Spell Changes
Netheril Spell changes Cantrips (0 Level) Resistance -- General Matick’s Resistance Ray of Frost -- Veridon’s Frost Ray Acid Splash -- Primidon’s Acid Splash Valstiir's Arcane Mark Daze -- Enollar’s Daze Light -- Brightfinger’s Light Flare -- Primidon’s Flare Electric Jolt -- Volhm’s Jolt Inflict Minor Wounds Dethed's Disrupt Undead Volhm's Touch of Fatigue Valstiir's Mage Hand Zahn's Message Ptack's Open / Close Primidon’s Acid Splash 0-level Conjuration
Casting Time: 1 action Range: 60 feet Components: S, V Duration: Instantaneous Now inflicts 1d4 + 1 damage instead of d3
Valstiir's Arcane Mark 0-level Enchantment
Casting Time: 1 action Range: Touch (Personal) Components: V, S Duration: Instant You create a sigil on the target item that is unique to you. (Adds a line of blue text to the description, bearing your mark.)
Brightfinger’s Light 0-level Evocation
Casting Time: 1 action Range: Touch Components: S. V Duration: 1 hour Light now creates a ball of light that follows the spell target around. It is harmless, and will not attack anything, nor block any spells or projectiles.
Volhm’s Jolt 0-level Evocation
Casting Time: 1 action Range: Medium (20 meters) Components: V, S Duration: Instant Now inflicts 1d4 + 1 damage instead of d3
Inflict Minor Wounds 0-level Necromancy
Casting Time: 1 action Range: Touch Components: S, V Duration: Instant Now inflicts 1d4 + 1 damage instead of 1
Dethed's Disrupt Undead 0-level Necromancy
Casting Time: 1 action Range: Short (10 meters) Components: S, V Duration: Instant You direct a ray of positive energy. You must make a ranged touch attack to hit, and if the ray hits an undead creature, it deals 1d6 points of damage to it. Volhm's Touch of Fatigue 0-level Necromancy
Casting Time: 1 action Range: Touch (Personal) Components: V, S, Duration: Round/Level You channel negative energy through your touch, fatiguing the target. You must succeed on a touch attack to strike a target.
The subject is immediately fatigued for the spell’s duration. (-2 STR, -2 CON for 1 round/2 caster levels, -15% Movespeed for 1 round/caster level.)
Valstiir's Mage Hand 0-level Transmutation
Casting Time: 1 action Range: Medium (20 meters) Components: S, V Duration: Instant You point your finger at an object and can lift it and move it to your inventory. If cast at the ground, will get the nearest unattended item in 3 meters.
Zahn's Message 0-level Transmutation
Casting Time: 1 action Range: Medium (20 meters) Components: S, V Duration: Instant You can send messages back and forth with designated persons within line of sight.
Ptack's Open / Close 0-level Transmutation
Casting Time: 1 action Range: Medium (20 meters) Components: V, S Duration: Instant You can open or close (your choice) a door, chest, box, window, bag, pouch, bottle, barrel, or other container. If anything resists this activity (such as a bar on a door or a lock on a chest), the spell fails. Traps are not disarmed by this spell.
1st Level Valstiir's Alarm Endure Elements -- General Matick’s Endure Elements Protection from evil -- M’dhal’s Dispel Evil Protection from Good -- M’dhal’s Protection from Good M'dhal's Protection from Chaos M'dhal's Protection from Law Shield -- General Matick’s shield Ironguts -- Quantoul’s Iron Stomach Grease -- Shan’s Tallow Mage Armor -- General Matick’s Armor Summon Creature 1 -- Lucke’s 1st Monster Summons Identify -- Trebbe’s scry identify Charm Person --Keonid’s Charm Human Doom -- Keonid’s Doom Sleep -- Efteran’s Sleep Lucke's Floating Disk Volhm's Shocking Grasp Magic Missle -- General Matick’s Missile Shelgarns persistent blade -- General Matick’s Persistent Blade Ice Dagger -- Veridon’s Ice Dagger Color spray -- Nalevac’s Spray Ray of enfeeblement -- Hamring’s Enfeeblement Negative Energy Ray -- Volhm’s Negative Ray Burning Hands -- Primidon’s Burners Amplify -- Zahn’s Amplify Expeditious Retreat -- Quantoul’s Boots of Escaping Magic weapon -- Fourfinger’s Magic Weapon Valstiir's Alarm 1st-level Abjuration
Casting Time: 1 action Range: Ground Components: V, S Duration: Medium (20 meters) You place a rune on the ground which conceals itself within 1 round and arms. After arming, any creature who walks through the area will alert the caster with a mental warning.
Lucke’s 1st Monster Summons 1st-level conjuration
Casting Time: 1 action Range: Short Components: V, S Duration: 1 turn/caster level Duration decreased from 24 hours to 1 turn/caster level. 2 turns if you have Extend. Can now summon from different themes.
Lucke's Floating Disk 1st-level Evocation
Casting Time: 1 action Range: Medium (20 meters) Components: V, S Duration: Hour/Level You create a slightly concave, circular plane of force that follows you about and carries loads for you. The disk is 3 feet in diameter and 1 inch deep at its center. It can hold 25 pounds of weight per caster level.
Volhm's Shocking Grasp 1st-level Evocation
Casting Time: 1 action Range: Touch Components: V, S Duration: Instantaneous Your successful melee touch attack deals 1d6 points of electricity damage per caster level (maximum 5d6). When delivering the jolt, you gain a +3 bonus on attack rolls if the opponent is wearing metal armor.
2nd Level Lesser Dispell Magic -- Oberon’s Lesser Dispell Resist Elements -- General Matick’s Resist Elements Valstiir's Glitterdust Melfs acid arrow -- Primidon’s Acid Arrow Summon Creature 2 -- Lucke’s 2nd Monster Summons Web -- Shan’s Web See Invisibility -- Trebbe’s Scry Invisibility Daze Monster Noanar's Scorching Ray Darkness -- Fahren’s Darkness Combust -- Noanar’s Combustion Flame Weapon -- Fourfinger’s Flame Weapon Darkfire Cloud of Bewilderment -- Tolodine’s Cloud of Confusion Invisibility -- Pockall’s Invisibility Ghostly Visage -- Smolyn’s Blurring Continual Flame -- Brightfinger's Continual Flame Sadebreth's Command Undead Sadebreth's False Life Ghoul Touch -- Veridon’s Chiller Death Armor -- Volhm’s Armor Bulls Strength -- Quantoul’s Strength Cats Grace -- Quantoul’s Grace Endurance -- Quantoul’s Endurance Knock -- Ptack’s Knock Eagle Splendor -- Quantoul’s Splendor Owls Wisdom -- Quantoul’s Wisdom Foxs cunning -- Quantoul’s Cunning Stone Bones -- Dethed’s Stone Bones Valstiir's Glitterdust 2nd-level Conjuration
Casting Time: 1 action Range: Medium Components: S, V Duration: 1hr/level A cloud of golden particles covers everyone and everything in the area, causing creatures to become blinded for the duration of the spell, and removing any invisibility effects. All within the area are covered by the dust, which cannot be removed and continues to sparkle until it fades.
Any creature covered by the dust takes a –40 penalty on Hide checks.
Lucke’s 2nd Monster Summons 2nd-level Conjuration
Casting Time: 1 action Range: Short Components: V, S Duration: 1 turn/caster level Duration decreased from 24 hours to 1 turn/caster level. 2 turns if you have Extend. Can now summon from different themes.
Daze Monster 2nd-level Enchantment
Casting Time: 1 action Range: 30 feet Components: V, S This enchantment clouds the mind of a living creature with 8 or fewer Hit Dice so that it takes no actions. Creatures of 9 or more HD are not affected.
Noanar's Scorching Ray 2nd-level Evocation
Casting Time: 1 action Range: Close 25 ft Components: V, S Duration: Instant You blast your enemies with fiery rays. You may fire one ray, plus one additional ray for every four levels beyond 3rd (to a maximum of three rays at 11th level). Each ray requires a ranged touch attack to hit and deals 4d6 points of fire damage.
Fourfinger’s Flame Weapon 2nd-level Transmutation
Casting Time: 1 action Range: Touch Components: V, S Duration: 2 minutes / level Now does 1d4 damage under level 6, 1d6 damage 6-12, and 1d8 damage 12 and over.
Darkfire 2nd-level Transmutation
Casting Time: 1 action Range: Self Components: V, S Duration: 2 minutes / level Now does 1d4 damage under level 6, 1d6 damage 6-12, and 1d8 damage 12 and over.
Sadebreth's Command Undead 2nd-level Necromancy
Casting Time: 1 action Range: Touch Components: V, S Duration: 1hr/level This spell allows you some degree of control over an undead creature. Assuming the subject is intelligent, it perceives your words and actions in the most favorable way. The undead may roll a will save against you, but if it fails it is considered charmed.
Sadebreth's False Life 2nd-level Necromancy
Casting Time: 1 action Range: Personal Components: S, V Duration: 1hr/level You harness the power of unlife to grant yourself a limited ability to avoid death. While this spell is in effect, you gain temporary hit points equal to 1d10 +1 per caster level (maximum +10).
3rd Level Dispel Magic -- Oberon’s Dispell Magic Circle against Evil -- M’dhal’s Circle against Evil Magic Circle against Good -- M’dhal’s Circle against Good Negative Energy Protection -- M’dhal’s Negative Energy Shield Protection from Elements -- General Matick’s Elements Protection Flame Arrow -- Primidon’s Arrow Stinking Cloud -- Tolodine’s Stinking Cloud Summon Creature 3 -- Lucke’s 3rd Monster Summons Clairaudience and Clairvoyance -- Zahn’s Hearing and Seeing Find Traps -- Zahn’s Find Snares Dominate Animal -- Prug’s Dominate Animal Hold person -- Prug’s Hold Human Fireball -- Noanar’s Fireball Gust of wind -- Tolodine’s gust of wind Lightning bolt -- Volhm’s bolt Scintillating Sphere -- Volhm’s Electric Ball Invisibility Sphere -- Pockall’s Wide Invisibility Displacement -- Smolyn’s Displacement Clarity -- Zahn's Clear Mind Vampiric Touch -- Gwynn’s Vampirism Negative energy burst -- Fjord’s Negative Energy Burst Haste -- Quantoul’s fastmorph Slow -- Quantoul’s slowmorph Keen Edge -- General Matick’s Keen Edge Greater magic weapon -- Fourfinger’s Enchanted Weapon Lucke’s 3rd Monster Summons 3rd-level Conjuration
Casting Time: 1 action Range: Short Components: V, S Duration: 1 turn/caster level Duration decreased from 24 hours to 1 turn/caster level. 2 turns if you have Extend. Can now summon from different themes.
4th Level Lesser Spell Breach -- Oberon’s Lesser Spell Breach Minor globe of invulnerability -- Trebbe’s Minor Invulnerability Stoneskin -- M’dhal’s Stoneskin Summon Creature 4 -- Lucke’s 4th Monster Summons Evards Black Tentacles -- Valstiir's Black Tentacles Charm Monster -- Keonid’s Charm Monster Confusion -- Hamring’s Confusion Elemental Shield -- General Matick’s Elemental Shield Wall of fire -- Noanar’s wall Ice Storm -- Veridon’s Storm Isaacs lesser missile storm -- General Matick’s Lesser Missile Storm Improved Invisibility -- Pockall’s Invisibility Plus Phantasmal killer -- Carbury’s killer Shadow Conjuration -- Shadow’s Conjuration Contagion -- Lucke’s Contagion Death Ward -- Trebbe’s Death Ward Enervation -- Stoca’s feign Fear -- Keonid’s Fear Bestow Curse -- Hamring’s Curse Polymorph self -- Quantoul’s selfmorph Lucke’s 4th Monster Summons 4th-level Conjuration
Casting Time: 1 action Range: Short Components: V, S Duration: 1 turn/caster level Duration decreased from 24 hours to 1 turn/caster level. 2 turns if you have Extend. Can now summon from different themes.
5th Level Dismissal -- Oberon’s Dismiss Lesser Mind blank -- Kutson’s Lesser Blank Lesser spell mantle -- M’dhal’s Lesser Spell Mantle Energy Buffer -- General Matick’s Energy Buffer Cloudkill -- Tolodine’s cloudkill Lesser Planar Binding -- Lucke’s Planar Binding Summon Creature 5 -- Lucke’s 5th Monster Summons Feeblemind -- Hamring’s Feeblemind Dominate Person -- Prug’s Dominate Human Hold monster -- Prug’s hold being Mind fog -- Veridon’s Mind Fog Cone of Cold -- Veridon’s cone Firebrand -- Primidon’s Brand Ball Lightning -- Volhm’s Ball Lightning Greater Shadow conjuration -- Shadow’s Conjuration Animate dead -- Fjord’s Animation Circle of Doom -- Dethed’s Circle of Doom Lucke’s 5th Monster Summons 5th-level Conjuration
Casting Time: 1 action Range: Short Components: V, S Duration: 1 turn/caster level Duration decreased from 24 hours to 1 turn/caster level. 2 turns if you have Extend. Can now summon from different themes.
6th Level Globe of Invulnerability -- Trebbe’s Invulnerability Greater Dispelling -- Oberon’s Greater Dispel Greater Spell Breach -- Oberon’s Spell Breach Acid Fog -- Tolodine’s Acid Cloud Planar Binding -- Lucke’s Planar Binding Summon Creature 6 -- Lucke’s 6th Monster Summons True Seeing -- Smolyn’s Seer Legend Lore -- Jarm’s saga Mass Haste -- Quantoul’s Mass fastmorph Chain Lightning -- Volhm’s chaining Isaacs Greater missile storm -- General Matick’s Greater Missile Storm Ethereal Visage -- Valdick’s Ethereal Form Shades -- Shadow’s Shades Circle of Death -- Dethed’s Circle of Death Undeath to Death -- Dethed’s Undeath to Death Greater stoneskin -- M’dhal’s Greater Stoneskin Tensers Transformation -- Quantoul’s Changer Greater Eagle Splendor -- Quantoul’s Greater Splendor Greater Owls Wisdom -- Quantoul’s Greater Wisdom Foxs Greater cunning -- Quantoul’s Greater Cunning Greater Bulls Strength -- Quantoul’s Greater Strength Greater Cats Grace -- Quantoul’s Greater Grace Greater Endurance -- Quantoul’s Greater Endurance Flesh to Stone -- Mavin’s Flesh-Stone Transmution Stone to flesh -- Mavin’s Stone-Flesh Transmution Lucke’s 6th Monster Summons 6th-level Conjuration
Casting Time: 1 action Range: Short Components: V, S Duration: 1 turn/caster level Duration decreased from 24 hours to 1 turn/caster level. 2 turns if you have Extend. Can now summon from different themes.
7th Level Spell mantle -- M’dhal’s Spell Mantle Banishment -- Oberon’s Banish Summon Creature 7 -- Lucke’s 7th Monster Summons Power word, stun -- Xanad’s Stun Delayed Blast Fireball -- Noanar’s Delayed Fireball Prismatic spray -- Anglin’s spray Great Thunderclap -- Xanad’s Thunderclap Shadow Shield -- Shadow's Shroud Control Undead -- Sadebreth’s Undead Control Finger of Death -- Dethed’s Death Finger Lucke’s 7th Monster Summons 7th-level Conjuration
Casting Time: 1 action Range: Short Components: V, S Duration: 1 turn/caster level Duration decreased from 24 hours to 1 turn/caster level. 2 turns if you have Extend. Can now summon from different themes.
8th Level Mind Blank -- Kutson’s Mind Blank Greater planar binding -- Yong’s Truss Summon Creature 8 -- Lucke’s 8th Monster Summons Premonition -- Zahn’s Premonition Mass charm -- Keonid’s Charm Plus Incendiary cloud -- Primidon’s Cloud Sunburst -- Brightfinger's Burst of Day Mass Blindness and Deafness -- Keonid’s Blindness and Deafness Create Greater Undead -- Sadebreth’s Create Greater Undead Create Undead -- Sadebreth’s Create Undead Horrid Wilting -- Dethed’s Horrid Wilting Lucke’s 8th Monster Summons 8th-level Conjuration
Casting Time: 1 action Range: Short Components: V, S Duration: 1 turn/caster level Duration decreased from 24 hours to 1 turn/caster level. 2 turns if you have Extend. Can now summon from different themes.
9th Level Greater spell mantle -- M’dhal’s Spell Mantle Gate -- Valdick’s Gate Summon Creature 9 -- Lucke’s 9th Monster Summons Power word, kill -- Xanad’s killer Dominate Monster -- Prug’s Dominate Monster Meteor swarm -- Mavin’s Meteors Weird -- Trebbe’s Weird Energy Drain -- Volhm’s Drain Wail of the Banshee -- Dethed’s Banshee Wail Shapechange -- Quantoul’s Shapechange Time stop -- Chronomancer’s Time Stop Lucke’s 9th Monster Summons 9th-level Conjuration
Casting Time: 1 action Range: Short Components: V, S Duration: 1 turn/caster level Duration decreased from 24 hours to 1 turn/caster level. 2 turns if you have Extend. Can now summon from different themes.