Things to know about Netheril

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Welcome to Netheril Age of Magic

Greetings and welcome to Netheril: Age of Magic, a Neverwinter Nights Enhanced Edition Persistent World. Netheril is a roleplay server where everyone is welcome to log in and begin their characters journey where political intrigue and harsh lands await you. This player handbook will explain everything you need to know about our server and getting started.

This server is based around what the Netherese dubbed "The Golden Age" 1852 marks the beginning of Netheril's Golden Age when the nation was at the very pinnacle of its power. Those familiar with the Forgotten Realms setting would know that this is set in -2207DR which is an ancient time where the world is very different to how it is represented in the original game setting. Our setting is focused mainly on the Floating Enclave dubbed "Valstiir" named after the Lady Archwizard that created it.Common knowledge to all inhabitants of the City is that Lady Valstiir was gifted a vision by a mysterious oracle known as the "Terraseer".

The Seer spoke of a rich and prosperous land to the west, its earth filled with countless precious gems, forests and rivers and snow-topped mountains teeming with life and natural resources, ripe for the taking. The Archwizard council after much disagreement came to the conclusion that their newest of Archwizards, Lady Valstiir, and her city must follow this oracle's guidance and go to these blossoming lands where it now resides over the land-based city of Hadrian.

Roleplaying and you

Roleplaying your character

Netheril: Age of Magic is, above all else, a roleplaying server. This means the story your character tells/is involved in should be at the forefront of how you play the game and should be the focus of what you do when thinking about your character.

What is "Roleplaying"?

Roleplaying is living your character. It means reacting to the people, places, sights, sounds and smells of the server based on the background you have given your character.

For example: You are playing a mighty warrior who is a fearless fighter, however when he was young his home burned down - he could be scared of fire, fire-based enemies or even fire based spells, vowing never to have his sword alight as it reminded him of his burning home.

You are playing a dashing rogue thief who, when he was a young boy, became lost in a forest and was chased out by spiders - you would show fear toward spiders, and particularly try and help hunt down people who used poison as a weapon for example.

So keep in mind that you are free to build your character as you like, but play the character to reflect these physical and tangible flaws, as well as strengths.

Huh, showing fear makes my character weak!

There is nothing wrong with showing fear and having that as a part of a character's story. Fears and weaknesses are what make characters feel alive, and some of the best moments of roleplay are when your character has his back against the wall like that. The fear/weakness your character has can help someone else's story develop, which in turn makes the world more interesting for you.

Ok then, what stats do I need to succeed?

If you are playing an 8 Charisma fighter then portray them as a grunt/footsoldier and not as a fearless leader! If you are playing a bard with 1 Perform then have him be rubbish at singing or writing epic stories! If you are playing a crooked guard with 1 Bluff you are probably going to be caught when you lie about what your motives are! All depends on what character you want to play! Succeeding doesn't mean winning, either.

Winning! I want to win Netheril: Age of Magic!!

You can't really win, sadly! Part of the reason people play RP servers is to craft a story, with a start a middle and an end. You have to go into playing with the notion that at some point your character will die, and his story will be over. But the impression left on the world is the closest you can get to a win. It's not the final goal you want to achieve that's important, it's the story you tell on the way to getting there.

Player Death and Respawn Penalty

Death Happens; fortunatly you live in a world where death is not the end, but in order to give it some meaning in our setting we have develepd a Death System to represent this.

Level 3 and Under: no penalty and no level or xp loss on respawning Level 4 and Above: 15% deduction of your total experience points to respawn (can't go below level 4) Level 4 and Above; Raise Dead Spell: 10% deduction of your total experience points to get raised Level 4 and Above; Resurection Spell 5% deduction of your total experience points to get resurrected Hadrian Player Versus Player Guidelines These are the player versus player rules that apply in the town of Hadrian and the lands surrounding it. There are certain aspects of PvP that are just common sense, the main one being: "Do not do something to others you would not like done to you."

Simple! With that in mind here is a list of rules you must adhere to as a bare minimum when engaging in PvP

Player versus Player resulting in beatdown

Players can engage in player versus player the leads to a player being beaten down and gold or an item taken. Dry looting which means the stealing of a players entire belongings is not acceptable. You can engage in a beatdown without a DM but if you can have one watching the encounter it would be prepared. If you are beaten down in PvP, you need to stay downed until after the PvP is over (exceptions are if a DM or the player who downed you gives you permission.)

Beatdown Expectations

If you are planning to engage in Player Versus Player it is essential that you set the other player to hostile before you attack setting someone to hostile isn’t an IC action, it’s only mechanical and can be done by going to your player tool.

If you find yourself knocked down to the ground you should remain down and not engage in the player vs. player further, this is common courtesy and will be enforced.

Player versus Player resulting in permadeath: Player versus player resulting in permadeath should be the result of buildup and conflict between characters if you feel you have this character development you need to get the go-ahead from a DM.

Getting a players bag to drop

If you beat someone down in player versus player and wish to take an item or gold from them, this is acceptable. To get a player to drop their bag you are required to hit them while they are on the ground until their loot bag drops. You can take an item or gold but you should not full loot the player.

OOC courtesy

Please be mindful that you should consider the player on the receiving end of this encounter and you should endeavour to make it enjoyable for not only yourself but for them as well. This is a game where we all come to have some fun, so please remember this when engaging in PvP.