Difference between revisions of "Races"

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Line 12: Line 12:
 
* None.<br>                 
 
* None.<br>                 
 
'''Bonus Feats:'''<br>                 
 
'''Bonus Feats:'''<br>                 
* None.<br>
+
* Stonecutting<br>
 +
* Darkvision<br>
 +
* Hardiness Vs Poison<br>
 +
* Hardiness Vs Spells<br>
 +
* Offensive Training Vs Orcs<br>
 +
* Offensive Training Vs Goblinoids<br>
 +
* Defensive Training Vs Giants<br>
 +
* Skill Affinity (Lore)
 
'''Home-Regions:'''<br>             
 
'''Home-Regions:'''<br>             
* None.<br>
+
* [[Delzoun]]<br>
 +
* [[Ammarindar]]<br>
 
'''Subraces:'''<br>             
 
'''Subraces:'''<br>             
* None.<br>
+
* [[Gold Dwarf]]<br>
 +
* [[Shield Dwarf]]<br>
 +
* [[Grey Dwarf]]<br>
 +
<br>
  
 
=== Elf ===                 
 
=== Elf ===                 
Line 35: Line 46:
 
* Bonus Weapon Proficiencys (Longbow, Longsword, Rapier, Shortbow).<br>  
 
* Bonus Weapon Proficiencys (Longbow, Longsword, Rapier, Shortbow).<br>  
 
'''Home-Regions:'''<br>             
 
'''Home-Regions:'''<br>             
* None.<br>
+
* [[Illefarn]]<br>
 +
* [[Eaerlann]]<br>
 +
* [[Cormanthyr]]<br>
 
'''Subraces:'''<br>             
 
'''Subraces:'''<br>             
* None.<br>
+
* [[Moon Elf]]<br>
 +
* [[Wild Elf]]<br>
 +
* [[#Drow|Dark Elf]] (Application-Race)<br>
 +
<br>
  
 
=== Gnome ===  
 
=== Gnome ===  
Line 47: Line 63:
 
* None.<br>                 
 
* None.<br>                 
 
'''Bonus Feats:'''<br>                 
 
'''Bonus Feats:'''<br>                 
 +
* Hardiness Vs Illusions<br>
 +
* Offensive Training Vs Reptilians<br>
 +
* Offensive Training Vs Goblinoids<br>
 +
* Defensive Training Vs Giants<br>
 +
* Skill Affinity (Listen)
 +
* Skill Affinity (Concentration)
 +
* Low Light Vision
 
* Spell Focus Illusion.<br>  
 
* Spell Focus Illusion.<br>  
 
'''Home-Regions:'''<br>             
 
'''Home-Regions:'''<br>             
* None.<br>
+
* [[Delzoun]]<br>
 +
* [[Ammarindar]]<br>
 
'''Subraces:'''<br>             
 
'''Subraces:'''<br>             
 
* None.<br>
 
* None.<br>
 +
<br>
  
 
=== Half-Elf ===                 
 
=== Half-Elf ===                 
Line 67: Line 92:
 
* Low Light Vision<br>  
 
* Low Light Vision<br>  
 
'''Home-Regions:'''<br>             
 
'''Home-Regions:'''<br>             
* None.<br>
+
* [[Illefarn]]<br>
 +
* [[Eaerlann]]<br>
 +
* [[Cormanthyr]]<br>
 +
* [[Netheril]]<br>
 +
* [[Calimshan]]<br>
 +
* [[Jhaamdath]]<br>
 +
* [[Raumathar]]<br>
 
'''Subraces:'''<br>             
 
'''Subraces:'''<br>             
* None.<br>
+
* [[#Half-Drow|Half-Drow]] (Application-Race)<br>
 +
<br>
  
 
=== Halflings ===                 
 
=== Halflings ===                 
Line 84: Line 116:
 
'''Subraces:'''<br>             
 
'''Subraces:'''<br>             
 
* None.<br>   
 
* None.<br>   
 +
<br>
  
 
=== Half-Orc ===                 
 
=== Half-Orc ===                 
Line 97: Line 130:
 
* None.<br>
 
* None.<br>
 
'''Subraces:'''<br>             
 
'''Subraces:'''<br>             
* None.<br>          
+
* [[#Orc|Orc]] (Application-Race)<br>        
               
+
<br>
 +
           
 
=== Humans ===  
 
=== Humans ===  
 
Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest mean they are very physically diverse as well. Skin shades range from nearly black to very pale, hair from black to blond, and facial hair (for men) from sparse to thick. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.<br><br>                         
 
Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest mean they are very physically diverse as well. Skin shades range from nearly black to very pale, hair from black to blond, and facial hair (for men) from sparse to thick. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.<br><br>                         
Line 109: Line 143:
 
* Skilled<br>  
 
* Skilled<br>  
 
'''Home-Regions:'''<br>             
 
'''Home-Regions:'''<br>             
* None.<br>
+
* [[Netheril]]<br>
 +
* [[Calimshan]]<br>
 +
* [[Jhaamdath]]<br>
 +
* [[Raumathar]]<br>
 
'''Subraces:'''<br>             
 
'''Subraces:'''<br>             
* None.<br>
+
* [[#Tiefling|Tiefling]] (Application-Race)<br>
 +
<br>
  
  
Line 117: Line 155:
  
 
= Application Races =
 
= Application Races =
 +
 +
=== Drow ===
 +
Dark Elf, descended from the original dark-skinned elven subrace called the Illythiiri, the drow were cursed into their present appearance by the good elven deities for following the goddess Lolth. These dark elves are recognizable by their black skin that resembles obsidian and stark white or pale yellow hair, it is not uncommon for them to have pale eyes in the shade of lilac, silver, pink or blue. Living in a matriarchal society these evil and sadistic elves are a ruthless race and not welcomed in the surface world.<br><br>                       
 +
'''Attribute Adjustments:'''<br>               
 +
* +2 Dexterity<br> 
 +
* +2 Intelligence<br>
 +
* +2 Charisma<br>
 +
* -2 Constitution<br>           
 +
'''Skill Adjustments:'''<br>               
 +
* None.<br>               
 +
'''Bonus Feats:'''<br>               
 +
* Spell-Resistance: Innate Spell Resistance 11 + 1/Level<br>
 +
* Darkvision<br>
 +
* Sleeplessness<br>
 +
* Hardiness Vs Enchantment
 +
* Iron Will
 +
* Skill Affinity (Listen)
 +
* Skill Affinity (Search)
 +
* Skill Affinity (Spot)
 +
* Keen Senses
 +
* Light Blindness
 +
* Spell Ability - Darkness
 +
'''Home-Regions:'''<br>           
 +
* [[Underdark]]<br>
 +
'''Subraces:'''<br>           
 +
* None.<br>
 +
'''Notes:'''<br>           
 +
*'''Alignment (Evil):''' Due to the chaotic and malific environment in which they are brought up the vast majority of Drow have a strong evil-tilt in their morality. As a result most Drow are Chaotic Evil, and Neutral Evil, with some extending to Lawful Evil.<br>
 +
*'''Mechanical Base Race:''' Elf<br>
 +
<br>
 +
 +
=== Half-Drow ===
 +
A half-drow is the offspring of the union between a human a dark elf. A half-drow generally had dusky skin, silver or white hair, and human eye colors. They had a limited form of darkvision extending to about 60 feet (18 m), but otherwise had no other known drow traits or abilities. Generally viewed as inferior creatures by Drow society they were poorly treated though often still found some precarious place within it if they chose to remain. Those who chose to flee to the surface or were cast out by their society in the Underdark rarely found much more acceptance, with suspicion and threats following them wherever they went.<br><br>                       
 +
'''Attribute Adjustments:'''<br>               
 +
* +2 Dexterity<br> 
 +
* +2 Intelligence<br>
 +
* +2 Charisma<br>
 +
* -2 Constitution<br>           
 +
'''Skill Adjustments:'''<br>               
 +
* None.<br>               
 +
'''Bonus Feats:'''<br>               
 +
* Darkvision<br>
 +
* Hardiness vs Enchantments<br>
 +
* Partial Skill Affinity (Listen)<br>
 +
* Partial Skill Affinity (Search)<br>
 +
* Partial Skill Affinity (Spot)<br> 
 +
'''Home-Regions:'''<br>           
 +
* [[Underdark]]<br>
 +
* [[Netheril]]<br>
 +
* [[Calimshan]]<br>
 +
* [[Jhaamdath]]<br>
 +
* [[Raumathar]]<br>
 +
'''Subraces:'''<br>           
 +
* None.<br>
 +
'''Subraces:'''<br>           
 +
*'''Mechanical Base Race:''' Half-Elf<br>
 +
<br>
 +
 +
=== Orc ===
 +
Orcs are brutish humanoids, averaging in height at about 6 foot. Savage and brutal in equal measure, Orcs are not a foe to treat lightly, and in number their tribes have proven a constant threat to their neighbours, thriving by raiding and plundering. Orc cultures can range in size, from tribal bands to full settlements. While Orcs for the most part favour brawn over brains, sometimes a particular charismatic and keen-minded orc can arise; either as a leader or a cast out outcast. Outcast orcs are no less dangerous, often as their outcast status often suggests some reason that even orcs were to find abhorrent, though failed coups are other more mundane situations are possibilities also.
 +
<br><br>                       
 +
'''Attribute Adjustments:'''<br>               
 +
* +4 Strength<br> 
 +
* -2 Intelligence<br>
 +
* -2 Wisdom<br> 
 +
* -2 Charisma<br>         
 +
'''Skill Adjustments:'''<br>               
 +
* +2 Discipline<br> 
 +
* +2 Heal<br>
 +
* +2 Intimidate<br> 
 +
* +2 Taunt<br>             
 +
'''Bonus Feats:'''<br>               
 +
* Darkvision<br>
 +
* All Weapon Proficiency<br>
 +
'''Save Adjustments:'''<br>               
 +
* +4 Vs Poison<br> 
 +
'''Home-Regions:'''<br>           
 +
* ? <br>           
 +
*'''Alignment (Evil/Neutral):''' The culture of orcs is one of strength and brutal displays to retain position, as a result of this evil, barbaric, pragmatism is the dominant force driving most orcs. This leads to most orcs having an evil alignment, or a neutral alignment with evil/brutal tendencies.<br>
 +
*'''Mechanical Base Race:''' Half-Elf<br>
 +
<br>
 +
 +
=== Tiefling ===
 +
Tieflings are the both humans with a diluted fiendish familial influence in their native blood. Unlike Cambions or Alu-Fiends Tiefling's have a diluted fraction of fiendish blood in their veins as a result of their nearest fiend ancestor being a distant relative; such as a great-grandparent or older. Tieflings were known for their cunning and personal allure, which made them excellent deceivers as well as inspiring leaders when prejudices were laid aside.
 +
<br><br>                       
 +
'''Attribute Adjustments:'''<br>               
 +
* +2 Dexterity<br> 
 +
* +2 Intelligence<br>
 +
* -2 Charisma<br>         
 +
'''Skill Adjustments:'''<br>               
 +
* +2 Hide<br>
 +
* +2 Bluff<br>             
 +
'''Bonus Feats:'''<br>               
 +
* Darkvision<br>
 +
* Resistance 5/- Acid<br>
 +
* Resiatance 5/- Cold<br>
 +
* Resistance 5/- Electricity<br>
 +
* Spell Ability - Darkness 1/Day<br>
 +
'''Home-Regions:'''<br>           
 +
* [[Netheril]]<br>
 +
* [[Calimshan]]<br>
 +
* [[Jhaamdath]]<br>
 +
* [[Raumathar]]<br>
 +
* [[Outer-Planes]]<br>
 +
'''Subraces:'''<br>           
 +
*'''Alignment (Evil/Neutral):''' The fiendish blood of Tiefling has a subtle effect on their temperament in line with their distant ancestors. Many tieflings lean into this and result with an alignment closely in line with their distance lineage; while a small proportion may, as a result of up-bringing of environmental influence adopt a more neutral perspective.<br>
 +
*'''Mechanical Base Race:''' Human<br>
 +
<br>

Revision as of 16:05, 24 July 2020

This page contains a reference for all the playable races on Netheril.


Non-Application Races

Dwarf

Dwarves are known for their skill in warfare, their ability to withstand physical and magical punishment, their hard work, and their capacity for drinking ale. Dwarves are slow to jest and suspicious of strangers, but they are generous to those who earn their trust. They stand just 4 to 4 1/2 feet tall, but are broad and compactly built, almost as wide as they are tall. Dwarven skin varies from deep tan to light brown, and their hair is black, gray, or brown. Dwarven men value their beards highly.

Attribute Adjustments:

  • +2 Constitution.
  • -2 Charisma

Skill Adjustments:

  • None.

Bonus Feats:

  • Stonecutting
  • Darkvision
  • Hardiness Vs Poison
  • Hardiness Vs Spells
  • Offensive Training Vs Orcs
  • Offensive Training Vs Goblinoids
  • Defensive Training Vs Giants
  • Skill Affinity (Lore)

Home-Regions:

Subraces:


Elf

Elves are known for their poetry, song, and magical arts, but when danger threatens they show great skill with weapons and strategy. Elves can live to be over 700 years old, and by human standards are slow to make friends and enemies, and even slower to forget them. Elves are slim and stand 4 1/2 to 5 1/2 feet tall. They tend to be pale-skinned and dark-haired with deep green eyes. They have no facial or body hair, prefer comfortable clothes, and possess unearthly grace. Many other races find them hauntingly beautiful.

Attribute Adjustments:

  • +2 Dexterity.
  • -2 Constitution

Skill Adjustments:

  • None.

Bonus Feats:

  • Sleeplessness
  • Hardiness vs Enchantments
  • Partial Skill Affinity (Listen)
  • Partial Skill Affinity (Search)
  • Partial Skill Affinity (Spot)
  • Low Light Vision
  • Keen Senses.
  • Bonus Weapon Proficiencys (Longbow, Longsword, Rapier, Shortbow).

Home-Regions:

Subraces:


Gnome

Gnomes are in wide demand as alchemists, inventors, and technicians, though most prefer to remain among their own kind in simple comfort. Gnomes adore animals, gems, and jokes, especially pranks. They love to learn by personal experience, and are always trying new ways to build things. Gnomes stand 3 to 3 1/2 feet tall, with skin that ranges from dark tan to woody brown. Their hair is fair, and their eyes are often some shade of blue. Gnomes generally wear earth tones, but decorate their clothes intricately. Males favor carefully-trimmed beards. Gnomes live 350 to 500 years.

Attribute Adjustments:

  • +2 Constitution.
  • -2 Strength

Skill Adjustments:

  • None.

Bonus Feats:

  • Hardiness Vs Illusions
  • Offensive Training Vs Reptilians
  • Offensive Training Vs Goblinoids
  • Defensive Training Vs Giants
  • Skill Affinity (Listen)
  • Skill Affinity (Concentration)
  • Low Light Vision
  • Spell Focus Illusion.

Home-Regions:

Subraces:

  • None.


Half-Elf

Half-elves have the curiosity and ambition of their human parent, with the refined senses and love of nature of their elven parent, though they are outsiders among both cultures. To humans, half-elves look like elves. To elves, they look like humans. Half-elves are paler, fairer, and smoother-skinned than their human parents, but their actual skin tones and other details vary just as human features do. Half-elves tend to have green, elven eyes. They live to about 180 years.

Attribute Adjustments:

  • None.

Skill Adjustments:

  • None.

Bonus Feats:

  • Sleeplessness
  • Hardiness vs Enchantments
  • Partial Skill Affinity (Listen)
  • Partial Skill Affinity (Search)
  • Partial Skill Affinity (Spot)
  • Low Light Vision

Home-Regions:

Subraces:


Halflings

Halflings are clever, capable, and resourceful survivors. They are notoriously curious, and show a daring that many larger people can't match. They can be lured by wealth, but tend to spend rather than hoard. Halflings have ruddy skin, hair that is black and straight, and brown or black eyes. Halfling men often grow long sideburns, but rarely beards or moustaches. They prefer practical clothing, and would rather wear a comfortable shirt than jewelry. Halflings stand about 3 feet tall, and commonly live to see 150.

Attribute Adjustments:

  • +2 Dexterity.
  • -2 Constitution

Skill Adjustments:

  • None.

Bonus Feats:

  • Quick To Master

Home-Regions:

  • None.

Subraces:

  • None.


Half-Orc

Half-Orcs are the short-tempered and sullen result of human and orc pairings. They would rather act than ponder and would rather fight than argue. They love simple pleasures, such as feasting, boasting, and wild dancing. They are an asset at the right sort of party, but not at the duchess's grand ball. Half-orcs are as tall as humans but their brutish features betray their lineage. They also regard scars as tokens of pride and things of beauty. They rarely reach 75 years in age.

Attribute Adjustments:

  • +2 Strength.
  • -2 Charisma

Skill Adjustments:

  • None.

Bonus Feats:

  • Darkvision

Home-Regions:

  • None.

Subraces:

  • Orc (Application-Race)


Humans

Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest mean they are very physically diverse as well. Skin shades range from nearly black to very pale, hair from black to blond, and facial hair (for men) from sparse to thick. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.

Attribute Adjustments:

  • None.

Skill Adjustments:

  • None.

Bonus Feats:

  • Quick To Master
  • Skilled

Home-Regions:

Subraces:




Application Races

Drow

Dark Elf, descended from the original dark-skinned elven subrace called the Illythiiri, the drow were cursed into their present appearance by the good elven deities for following the goddess Lolth. These dark elves are recognizable by their black skin that resembles obsidian and stark white or pale yellow hair, it is not uncommon for them to have pale eyes in the shade of lilac, silver, pink or blue. Living in a matriarchal society these evil and sadistic elves are a ruthless race and not welcomed in the surface world.

Attribute Adjustments:

  • +2 Dexterity
  • +2 Intelligence
  • +2 Charisma
  • -2 Constitution

Skill Adjustments:

  • None.

Bonus Feats:

  • Spell-Resistance: Innate Spell Resistance 11 + 1/Level
  • Darkvision
  • Sleeplessness
  • Hardiness Vs Enchantment
  • Iron Will
  • Skill Affinity (Listen)
  • Skill Affinity (Search)
  • Skill Affinity (Spot)
  • Keen Senses
  • Light Blindness
  • Spell Ability - Darkness

Home-Regions:

Subraces:

  • None.

Notes:

  • Alignment (Evil): Due to the chaotic and malific environment in which they are brought up the vast majority of Drow have a strong evil-tilt in their morality. As a result most Drow are Chaotic Evil, and Neutral Evil, with some extending to Lawful Evil.
  • Mechanical Base Race: Elf


Half-Drow

A half-drow is the offspring of the union between a human a dark elf. A half-drow generally had dusky skin, silver or white hair, and human eye colors. They had a limited form of darkvision extending to about 60 feet (18 m), but otherwise had no other known drow traits or abilities. Generally viewed as inferior creatures by Drow society they were poorly treated though often still found some precarious place within it if they chose to remain. Those who chose to flee to the surface or were cast out by their society in the Underdark rarely found much more acceptance, with suspicion and threats following them wherever they went.

Attribute Adjustments:

  • +2 Dexterity
  • +2 Intelligence
  • +2 Charisma
  • -2 Constitution

Skill Adjustments:

  • None.

Bonus Feats:

  • Darkvision
  • Hardiness vs Enchantments
  • Partial Skill Affinity (Listen)
  • Partial Skill Affinity (Search)
  • Partial Skill Affinity (Spot)

Home-Regions:

Subraces:

  • None.

Subraces:

  • Mechanical Base Race: Half-Elf


Orc

Orcs are brutish humanoids, averaging in height at about 6 foot. Savage and brutal in equal measure, Orcs are not a foe to treat lightly, and in number their tribes have proven a constant threat to their neighbours, thriving by raiding and plundering. Orc cultures can range in size, from tribal bands to full settlements. While Orcs for the most part favour brawn over brains, sometimes a particular charismatic and keen-minded orc can arise; either as a leader or a cast out outcast. Outcast orcs are no less dangerous, often as their outcast status often suggests some reason that even orcs were to find abhorrent, though failed coups are other more mundane situations are possibilities also.

Attribute Adjustments:

  • +4 Strength
  • -2 Intelligence
  • -2 Wisdom
  • -2 Charisma

Skill Adjustments:

  • +2 Discipline
  • +2 Heal
  • +2 Intimidate
  • +2 Taunt

Bonus Feats:

  • Darkvision
  • All Weapon Proficiency

Save Adjustments:

  • +4 Vs Poison

Home-Regions:

  •  ?
  • Alignment (Evil/Neutral): The culture of orcs is one of strength and brutal displays to retain position, as a result of this evil, barbaric, pragmatism is the dominant force driving most orcs. This leads to most orcs having an evil alignment, or a neutral alignment with evil/brutal tendencies.
  • Mechanical Base Race: Half-Elf


Tiefling

Tieflings are the both humans with a diluted fiendish familial influence in their native blood. Unlike Cambions or Alu-Fiends Tiefling's have a diluted fraction of fiendish blood in their veins as a result of their nearest fiend ancestor being a distant relative; such as a great-grandparent or older. Tieflings were known for their cunning and personal allure, which made them excellent deceivers as well as inspiring leaders when prejudices were laid aside.

Attribute Adjustments:

  • +2 Dexterity
  • +2 Intelligence
  • -2 Charisma

Skill Adjustments:

  • +2 Hide
  • +2 Bluff

Bonus Feats:

  • Darkvision
  • Resistance 5/- Acid
  • Resiatance 5/- Cold
  • Resistance 5/- Electricity
  • Spell Ability - Darkness 1/Day

Home-Regions:

Subraces:

  • Alignment (Evil/Neutral): The fiendish blood of Tiefling has a subtle effect on their temperament in line with their distant ancestors. Many tieflings lean into this and result with an alignment closely in line with their distance lineage; while a small proportion may, as a result of up-bringing of environmental influence adopt a more neutral perspective.
  • Mechanical Base Race: Human