustments:
Saves Adjustments: -2 vs Fear, +3 vs Disease
Level Adjustment: 0
Base Race: Halfling
Keyword: kobold
Stat Adjustments: -2 Strength, -2 Constitution, +2 Dex, small size
Skill Adjustments: +2 Spellcraft, 4 Hide/MS, +2 spot/search
Feat Adjustments: Courteous Magocracy, Darkvision, Lucky, Good Aim, Fearless, Skill Affinity, Listen and Skill Affinity Move silently
Misc Adjustments: +1 Natural AC
Level Adjustment: 0
Base Race: Half-Elf
Keyword: hobgoblin
Stat Adjustments: +2 Dexterity, +2 Constitution,
Skill Adjustments: +4 Hide/MS
Feat Adjustments: Strong Soul, Darkvision.
Saves Adjustments: +2 vs Poison, +2 vs Disease.
LA: +2
Base Race: Half-Elf
Keyword: gnoll
Stat Adjustments: +2 Strength, +2 Constitution, –2 Intelligence, –2 Charisma
Skill Adjustments: +4 Intimidate, +2 Discipline, +2 Spot, +2 Listen
Feat Adjustments: Add Stealthy, Darkvision
Saves Adjustments: +3 Fortitude
AC: +1
Favoured Class: Ranger
Base Race: Half-Elf
Keyword: lizardfolk
Stat Adjustments: +2 Strength, +2 Constitution, -2 Intelligence
Skill Adjustments: -2 Persuade/Bluff, -3 Lore
Feat Adjustments: Add Darkvision
Saves Adjustments: +3 Reflex
Misc Adjustments: +5 Natural AC, Immunity to Poison
Favoured Class: Druid
Base Race: Half-Elf
Keyword: orc
Stat Adjustments:+4 Strength, -2 Intelligence, -2 Wisdom, -2 Charisma
Skill Adjustments:+2 heal, taunt, intimidate and discipline
Feat Adjustments: All Weapon Proficiencies and Knockdown Dark Vision
Saves Adjustments: +4 vs poison
LA:1
Favoured Class: Barbarian
Base Race: Half-Elf
Keyword: kenku
Stat Adjustments: -2 strength, +2 intelligence, +2 dexterity
Skill Adjustments:+4 bluff
Feat Adjustments: Low-light vision
Saves Adjustments: -1 Fort, +2 Reflex
Favoured Class: Rogue
ECL: 1
Base Race: Half-Elf
Keyword: half dryad
Stat Adjustments: +2 WIS, +2 CON, -2 STR
Skill Adjustments: +2 Lore, +2 Animal Empathy
Specail Abilities: Darkvision, +1 AC, DR 5/+1, Charm Person or Animal 3/day,
Mostrous Regeneration 1/day, %50 Vunrability to Negitive Energy
Level Adjustment: +2
Base Race: Human
Keyword: aasimar
Stat Adjustments: +2 WIS, +2 CHAR
Specail Abilities: Darkvision, Resistance 5/ Acid Cold Eletric, Light 1/day,
Level Adjustment: +1
Base Race: Human
Keyword: tiefling
Stat Adjustments: +2 DEX, +2 INT, -2 CHAR
Skill Adjustments: +2 hide and Bluff
Specail Abilities: Darkvision, Resistance 5/ Acid Cold Eletric, Darkness 1/day
Level Adjustment: +1
Base Race: Dwarf
Keyword: duergar
as base NwN Dwarf except:
Stat Adjustments: +2 CON, -4 CHA
Skill Adjustments: +4 Move Silently, +1 Listen and Spot
Immune to paralysis and poisons
Specail Abilities: 1/day invisibility,
Level Adjustment: +1
* This subrace may enter settlements normally barred to Monstrous Subraces while concealing their face and skincolour
Base Race: Elf
Keyword: drow
Stat Adjustments: +2 CHA, +2 INT,
Feat Adjustments: Lowlight, Darkvision, Iron will,
Saves Adjustments: +2 Will
Misc: Give darkness(3) 1/day, give spell resistence = 11 +(level)
LA: +3
* This subrace may enter settlements normally barred to Monstrous Subraces while concealing their face and skincolour
Base Race: Half-Elf
Keyword: ogre
Stat Adjustments: +5 strength, -2 dex, +2 con, -2 intel, -2 charisma, large size
Skill Adjustments: +4 taunt and Discipline, +2 Intimidate,
Feat Adjustments: Darkvision, Iron Will, Knockdown, Weapon Proficiency Martial
Saves Adjustments: +4 Fortitude, reflex 1, will 1
Favored Class: Barbarian
Effects: +5 AC
LA: 3
Base Race: Half-Elf
Keyword: ogre mage
Stat Adjustments: 5 Strength, 3 Con, +2 Intelligence, +3 Charisma,+2 Wisdom large size.
Skill Adjustments: +4 Spellcraft, +2 Concentration
Feat Adjustments: Add Courteous Magocracy, add Iron Will.
Effects: +5 AC, Spell Resistance 12 1/day Polymorph self, Sleep, Cone of Cold, Charm Person 3/day Darkness, Invis
Saves Adjustments: +2 Fortitude, +1 Will, 1 Reflex, +2 vs Spells -4 Hide/MS
Favored Class: Sorcerer
LA: 6
Base Race: Half-Elf
Keyword: troll
Stat Adjustments: +4 strength, +2 dex, +6 con, -2 wis, -2 int, -4 charisma, large size
Skill Adjustments:+4 taunt and Discipline, +4 Intimidate, -6 Persuade/Bluff, -4 Hide/Move Silent
Feat Adjustments: Darkvision
Saves Adjustments: +4 fortitude
Natural Armour: +3
Regeneration +5
Damage Vun: Fire/Acid 50%
Favoured Class: Fighter
ECL: 4
Base Race: Half-Elf
Keyword: minotaur
Stat Adjustments: +4 strength, +2 con, -2 int, -1 charisma, large size
Skill Adjustments:+2 taunt and Discipline, +3 Intimidate, -2 hide/MS
Feat Adjustments: Darkvision, Bullheaded, Monsterous Uncanny Reflexes, Knockdown and Martial Weapon proficiency
Saves Adjustments: +1 fortitude, +2 reflex, +2 will
Spell Immunity: Confusion
Natural Armour: +5
Favoured Class: Barbarian
ECL: 4
Base Race: Human
Keyword: satyr
Stat Adjustments: +2 charisma, +2 dex, +2 int, -2 wis,
Skill Adjustments:+4 perform, +2 Bluff
Feat Adjustments: Darkvision
Natural Armour: +2
Favoured Class: Bard
Spells: Charm person and Sleep once a day
ECL: 2
Base Race: Half-Elf
Keyword: bugbear
Stat Adjustments:+4 Strength, +2 Dexterity, +2 Constitution, –2 Charisma
Skill Adjustments:+2 heal, taunt, intimidate and discipline
Saving Throws Fort +1, Ref +3, and Will +1.
Feat Adjustments: Lowlight Vision, Trackless Step, Use Poision
AC: +3
LA:4
Favoured Class: Rouge
Base Race: Human
Keyword: (red/blue/green/black/white/gold/silver/brass/bronz/copper) halfdragon
+8 Str, +2 Con, +2 Int, +2 Char
Medium Dragon
+4 Natural Armor
Gain immunity (based on dragon color) and breath weapon (based on dragon color)
darkvision
low-light vision
Immunity to sleep and paralysis effects
LA:6
Dragon||Immunity||Breath Weapon||
Red Fire||Fire||
Blue||Electricity||Lightning||
Green||Acid||Acid||
Black||Acid||Acid||
White||Cold||Cold||
-.-.-.-.-.-.-.-.-.-.
Gold||Fire||Fire||
Silver||Cold||Cold||
Bronze||Electricity||Lightning||
Brass||Fire||Fire||
Copper||Acid||Acid
* This subrace is an exception to the Monstrous Subrace rule and may enter settlements freely, normal PvP rules apply to them