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Netheril : Age of Magic

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Author Topic: Movement (balance, climb, jump, swim, tight space)  (Read 7393 times)

Gmork

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Movement (balance, climb, jump, swim, tight space)
« on: October 30, 2019, 11:27:53 pm »
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RULES: Movement (balance, climb, jump, swim, tight space)

In this module you will encounter objects that you can use to traverse obstacles using one of the five following skill: balance, climb, jump, swim or tight space. Click on the object to activate the skill. You will be given a message telling you what kind of skill it uses, an appraisal of how difficult it will be to pass, and the direction you will be heading. You automatically become better at these skills as you gain levels.

You base ability in the skill is based off of level, but certain classes are better at some skills than others:
    Barbarian excels at Climb, Jump, Swim.
    Bard excels at Balance, Climb, Jump, Swim, Tight Space.
    Druid excels at Swim.
    Fighter excels at Climb, Jump, Swim.
    Monk excels at Balance, Climb, Jump, Swim, Tight Space.
    Ranger excels at Climb, Jump, Swim.
    Rogue excels at Balance, Climb, Jump, Swim, Tight Space.
    Assassin excels at Balance, Climb, Jump, Swim, Tight Space.
    Harper Scout excels at Climb, Jump, Swim, Tight Space.
    Shadowdancer excels at Balance, Jump.

Balance improves with dexterity and has synergy with Tumble skill. To reduce penalties, try removing your armor and reducing your encumbrance if you are unable to pass the check.
Climb improves with strength. To reduce penalties, try removing your armor and reducing your encumbrance if you are unable to pass the check.
Long Jump improves with strength and has synergy with Tumble skill. To reduce penalties, try removing your armor and reducing your encumbrance if you are unable to pass the check.
High Jump improves with strength and has synergy with Tumble skill. To reduce penalties, try removing your armor and reducing your encumbrance if you are unable to pass the check. Larger creatures find it easier to high jump than smaller creatures.
Swim improves with strength. To reduce penalties, try reducing your encumbrance if you are unable to pass the check.
Tight Space improves with dexterity. To reduce penalties, try removing your armor and reducing your encumbrance if you are unable to pass the check. Smaller creatures find it easier to pass through a tight space than larger creatures.

Player Handbook Movement Skills was created by OldManWhistler
"People who have no hope are easy to control"