Editing Factions
Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.
The edit can be undone.
Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 1: | Line 1: | ||
There are various factions throughout the world, the most immediate are referenced here. | There are various factions throughout the world, the most immediate are referenced here. | ||
− | = | + | = Conch DM Factions = |
Each of these three DM factions can be used at character creation as a background to help with your character's stories plus the overall server story and the players connection to the server. | Each of these three DM factions can be used at character creation as a background to help with your character's stories plus the overall server story and the players connection to the server. | ||
== West Netheril Trading Company == | == West Netheril Trading Company == | ||
− | |||
The West Netheril Trading Company is a conglomeration of various Netheril merchant groups who united following the official independence of Conch being announced and the sudden shifting of legal, and social, opportunities. Seeking to monopolize on the power instability following the revolution, they entered into dialogue early with the leading figures of Conch's new government and arranged an exclusive agreement for trade in the Conch region. | The West Netheril Trading Company is a conglomeration of various Netheril merchant groups who united following the official independence of Conch being announced and the sudden shifting of legal, and social, opportunities. Seeking to monopolize on the power instability following the revolution, they entered into dialogue early with the leading figures of Conch's new government and arranged an exclusive agreement for trade in the Conch region. | ||
Line 14: | Line 13: | ||
== Nebular, the University of the Arcane Arts == | == Nebular, the University of the Arcane Arts == | ||
− | |||
The origins of Nebular began in Hadrian over a century ago as a joint project between a sorcerer Sherina Tsirak Master Arcanist Cashand Joriin, both from Hadrian. Unfortunately their ambition of a school where sorcerers and wizards could study together roughly as equals was an idea well ahead of the times, and the Arcanist Guild and other Netherese institutions refused to support it. Even beginning construction in Conch rather than Hadrian could not appease the Guild so the two abandoned the project. But the later loss of the Valstiir Enclave abruptly changed the cultural status quo. | The origins of Nebular began in Hadrian over a century ago as a joint project between a sorcerer Sherina Tsirak Master Arcanist Cashand Joriin, both from Hadrian. Unfortunately their ambition of a school where sorcerers and wizards could study together roughly as equals was an idea well ahead of the times, and the Arcanist Guild and other Netherese institutions refused to support it. Even beginning construction in Conch rather than Hadrian could not appease the Guild so the two abandoned the project. But the later loss of the Valstiir Enclave abruptly changed the cultural status quo. | ||
Line 22: | Line 20: | ||
== Diiri’s Boys Gang == | == Diiri’s Boys Gang == | ||
− | |||
One of the main criminal gangs lurking in Conch's Slums district, Diiri's Boys is a collection of neirdowells under the banner of a crazed [[Derro]], a man by the name of [[Grymtol]]. They do not function like others would- the group is practically ritualistic in their dealings. Whether from the various killings to the simple sale of a [[Soulgem]], each step taken must follow exact specifications, sometimes bordering on the inane. Yet under the guidance of Grymtol, the group has flourished into a full-blown gang. Their grip fiercely tight upon their recipe to make [[Soulgem|Soulgems]], their earnings have solidified them as a force to be reckoned with. Those that earn their place within this prestigious group are the most cruel, foul, and vile cutthroats. They are completely loyal to Grymtol and their cause and have cornered the markets on drugs and other illegal goods. | One of the main criminal gangs lurking in Conch's Slums district, Diiri's Boys is a collection of neirdowells under the banner of a crazed [[Derro]], a man by the name of [[Grymtol]]. They do not function like others would- the group is practically ritualistic in their dealings. Whether from the various killings to the simple sale of a [[Soulgem]], each step taken must follow exact specifications, sometimes bordering on the inane. Yet under the guidance of Grymtol, the group has flourished into a full-blown gang. Their grip fiercely tight upon their recipe to make [[Soulgem|Soulgems]], their earnings have solidified them as a force to be reckoned with. Those that earn their place within this prestigious group are the most cruel, foul, and vile cutthroats. They are completely loyal to Grymtol and their cause and have cornered the markets on drugs and other illegal goods. | ||
− | Diiri’s Boys has a fully structured hierarchy. Underneath Grymtol are his Three Eternals- the true leaders of the gang. They keep it functioning and bring in all the various profits, running plentiful amounts of business with those in the market for under | + | Diiri’s Boys has a fully structured hierarchy. Underneath Grymtol are his Three Eternals- the true leaders of the gang. They keep it functioning and bring in all the various profits, running plentiful amounts of business with those in the market for under the table goods. Each Eternal keeps their own Scar, their errand boys, handpicked from the basic followers named the Rabble. |
<br><br><br><br> | <br><br><br><br> | ||
− | = | + | = Other NPC Factions = |
General information about groups that could influence the region | General information about groups that could influence the region | ||
Line 36: | Line 33: | ||
== Syndicate of the Weave == | == Syndicate of the Weave == | ||
− | A group of | + | A group of Arcanist that have formed a group by a directive of the Mayor of Hadrian, to watch over the town and watch over the ground based Mythallar that protects the city. |
==Fishermen and Dockworkers' Union== | ==Fishermen and Dockworkers' Union== | ||
− | Once a corrupt | + | Once a corrupt guild of Hadrian, as re-invented itself to protect the workers of Southbank and Hadrian. Rumours of corruption still linger but continue to work with the Southbank Overseer. |
==Southern Ore Trading Company== | ==Southern Ore Trading Company== | ||
− | + | Still to this day, have strong link to the town of Hadrian. Has been at the forefront of the reclamation Giantsbane Hold and its Temple of Moradin, working hard to restore a dwarven presence in the region | |
==The Keepers of the First Tree== | ==The Keepers of the First Tree== | ||
− | A druid grove that is located on an island in the middle of the lower Netheril River. | + | A druid grove that is located on an island in the middle of the lower Netheril River. Rumours of a large tree that is said to grow on the island, maybe be the first tree to grow its roots into the local region. |
==Tel-Quessir of Nuall'an== | ==Tel-Quessir of Nuall'an== | ||
− | An elven group that has | + | An elven group that has watched over the town of Nuall'an and helped it to grow, watching from the edge of their homeland The Eastern Forest. Of late they have pushed right to the of the forest limits to create an Outpost that crosses the lower Nertheril river. |
==Sullivan's Trading Company== | ==Sullivan's Trading Company== | ||
− | After a disaster befell the old trading port, those that called the port home | + | After a disaster had befell the old trading port, those that called the port home rebuild the town and used the resources of its new Ash mine to provide the building blocks and trade to grow the trading port to its former glory. |
− | = | + | = External States = |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
== Human Countries == | == Human Countries == |