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Netheril : Age of Magic

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Topics - Rainman

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16
General Discussion / Monthly Arena Events
« on: January 19, 2020, 03:41:32 pm »
We have three arena's in game at the moment, so I was thinking with the support of the DM/EM Team and Players, we could rotate an event every month ( one at least or more ) depending on support for the events.

The three arenas are ...

Sullivan's Pit Arena
Opponents
- NPC Monsters

Valstiir Arena
Opponents
- NPC Gladiators and Animals

The Warehouse ( Hadrian )
Opponents
- NPC Thugs

Of course we can add/change these. So we will start it off with this event ...

https://netheril.net/forums/index.php?topic=6386.0

I would like to see players/factions hosting these events with DM/EM help if we can.

thoughts ?

17
Messages from the Enclave / Posters placed around the Enclave -Skygems
« on: December 16, 2019, 09:34:19 am »



18
New Features / PC Merchant Store
« on: November 23, 2019, 11:55:20 am »
Firstly a big thanks to Thurgood :)

As of next reset we will have options for PC Merchant Stores. They have been tested but if you find any issues please advise via normal channels, with as much detail/screenshots as you can.

You will find them in Hadrian, Southbank and Sulivans.

Hope you enjoy them, more new content to come ...

19
Netherese Library / Laws set out by the Hadrian Council
« on: October 14, 2019, 09:08:13 am »
Hadrian City laws

Minor Crimes:

1)Trespassing: The act of entering private property without the due wishes of its owner, only applicable within Hadrian properties.
 
Punishment: A fine of no less than five hundred gold, no maximum charge, half to be paid to the owner of the property. Stock time may come with repeated offences.

2)Slander of a Noble or Hadrian/Valstiir Official: Slander of any Noble or Official is a crime, this includes officiated members of Churches.

Punishment: A fine of no less than one thousand gold and no more than three thousand gold to be paid directly to the affected individual, and all public slander to be retracted.

3)Familiars and Companions: No large animals or magical familiars are to be tolerated within the walls of Hadrian, the only exception is for members of the Arcanists' Guild. Only domesticated cats, dogs and birds may be allowed near ones person. This protection is revoked should the creature cause chaos or harm to Hadrian citizenship. By Edict of the Archmage of Valstiir, no undead can be summoned within Low Empire settlements, including Hadrian. All Undeads are barred from its region. This law is partially wavered during times of crisis, though undead are still a punishable offence.

Punishment: The animal in question will be slain and a fine of no less than one thousand gold and no more than four thousand gold will be levied.

4)Failure to comply with reasonable orders from Hadrian Officials: Failure to comply with a reasonable order from a Hadrian Official, whether they be Noble, City Guard or Mayoral guard will be punished. Proof of an order not being complied with is required in the form of a witness.

Punishment: Will be stock time and a forceful search will be conducted.

5)Property Destruction: The unapproved destruction or vandalism of private property of Hadrian Citizenship. This includes slaves.

Punishment: A fine will be paid to the owner of the item depending on its cost, double the value if the property is a slave.

6)Unarmed Assault: Assault upon an individual that isn't reciprocated is illegal. If the brawl is mutual it must be directed to the Reschotti Warehouse.

Punishment: A fine of a minimum of three hundred gold and a maximum of three thousand gold depending on severity of damage caused, half to be paid to the victim. Stock time upon repeated or severe attempts. Beatings may be levied in place of fines.

7)Polymorphs and Magical Transformations: No person being polymorphed into a large or magical creature will be tolerated except during time of crisis. An exception is granted for members of the Arcanists' Guild, and Noble houses. This protection is revoked should the person cause chaos or harm to Hadrian citizenry.

Punishment: The polymorphed person may be slain, whether purposeful or accidental. A fine of a thousand gold and no more than four thousand gold will be levied.


Moderate Crimes:

1)Armed or Magical Assault: Assault upon a person through magical or armed means.

Punishment: A minimum fine of one thousand gold to a maximum of five thousand gold depending on severity, half to be paid to victim. Alongside mandatory stock time.

2) Theft: The act of theft upon a commoner or adventurer.

Punishment: Returning of the item stolen and a public beating.

3) Unarmed assault upon a Hadrian Official: An assault upon an official of Hadrian, whether Noble, High ranking Noble house member or of the Mayoral guard.

Punishment: A minimum fine of one thousand gold to a maximum of ten thousand, to be paid in half to the victim. If particularly severe, the offender will be enslaved. The victim may petition to have the assault deemed severe.

4)Kidnapping: The kidnapping of any individual regardless of status.

Punishment: A minimum fine of one thousand gold to a maximum of five thousand, if danger and harm is severe, the crime will be elevated to serious and enslavement and execution will be viable punishments.

5)Pacts: Pacts made with outsiders or other beings are deemed profane and dangerous without prior study, documentation and approval of the Arcanist Guild.

Punishment: A set fine of two thousand gold and being forcibly studied by a mage of the Mayors choosing.

6)Attempting to Incite a Riot or Causing Unrest Among the Citizenry: Publicly proclaiming or displaying verbiage or images with the intent of swaying the public to maliciously turn against a Hadrian Noble House or its members, the City Council or its members, the Arcanist Guild or its members, or the members of the Mayoral Office.

Punishment: A minimum fine of one thousand hundred gold with a maximum of three thousand gold. Mandatory stock time for repeat offenders.


Serious Crimes:

1)Murder: The murder of any individual will be punished severely. Vigilantism is not tolerated, if an individual is suspected to be dangerous, proof must be provided to the City Guard.

Punishment: The offender will be sentenced to fight in gladiatorial combat, should the offender survive they will be sold into slavery to the highest bidder. Repeat offences or murder of ranking officials will result in immediate execution.

2)Armed/Magical assault on Hadrian Officials: Magical or martial assault upon a Hadrian Official, whether noble, High ranking Noble house member or Mayoral Guard.

Punishment: A minimum fine of three thousand gold with no upper limit, along with a public beating. If assault is particularly severe, the victim may request that the offender be temporarily enslaved until the debt is paid.

3)Torture: Any form of undesired torture.

Punishment: A minimum fine of two thousand gold to a maximum of ten thousand gold.

4)Treason: Any plot or seditious acts that are performed against the safety and integrity of Hadrian will be squashed immediately.

Punishment: Torture, followed by public beatings and finally a public execution.

5)Attempted Murder: The act of plotting against someones life.

Punishment: A minimum fine of two thousand gold with a maximum of ten thousand.

6)Theft from a Hadrian Official: Any property stolen from a Hadrian Official or noble.

Punishment: A fine, or public beating. If particularly egregious or dangerous (such as stolen from the vaults of Skettus), the crime may be elevated to Treason.

7)Reckless Endangerment: Defined as unintentionally causing harm or creating a (great and high risk of) possible harm to a citizen or property within Hadrian/Valstiir.

The penalty for such can range from a simple fine to enslavement to the aggrieved party, since a wide range of minor to severe unjustifiable actions can fall under this law. Notably, the burden of proof is quite high given for actions that create unjustifiable risk to the settlement, since a risk was created, not definitive action.


Notes:

Nobles are exempt from all punishment aside from serious crimes. Offender will be asked to face the council if they commit a serious crime to face their punishments, protections will be stripped if refused.

Ranking members of Mayoral Guard and Hadrian Guard have the right to demand a search in times of trouble.
If dangerous artifacts are found via a search they will be taken by House Skettus with the aid of the Arcanist Guild to be analysed in a group effort.

Serious crimes committed outside of the walls of Hadrian will result in banishment until such a time as a hefty fine is paid, exact price determinant on crime.

To keep the peace in the streets no civilians will be allowed to hold their weapons out. Only officials will be allowed to do such. Staves are excluded from this clause as other such implements that have intrinsic uses that are also dull. During times of crisis, this law is wavered till the crisis is averted. This law is enforced via “Reasonable Request”

Council members will be dealt with the same way nobles are which means their crimes will be brought forth to the council to decide their fate. Noble protection also counts as Council and Mayoral protection.


Hadrian is open to the races of Human, Half-Elf, Elf, Dwarf, Halfling, Gnome and Half-Orc.
Also: Celestial blooded only if half or less, born on this plane, and mixed with one of the previously mentioned races.
Infernal or Abyssal Blooded Tiefling.
Dragon Blooded of half or less and only if mixed with one of the previously mentioned races.

All other races must have a Council Approved Writ of Permission or be a legally collared and registered slave on the books with House Reschotti.


These laws can be reviewed at any time.

20
General Discussion / Open for Ideas for a Community Week
« on: June 23, 2019, 01:41:04 pm »
Open for Ideas for a Community Week

We are looking to do a Community Week in the coming weeks. The date would be around 6th July to 14th July ( at this stage to give you any idea and when some of the team would be around ).

It would be targeting new players and characters to get involved in the server and factions.

Some of the current Ideas would be ...

- Easy of access to Subrace and Monster Application options

- Easy of access to Faction entry levels

- Special Story/Plot line ( holding back on details but would be seeking Neutral Alignments at this stage from NG > TN > NE )


So this is where we open it up to you guys, to tell us what you would like to see during this Community Week. Thoughts and ideas.

Please be clear and post in a positive nature

Thanks in advance

21
Messages from the Enclave / Arcanist Guild - Warning to Citizens
« on: June 14, 2019, 11:27:29 am »
Arcanist Guild - Warning to Citizens




Citizen's of Valstiir, do not be alarmed.

If you see this creature do not approach it but seek your nearest Arcanist Guild member or Guard.

These creature could also be seen in lower Netheril


22
General Discussion / Player Houses/Caves
« on: June 12, 2019, 02:00:59 am »
We are looking to update Player House information.

I have an older list and looking to update the signs plus free up some older un-used houses/caves.

If you have a current character in game and have a house/cave, please advise here

Thanks in advance

23
* Notice left on the Main Gates of the Archamge Lady Valstiir Estate *

Archmage Lady Valstiir Estate is closed until further notice.

Do not concern yourselves and do not attempt to enter the estate.

I will be contacted via the Council chambers for the foreseeable future.

Speaker of the Interior, Amy Rose


// those passing the Estate notice the gates are close and locked plus Lady Valstiir's personal guards are not seen

24
Announcements / Transparency
« on: February 27, 2019, 12:25:50 pm »
To maintain transparency with the player base and community we feel it is important to touch on a situation that happened recently that has seen us lose a player. As a team, we need to make the community and the players aware that sometimes we will make a decision that you might not necessarily agree with these decisions are based around the setting and in an attempt to maintain the integrity of our major NPC's and the overall server direction.

At times a decision will be made regarding the progression of the story that you may not necessarily agree with these decisions are never made on an OOC level it is all about server consistency. This does not mean that we discourage personal player plots though you need to be aware that sometimes the outcome may not be what you expect. And like us, you need to roll with the story progression and accept both positive and negative outcomes.

Despite what might get thrown around at times when emotions are high the DM team is always willing to go above and beyond to help and encourage our players. Never be afraid to come and speak with us as our door is always open but just be mindful that you may not always hear what you would like.

Thank you
Netheril DM Team

25
Setting Information / Factions
« on: December 29, 2018, 01:08:44 am »
DM Faction - is available here on the wiki > https://netheril.net/w/index.php/Factions#Conch_DM_Factions

Player Factions - You can always create a PC faction at anytime .. you need 4 players for a Discord channel and 5-6 for forum access .. plus with some good RP and other player interaction you can get a base and NPC support.

Talk to a DM about your idea or concept plus the players you will me seeking to get involve and a brief story line

26
Setting Information / Faction: 14th Legion [ CLOSED ]
« on: December 28, 2018, 11:38:29 pm »
The 14th Legion



Brief Overview:

High Commander:
Lord Turi Dukarrus- Current Leader of House Dukarrus

Grand Marshall:
Benedict Paxx - Founder of the 14th Legion

Chief of Justice:
Uris Paxton - Justiciar of Amaunator

Warden:
Milda Lutton - Current Overseer of Hadrian Garrison


The 14th Legion of the Dukarrus army. Originally kept a secret they operated in the shadows for Lord Turi Dukarrus, his own personal unit that acted as a “Internal Police” of his legions. Members of the 14th legion often investigated other sections of the Dukarrus army rooting out and publicly executing anyone wishing to become a turncoat or was found to be secretly plotting against the army.

However, times have changes and with House Dukarrus retreating from the field of battle, Lord Dukarrus sets the 14th to another task; bringing the fear of the Netherese empire to Hadrian.

With the great losses of life whilst fighting the Cult, the 14th legion were deployed to Hadrian to fix its current lawlessness. They make their punishments very public and rely on a level of fear to enforce law, using things like branding and burning traitors alive in the town square.

They adopt a unique outlook amongst the army, denying the use of and focusing on the resistance of Arcane magic. Legion chemists ensure that their recruits also focus on the enhancement of the human physical form, using alchemical stimulants and an often deadly and painful initiation process.

Due to the ever growing desire to perfect the human condition, only humans are accepted into the 14th, primarily as fighters with occasional clerics.

On very rare cases non-martial classes such as are accepted as specialty units, but this is not common, and any users of Arcane are immediately turned away.


27
Messages from the Enclave / Letters sent to the Noble Houses
« on: November 15, 2018, 08:19:24 am »
*letter sent to each Noble House Lord *

Noble Houses of Valstiir,

I require the full resources from each Noble house and any allies you can provide, for the upcoming battle to remove the threat of Necropolis Enclave. We have been having minor battles and skirmishes but the time has come to remove the enclave from the sky.

You are required to do the following, listed in order ...

- Protect the Valstiir Enclave at all costs

- Protect assets on the ground, like the town of Hadrian

- Advance on the Necropolis troops on the ground and within the Enclave

I will be using a Heliobeam to bring down the Necropolis, so the defence of the Valstiir Enclave is of most importance. Some of you will be aware of plans to make this happen and the efforts to bring me the required resources to make the Heliobeam fully operational.

You each have areas of influence and expect your full effort in these last days.

Victory is our only option.

Archmage Valstiir

28
Announcements / XP Marker Challenge
« on: September 22, 2018, 09:53:16 am »
I have added some XP markers around the server. The first to bring me screenshots of the 8 markers will get a DM prize.

Good Hunting

29
Netherese Library / Feature Book of the Month
« on: June 09, 2018, 05:20:29 am »
Feature Book of the Month

Each and every month the Valstiir Library will take submission to increase its stories, tales, and lore from around the region and beyond.

The winner, as judged by me will get a reward, this could be in the form of coin or further information.

Information is power, that can shape the tales and stories to come.

Make your submission to the Valstiir Libray


The Librarian
Albert Pendragon

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