Barbarian

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Descriptipn: Barbarians are brave, even reckless warriors, and their great strength and heartiness makes them well suited for adventure. Barbarians scornfully reject the fighter traditions of arms training and discipline, instead tapping into a powerful rage that makes them stronger, tougher, and better able to withstand attacks. They only have the energy for a few such displays per day, but it is usually sufficient. Constant exposure to danger also gives barbarians a sort of "sixth sense," a preternatural ability to sense danger and dodge attacks, and their running stamina is legendary.

Alignment Restriction: Any Non-Lawful

Hit Die: d12

Proficiencies: Armor (light, medium), Shields, Weapons (martial, simple)

Skill Points: 4 + INT Modifier ( (4 + INT modifier) * 4 at 1st level)

Class Skills: Craft Armor, Craft Trap, Craft Weapon, Discipline, Heal, Intimidate, Listen, Lore, Parry, Ride, Taunt

Unavailable feats: Brew Potion, Craft Wand, Curse Song, Divine Might, Divine Shield, Extra Music, Extra Turning, Lingering Song, Quicken Spell, Scribe Scroll, Spell Focus, Weapon Specialization These general feats cannot be selected when taking a level of barbarian.

Primary Saving Throw: Fortitude

Base Attack Bonus: +1/Level