Difference between revisions of "Player Commands"
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== /r #| /roll #== | == /r #| /roll #== | ||
When # is replaced by an attribute/skill/save or a number of dice (i.e. 1d20) a public roll will be made against that. | When # is replaced by an attribute/skill/save or a number of dice (i.e. 1d20) a public roll will be made against that. | ||
+ | |||
+ | == /track == | ||
+ | This command will advise what creatures are around or near to you. | ||
+ | |||
+ | More details to come |
Revision as of 12:59, 20 April 2021
Player commands can be typed into the box after a forward slash (/).
Contents
/dmg # | /damage #
Will inflict # amount of damage to your character.
/e # | /emote #
Will make the character carry out the emote stated in place of the #.
Emotes: cast 1, cast 2, cross, crouch, dodge, drink, drunk, duck, fall back/lay back, fall forward, fall front/lay front, follow, get mid, get low, headache, jump, meditate, plead, point, read, shout, sit, sleep, spasm, think, worship
/helm | /helmet
This command will mark the helmet current worn as 'invisible' allowing characters to retain the benefits of wearing the helmet while not having it visibly shown.
/hood #
This command will throw up a characters hood. Where multiple hood types are available a number can be added in place of the # to choose between them.
/lcm | /loot collection mode
Will automate the collection of loot when turned on; meaning any loot-containers opened will automatically have all the items brought into your characters inventory.
/r #| /roll #
When # is replaced by an attribute/skill/save or a number of dice (i.e. 1d20) a public roll will be made against that.
/track
This command will advise what creatures are around or near to you.
More details to come