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'''Affiliated Orders''': The church of Achanatyr has many affiliated knightly orders. Individual temples often have special orders or companies attached to them or supported by them, such as the Just Knights of the House of Achanatyr's Hand in Milvarune. Two church-sponsored orders of paladins are the Knights of Holy Judgment and the Knights of the Merciful Sword. The first order tends to attract those who emphasize the "lawful" in their alignment, and the second the "good." Knights from either order may join an elite order of paladins known as the Hammers of Grimjaws.  
 
'''Affiliated Orders''': The church of Achanatyr has many affiliated knightly orders. Individual temples often have special orders or companies attached to them or supported by them, such as the Just Knights of the House of Achanatyr's Hand in Milvarune. Two church-sponsored orders of paladins are the Knights of Holy Judgment and the Knights of the Merciful Sword. The first order tends to attract those who emphasize the "lawful" in their alignment, and the second the "good." Knights from either order may join an elite order of paladins known as the Hammers of Grimjaws.  
To join the Hammers, a paladin must be nominated by a member of the Hammers, and his or her nomination must be seconded by a senior priest of Achanatyr. If both these requirements are met, she or he must stand vigil in the holy sanctuary of a temple of Achanatyr all night. If the paladin is judged worthy by Achanatyr, Achanatyr sends the paladin a vision of his war hammer. If no vision appears, the paladin is deemed yet too inexperienced, but not a failure, and may be nominated again after some time has passed. If Achanatyr sends a vision of his sword, the paladin has knowingly or unknowingly failed Achanatyr in some way and must immediately complete a quest to atone. If the quest is completed, Achanatyr is pleased and forgives, and the knight is admitted into the Hammers. There is no quitting a quest under these conditions; either the paladin succeeds or dies trying.
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To join the Hammers, a paladin must be nominated by a member of the Hammers, and his or her nomination must be seconded by a senior priest of Achanatyr. If both these requirements are met, she or he must stand vigil in the holy sanctuary of a temple of Achanatyr all night. If the paladin is judged worthy by Achanatyr, Achanatyr sends the paladin a vision of his war hammer. If no vision appears, the paladin is deemed yet too inexperienced, but not a failure, and may be nominated again after some time has passed. If Achanatyr sends a vision of his sword, the paladin has knowingly or unknowingly failed Achanatyr in some way and must immediately complete a quest to atone. If the quest is completed, Achanatyr is pleased and forgives, and the knight is admitted into the Hammers. There is no quitting a quest under these conditions; either the paladin succeeds or dies trying.
 
   
 
   
 
Priestly Vestments: The vestments of Achanatyr are blue and purple robes with a white sash. A white glove or gauntlet is worn on the left hand and a black one on the right to symbolize the loss of the god's right hand.
 
Priestly Vestments: The vestments of Achanatyr are blue and purple robes with a white sash. A white glove or gauntlet is worn on the left hand and a black one on the right to symbolize the loss of the god's right hand.
 
   
 
   
 
'''Adventuring Garb''': For everyday use, most priests of Achanatyr wear armour or practical clothing adorned on the shoulders and back with the symbol of the hammer and scales of Achanatyr.
 
'''Adventuring Garb''': For everyday use, most priests of Achanatyr wear armour or practical clothing adorned on the shoulders and back with the symbol of the hammer and scales of Achanatyr.

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