Moradin

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MORADIN All-Father, The Creator, Dwarffather, Soul Forger

Symbol: Hammer and Anvil
Home Plane:Dwarfhome
Alignment: Lawful Good
Portfolio: Dwarves, creation, smithing, protection, metalcraft, stonework
Worshippers: Dwarven Defenders, dwarves, engineers, fighters, miners, smiths
Favored Weapon: Soulhammer (Warhammer)
Cleric Alignment: LG, LN, NG
NWN Domain: Good, Earth, Protection, War


History Relationships: Moradin was held in dwarven myths to have been incarnated from rock, stone, and metal, and that his soul an ember of fire. It was said he forged the first dwarves from metals and gems and breathed souls into them when he blew on his creations to cool them. Moradin charged his followers with the task of wiping out the kingdoms of orcs and wiping out the followers of Gruumsh.

Dogma: Moradin is the father and creator of the dwarven race. Honor him by emulating his principles and workmanship in smithing, stoneworking, and other tasks. Wisdom is derived from life and tempered with experience. Advance the dwarven race in all areas of life. Innovate with new processes and skills. Found new kingdoms and clan lands, defending the existing ones from all threats. Lead the dwarves in the traditions laid down by the Soul Forger. Honor your clan leaders as you honor Moradin

Day-to-Day Activities: The church of Moradin had an active role in guiding the morals of dwarven communities; they emphasized his hand in everyday dwarven activities such as mining, smithing, and engineering, and invoked his blessing when these tasks began. They led the push to found new dwarven kingdoms and increase their status among surface communities.

Holy Days/Important Ceremonies: Offerings are made to the Soul Forger on a monthly basis. The ranking cleric of a community can declare any day a holy day to celebrate a local event.

Affiliated Orders: Hammers of Moradin: The Hammers of Moradin were an elite military order dominated by crusaders and fighting clerics with chapters in nearly every dwarven stronghold and members drawn from every dwarven clan. The Hammers served both as commanders of dwarven armies and as an elite strike force skilled in dealing with anything from large groups of orcs to great wyrms to malevolent fiends from the Fiendish Planes. The order was dedicated to the defense of existing dwarven holdings and the carving out of new dwarven territories. Individual chapters had a great deal of local autonomy but, in times of great crisis, a Grand Council assembled to plot strategy and divine Moradin's will.

Priestsly Vestments: Flowing, shining robes of woven metal (Chainmail) with silvered helm, warhammers and earth-brown leather booots

Adventuring Garb: Chainmail or plate, helm, shield and dwarven weapons (Warhammers, Dwarven War axes, Battleaxes, Great Axes, Hand Axes)