Netheril Setting: Secrets Unveiled

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In the shadow of the mighty Columns of the Sky, a city known as Conch sprawled across three distinct districts: The Slums, Upper, and the Markets. Each district held its secrets, alliances, and rivalries, making Conch a city of intrigue and complexity.


The Markets, the bustling heart of Conch, a place where the West Netheril Trade Company held sway. Their influence extended even to the Netheril Empire, acting as the Empire's eyes and ears in the city. Trade flowed like a river, and those who wished to thrive in this city needed to navigate the currents of commerce.

In contrast, the Upper district is home to Nebular, the University of the Arcane Arts. A rare sanctuary in Netheril where aspiring mages could study freely. The Empire had allowed Nebular to operate under a unique agreement, maintaining a delicate balance of power in the city. Here, the secrets of magic were explored, a rarity in a land where the Empire typically controlled such knowledge through Citadels and Archmages.

The Slums, on the other hand, are a lawless domain, where street gangs like the feared Diiri's Boys Gang rule. It was a place where chaos and violence thrived, and only the strongest can survive. The sewers beneath the city provided a hidden labyrinth for those who needed to move in secrecy or transport contraband.


Beyond Conch, the region held many enigmatic locations. The Columns of the Sky, imposing mountain peaks, are sacred to the Rengarth barbarians. They executed any who dared venture near, especially if they carried treasures taken from these sacred peaks. What secrets do these mountains hold?

Caves beneath the mountains, including Fang Peak, concealed the Cave of Lost Souls, a chamber filled with gems and treasures. However, a malevolent force lay beneath, using mortal greed and weakness to further its dark agenda. The Rengarth guard a sacred site in the Columns of the Sky, a well-kept secret that few dared to speak of. Its connection to the Cave of Lost Souls remained a mystery, shrouded in silence.

The Howling Hills provided valuable resources for Conch, but savage wolves roamed the area, making it a perilous hunting ground. The Forest of Tusks teemed with wild pigs, prized for their meat and tusks, but it was also the territory of menacing Wereboars.

The Island of Death, discovered by the explorer Denvar Sable, had a horrific history. Originally a prison and forced labor camp, it became a stronghold of the cult of the Demon Lord Orcus. The island is now inhabited by undead remnants of the prisoners, shrouded in eternal mist.

Sable's Swamp was a forbidding, dangerous place with lurking horrors, while the Wood of Witches is home to hags, spirit Naga, and malevolent fey.

The Myconid Forest, inhabited by fungusmen, had become a battleground between the indigenous inhabitants and Rengarth raiding parties.

The Lake of Tears was said to be formed from the tears of those who lost loved ones in battles against the brutal Ogres who ruled the region. The last Noble House of the fallen Valstiir Enclave resided here.

Denvar's Bridge has been the site of a heroic battle against orcs, and Last Hope Road was the only lifeline connecting Conch to the Netheril Empire, a dangerous route.

Sullivan's Port is a lawless monster trading hub, where the rule of the Sullivan is absolute. Few dared to defy their authority.

The crash site of the Valstiir Enclave remained an enigma, protected by a magical shroud. What had transpired here, and what secrets lay hidden within?


The mysteries of the region, the factions of Conch, the Columns of the Sky, Lake of Tears, and the Valstiir Enclave crash site, offered a web of intrigue and adventure for those who dare to explore this land, where power and secrets are intertwined, and where every step hold the promise of both danger and discovery.