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* You gain crafting XP by crafting.  Failing will give you more XP than succeeding on an easy recipe, but less than succeeding at a hard one.  
 
* You gain crafting XP by crafting.  Failing will give you more XP than succeeding on an easy recipe, but less than succeeding at a hard one.  
* Crafting is time based.  Resources are plentiful and time is the limiting factor on how much you can do. (So I won't be adding bulk create options!)
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* Crafting is time based.  Resources are plentiful (especially if playing a human faction in control of resource areas) and time is the limiting factor on how much you can do. (So I won't be adding bulk create options!)
 
* Some basic recipes, like smelting ingots, always succeed and don't rely on craft skills.
 
* Some basic recipes, like smelting ingots, always succeed and don't rely on craft skills.
 
* Most more advanced recipes require basic ingredients from other craft skills.  
 
* Most more advanced recipes require basic ingredients from other craft skills.  
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=Craft skills and current status=
 
=Craft skills and current status=
- Updated 06/05/2021
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- Updated 01/05/2021
 
* Weapon crafting (STR/DEX) - Ondaran, Iron, Silver, Iolum, Elfur and Stallix implemented and debugged.  Should be in good shape.  
 
* Weapon crafting (STR/DEX) - Ondaran, Iron, Silver, Iolum, Elfur and Stallix implemented and debugged.  Should be in good shape.  
 
* Armour crafting (STR/CON) - Ondaran, Iron, Silver, Iolum, Elfur and Demon's Bane implemented and debugged.  Should be in good shape.
 
* Armour crafting (STR/CON) - Ondaran, Iron, Silver, Iolum, Elfur and Demon's Bane implemented and debugged.  Should be in good shape.
* Carpentry (STR/WIS) - Implemented, Irlwood ( Irl ), Ironwood and Duskwood
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* Carpentry (STR/WIS) - Implemented, though Duskwood may be very hard to get, if even possible.  Ironwood exists but is rare.
 
* Tailoring (DEX/INT) - Implemented (both leathers and cloths/wools/silks), moderately well tested.
 
* Tailoring (DEX/INT) - Implemented (both leathers and cloths/wools/silks), moderately well tested.
 
* Jewelry (DEX/CHA) - Ondaran, Iron and Silver plus some other rare metals implemented, plus gem polishing. Gem Dust fixed for other item creation.  Should be in good shape.
 
* Jewelry (DEX/CHA) - Ondaran, Iron and Silver plus some other rare metals implemented, plus gem polishing. Gem Dust fixed for other item creation.  Should be in good shape.
* Cooking (CON/CHA) - Should be in and working - work in progress
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* Cooking (CON/CHA) - not implemented yet
* Explosives (CON/INT) - Some new recipes in place
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* Explosives (CON/INT) - some recipes in place, much more love needed.
* Tinkering (CON/INT) - Some new recipes in place
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* Imbuing (WIS/CHA) - potion crafting pretty well completed, needs testing (easier as a halfling, better access to herbs).  Weapon essences exist, defensive ones todo. Also used for putting magical properties on weapons.  
* Enchanting (INT/WIS) - ( under review - removed )
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* Investing (INT/WIS) - scroll crafting and rune crafting implemented and tested.  Also used for putting magical properties on jewellery/clothing/armour.
* Imbuing (WIS/CHA) - Potion crafting pretty well completed.  
 
* Investing (INT/WIS) - Scroll crafting and rune crafting implemented and tested.
 
  
 
You use the craft skills for the following:
 
You use the craft skills for the following:
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*Extra Melee Damage Type
 
*Extra Melee Damage Type
 
*Extra Ranged Damage Type
 
*Extra Ranged Damage Type
*Keen ( removed )
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*Keen
*Massive Critical
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*Massive Criticals
 
*Mighty
 
*Mighty
  
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|Gold||1||3
 
|Gold||1||3
 
|-
 
|-
|Elfur||4||1  
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|Steel||4||1
 
|-
 
|-
|Iolum||4||3
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|Mithril||4||3
|-
 
|Irlwood||0.5||1
 
 
|-
 
|-
 
|Ironwood||2||2
 
|Ironwood||2||2
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|-
 
|-
 
|Entwood||2||3
 
|Entwood||2||3
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|-
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|Arachne Chitin||2||3
 
|-
 
|-
 
|Dragonhide||3||3
 
|Dragonhide||3||3

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