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Netheril : Age of Magic

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Author Topic: Faction: Arcanist Guild [ CLOSED ]  (Read 4137 times)

Rainman

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Faction: Arcanist Guild [ CLOSED ]
« on: March 07, 2018, 11:41:56 am »
Arcanist Guild


The Arcanist Guild is an elite organisation that fosters research, discovery and the recovery of magical artefacts and lore. Each Arcanist Guild considers itself its own guild and has little to no ties with other Arcanist guilds across the empire, save for meetings between high ranking members and the sharing of knowledge, both legally and illegally. Having said that, though, all arcanists are welcome in each guild house no matter where they are from.

Beyond the foolish conspiracy theories about the Arcanist Guild, its true purpose is the research of magical spells and artefacts and the training of new arcanists. They scour the whole frontier and beyond for any rumours of magical items, and new research. The fervor of such research is often quoted as them "Searching for the next Nether Scrolls". When not researching in the safety of the Enclave and their guild hall, Arcanists will commit research and searches out in the field; usually with a team of arcanists or alone. Though either alone or with a team, all Arcanist Guild field teams always travel with at least a squad of either Dukarrus Legionnaires or private contract soldiers for additional protection and to keep unwanted eyes and ears away from the region.


Leader: Archmage Vyctoria Valstiir

Demeanour: Elitist, Experimental, Ambitious 

Further Details:

The Arcanist Guild of Valstiir is like many things on the Enclave, owned by the Arch-Mage Valstiir, the Arcanist Guild itself is not located on the citadel but on another plane.  Valstiir is not one of the heads of the guild and prefers to let them handle such things as the day to day running of the place. While she does not interfere with guild activities she is still a powerful force within it. In return for this generosity, however, the Arcanist Guild has largely become the research team for Valstiir herself, working on a number of projects of magical nature.

There are 3 main Guilds that operate at this time in the empire and each guild house has 3 heads to lead them: Head Inventor, Head Mentalist, Head Variator. Each of these heads reports their respectful Head of the Order who gently guide the guilds in times of need. In extreme times all heads of the guilds come together behind the 3 leaders to form the council of 12 in order to resolve whatever issue has lead to this point.
« Last Edit: September 03, 2020, 01:12:13 pm by Rainman »
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Rainman

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Re: Faction: Arcanist Guild
« Reply #1 on: December 28, 2018, 11:47:38 pm »
// OOC if your seeking to become a Wizard Harry, this is the path to take. It has a test to be taken that will decide your fate within the Arcanist Guild. Speak with a PC member or contact a DM. 
Build it and they will come.