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On this page, you will find maps and other useful information about the geography in Netheril: Age of Magic
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On this page you will find maps and other useful information about the geography in Netheril: Age of Magic
 
 
 
 
'''Some key facts on Netheril ...'''
 
 
 
*General Areas - 219
 
 
 
out of those there are ...
 
 
 
*City Areas - 102
 
 
 
Wilderness/Exportation Areas - 117
 
 
 
plus the following special areas ...
 
 
 
*Quest Areas - 101
 
 
 
*Event Areas - 28
 
 
 
So get out there and have a look around :)
 
 
 
note - of course these numbers can change over time.
 
 
 
 
 
  
 
'''''<big>Empire of Netheril</big>'''''
 
'''''<big>Empire of Netheril</big>'''''
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[[File:Jq9Md5R_-_Imgur.jpg]]
 
[[File:Jq9Md5R_-_Imgur.jpg]]
  
Those with a Star symbol ( Army style ) are a general location of Enclaves. Cities and towns are marked with a black dot, the large the dot the bigger the city/town. The Star symbol near the town of Hadrian is the Hamring Enclave which is in-game and the setting.
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Those with a Star symbol ( Army style ) are a general location of Enclaves. Cities and towns are marked with a black dot, the large the dot the bigger the city/town. The Star symbol near the town of Hadrian is the Hamring Enclave which is in game and the setting.
  
 
'''''<big>Local Region</big>'''''
 
'''''<big>Local Region</big>'''''
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'''Hadrian'''
 
'''Hadrian'''
  
Once a fishing village grew into a trading post gathering materials and resources for the Valstiir Enclave. Now that the enclave has gone, it is an important trading city with its location on the Netheril River with its large ports and caravans trade that comes from the Eastern Forest and Patrician Plains.
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Once a fishing village, grew into a trading post gathering materials and resources for the Valstiir Enclave. Now that the enclave has gone it is an important trading cities with its location on the Netheril River with its large ports and caravans trade that comes from the Eastern Forest and Patrician Plains.
  
 
'''Sullivan's Port'''
 
'''Sullivan's Port'''
  
Know for its Black Market trade, this trading post has grown into a large city after a recent volcanic disaster that covered the trading post in ash. It has literally dug its way out to where it is today, adding a large mine to its resource trade. The current Sullivan is a tiefling who replaced the aging Minotaur predecessor after the volcanic disaster. Sullivan's trading port has a mixture of monster races that come to sell and buy wares for there clans ... so it can be a dangerous place.
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Know for its Black Market trade, this trading post has grown into a large city after a recent volcanic disaster that covered the trading post in ash. It has literally dug its way out to where it is today, adding a large mine to its resource trade. The currently Sullivan is an old pirate, who removed the aging Minotaur not long after the volcanic disaster. It must be said that the Sullivan's trading port is a mixture of monster races that come to sell and buy wears for there clans ... it can be a dangerous place.
  
 
'''Nualla'n'''
 
'''Nualla'n'''
  
A large elven settlement that sits on the border of the Netheril River and the Eastern Forest. It has of late built an outpost on the river and a trail that leads to the town deeper into the forest.
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A large elven settlement that sits on the boarder of the Netheril River and the Eastern Forest. It has of late built an outpost on the river and a trial that leads to the town deeper into the forest.  
  
 
'''Hilltop'''
 
'''Hilltop'''
  
A small settlement of Halflings, that has protected itself from attack with a magical shield after it was almost destroyed by fallen rocks from a newly created enclave.
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A small settlement of Halfings, that has protected itself from attack with a magical shield after it was almost destroy by fallen rocks from a newly created enclave.
 
 
'''Giantsbane'''
 
 
 
The Giantsbane dwarf clan reclaimed their ancestral caves from orcs over a century ago.  The reborn settlement attracted many dwarf colonists and expanded in the ensuing decades.  Near Hadrian's south bank, it has retained friendly ties with that city due to past aid from its adventurers and the dwarfish Southern Ore Trading Company. 
 
 
 
'''Hamring Enclave'''
 
 
 
A small but prosperous enclave of which little else is known.  Local folklore advises against visiting it, warning "Hamring has a strange effect on people" whatever that means. 
 
 
 
'''Szithaelar'''
 
 
 
A bustling Drow settlement in the Middledark with a thriving trade in slaves, and an extremely dangerous place to be for above-grounders. 
 
 
 
'''Dhorn Durahl'''
 
 
 
A duergar fortress which is locked in sporadic conflict with the Drow of Szithaelar.  Many people blame pollution in the region's groundwater on Dhorn Durahl's indiscriminate mining practices. 
 
  
 
'''Valstiir Enclave Crash Site'''
 
'''Valstiir Enclave Crash Site'''
  
Once known as one of the greatest enclaves around, repelling attacks from other enclaves ... the Valstiir Enclave once moved around the region of Hadrian and the Eastern Forest to its east. It now forms a desert area at the base of the Patrician Peak after crashing into the ground and splitting into many pieces. What happened has been a mystery, with adventurers and others head to the crash site to recover items and lore.   
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Once known has one of the greatest enclaves around, repelling attacks from other enclaves ... the Valstiir Enclave once moved around the region of Hadrian and the Eastern Forest to its east. It is now forms a desert area at the base of the Patrician Peak after crashing into the ground and splitting into many pieces. What happened has been a mystery, with adventurers and others head to the crash site to recover items and lore.   
  
 
'''Necropolis Ruins'''
 
'''Necropolis Ruins'''
  
Destroyed by Lady Valstiir, the remains of the Necropolis hit the ground to the southwest of the Gillian River. Over the years adventurers have come and gone seeking riches ... but they must always beware of the horrors that can be found in and around the ruins of the crash site.
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Destroyed by Lady Valstiir, the remains of the Necropolis hit the ground to the south west of the Gillian River. Over the years adventures have come and gone seeking riches ... but always aware of the horrors that can be found in and around the ruins of the crash site.
  
  
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'''Forest of Tusks'''
 
'''Forest of Tusks'''
  
Named for the high concentration of wild pigs that live here. The meat, pets, and massive tusks that can be gotten here make it a valuable place for the town, though the wereboars that stalk the area make it a very dangerous place to hunt.
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Named for the high concentration of wild pigs that live here. The meat, pets and massive tusks that can be gotten here make it a valuable place for the town, though the wereboars that stalk the area make it a very dangerous place to hunt.
  
 
'''Island of Death'''
 
'''Island of Death'''
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'''Denvar's Bridge'''
 
'''Denvar's Bridge'''
  
Named after the explorer Denvar Sable this bridge was once site of a battle where a small band of militia held off a massive horde of raiding orcs sweeping towards Conch.
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Named after the explorer Denvar Sable this bridge was once the battle site where a small band of militia held off a massive horde of raiding orcs sweeping towards Conch.
  
 
'''Last Hope Road'''
 
'''Last Hope Road'''
  
 
The only road that connects Conch to the rest of the Empire. It is an unsafe and long trip from Conch to Sullivan's Port.
 
The only road that connects Conch to the rest of the Empire. It is an unsafe and long trip from Conch to Sullivan's Port.

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