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Quest Idea

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ElvenStarr:
Hey Guys,

Looking for some suggestions on Quests. So if you have some ideas in mind.

Feel free to post them up here and we will see what we can do.


Master_Sarevok:
Some netherese arcanists magical experiment is lose in the sewers and we have to kill it for said arcanist. Basic and simple

Rainman:

--- Quote from: Master_Sarevok on January 22, 2018, 02:56:15 pm ---Some netherese arcanists magical experiment is lose in the sewers and we have to kill it for said arcanist. Basic and simple

--- End quote ---

I can do that, simple low-level quest or are you thinking harder?

Keep the ideas coming in, we have a lot of quests done like rats and bugs and some higher level ones

Master_Sarevok:
Could be a low lvl quest in the starter dungeon that would give new players a chance to meet, and group up and start initial rod that make alliances or rivalries.

Another quest could be helping a villager find their pet. There was a quest like this on an old server I use to play on. Ah I shall always remember the fond days of looking for radger the badger

Mortui:

--- Quote ---Quest: Imperfect Experiments
Difficulty: Easy, rec party 2+, rec levels 4+
Information: An up and coming Arcanist in Hadrian is in desperate need of aid, his (admittedly rather poor) experiments lab was contaminated by accident and quite a fair few slimes, ochre jellies and puddings have materialized from a failed conjuring ritual and overrun his lab. Careful for weak spots in the floor or your leg may get caught! (Reflex save vs web/tangle in broken spots on floor)
 Lore + Spellcasting roll to disable ritual on a cauldron/summoning circle for additional XP and rewards (triggers additional boss battle, black/white pudding perhaps, as the magic is expunged) or break cauldron/summoning circle for 'normal' rewards and chastisement for property damage.
--- End quote ---


--- Quote ---Quest: Another Day in Hadrian
Difficulty: Trivial
Information: Courier Quest, introductory to introduce players to important merchants/NPCs in Hadrian. Large XP/moderate gold reward to get players started. (Assuming server starts at level 1).
--- End quote ---


--- Quote ---Quest: Remnants of the Saarukh
Difficulty: Hard/Very Hard, party rec 4+, level rec 11+
Information: A cavern system deep in size and far away from Hadrian has been discovered to have remnants of one of the creator races put in stasis to attempt to survive their extinction and attempt to overtake the local lands. Punish their hubris and steal their ancient treasures. (Should be a cave system that leads into a hidden elaborate dungeon), ensure there are spellcasting mobs and rogue mobs, as well as traditional beefcake mobs. (Quest should be very difficult and very much out of the way, a reward for characters willing to go the extra mile and do harder quests.) Optional Superboss: Sarrukh Noble/Queen/Lord, normal playing of the quest would have the Sarrukh sealed away before it can finish being revived from stasis but an optional ending for a particularly profitable reward of consumables/gold/loot. (Boss should be a mage with two or three 9th circle spells, one timestop, one meteor storm, possible a Mordenkainen's Disjunction)
--- End quote ---

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