Difference between revisions of "Player Commands"

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(Created page with "Player commands can be typed into the box after a forward slash (/). == /helm | /helmet == This command will mark the helmet current worn as 'invisible' allowing characters t...")
 
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Player commands can be typed into the box after a forward slash (/).
 
Player commands can be typed into the box after a forward slash (/).
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== /dmg # | /damage # ==
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Will inflict # amount of damage to your character.
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== /e # | /emote # ==
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Will make the character carry out the emote stated in place of the #.<br>
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'''Emotes''': cast 1, cast 2, cross, crouch, dodge, drink, drunk, duck, fall back/lay back, fall forward, fall front/lay front, follow, get mid, get low, headache, jump, meditate, plead, point, read, shout, sit, sleep, spasm, think, worship
  
 
== /helm | /helmet ==
 
== /helm | /helmet ==
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== /hood # ==
 
== /hood # ==
 
This command will throw up a characters hood. Where multiple hood types are available a number can be added in place of the # to choose between them.
 
This command will throw up a characters hood. Where multiple hood types are available a number can be added in place of the # to choose between them.
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== /lcm | /loot collection mode ==
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Will automate the collection of loot when turned on; meaning any loot-containers opened will automatically have all the items brought into your characters inventory.
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== /r #| /roll #==
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When # is replaced by an attribute/skill/save or a number of dice (i.e. 1d20) a public roll will be made against that.

Revision as of 20:26, 21 July 2020

Player commands can be typed into the box after a forward slash (/).

/dmg # | /damage #

Will inflict # amount of damage to your character.

/e # | /emote #

Will make the character carry out the emote stated in place of the #.
Emotes: cast 1, cast 2, cross, crouch, dodge, drink, drunk, duck, fall back/lay back, fall forward, fall front/lay front, follow, get mid, get low, headache, jump, meditate, plead, point, read, shout, sit, sleep, spasm, think, worship

/helm | /helmet

This command will mark the helmet current worn as 'invisible' allowing characters to retain the benefits of wearing the helmet while not having it visibly shown.

/hood #

This command will throw up a characters hood. Where multiple hood types are available a number can be added in place of the # to choose between them.

/lcm | /loot collection mode

Will automate the collection of loot when turned on; meaning any loot-containers opened will automatically have all the items brought into your characters inventory.

/r #| /roll #

When # is replaced by an attribute/skill/save or a number of dice (i.e. 1d20) a public roll will be made against that.