Factions

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There are various factions throughout the world, the most immediate are referenced here.

Conch Factions

West Netheril Trading Company

The West Netheril Trading Company is a conglomeration of various Netheril merchant groups who united following the official independence of Conch being announced and the sudden shifting of legal, and social, opportunities. Seeking to monopolize on the power instability following the revolution, they entered into dialogue early with the leading figures of Conch's new government and arranged an exclusive agreement for trade in the Conch region.

Seeking to act as a middle-man between Conch and many of the external Netherese commercial sectors, the West Netheril Trading Company experienced a spectacular and cyclical rise and fall in luck and wealth throughout its history in Conch due to fractious relations with other factions within the city. In-spite of some prior dabbling in diplomatic and political matters, the trading company has in recent years attempted to foster the image of a trading house, detached from matters outside of the commercial sphere.

The West Netheril Trading Company has brought with its exploits a great amount of wealth to Conch, not only in the commodities it can draw in externally but also in its frequent use of sellswords. The hiring of mercenaries serves a multitude of purposes with the prime two being the location and exploitation of new trade commodities and routes by which to transport them, as well the role of escorts for shipments; both those by land and river.

Nebular, the University of the Arcane Arts

The origins of Nebular began in Hadrian over a century ago as a joint project between a sorcerer Sherina Tsirak Master Arcanist Cashand Joriin, both from Hadrian. Unfortunately their ambition of a school where sorcerers and wizards could study together roughly as equals was an idea well ahead of the times, and the Arcanist Guild and other Netherese institutions refused to support it. Even beginning construction in Conch rather than Hadrian could not appease the Guild so the two abandoned the project. But the later loss of the Valstiir Enclave abruptly changed the cultural status quo.

The disaster that befell Valstiir reduced the prestige of the wizardly class and the populace of Conch became suspicious of unfettered magical experimentation and research. Some of this thinking also filtered into the spellcasting community and some senior magicians decided to complete the construction of the university. Wizards and sorcerers alike pooled their resources and influence for the project. They were granted a charter from the city of Conch to educate citizens with magical potential in a responsible manner, research subjects of a magical nature safely and openly, and provide expertise on arcane matters when hired or requested. A key part of the University mission statement was to never seek power for its own sake and to apply their collective knowledge in constructive rather than destructive ways. Bards have recently started being accepted as students.

University Flyer

Diiri’s Boys Gang

One of the main criminal gangs lurking in Conch's Slums district, Diiri's Boys is a collection of neirdowells under the banner of a crazed Derro, a man by the name of Graggle Buppido. They do not function like others would- the group is practically ritualistic in their dealings. Whether from the various killings to the simple sale of a Soulgem, each step taken must follow exact specifications, sometimes bordering on the inane. Yet under the guidance of Graggle, the group has flourished into a full-blown gang. Their grip fiercely tight upon their recipe to make Soulgems, their earnings have solidified them as a force to be reckoned with. Those that earn their place within this prestigious group are the most cruel, foul, and vile cutthroats. They are completely loyal to Graggle and their cause and have cornered the markets on drugs and other illegal goods.

Diiri’s Boys has a fully structured hierarchy. Underneath Graggle Buppido are his Three Eternals- the true leaders of the gang. They keep it functioning and bring in all the various profits, running plentiful amounts of business with those in the market for under the table goods. Each Eternal keeps their own Scar, their errand boys, handpicked from the basic followers named the Rabble.



External States

Human Countries

Empires

Netherese Empire
Calimshan


Large Countries

Untherian Empire
Mulhorandian Empire


Small Countries

Jhaamdath


City States

Deep Imaskar

Dwarf Countries

Large Countries

Thanedom of Delzoun
Thanedom of Ammarindar


Elf Countries

Large Countries

Illefarn
Eaerlann
Cormanthyr