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Quest Idea

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Mortui:

--- Quote ---Quest: Preemptive Strike
Difficulty: Hard/Moderate, party rec 5+, level rec 7+
Information: The Captain of the Hadrian Guard has caught wind of a Barbarian encampment off in the North/East/South/West of the township, unwilling to risk the township by sending his guards to go purge them, he outsources the job to you, the adventurers. Barbarians should put up initially a strong resistance and get weaker and weaker as the quest goes on and you begin killing younger and younger foes, it's eventually revealed that the Barbarians had no intent of raiding Hadrian for the time being and had in fact been recovering from a plague.
Chief of the Tribe is nonhostile and can be spoken to, he begs for the party to leave the remainder of the tribe that are unwilling/incapable of fighting alone and take a portion of the Tribes treasury (slightly less than reasonable gold reward per head, maybe some consumables), optionally the party can decline and murder him and completely loot the encampment along with the reward from the Hadrian Guard Captain. (Chieftain should be equivalent to 3 or 4 of the beginning tribal warriors, the hardest encounter in the quest but not unmanageable as he is old. Possibly a Cleric or a Barbarian.)
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--- Quote ---Quest: Goblins Again?
Difficulty: Easy/Moderate, party rec 3+, level rec 4+
Information: Kill a large horde of goblins near Hadrian who have fortified themselves inside a cave, collect weird goblin loot and enjoy their screams. Very straightforward quest.
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--- Quote ---Quest: Gnomercy
Difficulty: Moderate/Annoying, party rec 2+, level rec 6+
Information: The Gnomes living in the slums of Lady Valstiir's enclave are throwing a party! It's very distracting and one of the guards will pay you a hefty sum to go beat some sense into the Gnomes. They'll mostly use holding spells, colour spray, grease, invisibility, haste, etc. Very few damaging spells. Make sure that there are three different types of gnomes that look similar/identical, one with an evil alignment, one with neutral and one with good so that players will always be rolling vs the mind affecting. (For purposes of the story behind the quest, Gnomes that 'die' are just knocked out and don't have much HP, there's just a lot of them.)
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Mortui:

--- Quote ---Quest: A Test..
Difficulty: Very Hard, party rec 1, level rec 10+, ARCANE CASTERS ONLY, TAKE WITH DM OVERSIGHT FOR MAXIMUM FUN
Information: Lady Valstiir has a standing offer available for those who think themselves worthy of a staff infused with some of the power her Mythallar can provide, perform a set of increasingly difficult puzzles ranging from common sense, pattern recognition and critical thinking and then a mage duel with an illusory copy of the Lady herself, obviously far scaled down in strength with no risk of death. If the quest is failed at whatever point, the player must get a DM to personally reset it and the character must impress/beg the Lady Valstiir herself for a second chance.
Notes: Reward should let you pick from a range of different staves, possibly 3-7 per class combination depending on the characters chosen school of magic/preference if Sorc or Bard.
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Mortui:

--- Quote ---Quest: A Wild-walkers Duty
Difficulty: Moderate, party rec 1-2+, level rec 4+, druid/nature rangers/nature barbarians only
Information: Ideally several of these should be scattered around the server and provide ways for outcast and wild-walker characters to get some EXP and a little bit of an income, can range from aiding wounded animals to killing blighted plants/creatures. Ones in particularly dangerous areas might spawn ferocious beasts that can't be animal empathied easily/at all that need to be killed as they've been severed from their normal natures and been made to run amok and damage things that they should not.

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Mortui:
Last one for tonight!


--- Quote ---Quest: The Curious Case of the Gentleman, Sutton.
Difficulty: Moderate, party rec 2-3+, level rec 3+
Information: A dapper gentleman has offered an outstanding sum of gold for someone who can help him figure out what is going wrong with him every few nights or so, he's chalked it down to a pattern that should reoccur tonight. The characters should stand guard outside his room (and talk to a placeable when ready) only to hear screams and ripping sounds from inside. Large rats swarm the house and when all of them are killed a Wererat breaks down the door and attacks the party. As it is slain it is revealed to be the dapper gentleman, having apparently suffered from one of the first recorded cases of Lycanthropy. Characters have an option to turn themselves in for the murder (and suffer whatever penalties appropriate, loss of gold but increased XP gain and perhaps some lawful points if a DM is witnessing it) or the characters can ransack the house and get their just payment (large sum of gold, less XP than previous option), agreeing to never speak of their secret accidental murder again.

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Master_Sarevok:
Quest: she’s mine! No mine!

Lvl 1-5, largely social skills like bluff or persuade.

Two minor arcanists each are vying for a ladies attention. Each can give the quest. Both ask the adventurer(s) to carry an insulting poem to the lady and declare it’s from the other. They can either then talk to the lady, read her the poem and either tell the truth or the lie. This solves the quest, and gives a minor reward. Or they can go to the other mage, tell him what the other bachelor said and be offered the same amount of coin to not tell the lady the poem is his and rat out the other. A persuade check can net a front payment. They can then go to th lady or go back to th first and tell him what the second man did and can with a skill pass get another, perhaps slightly more front payment to do the deed or just an equal payment.

If the players go right away to the lady to give the poem, the reward is a good amount of gold and maybe a small amount of xp. If they successfully bluff the two bachelors to give them a down payment, then can them have a third option to rat them both out for heir childish behavior and have the last dump both their asses. This nets no gold other then the down payment, but a big do boost.

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