Difference between revisions of "Spell Changes"

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(Created page with "'''Netheril Spell changes''' Cantrips (0 Level) Resistance -- General Matick’s Resistance Ray of Frost -- Veridon’s Frost Ray Acid Splash -- Primidon’s Acid Splash Valst...")
 
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'''Netheril Spell changes'''
+
=='''Netheril Spell changes'''==
Cantrips (0 Level)
+
===Cantrips (0 Level)===
Resistance -- General Matick’s Resistance
+
* Resistance -- General Matick’s Resistance
Ray of Frost -- Veridon’s Frost Ray
+
* Ray of Frost -- Veridon’s Frost Ray
Acid Splash -- Primidon’s Acid Splash
+
* Acid Splash -- Primidon’s Acid Splash
Valstiir's Arcane Mark
+
* Valstiir's Arcane Mark
Daze -- Enollar’s Daze
+
* Daze -- Enollar’s Daze
Light -- Brightfinger’s Light
+
* Light -- Brightfinger’s Light
Flare -- Primidon’s Flare
+
* Flare -- Primidon’s Flare
Electric Jolt -- Volhm’s Jolt
+
* Electric Jolt -- Volhm’s Jolt
Inflict Minor Wounds
+
* Inflict Minor Wounds
Dethed's Disrupt Undead
+
* Dethed's Disrupt Undead
Volhm's Touch of Fatigue
+
* Volhm's Touch of Fatigue
Valstiir's Mage Hand
+
* Valstiir's Mage Hand
Zahn's Message
+
* Zahn's Message
Ptack's Open / Close
+
* Ptack's Open / Close
Primidon’s Acid Splash
+
 
 +
'''Primidon’s Acid Splash'''
 
0-level Conjuration
 
0-level Conjuration
 
+
*
Casting Time: 1 action
+
* Casting Time: 1 action
Range: 60 feet
+
* Range: 60 feet
Components: S, V
+
* Components: S, V
Duration: Instantaneous
+
* Duration: Instantaneous
 
Now inflicts 1d4 + 1 damage instead of d3
 
Now inflicts 1d4 + 1 damage instead of d3
  
Valstiir's Arcane Mark
+
'''Valstiir's Arcane Mark'''
0-level Enchantment
+
* 0-level Enchantment
 
+
*
Casting Time: 1 action
+
* Casting Time: 1 action
Range: Touch (Personal)
+
* Range: Touch (Personal)
Components: V, S
+
* Components: V, S
Duration: Instant
+
* Duration: Instant
 
You create a sigil on the target item that is unique to you. (Adds a line of blue text to the description, bearing your mark.)
 
You create a sigil on the target item that is unique to you. (Adds a line of blue text to the description, bearing your mark.)
  
Brightfinger’s Light
+
'''Brightfinger’s Light'''
0-level Evocation
+
* 0-level Evocation
 
+
*
Casting Time: 1 action
+
* Casting Time: 1 action
Range: Touch
+
* Range: Touch
Components: S. V
+
* Components: S. V
Duration: 1 hour
+
* Duration: 1 hour
 
Light now creates a ball of light that follows the spell target around. It is harmless, and will not attack anything, nor block any spells or projectiles.
 
Light now creates a ball of light that follows the spell target around. It is harmless, and will not attack anything, nor block any spells or projectiles.
  
Volhm’s Jolt
+
'''Volhm’s Jolt'''
0-level Evocation
+
* 0-level Evocation
 
+
*
Casting Time: 1 action
+
* Casting Time: 1 action
Range: Medium (20 meters)
+
* Range: Medium (20 meters)
Components: V, S
+
* Components: V, S
Duration: Instant
+
* Duration: Instant
 
Now inflicts 1d4 + 1 damage instead of d3
 
Now inflicts 1d4 + 1 damage instead of d3
  
Inflict Minor Wounds
+
'''Inflict Minor Wounds'''
0-level Necromancy
+
* 0-level Necromancy
 
+
*
Casting Time: 1 action
+
* Casting Time: 1 action
Range: Touch
+
* Range: Touch
Components: S, V
+
* Components: S, V
Duration: Instant
+
* Duration: Instant
 
Now inflicts 1d4 + 1 damage instead of 1
 
Now inflicts 1d4 + 1 damage instead of 1
  
Dethed's Disrupt Undead
+
'''Dethed's Disrupt Undead'''
0-level Necromancy
+
* 0-level Necromancy
 
+
*
Casting Time: 1 action
+
* Casting Time: 1 action
Range: Short (10 meters)
+
* Range: Short (10 meters)
Components: S, V
+
* Components: S, V
Duration: Instant You direct a ray of positive energy. You must make a ranged touch attack to hit, and if the ray hits an undead creature, it deals 1d6 points of damage to it.
+
* Duration: Instant You direct a ray of positive energy. You must make a ranged touch attack to hit, and if the ray hits an undead creature, it deals 1d6 points of damage to it.
Volhm's Touch of Fatigue
 
0-level Necromancy
 
  
Casting Time: 1 action
+
'''Volhm's Touch of Fatigue'''
Range: Touch (Personal)
+
* 0-level Necromancy
Components: V, S,
+
*
Duration: Round/Level
+
* Casting Time: 1 action
 +
* Range: Touch (Personal)
 +
* Components: V, S,
 +
* Duration: Round/Level
 
You channel negative energy through your touch, fatiguing the target. You must succeed on a touch attack to strike a target.
 
You channel negative energy through your touch, fatiguing the target. You must succeed on a touch attack to strike a target.
  
 
The subject is immediately fatigued for the spell’s duration. (-2 STR, -2 CON for 1 round/2 caster levels, -15% Movespeed for 1 round/caster level.)
 
The subject is immediately fatigued for the spell’s duration. (-2 STR, -2 CON for 1 round/2 caster levels, -15% Movespeed for 1 round/caster level.)
  
Valstiir's Mage Hand
+
'''Valstiir's Mage Hand'''
0-level Transmutation
+
* 0-level Transmutation
 
+
*
Casting Time: 1 action
+
* Casting Time: 1 action
Range: Medium (20 meters)
+
* Range: Medium (20 meters)
Components: S, V
+
* Components: S, V
Duration: Instant
+
* Duration: Instant
 
You point your finger at an object and can lift it and move it to your inventory. If cast at the ground, will get the nearest unattended item in 3 meters.
 
You point your finger at an object and can lift it and move it to your inventory. If cast at the ground, will get the nearest unattended item in 3 meters.
  
Zahn's Message
+
'''Zahn's Message'''
0-level Transmutation
+
* 0-level Transmutation
 
+
*
Casting Time: 1 action
+
* Casting Time: 1 action
Range: Medium (20 meters)
+
* Range: Medium (20 meters)
Components: S, V
+
* Components: S, V
Duration: Instant
+
* Duration: Instant
 
You can send messages back and forth with designated persons within line of sight.
 
You can send messages back and forth with designated persons within line of sight.
  
Ptack's Open / Close
+
'''Ptack's Open / Close'''
0-level Transmutation
+
* 0-level Transmutation
 +
*
 +
* Casting Time: 1 action
 +
* Range: Medium (20 meters)
 +
* Components: V, S
 +
* Duration: Instant
 +
You can open or close (your choice) a door, chest, box, window, bag, pouch, bottle, barrel, or other container. If anything resists this activity (such as a bar on a door or a lock on a chest), the spell fails. Traps are not disarmed by this spell.
  
Casting Time: 1 action
+
===1st Level===
Range: Medium (20 meters)
 
Components: V, S
 
Duration: Instant
 
You can open or close (your choice) a door, chest, box, window, bag, pouch, bottle, barrel, or other container. If anything resists this activity (such as a bar on a door or a lock on a chest), the spell fails. Traps are not disarmed by this spell.
 
  
1st Level
+
* Valstiir's Alarm
Valstiir's Alarm
+
* Endure Elements -- General Matick’s Endure Elements
Endure Elements -- General Matick’s Endure Elements
+
* Protection from evil -- M’dhal’s Dispel Evil
Protection from evil -- M’dhal’s Dispel Evil
+
* Protection from Good -- M’dhal’s Protection from Good
Protection from Good -- M’dhal’s Protection from Good
+
* M'dhal's Protection from Chaos
M'dhal's Protection from Chaos
+
* M'dhal's Protection from Law
M'dhal's Protection from Law
+
* Shield -- General Matick’s shield
Shield -- General Matick’s shield
+
* Ironguts -- Quantoul’s Iron Stomach
Ironguts -- Quantoul’s Iron Stomach
+
* Grease -- Shan’s Tallow
Grease -- Shan’s Tallow
+
* Mage Armor -- General Matick’s Armor
Mage Armor -- General Matick’s Armor
+
* Summon Creature 1 -- Lucke’s 1st Monster Summons
Summon Creature 1 -- Lucke’s 1st Monster Summons
+
* Identify -- Trebbe’s scry identify
Identify -- Trebbe’s scry identify
+
* Charm Person --Keonid’s Charm Human
Charm Person --Keonid’s Charm Human
+
* Doom -- Keonid’s Doom
Doom -- Keonid’s Doom
+
* Sleep -- Efteran’s Sleep
Sleep -- Efteran’s Sleep
+
* Lucke's Floating Disk
Lucke's Floating Disk
+
* Volhm's Shocking Grasp
Volhm's Shocking Grasp
+
* Magic Missle -- General Matick’s Missile
Magic Missle -- General Matick’s Missile
+
* Shelgarns persistent blade -- General Matick’s Persistent Blade
Shelgarns persistent blade -- General Matick’s Persistent Blade
+
* Ice Dagger -- Veridon’s Ice Dagger
Ice Dagger -- Veridon’s Ice Dagger
+
* Color spray -- Nalevac’s Spray
Color spray -- Nalevac’s Spray
+
* Ray of enfeeblement -- Hamring’s Enfeeblement
Ray of enfeeblement -- Hamring’s Enfeeblement
+
* Negative Energy Ray -- Volhm’s Negative Ray
Negative Energy Ray -- Volhm’s Negative Ray
+
* Burning Hands -- Primidon’s Burners
Burning Hands -- Primidon’s Burners
+
* Amplify -- Zahn’s Amplify
Amplify -- Zahn’s Amplify
+
* Expeditious Retreat -- Quantoul’s Boots of Escaping
Expeditious Retreat -- Quantoul’s Boots of Escaping
+
* Magic weapon -- Fourfinger’s Magic Weapon
Magic weapon -- Fourfinger’s Magic Weapon
 
Valstiir's Alarm
 
1st-level Abjuration
 
  
Casting Time: 1 action
+
'''Valstiir's Alarm'''
Range: Ground
+
* 1st-level Abjuration
Components: V, S
+
*
Duration: Medium (20 meters)
+
* Casting Time: 1 action
 +
* Range: Ground
 +
* Components: V, S
 +
* Duration: Medium (20 meters)
 
You place a rune on the ground which conceals itself within 1 round and arms. After arming, any creature who walks through the area will alert the caster with a mental warning.
 
You place a rune on the ground which conceals itself within 1 round and arms. After arming, any creature who walks through the area will alert the caster with a mental warning.
  
Lucke’s 1st Monster Summons
+
'''Lucke’s 1st Monster Summons'''
1st-level conjuration
+
* 1st-level conjuration
 
+
*
Casting Time: 1 action
+
* Casting Time: 1 action
Range: Short
+
* Range: Short
Components: V, S
+
* Components: V, S
Duration: 1 turn/caster level
+
* Duration: 1 turn/caster level
 
Duration decreased from 24 hours to 1 turn/caster level. 2 turns if you have Extend. Can now summon from different themes.
 
Duration decreased from 24 hours to 1 turn/caster level. 2 turns if you have Extend. Can now summon from different themes.
  
Lucke's Floating Disk
+
'''Lucke's Floating Disk'''
1st-level Evocation
+
* 1st-level Evocation
 
+
*
Casting Time: 1 action
+
* Casting Time: 1 action
Range: Medium (20 meters)
+
* Range: Medium (20 meters)
Components: V, S
+
* Components: V, S
Duration: Hour/Level
+
* Duration: Hour/Level
 
You create a slightly concave, circular plane of force that follows you about and carries loads for you. The disk is 3 feet in diameter and 1 inch deep at its center. It can hold 25 pounds of weight per caster level.
 
You create a slightly concave, circular plane of force that follows you about and carries loads for you. The disk is 3 feet in diameter and 1 inch deep at its center. It can hold 25 pounds of weight per caster level.
  
Volhm's Shocking Grasp
+
'''Volhm's Shocking Grasp'''
1st-level Evocation
+
* 1st-level Evocation
 
+
*
Casting Time: 1 action
+
* Casting Time: 1 action
Range: Touch
+
* Range: Touch
Components: V, S
+
* Components: V, S
Duration: Instantaneous
+
* Duration: Instantaneous
 
Your successful melee touch attack deals 1d6 points of electricity damage per caster level (maximum 5d6). When delivering the jolt, you gain a +3 bonus on attack rolls if the opponent is wearing metal armor.
 
Your successful melee touch attack deals 1d6 points of electricity damage per caster level (maximum 5d6). When delivering the jolt, you gain a +3 bonus on attack rolls if the opponent is wearing metal armor.
  
2nd Level
+
===2nd Level===
Lesser Dispell Magic -- Oberon’s Lesser Dispell
+
* Lesser Dispell Magic -- Oberon’s Lesser Dispell
Resist Elements -- General Matick’s Resist Elements
+
* Resist Elements -- General Matick’s Resist Elements
Valstiir's Glitterdust
+
* Valstiir's Glitterdust
Melfs acid arrow -- Primidon’s Acid Arrow
+
* Melfs acid arrow -- Primidon’s Acid Arrow
Summon Creature 2 -- Lucke’s 2nd Monster Summons
+
* Summon Creature 2 -- Lucke’s 2nd Monster Summons
Web -- Shan’s Web
+
* Web -- Shan’s Web
See Invisibility -- Trebbe’s Scry Invisibility
+
* See Invisibility -- Trebbe’s Scry Invisibility
Daze Monster
+
* Daze Monster
Noanar's Scorching Ray
+
* Noanar's Scorching Ray
Darkness -- Fahren’s Darkness
+
* Darkness -- Fahren’s Darkness
Combust -- Noanar’s Combustion
+
* Combust -- Noanar’s Combustion
Flame Weapon -- Fourfinger’s Flame Weapon
+
* Flame Weapon -- Fourfinger’s Flame Weapon
Darkfire
+
* Darkfire
Cloud of Bewilderment -- Tolodine’s Cloud of Confusion
+
* Cloud of Bewilderment -- Tolodine’s Cloud of Confusion
Invisibility -- Pockall’s Invisibility
+
* Invisibility -- Pockall’s Invisibility
Ghostly Visage -- Smolyn’s Blurring
+
* Ghostly Visage -- Smolyn’s Blurring
Continual Flame -- Brightfinger's Continual Flame
+
* Continual Flame -- Brightfinger's Continual Flame
Sadebreth's Command Undead
+
* Sadebreth's Command Undead
Sadebreth's False Life
+
* Sadebreth's False Life
Ghoul Touch -- Veridon’s Chiller
+
* Ghoul Touch -- Veridon’s Chiller
Death Armor -- Volhm’s Armor
+
* Death Armor -- Volhm’s Armor
Bulls Strength -- Quantoul’s Strength
+
* Bulls Strength -- Quantoul’s Strength
Cats Grace -- Quantoul’s Grace
+
* Cats Grace -- Quantoul’s Grace
Endurance -- Quantoul’s Endurance
+
* Endurance -- Quantoul’s Endurance
Knock -- Ptack’s Knock
+
* Knock -- Ptack’s Knock
Eagle Splendor -- Quantoul’s Splendor
+
* Eagle Splendor -- Quantoul’s Splendor
Owls Wisdom -- Quantoul’s Wisdom
+
* Owls Wisdom -- Quantoul’s Wisdom
Foxs cunning -- Quantoul’s Cunning
+
* Foxs cunning -- Quantoul’s Cunning
Stone Bones -- Dethed’s Stone Bones
+
* Stone Bones -- Dethed’s Stone Bones
Valstiir's Glitterdust
 
2nd-level Conjuration
 
  
Casting Time: 1 action
+
'''Valstiir's Glitterdust'''
Range: Medium
+
* 2nd-level Conjuration
Components: S, V
+
*
Duration: 1hr/level
+
* Casting Time: 1 action
 +
* Range: Medium
 +
* Components: S, V
 +
* Duration: 1hr/level
 
A cloud of golden particles covers everyone and everything in the area, causing creatures to become blinded for the duration of the spell, and removing any invisibility effects. All within the area are covered by the dust, which cannot be removed and continues to sparkle until it fades.
 
A cloud of golden particles covers everyone and everything in the area, causing creatures to become blinded for the duration of the spell, and removing any invisibility effects. All within the area are covered by the dust, which cannot be removed and continues to sparkle until it fades.
  
 
Any creature covered by the dust takes a –40 penalty on Hide checks.
 
Any creature covered by the dust takes a –40 penalty on Hide checks.
  
Lucke’s 2nd Monster Summons
+
'''Lucke’s 2nd Monster Summons'''
2nd-level Conjuration
+
* 2nd-level Conjuration
 
+
*
Casting Time: 1 action
+
* Casting Time: 1 action
Range: Short
+
* Range: Short
Components: V, S
+
* Components: V, S
Duration: 1 turn/caster level
+
* Duration: 1 turn/caster level
 
Duration decreased from 24 hours to 1 turn/caster level. 2 turns if you have Extend. Can now summon from different themes.
 
Duration decreased from 24 hours to 1 turn/caster level. 2 turns if you have Extend. Can now summon from different themes.
  
Daze Monster
+
'''Daze Monster'''
2nd-level Enchantment
+
* 2nd-level Enchantment
 
+
*
Casting Time: 1 action
+
* Casting Time: 1 action
Range: 30 feet
+
* Range: 30 feet
Components: V, S
+
* Components: V, S
 
This enchantment clouds the mind of a living creature with 8 or fewer Hit Dice so that it takes no actions. Creatures of 9 or more HD are not affected.
 
This enchantment clouds the mind of a living creature with 8 or fewer Hit Dice so that it takes no actions. Creatures of 9 or more HD are not affected.
  
Noanar's Scorching Ray
+
'''Noanar's Scorching Ray'''
2nd-level Evocation
+
* 2nd-level Evocation
 
+
*
Casting Time: 1 action
+
* Casting Time: 1 action
Range: Close 25 ft
+
* Range: Close 25 ft
Components: V, S
+
* Components: V, S
Duration: Instant
+
* Duration: Instant
 
You blast your enemies with fiery rays. You may fire one ray, plus one additional ray for every four levels beyond 3rd (to a maximum of three rays at 11th level). Each ray requires a ranged touch attack to hit and deals 4d6 points of fire damage.
 
You blast your enemies with fiery rays. You may fire one ray, plus one additional ray for every four levels beyond 3rd (to a maximum of three rays at 11th level). Each ray requires a ranged touch attack to hit and deals 4d6 points of fire damage.
  
Fourfinger’s Flame Weapon
+
'''Fourfinger’s Flame Weapon'''
2nd-level Transmutation
+
* 2nd-level Transmutation
 
+
*
Casting Time: 1 action
+
* Casting Time: 1 action
Range: Touch
+
* Range: Touch
Components: V, S
+
* Components: V, S
Duration: 2 minutes / level
+
* Duration: 2 minutes / level
 
Now does 1d4 damage under level 6, 1d6 damage 6-12, and 1d8 damage 12 and over.
 
Now does 1d4 damage under level 6, 1d6 damage 6-12, and 1d8 damage 12 and over.
  
Darkfire
+
'''Darkfire'''
2nd-level Transmutation
+
* 2nd-level Transmutation
 
+
*
Casting Time: 1 action
+
* Casting Time: 1 action
Range: Self
+
* Range: Self
Components: V, S
+
* Components: V, S
Duration: 2 minutes / level
+
* Duration: 2 minutes / level
 
Now does 1d4 damage under level 6, 1d6 damage 6-12, and 1d8 damage 12 and over.
 
Now does 1d4 damage under level 6, 1d6 damage 6-12, and 1d8 damage 12 and over.
  
Sadebreth's Command Undead
+
'''Sadebreth's Command Undead'''
2nd-level Necromancy
+
* 2nd-level Necromancy
 
+
*
Casting Time: 1 action
+
* Casting Time: 1 action
Range: Touch
+
* Range: Touch
Components: V, S
+
* Components: V, S
Duration: 1hr/level
+
* Duration: 1hr/level
 
This spell allows you some degree of control over an undead creature. Assuming the subject is intelligent, it perceives your words and actions in the most favorable way. The undead may roll a will save against you, but if it fails it is considered charmed.
 
This spell allows you some degree of control over an undead creature. Assuming the subject is intelligent, it perceives your words and actions in the most favorable way. The undead may roll a will save against you, but if it fails it is considered charmed.
  
Sadebreth's False Life
+
'''Sadebreth's False Life'''
2nd-level Necromancy
+
* 2nd-level Necromancy
 +
*
 +
* Casting Time: 1 action
 +
* Range: Personal
 +
* Components: S, V
 +
* Duration: 1hr/level
 +
You harness the power of unlife to grant yourself a limited ability to avoid death. While this spell is in effect, you gain temporary hit points equal to 1d10 +1 per caster level (maximum +10).
  
Casting Time: 1 action
+
===3rd Level===
Range: Personal
 
Components: S, V
 
Duration: 1hr/level
 
You harness the power of unlife to grant yourself a limited ability to avoid death. While this spell is in effect, you gain temporary hit points equal to 1d10 +1 per caster level (maximum +10).
 
  
3rd Level
+
* Dispel Magic -- Oberon’s Dispell
Dispel Magic -- Oberon’s Dispell
+
* Magic Circle against Evil -- M’dhal’s Circle against Evil
Magic Circle against Evil -- M’dhal’s Circle against Evil
+
* Magic Circle against Good -- M’dhal’s Circle against Good
Magic Circle against Good -- M’dhal’s Circle against Good
+
* Negative Energy Protection -- M’dhal’s Negative Energy Shield
Negative Energy Protection -- M’dhal’s Negative Energy Shield
+
* Protection from Elements -- General Matick’s Elements Protection
Protection from Elements -- General Matick’s Elements Protection
+
* Flame Arrow -- Primidon’s Arrow
Flame Arrow -- Primidon’s Arrow
+
* Stinking Cloud -- Tolodine’s Stinking Cloud
Stinking Cloud -- Tolodine’s Stinking Cloud
+
* Summon Creature 3 -- Lucke’s 3rd Monster Summons
Summon Creature 3 -- Lucke’s 3rd Monster Summons
+
* Clairaudience and Clairvoyance -- Zahn’s Hearing and Seeing
Clairaudience and Clairvoyance -- Zahn’s Hearing and Seeing
+
* Find Traps -- Zahn’s Find Snares
Find Traps -- Zahn’s Find Snares
+
* Dominate Animal -- Prug’s Dominate Animal
Dominate Animal -- Prug’s Dominate Animal
+
* Hold person -- Prug’s Hold Human
Hold person -- Prug’s Hold Human
+
* Fireball -- Noanar’s Fireball
Fireball -- Noanar’s Fireball
+
* Gust of wind -- Tolodine’s gust of wind
Gust of wind -- Tolodine’s gust of wind
+
* Lightning bolt -- Volhm’s bolt
Lightning bolt -- Volhm’s bolt
+
* Scintillating Sphere -- Volhm’s Electric Ball
Scintillating Sphere -- Volhm’s Electric Ball
+
* Invisibility Sphere -- Pockall’s Wide Invisibility
Invisibility Sphere -- Pockall’s Wide Invisibility
+
* Displacement -- Smolyn’s Displacement
Displacement -- Smolyn’s Displacement
+
* Clarity -- Zahn's Clear Mind
Clarity -- Zahn's Clear Mind
+
* Vampiric Touch -- Gwynn’s Vampirism
Vampiric Touch -- Gwynn’s Vampirism
+
* Negative energy burst -- Fjord’s Negative Energy Burst
Negative energy burst -- Fjord’s Negative Energy Burst
+
* Haste -- Quantoul’s fastmorph
Haste -- Quantoul’s fastmorph
+
* Slow -- Quantoul’s slowmorph
Slow -- Quantoul’s slowmorph
+
* Keen Edge -- General Matick’s Keen Edge
Keen Edge -- General Matick’s Keen Edge
+
* Greater magic weapon -- Fourfinger’s Enchanted Weapon
Greater magic weapon -- Fourfinger’s Enchanted Weapon
 
Lucke’s 3rd Monster Summons
 
3rd-level Conjuration
 
  
Casting Time: 1 action
+
'''Lucke’s 3rd Monster Summons'''
Range: Short
+
* 3rd-level Conjuration
Components: V, S
+
*
Duration: 1 turn/caster level
+
* Casting Time: 1 action
 +
* Range: Short
 +
* Components: V, S
 +
* Duration: 1 turn/caster level
 
Duration decreased from 24 hours to 1 turn/caster level. 2 turns if you have Extend. Can now summon from different themes.
 
Duration decreased from 24 hours to 1 turn/caster level. 2 turns if you have Extend. Can now summon from different themes.
  
4th Level
+
===4th Level===
Lesser Spell Breach -- Oberon’s Lesser Spell Breach
+
 
Minor globe of invulnerability -- Trebbe’s Minor Invulnerability
+
* Lesser Spell Breach -- Oberon’s Lesser Spell Breach
Stoneskin -- M’dhal’s Stoneskin
+
* Minor globe of invulnerability -- Trebbe’s Minor Invulnerability
Summon Creature 4 -- Lucke’s 4th Monster Summons
+
* Stoneskin -- M’dhal’s Stoneskin
Evards Black Tentacles -- Valstiir's Black Tentacles
+
* Summon Creature 4 -- Lucke’s 4th Monster Summons
Charm Monster -- Keonid’s Charm Monster
+
* Evards Black Tentacles -- Valstiir's Black Tentacles
Confusion -- Hamring’s Confusion
+
* Charm Monster -- Keonid’s Charm Monster
Elemental Shield -- General Matick’s Elemental Shield
+
* Confusion -- Hamring’s Confusion
Wall of fire -- Noanar’s wall
+
* Elemental Shield -- General Matick’s Elemental Shield
Ice Storm -- Veridon’s Storm
+
* Wall of fire -- Noanar’s wall
Isaacs lesser missile storm -- General Matick’s Lesser Missile Storm
+
* Ice Storm -- Veridon’s Storm
Improved Invisibility -- Pockall’s Invisibility Plus
+
* Isaacs lesser missile storm -- General Matick’s Lesser Missile Storm
Phantasmal killer -- Carbury’s killer
+
* Improved Invisibility -- Pockall’s Invisibility Plus
Shadow Conjuration -- Shadow’s Conjuration
+
* Phantasmal killer -- Carbury’s killer
Contagion -- Lucke’s Contagion
+
* Shadow Conjuration -- Shadow’s Conjuration
Death Ward -- Trebbe’s Death Ward
+
* Contagion -- Lucke’s Contagion
Enervation -- Stoca’s feign
+
* Death Ward -- Trebbe’s Death Ward
Fear -- Keonid’s Fear
+
* Enervation -- Stoca’s feign
Bestow Curse -- Hamring’s Curse
+
* Fear -- Keonid’s Fear
Polymorph self -- Quantoul’s selfmorph
+
* Bestow Curse -- Hamring’s Curse
Lucke’s 4th Monster Summons
+
* Polymorph self -- Quantoul’s selfmorph
4th-level Conjuration
 
  
Casting Time: 1 action
+
'''Lucke’s 4th Monster Summons'''
Range: Short
+
* 4th-level Conjuration
Components: V, S
+
*
Duration: 1 turn/caster level
+
* Casting Time: 1 action
 +
* Range: Short
 +
* Components: V, S
 +
* Duration: 1 turn/caster level
 
Duration decreased from 24 hours to 1 turn/caster level. 2 turns if you have Extend. Can now summon from different themes.
 
Duration decreased from 24 hours to 1 turn/caster level. 2 turns if you have Extend. Can now summon from different themes.
  
5th Level
+
===5th Level===
Dismissal -- Oberon’s Dismiss
+
 
Lesser Mind blank -- Kutson’s Lesser Blank
+
* Dismissal -- Oberon’s Dismiss
Lesser spell mantle -- M’dhal’s Lesser Spell Mantle
+
* Lesser Mind blank -- Kutson’s Lesser Blank
Energy Buffer -- General Matick’s Energy Buffer
+
* Lesser spell mantle -- M’dhal’s Lesser Spell Mantle
Cloudkill -- Tolodine’s cloudkill
+
* Energy Buffer -- General Matick’s Energy Buffer
Lesser Planar Binding -- Lucke’s Planar Binding
+
* Cloudkill -- Tolodine’s cloudkill
Summon Creature 5 -- Lucke’s 5th Monster Summons
+
* Lesser Planar Binding -- Lucke’s Planar Binding
Feeblemind -- Hamring’s Feeblemind
+
* Summon Creature 5 -- Lucke’s 5th Monster Summons
Dominate Person -- Prug’s Dominate Human
+
* Feeblemind -- Hamring’s Feeblemind
Hold monster -- Prug’s hold being
+
* Dominate Person -- Prug’s Dominate Human
Mind fog -- Veridon’s Mind Fog
+
* Hold monster -- Prug’s hold being
Cone of Cold -- Veridon’s cone
+
* Mind fog -- Veridon’s Mind Fog
Firebrand -- Primidon’s Brand
+
* Cone of Cold -- Veridon’s cone
Ball Lightning -- Volhm’s Ball Lightning
+
* Firebrand -- Primidon’s Brand
Greater Shadow conjuration -- Shadow’s Conjuration
+
* Ball Lightning -- Volhm’s Ball Lightning
Animate dead -- Fjord’s Animation
+
* Greater Shadow conjuration -- Shadow’s Conjuration
Circle of Doom -- Dethed’s Circle of Doom
+
* Animate dead -- Fjord’s Animation
Lucke’s 5th Monster Summons
+
* Circle of Doom -- Dethed’s Circle of Doom
5th-level Conjuration
 
  
Casting Time: 1 action
+
'''Lucke’s 5th Monster Summons'''
Range: Short
+
* 5th-level Conjuration
Components: V, S
+
*
Duration: 1 turn/caster level
+
* Casting Time: 1 action
 +
* Range: Short
 +
* Components: V, S
 +
* Duration: 1 turn/caster level
 
Duration decreased from 24 hours to 1 turn/caster level. 2 turns if you have Extend. Can now summon from different themes.
 
Duration decreased from 24 hours to 1 turn/caster level. 2 turns if you have Extend. Can now summon from different themes.
  
6th Level
+
===6th Level===
Globe of Invulnerability -- Trebbe’s Invulnerability
 
Greater Dispelling -- Oberon’s Greater Dispel
 
Greater Spell Breach -- Oberon’s Spell Breach
 
Acid Fog -- Tolodine’s Acid Cloud
 
Planar Binding -- Lucke’s Planar Binding
 
Summon Creature 6 -- Lucke’s 6th Monster Summons
 
True Seeing -- Smolyn’s Seer
 
Legend Lore -- Jarm’s saga
 
Mass Haste -- Quantoul’s Mass fastmorph
 
Chain Lightning -- Volhm’s chaining
 
Isaacs Greater missile storm -- General Matick’s Greater Missile Storm
 
Ethereal Visage -- Valdick’s Ethereal Form
 
Shades -- Shadow’s Shades
 
Circle of Death -- Dethed’s Circle of Death
 
Undeath to Death -- Dethed’s Undeath to Death
 
Greater stoneskin -- M’dhal’s Greater Stoneskin
 
Tensers Transformation -- Quantoul’s Changer
 
Greater Eagle Splendor -- Quantoul’s Greater Splendor
 
Greater Owls Wisdom -- Quantoul’s Greater Wisdom
 
Foxs Greater cunning -- Quantoul’s Greater Cunning
 
Greater Bulls Strength -- Quantoul’s Greater Strength
 
Greater Cats Grace -- Quantoul’s Greater Grace
 
Greater Endurance -- Quantoul’s Greater Endurance
 
Flesh to Stone -- Mavin’s Flesh-Stone Transmution
 
Stone to flesh -- Mavin’s Stone-Flesh Transmution
 
Lucke’s 6th Monster Summons
 
6th-level Conjuration
 
  
Casting Time: 1 action
+
* Globe of Invulnerability -- Trebbe’s Invulnerability
Range: Short
+
* Greater Dispelling -- Oberon’s Greater Dispel
Components: V, S
+
* Greater Spell Breach -- Oberon’s Spell Breach
Duration: 1 turn/caster level
+
* Acid Fog -- Tolodine’s Acid Cloud
 +
* Planar Binding -- Lucke’s Planar Binding
 +
* Summon Creature 6 -- Lucke’s 6th Monster Summons
 +
* True Seeing -- Smolyn’s Seer
 +
* Legend Lore -- Jarm’s saga
 +
* Mass Haste -- Quantoul’s Mass fastmorph
 +
* Chain Lightning -- Volhm’s chaining
 +
* Isaacs Greater missile storm -- General Matick’s Greater Missile Storm
 +
* Ethereal Visage -- Valdick’s Ethereal Form
 +
* Shades -- Shadow’s Shades
 +
* Circle of Death -- Dethed’s Circle of Death
 +
* Undeath to Death -- Dethed’s Undeath to Death
 +
* Greater stoneskin -- M’dhal’s Greater Stoneskin
 +
* Tensers Transformation -- Quantoul’s Changer
 +
* Greater Eagle Splendor -- Quantoul’s Greater Splendor
 +
* Greater Owls Wisdom -- Quantoul’s Greater Wisdom
 +
* Foxs Greater cunning -- Quantoul’s Greater Cunning
 +
* Greater Bulls Strength -- Quantoul’s Greater Strength
 +
* Greater Cats Grace -- Quantoul’s Greater Grace
 +
* Greater Endurance -- Quantoul’s Greater Endurance
 +
* Flesh to Stone -- Mavin’s Flesh-Stone Transmution
 +
* Stone to flesh -- Mavin’s Stone-Flesh Transmution
 +
 
 +
'''Lucke’s 6th Monster Summons'''
 +
* 6th-level Conjuration
 +
*
 +
* Casting Time: 1 action
 +
* Range: Short
 +
* Components: V, S
 +
* Duration: 1 turn/caster level
 
Duration decreased from 24 hours to 1 turn/caster level. 2 turns if you have Extend. Can now summon from different themes.
 
Duration decreased from 24 hours to 1 turn/caster level. 2 turns if you have Extend. Can now summon from different themes.
  
7th Level
+
===7th Level===
Spell mantle -- M’dhal’s Spell Mantle
 
Banishment -- Oberon’s Banish
 
Summon Creature 7 -- Lucke’s 7th Monster Summons
 
Power word, stun -- Xanad’s Stun
 
Delayed Blast Fireball -- Noanar’s Delayed Fireball
 
Prismatic spray -- Anglin’s spray
 
Great Thunderclap -- Xanad’s Thunderclap
 
Shadow Shield -- Shadow's Shroud
 
Control Undead -- Sadebreth’s Undead Control
 
Finger of Death -- Dethed’s Death Finger
 
Lucke’s 7th Monster Summons
 
7th-level Conjuration
 
  
Casting Time: 1 action
+
* Spell mantle -- M’dhal’s Spell Mantle
Range: Short
+
* Banishment -- Oberon’s Banish
Components: V, S
+
* Summon Creature 7 -- Lucke’s 7th Monster Summons
Duration: 1 turn/caster level
+
* Power word, stun -- Xanad’s Stun
 +
* Delayed Blast Fireball -- Noanar’s Delayed Fireball
 +
* Prismatic spray -- Anglin’s spray
 +
* Great Thunderclap -- Xanad’s Thunderclap
 +
* Shadow Shield -- Shadow's Shroud
 +
* Control Undead -- Sadebreth’s Undead Control
 +
* Finger of Death -- Dethed’s Death Finger
 +
 
 +
'''Lucke’s 7th Monster Summons'''
 +
* 7th-level Conjuration
 +
*
 +
* Casting Time: 1 action
 +
* Range: Short
 +
* Components: V, S
 +
* Duration: 1 turn/caster level
 
Duration decreased from 24 hours to 1 turn/caster level. 2 turns if you have Extend. Can now summon from different themes.
 
Duration decreased from 24 hours to 1 turn/caster level. 2 turns if you have Extend. Can now summon from different themes.
  
8th Level
+
===8th Level===
Mind Blank -- Kutson’s Mind Blank
 
Greater planar binding -- Yong’s Truss
 
Summon Creature 8 -- Lucke’s 8th Monster Summons
 
Premonition -- Zahn’s Premonition
 
Mass charm -- Keonid’s Charm Plus
 
Incendiary cloud -- Primidon’s Cloud
 
Sunburst -- Brightfinger's Burst of Day
 
Mass Blindness and Deafness -- Keonid’s Blindness and Deafness
 
Create Greater Undead -- Sadebreth’s Create Greater Undead
 
Create Undead -- Sadebreth’s Create Undead
 
Horrid Wilting -- Dethed’s Horrid Wilting
 
Lucke’s 8th Monster Summons
 
8th-level Conjuration
 
  
Casting Time: 1 action
+
* Mind Blank -- Kutson’s Mind Blank
Range: Short
+
* Greater planar binding -- Yong’s Truss
Components: V, S
+
* Summon Creature 8 -- Lucke’s 8th Monster Summons
Duration: 1 turn/caster level
+
* Premonition -- Zahn’s Premonition
 +
* Mass charm -- Keonid’s Charm Plus
 +
* Incendiary cloud -- Primidon’s Cloud
 +
* Sunburst -- Brightfinger's Burst of Day
 +
* Mass Blindness and Deafness -- Keonid’s Blindness and Deafness
 +
* Create Greater Undead -- Sadebreth’s Create Greater Undead
 +
* Create Undead -- Sadebreth’s Create Undead
 +
* Horrid Wilting -- Dethed’s Horrid Wilting
 +
 
 +
'''Lucke’s 8th Monster Summons'''
 +
* 8th-level Conjuration
 +
*
 +
* Casting Time: 1 action
 +
* Range: Short
 +
* Components: V, S
 +
* Duration: 1 turn/caster level
 
Duration decreased from 24 hours to 1 turn/caster level. 2 turns if you have Extend. Can now summon from different themes.
 
Duration decreased from 24 hours to 1 turn/caster level. 2 turns if you have Extend. Can now summon from different themes.
  
9th Level
+
===9th Level===
Greater spell mantle -- M’dhal’s Spell Mantle
+
 
Gate -- Valdick’s Gate
+
* Greater spell mantle -- M’dhal’s Spell Mantle
Summon Creature 9 -- Lucke’s 9th Monster Summons
+
* Gate -- Valdick’s Gate
Power word, kill -- Xanad’s killer
+
* Summon Creature 9 -- Lucke’s 9th Monster Summons
Dominate Monster -- Prug’s Dominate Monster
+
* Power word, kill -- Xanad’s killer
Meteor swarm -- Mavin’s Meteors
+
* Dominate Monster -- Prug’s Dominate Monster
Weird -- Trebbe’s Weird
+
* Meteor swarm -- Mavin’s Meteors
Energy Drain -- Volhm’s Drain
+
* Weird -- Trebbe’s Weird
Wail of the Banshee -- Dethed’s Banshee Wail
+
* Energy Drain -- Volhm’s Drain
Shapechange -- Quantoul’s Shapechange
+
* Wail of the Banshee -- Dethed’s Banshee Wail
Time stop -- Chronomancer’s Time Stop
+
* Shapechange -- Quantoul’s Shapechange
Lucke’s 9th Monster Summons
+
* Time stop -- Chronomancer’s Time Stop
9th-level Conjuration
 
  
Casting Time: 1 action
+
'''Lucke’s 9th Monster Summons'''
Range: Short
+
* 9th-level Conjuration
Components: V, S
+
*
Duration: 1 turn/caster level
+
* Casting Time: 1 action
 +
* Range: Short
 +
* Components: V, S
 +
* Duration: 1 turn/caster level
 
Duration decreased from 24 hours to 1 turn/caster level. 2 turns if you have Extend. Can now summon from different themes.
 
Duration decreased from 24 hours to 1 turn/caster level. 2 turns if you have Extend. Can now summon from different themes.

Revision as of 10:10, 1 October 2020

Netheril Spell changes

Cantrips (0 Level)

  • Resistance -- General Matick’s Resistance
  • Ray of Frost -- Veridon’s Frost Ray
  • Acid Splash -- Primidon’s Acid Splash
  • Valstiir's Arcane Mark
  • Daze -- Enollar’s Daze
  • Light -- Brightfinger’s Light
  • Flare -- Primidon’s Flare
  • Electric Jolt -- Volhm’s Jolt
  • Inflict Minor Wounds
  • Dethed's Disrupt Undead
  • Volhm's Touch of Fatigue
  • Valstiir's Mage Hand
  • Zahn's Message
  • Ptack's Open / Close

Primidon’s Acid Splash 0-level Conjuration

  • Casting Time: 1 action
  • Range: 60 feet
  • Components: S, V
  • Duration: Instantaneous

Now inflicts 1d4 + 1 damage instead of d3

Valstiir's Arcane Mark

  • 0-level Enchantment
  • Casting Time: 1 action
  • Range: Touch (Personal)
  • Components: V, S
  • Duration: Instant

You create a sigil on the target item that is unique to you. (Adds a line of blue text to the description, bearing your mark.)

Brightfinger’s Light

  • 0-level Evocation
  • Casting Time: 1 action
  • Range: Touch
  • Components: S. V
  • Duration: 1 hour

Light now creates a ball of light that follows the spell target around. It is harmless, and will not attack anything, nor block any spells or projectiles.

Volhm’s Jolt

  • 0-level Evocation
  • Casting Time: 1 action
  • Range: Medium (20 meters)
  • Components: V, S
  • Duration: Instant

Now inflicts 1d4 + 1 damage instead of d3

Inflict Minor Wounds

  • 0-level Necromancy
  • Casting Time: 1 action
  • Range: Touch
  • Components: S, V
  • Duration: Instant

Now inflicts 1d4 + 1 damage instead of 1

Dethed's Disrupt Undead

  • 0-level Necromancy
  • Casting Time: 1 action
  • Range: Short (10 meters)
  • Components: S, V
  • Duration: Instant You direct a ray of positive energy. You must make a ranged touch attack to hit, and if the ray hits an undead creature, it deals 1d6 points of damage to it.

Volhm's Touch of Fatigue

  • 0-level Necromancy
  • Casting Time: 1 action
  • Range: Touch (Personal)
  • Components: V, S,
  • Duration: Round/Level

You channel negative energy through your touch, fatiguing the target. You must succeed on a touch attack to strike a target.

The subject is immediately fatigued for the spell’s duration. (-2 STR, -2 CON for 1 round/2 caster levels, -15% Movespeed for 1 round/caster level.)

Valstiir's Mage Hand

  • 0-level Transmutation
  • Casting Time: 1 action
  • Range: Medium (20 meters)
  • Components: S, V
  • Duration: Instant

You point your finger at an object and can lift it and move it to your inventory. If cast at the ground, will get the nearest unattended item in 3 meters.

Zahn's Message

  • 0-level Transmutation
  • Casting Time: 1 action
  • Range: Medium (20 meters)
  • Components: S, V
  • Duration: Instant

You can send messages back and forth with designated persons within line of sight.

Ptack's Open / Close

  • 0-level Transmutation
  • Casting Time: 1 action
  • Range: Medium (20 meters)
  • Components: V, S
  • Duration: Instant

You can open or close (your choice) a door, chest, box, window, bag, pouch, bottle, barrel, or other container. If anything resists this activity (such as a bar on a door or a lock on a chest), the spell fails. Traps are not disarmed by this spell.

1st Level

  • Valstiir's Alarm
  • Endure Elements -- General Matick’s Endure Elements
  • Protection from evil -- M’dhal’s Dispel Evil
  • Protection from Good -- M’dhal’s Protection from Good
  • M'dhal's Protection from Chaos
  • M'dhal's Protection from Law
  • Shield -- General Matick’s shield
  • Ironguts -- Quantoul’s Iron Stomach
  • Grease -- Shan’s Tallow
  • Mage Armor -- General Matick’s Armor
  • Summon Creature 1 -- Lucke’s 1st Monster Summons
  • Identify -- Trebbe’s scry identify
  • Charm Person --Keonid’s Charm Human
  • Doom -- Keonid’s Doom
  • Sleep -- Efteran’s Sleep
  • Lucke's Floating Disk
  • Volhm's Shocking Grasp
  • Magic Missle -- General Matick’s Missile
  • Shelgarns persistent blade -- General Matick’s Persistent Blade
  • Ice Dagger -- Veridon’s Ice Dagger
  • Color spray -- Nalevac’s Spray
  • Ray of enfeeblement -- Hamring’s Enfeeblement
  • Negative Energy Ray -- Volhm’s Negative Ray
  • Burning Hands -- Primidon’s Burners
  • Amplify -- Zahn’s Amplify
  • Expeditious Retreat -- Quantoul’s Boots of Escaping
  • Magic weapon -- Fourfinger’s Magic Weapon

Valstiir's Alarm

  • 1st-level Abjuration
  • Casting Time: 1 action
  • Range: Ground
  • Components: V, S
  • Duration: Medium (20 meters)

You place a rune on the ground which conceals itself within 1 round and arms. After arming, any creature who walks through the area will alert the caster with a mental warning.

Lucke’s 1st Monster Summons

  • 1st-level conjuration
  • Casting Time: 1 action
  • Range: Short
  • Components: V, S
  • Duration: 1 turn/caster level

Duration decreased from 24 hours to 1 turn/caster level. 2 turns if you have Extend. Can now summon from different themes.

Lucke's Floating Disk

  • 1st-level Evocation
  • Casting Time: 1 action
  • Range: Medium (20 meters)
  • Components: V, S
  • Duration: Hour/Level

You create a slightly concave, circular plane of force that follows you about and carries loads for you. The disk is 3 feet in diameter and 1 inch deep at its center. It can hold 25 pounds of weight per caster level.

Volhm's Shocking Grasp

  • 1st-level Evocation
  • Casting Time: 1 action
  • Range: Touch
  • Components: V, S
  • Duration: Instantaneous

Your successful melee touch attack deals 1d6 points of electricity damage per caster level (maximum 5d6). When delivering the jolt, you gain a +3 bonus on attack rolls if the opponent is wearing metal armor.

2nd Level

  • Lesser Dispell Magic -- Oberon’s Lesser Dispell
  • Resist Elements -- General Matick’s Resist Elements
  • Valstiir's Glitterdust
  • Melfs acid arrow -- Primidon’s Acid Arrow
  • Summon Creature 2 -- Lucke’s 2nd Monster Summons
  • Web -- Shan’s Web
  • See Invisibility -- Trebbe’s Scry Invisibility
  • Daze Monster
  • Noanar's Scorching Ray
  • Darkness -- Fahren’s Darkness
  • Combust -- Noanar’s Combustion
  • Flame Weapon -- Fourfinger’s Flame Weapon
  • Darkfire
  • Cloud of Bewilderment -- Tolodine’s Cloud of Confusion
  • Invisibility -- Pockall’s Invisibility
  • Ghostly Visage -- Smolyn’s Blurring
  • Continual Flame -- Brightfinger's Continual Flame
  • Sadebreth's Command Undead
  • Sadebreth's False Life
  • Ghoul Touch -- Veridon’s Chiller
  • Death Armor -- Volhm’s Armor
  • Bulls Strength -- Quantoul’s Strength
  • Cats Grace -- Quantoul’s Grace
  • Endurance -- Quantoul’s Endurance
  • Knock -- Ptack’s Knock
  • Eagle Splendor -- Quantoul’s Splendor
  • Owls Wisdom -- Quantoul’s Wisdom
  • Foxs cunning -- Quantoul’s Cunning
  • Stone Bones -- Dethed’s Stone Bones

Valstiir's Glitterdust

  • 2nd-level Conjuration
  • Casting Time: 1 action
  • Range: Medium
  • Components: S, V
  • Duration: 1hr/level

A cloud of golden particles covers everyone and everything in the area, causing creatures to become blinded for the duration of the spell, and removing any invisibility effects. All within the area are covered by the dust, which cannot be removed and continues to sparkle until it fades.

Any creature covered by the dust takes a –40 penalty on Hide checks.

Lucke’s 2nd Monster Summons

  • 2nd-level Conjuration
  • Casting Time: 1 action
  • Range: Short
  • Components: V, S
  • Duration: 1 turn/caster level

Duration decreased from 24 hours to 1 turn/caster level. 2 turns if you have Extend. Can now summon from different themes.

Daze Monster

  • 2nd-level Enchantment
  • Casting Time: 1 action
  • Range: 30 feet
  • Components: V, S

This enchantment clouds the mind of a living creature with 8 or fewer Hit Dice so that it takes no actions. Creatures of 9 or more HD are not affected.

Noanar's Scorching Ray

  • 2nd-level Evocation
  • Casting Time: 1 action
  • Range: Close 25 ft
  • Components: V, S
  • Duration: Instant

You blast your enemies with fiery rays. You may fire one ray, plus one additional ray for every four levels beyond 3rd (to a maximum of three rays at 11th level). Each ray requires a ranged touch attack to hit and deals 4d6 points of fire damage.

Fourfinger’s Flame Weapon

  • 2nd-level Transmutation
  • Casting Time: 1 action
  • Range: Touch
  • Components: V, S
  • Duration: 2 minutes / level

Now does 1d4 damage under level 6, 1d6 damage 6-12, and 1d8 damage 12 and over.

Darkfire

  • 2nd-level Transmutation
  • Casting Time: 1 action
  • Range: Self
  • Components: V, S
  • Duration: 2 minutes / level

Now does 1d4 damage under level 6, 1d6 damage 6-12, and 1d8 damage 12 and over.

Sadebreth's Command Undead

  • 2nd-level Necromancy
  • Casting Time: 1 action
  • Range: Touch
  • Components: V, S
  • Duration: 1hr/level

This spell allows you some degree of control over an undead creature. Assuming the subject is intelligent, it perceives your words and actions in the most favorable way. The undead may roll a will save against you, but if it fails it is considered charmed.

Sadebreth's False Life

  • 2nd-level Necromancy
  • Casting Time: 1 action
  • Range: Personal
  • Components: S, V
  • Duration: 1hr/level

You harness the power of unlife to grant yourself a limited ability to avoid death. While this spell is in effect, you gain temporary hit points equal to 1d10 +1 per caster level (maximum +10).

3rd Level

  • Dispel Magic -- Oberon’s Dispell
  • Magic Circle against Evil -- M’dhal’s Circle against Evil
  • Magic Circle against Good -- M’dhal’s Circle against Good
  • Negative Energy Protection -- M’dhal’s Negative Energy Shield
  • Protection from Elements -- General Matick’s Elements Protection
  • Flame Arrow -- Primidon’s Arrow
  • Stinking Cloud -- Tolodine’s Stinking Cloud
  • Summon Creature 3 -- Lucke’s 3rd Monster Summons
  • Clairaudience and Clairvoyance -- Zahn’s Hearing and Seeing
  • Find Traps -- Zahn’s Find Snares
  • Dominate Animal -- Prug’s Dominate Animal
  • Hold person -- Prug’s Hold Human
  • Fireball -- Noanar’s Fireball
  • Gust of wind -- Tolodine’s gust of wind
  • Lightning bolt -- Volhm’s bolt
  • Scintillating Sphere -- Volhm’s Electric Ball
  • Invisibility Sphere -- Pockall’s Wide Invisibility
  • Displacement -- Smolyn’s Displacement
  • Clarity -- Zahn's Clear Mind
  • Vampiric Touch -- Gwynn’s Vampirism
  • Negative energy burst -- Fjord’s Negative Energy Burst
  • Haste -- Quantoul’s fastmorph
  • Slow -- Quantoul’s slowmorph
  • Keen Edge -- General Matick’s Keen Edge
  • Greater magic weapon -- Fourfinger’s Enchanted Weapon

Lucke’s 3rd Monster Summons

  • 3rd-level Conjuration
  • Casting Time: 1 action
  • Range: Short
  • Components: V, S
  • Duration: 1 turn/caster level

Duration decreased from 24 hours to 1 turn/caster level. 2 turns if you have Extend. Can now summon from different themes.

4th Level

  • Lesser Spell Breach -- Oberon’s Lesser Spell Breach
  • Minor globe of invulnerability -- Trebbe’s Minor Invulnerability
  • Stoneskin -- M’dhal’s Stoneskin
  • Summon Creature 4 -- Lucke’s 4th Monster Summons
  • Evards Black Tentacles -- Valstiir's Black Tentacles
  • Charm Monster -- Keonid’s Charm Monster
  • Confusion -- Hamring’s Confusion
  • Elemental Shield -- General Matick’s Elemental Shield
  • Wall of fire -- Noanar’s wall
  • Ice Storm -- Veridon’s Storm
  • Isaacs lesser missile storm -- General Matick’s Lesser Missile Storm
  • Improved Invisibility -- Pockall’s Invisibility Plus
  • Phantasmal killer -- Carbury’s killer
  • Shadow Conjuration -- Shadow’s Conjuration
  • Contagion -- Lucke’s Contagion
  • Death Ward -- Trebbe’s Death Ward
  • Enervation -- Stoca’s feign
  • Fear -- Keonid’s Fear
  • Bestow Curse -- Hamring’s Curse
  • Polymorph self -- Quantoul’s selfmorph

Lucke’s 4th Monster Summons

  • 4th-level Conjuration
  • Casting Time: 1 action
  • Range: Short
  • Components: V, S
  • Duration: 1 turn/caster level

Duration decreased from 24 hours to 1 turn/caster level. 2 turns if you have Extend. Can now summon from different themes.

5th Level

  • Dismissal -- Oberon’s Dismiss
  • Lesser Mind blank -- Kutson’s Lesser Blank
  • Lesser spell mantle -- M’dhal’s Lesser Spell Mantle
  • Energy Buffer -- General Matick’s Energy Buffer
  • Cloudkill -- Tolodine’s cloudkill
  • Lesser Planar Binding -- Lucke’s Planar Binding
  • Summon Creature 5 -- Lucke’s 5th Monster Summons
  • Feeblemind -- Hamring’s Feeblemind
  • Dominate Person -- Prug’s Dominate Human
  • Hold monster -- Prug’s hold being
  • Mind fog -- Veridon’s Mind Fog
  • Cone of Cold -- Veridon’s cone
  • Firebrand -- Primidon’s Brand
  • Ball Lightning -- Volhm’s Ball Lightning
  • Greater Shadow conjuration -- Shadow’s Conjuration
  • Animate dead -- Fjord’s Animation
  • Circle of Doom -- Dethed’s Circle of Doom

Lucke’s 5th Monster Summons

  • 5th-level Conjuration
  • Casting Time: 1 action
  • Range: Short
  • Components: V, S
  • Duration: 1 turn/caster level

Duration decreased from 24 hours to 1 turn/caster level. 2 turns if you have Extend. Can now summon from different themes.

6th Level

  • Globe of Invulnerability -- Trebbe’s Invulnerability
  • Greater Dispelling -- Oberon’s Greater Dispel
  • Greater Spell Breach -- Oberon’s Spell Breach
  • Acid Fog -- Tolodine’s Acid Cloud
  • Planar Binding -- Lucke’s Planar Binding
  • Summon Creature 6 -- Lucke’s 6th Monster Summons
  • True Seeing -- Smolyn’s Seer
  • Legend Lore -- Jarm’s saga
  • Mass Haste -- Quantoul’s Mass fastmorph
  • Chain Lightning -- Volhm’s chaining
  • Isaacs Greater missile storm -- General Matick’s Greater Missile Storm
  • Ethereal Visage -- Valdick’s Ethereal Form
  • Shades -- Shadow’s Shades
  • Circle of Death -- Dethed’s Circle of Death
  • Undeath to Death -- Dethed’s Undeath to Death
  • Greater stoneskin -- M’dhal’s Greater Stoneskin
  • Tensers Transformation -- Quantoul’s Changer
  • Greater Eagle Splendor -- Quantoul’s Greater Splendor
  • Greater Owls Wisdom -- Quantoul’s Greater Wisdom
  • Foxs Greater cunning -- Quantoul’s Greater Cunning
  • Greater Bulls Strength -- Quantoul’s Greater Strength
  • Greater Cats Grace -- Quantoul’s Greater Grace
  • Greater Endurance -- Quantoul’s Greater Endurance
  • Flesh to Stone -- Mavin’s Flesh-Stone Transmution
  • Stone to flesh -- Mavin’s Stone-Flesh Transmution

Lucke’s 6th Monster Summons

  • 6th-level Conjuration
  • Casting Time: 1 action
  • Range: Short
  • Components: V, S
  • Duration: 1 turn/caster level

Duration decreased from 24 hours to 1 turn/caster level. 2 turns if you have Extend. Can now summon from different themes.

7th Level

  • Spell mantle -- M’dhal’s Spell Mantle
  • Banishment -- Oberon’s Banish
  • Summon Creature 7 -- Lucke’s 7th Monster Summons
  • Power word, stun -- Xanad’s Stun
  • Delayed Blast Fireball -- Noanar’s Delayed Fireball
  • Prismatic spray -- Anglin’s spray
  • Great Thunderclap -- Xanad’s Thunderclap
  • Shadow Shield -- Shadow's Shroud
  • Control Undead -- Sadebreth’s Undead Control
  • Finger of Death -- Dethed’s Death Finger

Lucke’s 7th Monster Summons

  • 7th-level Conjuration
  • Casting Time: 1 action
  • Range: Short
  • Components: V, S
  • Duration: 1 turn/caster level

Duration decreased from 24 hours to 1 turn/caster level. 2 turns if you have Extend. Can now summon from different themes.

8th Level

  • Mind Blank -- Kutson’s Mind Blank
  • Greater planar binding -- Yong’s Truss
  • Summon Creature 8 -- Lucke’s 8th Monster Summons
  • Premonition -- Zahn’s Premonition
  • Mass charm -- Keonid’s Charm Plus
  • Incendiary cloud -- Primidon’s Cloud
  • Sunburst -- Brightfinger's Burst of Day
  • Mass Blindness and Deafness -- Keonid’s Blindness and Deafness
  • Create Greater Undead -- Sadebreth’s Create Greater Undead
  • Create Undead -- Sadebreth’s Create Undead
  • Horrid Wilting -- Dethed’s Horrid Wilting

Lucke’s 8th Monster Summons

  • 8th-level Conjuration
  • Casting Time: 1 action
  • Range: Short
  • Components: V, S
  • Duration: 1 turn/caster level

Duration decreased from 24 hours to 1 turn/caster level. 2 turns if you have Extend. Can now summon from different themes.

9th Level

  • Greater spell mantle -- M’dhal’s Spell Mantle
  • Gate -- Valdick’s Gate
  • Summon Creature 9 -- Lucke’s 9th Monster Summons
  • Power word, kill -- Xanad’s killer
  • Dominate Monster -- Prug’s Dominate Monster
  • Meteor swarm -- Mavin’s Meteors
  • Weird -- Trebbe’s Weird
  • Energy Drain -- Volhm’s Drain
  • Wail of the Banshee -- Dethed’s Banshee Wail
  • Shapechange -- Quantoul’s Shapechange
  • Time stop -- Chronomancer’s Time Stop

Lucke’s 9th Monster Summons

  • 9th-level Conjuration
  • Casting Time: 1 action
  • Range: Short
  • Components: V, S
  • Duration: 1 turn/caster level

Duration decreased from 24 hours to 1 turn/caster level. 2 turns if you have Extend. Can now summon from different themes.