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*Monsters on the rare occasion can be accepted into the main hubs, this would be based around the concept and application and is based on a case by case basis.
 
*Monsters on the rare occasion can be accepted into the main hubs, this would be based around the concept and application and is based on a case by case basis.
  
=== PvP Conflict In-front of NPCs ===
 
Conflict in-front of NPCs, who would otherwise interfere, can only escalates into PvP if their is an DM present to assume the role of that NPC to provide that NPC with the ability to react appropriately. The only time this can be waved is if the instigator of the conflict is a member of the faction of that NPC (i.e. a town guardsmen) and they choose to wave it. Faction PCs, involved in this sort of situation, may request DM supervision though it is not required.
 
  
This rule most commonly applies to citys where NPC guardsmen will be patrolling and will react with escalations if seen.
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=== Player versus Player resulting in permadeath ===
 
 
=== PvP resulting in permadeath ===
 
 
Player versus player resulting in permadeath should be the result of buildup and conflict between characters. If you feel you have this character development you need to get the go-ahead from a DM.
 
Player versus player resulting in permadeath should be the result of buildup and conflict between characters. If you feel you have this character development you need to get the go-ahead from a DM.
 
This should be an absolute last option and players should try to think out of the box when going down this path. And you should remember that you are choosing to end other players' stories so do not do this lightly.
 
This should be an absolute last option and players should try to think out of the box when going down this path. And you should remember that you are choosing to end other players' stories so do not do this lightly.
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*The player that lost their character to permadeath may be offered perks/rewards in making a new PC. This is not enforced but is an incentive if you choose this. IE: Starting level increased, Crafting level Increased, App PC, other options can be discussed with the DM Team.
 
*The player that lost their character to permadeath may be offered perks/rewards in making a new PC. This is not enforced but is an incentive if you choose this. IE: Starting level increased, Crafting level Increased, App PC, other options can be discussed with the DM Team.
 
*DM events are generally not subject to permadeath. It would only occur for major server plots and will be stated well before an event  
 
*DM events are generally not subject to permadeath. It would only occur for major server plots and will be stated well before an event  
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=== PvP Conflict In-front of NPCs ===
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Conflict in-front of NPCs, who would otherwise interfere, can only escalates into PvP if their is an DM present to assume the role of that NPC to provide that NPC with the ability to react appropriately. The only time this can be waved is if the instigator of the conflict is a member of the faction of that NPC (i.e. a town guardsmen) and they choose to wave it. Faction PCs, involved in this sort of situation, may request DM supervision though it is not required.
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This rule most commonly applies to citys where NPC guardsmen will be patrolling and will react with escalations if seen.
  
 
=== Pickpocketing ===
 
=== Pickpocketing ===

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