Cleric Domains
Contents
- 1 Cavern Domain
- 2 Law Domain
- 3 Darkness Domain
- 4 Luck Domain
- 5 Hatred Domain
- 6 Metal Domain
- 7 Portal Domain
- 8 Spider Domain
- 9 Drow Domain
- 10 Orc Domain
- 11 Dwarf Domain
- 12 Elf Domain
- 13 Halfling Domain
- 14 Gnome Domain
- 15 Illusion Domain
- 16 Scaleykind Domain
- 17 Undeath Domain
- 18 Fate Domain
- 19 Charm domain
- 20 Nobility Domain
- 21 Planning Domain
- 22 Renewal Domain
- 23 Retribution Domain
- 24 Rune Domain
- 25 Storm Domain
- 26 Suffering Domain
- 27 Trade Domain
- 28 Time Domain
- 29 Tyranny Domain
- 30 Chaos Domain
- 31 Air domain
- 32 Animal domain
- 33 Death domain
- 34 Destruction domain
Cavern Domain
- Description
Clerics of the Cavern domain are granted cavernous spells and powers that enhance their ability to estimate depth underground and to detect hidden objects.:
- Domain Special Abilities and Bonus Spells
The cleric gains access to the following spells at the specified spell level:
- Detect Secret Doors (1)
- Darkness (2)
- Stoneskin (4)
- Bonus Feat
- Stonecunning
Law Domain
- Description
Clerics of the Law domain are granted with lawful spells and powers.:
- Domain Special Abilities and Bonus Spells
The cleric gains access to the following spells at the specified spell level:
- Clarity (2)
- Freedom of Movement (3)
- Bonus Feat
- Aura of Courage
Darkness Domain
- Description
Clerics of the Darkness domain are granted access to an improved list of bonus spells.:
- Domain Special Abilities and Bonus Spells
The cleric gains access to the following spells at the specified spell level:
- Deeper Darkness (2)
- Blacklight (3)
- Power Word Stun (8)
- Bonus Feat
- Blind Fight
Luck Domain
- Description
Clerics of the Luck domain are granted divine with spells and other powers related to luck.
- Domain Special Abilities and Bonus Spells
The cleric gains access to the following spells at the specified spell level:
- True Strike (1)
- Protection from Paralysis (2)
- Legion's Curse of Impending Blades (3)
- Bonus Feat
- Luck of Heroes
Hatred Domain
- Description
Clerics of the Hatred domain are granted spells and powers inspired by hatred.
- Domain Special Abilities and Bonus Spells
The cleric gains access to the following spells at the specified spell level:
- Bestow Curse (2)
- Blood Frenzy (3)
- Word of Chaos (6)
- Bonus Feat
- Barbarian Rage
Metal Domain
- Description
Clerics of the Metal domain are granted with metal-related spell powers.
- Domain Special Abilities and Bonus Spells
The cleric gains access to the following spells at the specified spell level:
- Greater Magic Weapon (2)
- Keen Edge (3)
- Blade Barrier (5)
- Body of Iron (8)
- Bonus Feat
- Weapon Focus Warhammer
Portal Domain
- Description
Clerics of the Portal domain are granted with spells and powers related to magic portals
- Domain Special Abilities and Bonus Spells
The cleric gains access to the following spells at the specified spell level:
- Dimension Door(3)
- Dimensional Anchor (4)
- Banishment (5)
- Bonus Feat
- Free Teleportation Stone
Spider Domain
- Description
Clerics of the Spider domain is Lolth's domain for clerics. You must be a female drow who worships Lolth to use this domain's features.
- Domain Special Abilities and Bonus Spells
- Spider Turning: Able to turn Spiders as if they were undead.
The cleric gains access to the following spells at the specified spell level:
- Web (1)
- Spiderskin (3)
- Creeping Doom (7)
- Bonus Feat
- Ambidexterity
Drow Domain
- Description
Clerics of the Drow domain were granted a specific suite of spells, as well as improved reflexes.
- Domain Special Abilities and Bonus Spells
The cleric gains access to the following spells at the specified spell level:
- Spider Poison (3)
- Polymorph Self (4)
- Gate (8)
- Bonus Feat
- Lightning Reflexes
Orc Domain
- Description
Clerics of the Orc domain are granted the ability to smite foes with greater force, particularly elves and dwarves.
- Domain Special Abilities and Bonus Spells
The cleric gains access to the following spells at the specified spell level:
- Blood Frenzy (2)
- War Cry (4)
- Power Word: Kill (9)
- Bonus Feat
- Favored Enemy Elf and Dwarf
Dwarf Domain
- Description
Clerics of the Dwarf domain find their body's fortitude increased.
- Domain Special Abilities and Bonus Spells
The cleric gains access to the following spells at the specified spell level:
- Silverbeard (1)
- Glyph of Warding (2)
- Stoneskin (4)
- Protection from Spells (7)
- Bonus Feat
- Great Fortitude
Elf Domain
- Description
Clerics of the Elf domain find their ability to use ranged weapons at close range improved.
- Domain Special Abilities and Bonus Spells
The cleric gains access to the following spells at the specified spell level:
- True Strike (1)
- Cat's Grace (2)
- Mass Cat's Grace (6)
- Bonus Feat
- Point Blank Shot
Halfling Domain
- Description
Clerics of the Halfling domain are granted the ability to boost their climbing, jumping, and stealth.
- Domain Special Abilities and Bonus Spells
The cleric gains access to the following spells at the specified spell level:
- Camouflage (1)
- Cat's Grace (2)
- Freedom of Movement (3)
- Bonus Feat
- Stealthy
Gnome Domain
- Description
Clerics of the Gnome domain are granted gnome-inspired spells and powers.
- Domain Special Abilities and Bonus Spells
The cleric gains access to the following spells at the specified spell level:
- Color Spray (2)
- Displacement (3)
- Repair Serious Damage (4)
- Bonus Feat
- Greater Spell Focus Illusion
Illusion Domain
- Description
Clerics of the Illusion domain are granted with illusion spells and powers.
- Domain Special Abilities and Bonus Spells
The cleric gains access to the following spells at the specified spell level:
- Color Spray (2)
- Displacement (3)
- Prismatic Spray (7)
- Bonus Feat
- Greater Spell Focus Illusion
Scaleykind Domain
- Description
Clerics of the Scaleykind domain rebuke or Command Reptiles as an evil cleric rebukes undead.
- Domain Special Abilities and Bonus Spells
- Reptile Turning: Able to turn Reptiles as if they were undead.
The cleric gains access to the following spells at the specified spell level:
- Charm Person or Animal (2)
- Serpent's Sigh (3)
- Viscid Glob (4)
- Bonus Feat
- Great Fortitude
Undeath Domain
- Description
Clerics of the Undeath domain are granted with undeath-related spells and powers.
- Domain Special Abilities and Bonus Spells
- Reptile Turning: Able to turn Reptiles as if they were undead.
The cleric gains access to the following spells at the specified spell level:
- Stone Bones (1)
- False Life (2)
- Armor of Undeath (3)
- Bonus Feat
- Animate Dead
Fate Domain
- Description
Clerics of the Fate domain are granted with spells and powers inspired by fate.
- Domain Special Abilities and Bonus Spells
The cleric gains access to the following spells at the specified spell level:
- Bestow Curse (2)
- Legion's Curse of Impending Blades (3)
- Premonition (8)
- Bonus Feat
- Uncanny Dodge I
Charm domain
- Description
Clerics of the Charm domain are granted with charm-related spells and powers.
- Domain Special Abilities and Bonus Spells
The cleric gains access to the following spells at the specified spell level:
- Charm Monster (3)
- Dominate Person (5)
- Mass Charm (7)
- Dominate Monster (9)
- Bonus Feat
- None
Nobility Domain
- Description
Clerics of the Nobility domain are granted with spells and powers themed around nobility.
- Domain Special Abilities and Bonus Spells
The cleric gains access to the following spells at the specified spell level:
- Charm Person (2)
- Heroism (3)
- Greater Heroism (5)
- Bonus Feat
- Great Charisma
Planning Domain
- Description
Clerics of the Planning domain are granted with spells and powers useful planning.
- Domain Special Abilities and Bonus Spells
The cleric gains access to the following spells at the specified spell level:
- Identify (1)
- Clarity (2)
- Clairaudience/Clairvoyance
- Bonus Feat
- Extend Spell
Renewal Domain
- Description
Clerics of the Renewal domain are granted with spells and powers related to renewal.
- Domain Special Abilities and Bonus Spells
The cleric gains access to the following spells at the specified spell level:
- Lesser Restoration (1)
- Restoration (3)
- Raise Dead (4)
- Bonus Feat
- Toughness
Retribution Domain
- Description
Clerics of the Retribution domain are granted with spells and powers based around the concept of retribution.
- Domain Special Abilities and Bonus Spells
The cleric gains access to the following spells at the specified spell level:
- Death Armor (2)
- Elemental Shield (4)
- Destruction (7)
- Storm of Vengeance (8)
- Disintegrate (9)
- Bonus Feat
- None
Rune Domain
- Description
Clerics of the Rune domain are granted with rune-related spells and powers.
- Domain Special Abilities and Bonus Spells
The cleric gains access to the following spells at the specified spell level:
- Glyph of Warding (3)
- Wall of Greater Dispelling (7)
- Blackstaff (8)
- Bonus Feat
- Scribe Scroll
Storm Domain
- Description
Clerics of the Storm domain are granted with storm-related spells and powers.
- Domain Special Abilities and Bonus Spells
The cleric gains access to the following spells at the specified spell level:
- Snilloc's Snowball Swarm (2)
- Call Lightning (3)
- Gust of Wind (4)
- Storm Wrath (5)
- Bonus Feat
- Resist Energy Electrical
Suffering Domain
- Description
Clerics of the Suffering domain are granted with spells and powers themed around suffering.
- Domain Special Abilities and Bonus Spells
The cleric gains access to the following spells at the specified spell level:
- Ray of Enfeeblement (1)
- Death Armor (2)
- Condemned (3)
- Enervation (5)
- Horrid Wilting (8)
- Bonus Feat
- None
Trade Domain
- Description
Clerics of the Trade domain are granted with trade-related spells and powers.
- Domain Special Abilities and Bonus Spells
The cleric gains access to the following spells at the specified spell level:
- Message (0)
- Eagle's Splendor (1)
- Mordenkainen's Magnificent Mansion (7)
- Bonus Feat
- Silver Palm
Time Domain
- Description
Clerics of the Time domain are granted with time-related spells and powers.
- Domain Special Abilities and Bonus Spells
The cleric gains access to the following spells at the specified spell level:
- Expeditious Retreat (1)
- Haste (4)
- Mass Haste (7)
- Bonus Feat
- Improved Initiative
Tyranny Domain
- Description
Clerics of the Tyranny domain are granted with tyrannical spells and powers.
- Domain Special Abilities and Bonus Spells
The cleric gains access to the following spells at the specified spell level:
- Bestow Curse (2)
- Fear (3)
- Dominate Monster (9)
- Bonus Feat
- Thug
Chaos Domain
- Description
Clerics of the Chaos domain are granted divine with chaotic spells and powers.
- Domain Special Abilities and Bonus Spells
The cleric gains access to the following spells at the specified spell level:
- Cloud of Bewilderment (3)
- Confusion (4)
- Word of Chaos (6)
- Bonus Feat
- Turn Outsiders
Air domain
- Description
Clerics of the Air domain command power over creatures of the Elemental Planes and gain the ability to cast electrical damage spells.
- Domain Special Abilities and Bonus Spells
- Able to turn elementals as if they were undead.
The cleric gains access to the following spells at the specified spell level:
- Call lightning (3)
- Chain lightning (6)
- Bonus Feat
- None
Animal domain
- Description
Clerics who take the Animal domain are able to summon more powerful allies.
- Domain Special Abilities and Bonus Spells
- Able to summon more powerful creatures using summon creature I through VIII.
The cleric gains access to the following spells at the specified spell level:
- Cat's Grace(2)
- True Seeing (3)
- Polymorph Self (5)
- Bonus Feat
- None
Death domain
- Description
- Clerics who take the Death domain can summon an enhanced shadow and gain spells related to death and dying.
- Domain Special Abilities and Bonus Spells
- Negative plane avatar: The cleric is able to summon a shadow that scales according to the cleric's class level.
The cleric gains access to the following spells at the specified spell level:
- Phantasmal killer(4)
- Enervation (5)
- Bonus Feat
- None
Destruction domain
- Description
- Clerics who take the Destruction domain are able to damage constructs through force of will and are granted spells that allow them to weaken and destroy their enemies.
- Domain Special Abilities and Bonus Spells
- Constructs Turning: Able to turn Constructs as if they were undead.
The cleric gains access to the following spells at the specified spell level:
- Stinking cloud(3)
- Acid fog (6)
- Bonus Feat
- None