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| ; Domain Special Abilities and Bonus Spells: | | ; Domain Special Abilities and Bonus Spells: |
− | * Divine strength - The cleric gains a bonus to strength to be used once a day. | + | * Divine protection - The cleric is able to cast an improved form of sanctuary. Divine protection can be used once per day. |
| The cleric gains access to the following spells at the specified spell level: | | The cleric gains access to the following spells at the specified spell level: |
− | * Divine power (3) | + | * Minor globe of invulnerability (4) |
− | * Stoneskin(5)
| + | * Energy buffer (5) |
− | <br><br>
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− | | |
− | ; Bonus Feat:
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− | :
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− | * None
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− | <br><br>
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− | === Sun domain ===
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− | ----
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− | ; Description
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− | * Clerics who take the Sun domain are better able to turn undead than their brethren and gain spells that are harmful to undead.<br><br>
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− | | |
− | ; Domain Special Abilities and Bonus Spells:
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− | * Exceptional turning: chance to turn multiple undead.
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− | The cleric gains access to the following spells at the specified spell level:
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− | * Searing light (2)
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− | * Sunbeam (7)
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− | <br><br>
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− | | |
− | ; Bonus Feat:
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− | :
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− | * None
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− | <br><br>
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− | === Travel domain ===
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− | ----
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− | ; Description
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− | * Clerics who take the Travel domain gain access to an improved list of bonus spells.<br><br>
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− | | |
− | ; Domain Special Abilities and Bonus Spells:
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− | * Exceptional turning: chance to turn multiple undead.
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− | The cleric gains access to the following spells at the specified spell level:
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− | * Entangle (1)
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− | * Web (2)
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− | * Freedom of movement (3)
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− | * Slow (4)
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− | * Haste (5) | |
− | <br><br>
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− | | |
− | ; Bonus Feat:
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− | :
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− | * None
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− | <br><br>
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− | === Trickery domain ===
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− | ----
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− | ; Description
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− | * Clerics who take the Trickery domain gain bonuses to Rogue-like skills and gain access to various invisibility spells.<br><br>
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− | | |
− | ; Domain Special Abilities and Bonus Spells:
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− | * Divine trickery - Bonus to hide, persuade, search, disable trap, move silently, open lock, and pickpocket. Divine trickery can be used once per day.
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− | The cleric gains access to the following spells at the specified spell level:
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− | * invisibility (2)
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− | * invisibility sphere(3)
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− | * improved invisibility (5)
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− | <br><br>
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− | | |
− | ; Bonus Feat:
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− | :
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− | * None
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− | <br><br>
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− | === War domain ===
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− | ----
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− | ; Description
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− | * Clerics who take the War domain can summon the power of their deity to become engines of destruction. They also gain access to spells that improve their battle prowess.<br><br>
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− | | |
− | ; Domain Special Abilities and Bonus Spells:
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− | * Battle Mastery - The cleric gains a bonus of 1 + 1 per 5 cleric levels to dexterity, constitution, attack rolls and damage. As well, the cleric receives double this value as damage reduction. The effect will last for 5 rounds + charisma modifier. Battle mastery can be used once per day.
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− | The cleric gains access to the following spells at the specified spell level:
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− | * Cat's grace (2)
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− | * Aura of vitality(7)
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− | <br><br>
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− | | |
− | ; Bonus Feat:
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− | :
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− | * None
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− | <br><br>
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− | === Water domain ===
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− | ----
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− | ; Description
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− | * Clerics who take the Water domain command power over creatures of the Elemental Planes and are granted spells that weaken or kill opponents.<br><br>
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− | | |
− | ; Domain Special Abilities and Bonus Spells:
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− | * Able to turn elementals as if they were undead.
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− | The cleric gains access to the following spells at the specified spell level:
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− | * Poison (3)
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− | * Ice storm (5)
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| <br><br> | | <br><br> |
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