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| == Base Classes == | | == Base Classes == |
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− | '''Multiclass Restrictions''' - Monk/Druid is not allowed to be created due to the power of the build and Monks are almost incomprehensible to Druids: their devotion to abstract ideals make them almost completely alien to the natural world.
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| === Barbarian === | | === Barbarian === |
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| ; Mechanical Changes | | ; Mechanical Changes |
− | * Class skill points changed to 5 per level
| + | : None<br><br> |
− | * Tumble has been added as a Barbarian Class Skill
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− | * Number of Rages per day has been increased by 1
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− | * Barbarian Damage Reduction now granted at levels 6, 9th, 12th, and 15th instead of as normal.
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− | <br> | |
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| ; Special Details | | ; Special Details |
| : None. | | : None. |
− | <br> | + | <br><br> |
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| === Bard === | | === Bard === |
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| ; Alignment Restrictions | | ; Alignment Restrictions |
− | : Special, see below.<br><br> | + | : None.<br><br> |
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| ; Mechanical Changes | | ; Mechanical Changes |
− | : Cleric's alignment and domain choices are now restricted to their choice of deity (Written in during character creation, or by talking to a certain npc before entering the story). For every incorrect domain a cleric will suffer 20% spell failure. For every opposing axis of alignment a cleric will suffer 10% spell failure. Not picking a deity at all will cause a cleric to suffer 100% spell failure. See "Cleric Domains" for a full list of valid deities and their associated alignments and domains. | + | : None<br><br> |
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| ; Special Details | | ; Special Details |
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| ; Mechanical Changes | | ; Mechanical Changes |
− | * Second wind power granted at 1st level, 1/day special ability to recover (Fighterlevel * CON) HP to self. <br>
| + | : None<br><br> |
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| ; Special Details | | ; Special Details |
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| ; Mechanical Changes | | ; Mechanical Changes |
− | * Class skill points changed to 5 per level
| + | : None<br><br> |
− | * Spot, Search, and Taunt added as class skills.
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− | * Changed to d10 HD
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− | <br> | |
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| ; Special Details | | ; Special Details |
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| ; Mechanical Changes | | ; Mechanical Changes |
− | * Rangers now gain Evasion at level 12
| + | : None<br><br> |
− | * Class skill points changed to 6 per level
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− | * Added spells to class spell list:
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− | ** Bull's Strength as a 2nd level spell
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− | ** Endurance as a 2nd level spell
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− | ** Charm Person or Animal as a 2nd level spell
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− | ** Dominate Animal as a 3rd level spell
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− | ** Greater Magic Weapon as a 4th level spell
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− | ** Negative Energy Protection as a 4th level spell
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− | <br> | |
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| ; Special Details | | ; Special Details |
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| ; Mechanical Changes | | ; Mechanical Changes |
− | : Evasion moved to level 4, Uncanny dodge 1 moved to level 2. <br> | + | : None<br><br> |
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| ; Special Details | | ; Special Details |
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| ; Mechanical Changes | | ; Mechanical Changes |
− | * Changed to d6 HD '''(Currently d4, being looked at)'''
| + | : None.<br><br> |
− | * Base attack bonus changed to "3/4ths" Progression, same as bard.
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− | * Wizard Bonus feats at levels 5, 10, 15, 20. a handful of martial feats can be selected using these bonus feats.
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− | ** Bonus Feats Include:
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− | *** Level 5+: Brew Potion, Craft Wand, Scribe Scroll, Spell Focuses (Cannot take Greater Spell Focus w/ these feats), Two Weapon Fighting, Weapon Proficiency (Martial or Exotic)
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− | *** Level 10+: Same as above, Quicken Spell Metamagic
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− | <br> | |
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| ; Special Details | | ; Special Details |
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| === Wizard === | | === Wizard === |
− | [[File:Wizard.jpg|right|220px]]
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| ---- | | ---- |
| ; Description | | ; Description |