Difference between revisions of "Class Changes"
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* Added spells: Barkskin as a 2nd level spell | * Added spells: Barkskin as a 2nd level spell | ||
− | Bulls Strength as a 2nd level spell | + | *Bulls Strength as a 2nd level spell |
− | Endurance as a 2nd level spell | + | *Endurance as a 2nd level spell |
− | Charm Person or Animal as a 2nd level spell | + | *Charm Person or Animal as a 2nd level spell |
− | Dominate Animal as a 3rd level spell | + | *Dominate Animal as a 3rd level spell |
− | Greater Magic Weapon as a 4th level spell | + | *Greater Magic Weapon as a 4th level spell |
− | Negative Energy Protection as a 4th level spell | + | *Negative Energy Protection as a 4th level spell |
'''Barbarian Class''' | '''Barbarian Class''' | ||
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* Barbarians now gain 1 extra rage per day. | * Barbarians now gain 1 extra rage per day. | ||
* Barbarian damage reduction now gained at 6th, 9th, 12th, and 15th level. | * Barbarian damage reduction now gained at 6th, 9th, 12th, and 15th level. | ||
+ | |||
+ | '''Monk Class''' | ||
+ | * Monks skill point base is now 5 | ||
+ | * Monks can now access Search, Spot, Taunt as class skills | ||
+ | * Monks get 10 HD/Level | ||
+ | |||
+ | '''Sorcerer Class''' | ||
+ | * Sorcerers now gain 6 HD/Level | ||
+ | * Sorcerer now have a BAB +3/4 levels progression | ||
+ | * Sorcerers gain bonus feats as a wizard does. Can select some marshal feats as bonus feats. | ||
+ | |||
+ | '''Fighter Class''' | ||
+ | * Second Wind : Fighters now gain a feat at first level that will heal them 1/day for their 1evel * Constitution modifier |
Revision as of 12:12, 24 July 2021
Paladin Class Temporarily removed Ranger Class
- Ranger Duel Wielding is no longer an automatic feat. Ranger Dual Wielding can be selected at any level.
- Improved Two-Weapon Fighting no longer granted at level 9. Improved Two-Weapon Fighting can be selected at any level once you meet the requirements.
- Rangers now gains Evasion at level 12.
- Rangers skill point base is now 6.
- Added spells: Barkskin as a 2nd level spell
- Bulls Strength as a 2nd level spell
- Endurance as a 2nd level spell
- Charm Person or Animal as a 2nd level spell
- Dominate Animal as a 3rd level spell
- Greater Magic Weapon as a 4th level spell
- Negative Energy Protection as a 4th level spell
Barbarian Class
- Barbarians skill point base is now 5.
- Barbarians can take Tumble as a class skill.
- Barbarians now gain 1 extra rage per day.
- Barbarian damage reduction now gained at 6th, 9th, 12th, and 15th level.
Monk Class
- Monks skill point base is now 5
- Monks can now access Search, Spot, Taunt as class skills
- Monks get 10 HD/Level
Sorcerer Class
- Sorcerers now gain 6 HD/Level
- Sorcerer now have a BAB +3/4 levels progression
- Sorcerers gain bonus feats as a wizard does. Can select some marshal feats as bonus feats.
Fighter Class
- Second Wind : Fighters now gain a feat at first level that will heal them 1/day for their 1evel * Constitution modifier