Difference between revisions of "Conch"

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|population=10,000
 
|population=10,000
 
|races=- 90% Human<br>- 3% Dwarf<br>- 2% Gnome<br>- 2 % Elf<br>- 3% Other
 
|races=- 90% Human<br>- 3% Dwarf<br>- 2% Gnome<br>- 2 % Elf<br>- 3% Other
|languages=- 100% Netherese<br>- 25% Loross<br>-3% Imaskari<br>-3% Dwarven<br>-2% Elf<br>-2% Gnome
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|languages=- 100% Netherese<br>- 25% Loross<br>- 3% Imaskari<br>- 3% Dwarven<br>- 2% Elf<br>-2% Gnome
 
|religions=- 10% Amaunator<br>- 10% Jannath<br>- 10% Jergal<br>- 15% Kozah<br>- 10% Mystryl<br>- 10% Selune<br>- 10% Targus<br>- 15% Tynche<br>- 5% Other  
 
|religions=- 10% Amaunator<br>- 10% Jannath<br>- 10% Jergal<br>- 15% Kozah<br>- 10% Mystryl<br>- 10% Selune<br>- 10% Targus<br>- 15% Tynche<br>- 5% Other  
 
|alignment=Chaotic Neutral
 
|alignment=Chaotic Neutral

Revision as of 21:04, 27 July 2020

"Rioters, rebels and rejects. What was once a blossoming bastion of industry has eroded into a cesspool of delinquents deluding themselves by 'playing king'. Some day I shall have to remind them to whom their little town truly belongs."
- Archmage Marigax


Located at the foot of the Channel Mountains, Conch is home to a variety of curious characters; some more dubious than others. Since its successful revolt against the Magocracy of Ambrose in 1801 NY Conch has maintained its independence and presented itself as a safe-haven to all, a situation which has leads to it becoming a budding cross-roads of commerical activity. In addition to commerce, and the myriad of individuals who flock to enjoy its isolation from external affairs, Conch's location has sported a profitable mining operation which has unveiled a number of interesting finds, some mineral - some not.

Conch
Conch Street Atmospheric.jpg
The eerie streets of Conch's slums at night.
Geography:
Region: Channel Mountains
Type: City
Societal:
Demonym: Free-Men
Population: 10,000
Alignment:
Chaotic Neutral
Demographics:
Language(s):
- 100% Netherese
- 25% Loross
- 3% Imaskari
- 3% Dwarven
- 2% Elf
-2% Gnome
Race(s):
- 90% Human
- 3% Dwarf
- 2% Gnome
- 2 % Elf
- 3% Other
Religion(s):
- 10% Amaunator
- 10% Jannath
- 10% Jergal
- 15% Kozah
- 10% Mystryl
- 10% Selune
- 10% Targus
- 15% Tynche
- 5% Other
Political:
Government System: Democratic
Leader: Conch Ruling Council

History

The War of Liberation

Date (NY) Title Description
1796 Conch Settled - Poised at the border of the Netherese Empire, Conch was settled as a forward expansion to secure the mountain-pass through the columns of the sky to facilitate trade with the western nations and begin mining operations by order of Archmage Marigax.
Overseer Issued - Overseer Zarimar was issued to oversee the development of Conch under a low budget. Under Zarimar's tyrannical rule, the operations on securing the trade routes and developing the mines made good progress. Owing to a lack of funds, the work was under payed and this form of motivation was substituted with brutal intimidation and the threats of harsh reprisals against those refusing to work.
- Disorderly citizens were either thrown in prison or were sold off into slavery. Murmurings of discontent and corruption festered through the population for the following years.
1798 The First Demonstration - The first official demonstration of mass refusal to work spread across the settlement of Conch. Netherese enforcers were issued to round up all protesters.
- The ensuing clashes resulted in wide-spread injuries with the leaders of the demonstrations being rounded up and hung. Lesser members of the leadership were, for the most part, sold off to various slavery cartels.
1799 The First Revolt - Following a number of disappearance of Netherese governing-ministers within Conch, Netherese enforcers were issued to apprehend one of the suspected culprits for questioning. The arrest erupted into a fight that soon broke into a riot across the Slums district.
- The conflict soon bled over into the other districts, resulting in the full deployment of the Netherese enforcement garrison to detain the agitators and try to arrest any involved. Within the confusion, the individual wanted for questioning, alongside a number of others, escaped.
Absconding Abroad - After the defeat in the first revolt, a number of the leadership of the uprising fled south to foreign soil to escape the dogged hunt of Netherese enforcers. Their activities upon crossing over into foreign soil are largely unknown, however it is rumored they conducted a series of missions/adventures on behalf of a number of the leading figures throughout the lands neighbouring Conch, garnering the favour of those they proffered their work to.
1801 The Final Revolt - During the early hours of morning a number of fires erupted simultaneously around the city of Conch. Many of the nearby Netherese patrols moved off to investigate the outbursts of flame and were swiftly ambushed by well organised, and well-supplied rioters. These initial killings were the first step in a well organised and well orchestrated attack on the main Netherese garrison which held the city. Lead by the prior figures who escaped some two years prior, assisted by the aid of some new allies, the fighting was fierce, but with the element of surprise and a good deal of luck the rioters slew resistance.
- By the day's end the rioting citizenship had captured the Overseer and a number of his high-ranking officials, all of whom were summarily paraded through the city and then executed.
- What remained of the prior administration hastily collected their belongings and fled back to their masters in the east. The Netherese involved highly suspect, and claim, that foreign interference by external nations was responsible for the uprisings instigation and success.
Independence - With the Netherese influence cast down, the leading figures of Conch declared independence from the Netherese and the Archmage who they had previously owed fealty to. This proclamation was poorly received, by the powers to the east however due to pressure from elsewhere the task of reconquering Conch was neglected for that current moment. The Archmage Marigax still claimed ownership of the city of Conch, despite having no official authority there. Official running of the city was past to a council, composed of one member from each of the three districts which composed the city.

Geography

Society

Conch's society involves a myriad of individuals thanks to its seclusive location tailoring to both those after a more daring adventure as well as those trying to avoid being found. By means of this reputation it has gathered more than a few distinct personalities. To house all of these visitors the city is divided into three districts: Slums, ? and the ?.

Districts

Slums

The shadier section of the city, the slums district's inhabitants are made up of a number of sources: those down on their luck, unable to afford the higher prices of the other districts to those actively trying to hide from other groups of the richer districts, outcast from the grander society. These outcasts can vary from individuals who's reputation is poorly received to the more monstrous races, like orcs and the rare fiend-blood, who are viewed on with suspicion by any but the most desperate of company.


?

?

Governance

Conch is lead by a council who's members are drawn from each of the city's districts. Each district nominates a representative who sits on the council and votes on behalf of their district on decisions to be made.

Foreign Relations

Magocracy of Ambrose

The original power who masterminded Conch's founding, the Ambrosian's retain the view that Conch is a rebelling state under their governance. Efforts have been made over the years to re-affirm the Ambrosian grip on the city, some more subtle than others, however as of yet to no avail. In reply, Conch's reaction has been, for the most part, hostile to Ambrosian interference with a few select pockets showing silent sympathy for the isolation of Conch's current situation from Ambrose. Whether these sympathizers are genuine patriots or simply Ambrosian agents is unknown.