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=='''Netheril Spell changes'''==
 
=='''Netheril Spell changes'''==
 
===Cantrips (0 Level)===
 
===Cantrips (0 Level)===
'''Name Changes''' ...
+
Name Changes ...
 
* Resistance -- General Matick’s Resistance
 
* Resistance -- General Matick’s Resistance
 
* Ray of Frost -- Veridon’s Frost Ray
 
* Ray of Frost -- Veridon’s Frost Ray
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* Ptack's Open / Close
 
* Ptack's Open / Close
  
'''Details Changes''' ...
+
Details Changes ...
  
 
'''Primidon’s Acid Splash'''
 
'''Primidon’s Acid Splash'''
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===1st Level===
 
===1st Level===
 
'''Name Changes''' ...
 
  
 
* Valstiir's Alarm
 
* Valstiir's Alarm
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* Expeditious Retreat -- Quantoul’s Boots of Escaping
 
* Expeditious Retreat -- Quantoul’s Boots of Escaping
 
* Magic weapon -- Fourfinger’s Magic Weapon
 
* Magic weapon -- Fourfinger’s Magic Weapon
 
'''Details Changes''' ...
 
  
 
'''Valstiir's Alarm'''
 
'''Valstiir's Alarm'''
 
* 1st-level Abjuration
 
* 1st-level Abjuration
 +
*
 
* Casting Time: 1 action
 
* Casting Time: 1 action
 
* Range: Ground
 
* Range: Ground
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'''Lucke’s 1st Monster Summons'''
 
'''Lucke’s 1st Monster Summons'''
 
* 1st-level conjuration
 
* 1st-level conjuration
 +
*
 
* Casting Time: 1 action
 
* Casting Time: 1 action
 
* Range: Short
 
* Range: Short
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'''Lucke's Floating Disk'''
 
'''Lucke's Floating Disk'''
 
* 1st-level Evocation
 
* 1st-level Evocation
 +
*
 
* Casting Time: 1 action
 
* Casting Time: 1 action
 
* Range: Medium (20 meters)
 
* Range: Medium (20 meters)
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'''Volhm's Shocking Grasp'''
 
'''Volhm's Shocking Grasp'''
 
* 1st-level Evocation
 
* 1st-level Evocation
 +
*
 
* Casting Time: 1 action
 
* Casting Time: 1 action
 
* Range: Touch
 
* Range: Touch
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'''Acid Spittle'''
 
'''Acid Spittle'''
 
* Transmutation [Acid]
 
* Transmutation [Acid]
 +
*
 
* Level: Sor/Wiz 1
 
* Level: Sor/Wiz 1
 
*Range: 10 ft
 
*Range: 10 ft
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'''Calm Animals '''
 
'''Calm Animals '''
 
* Enchantment (Compulsion) [Mind-Affecting]
 
* Enchantment (Compulsion) [Mind-Affecting]
 +
*
 
*Level: Animal 1, Drd 1, Rgr 1
 
*Level: Animal 1, Drd 1, Rgr 1
 
*Components: V, S
 
*Components: V, S
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'''Chameleon Skin '''
 
'''Chameleon Skin '''
 
* Illusion (Glamer)
 
* Illusion (Glamer)
 +
*
 
*Illusion (Glamer)
 
*Illusion (Glamer)
 
*Level: Sor/Wiz 1
 
*Level: Sor/Wiz 1
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*Duration: 1 hour/level
 
*Duration: 1 hour/level
 
The spell adds +1 per level of the caster (max +10) to any Hide roll for the duration.  The spell alters the caster's appearance, including her equipment, such that she blends into whatever background sits behind her.
 
The spell adds +1 per level of the caster (max +10) to any Hide roll for the duration.  The spell alters the caster's appearance, including her equipment, such that she blends into whatever background sits behind her.
 
'''Disappear'''
 
* Illusion (Glamer)
 
* Level: Brd 1
 
*Components: V
 
*Range: Personal
 
*Target: You
 
*Duration: 1 round
 
With a whispered syllable you complete the spell. You notice that others look past you as if you weren't there.
 
You become invisible, vanishing from sight, even from darkvision. Your gear vanishes too. The spell ends if the subject attacks any creature.
 
  
 
===2nd Level===
 
===2nd Level===
 
'''Name Changes''' ...
 
 
 
* Lesser Dispell Magic -- Oberon’s Lesser Dispell
 
* Lesser Dispell Magic -- Oberon’s Lesser Dispell
 
* Resist Elements -- General Matick’s Resist Elements
 
* Resist Elements -- General Matick’s Resist Elements
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* Foxs cunning -- Quantoul’s Cunning
 
* Foxs cunning -- Quantoul’s Cunning
 
* Stone Bones -- Dethed’s Stone Bones
 
* Stone Bones -- Dethed’s Stone Bones
 
'''Detail Changes''' ...
 
  
 
'''Valstiir's Glitterdust'''
 
'''Valstiir's Glitterdust'''
 
* 2nd-level Conjuration
 
* 2nd-level Conjuration
 +
*
 
* Casting Time: 1 action
 
* Casting Time: 1 action
 
* Range: Medium
 
* Range: Medium
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'''Lucke’s 2nd Monster Summons'''
 
'''Lucke’s 2nd Monster Summons'''
 
* 2nd-level Conjuration
 
* 2nd-level Conjuration
 +
*
 
* Casting Time: 1 action
 
* Casting Time: 1 action
 
* Range: Short
 
* Range: Short
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'''Daze Monster'''
 
'''Daze Monster'''
 
* 2nd-level Enchantment
 
* 2nd-level Enchantment
 +
*
 
* Casting Time: 1 action
 
* Casting Time: 1 action
 
* Range: 30 feet
 
* Range: 30 feet
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'''Noanar's Scorching Ray'''
 
'''Noanar's Scorching Ray'''
 
* 2nd-level Evocation
 
* 2nd-level Evocation
 +
*
 
* Casting Time: 1 action
 
* Casting Time: 1 action
 
* Range: Close 25 ft
 
* Range: Close 25 ft
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'''Fourfinger’s Flame Weapon'''
 
'''Fourfinger’s Flame Weapon'''
 
* 2nd-level Transmutation
 
* 2nd-level Transmutation
 +
*
 
* Casting Time: 1 action
 
* Casting Time: 1 action
 
* Range: Touch
 
* Range: Touch
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'''Darkfire'''
 
'''Darkfire'''
 
* 2nd-level Transmutation
 
* 2nd-level Transmutation
 +
*
 
* Casting Time: 1 action
 
* Casting Time: 1 action
 
* Range: Self
 
* Range: Self
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'''Sadebreth's Command Undead'''
 
'''Sadebreth's Command Undead'''
 
* 2nd-level Necromancy
 
* 2nd-level Necromancy
 +
*
 
* Casting Time: 1 action
 
* Casting Time: 1 action
 
* Range: Touch
 
* Range: Touch
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'''Sadebreth's False Life'''
 
'''Sadebreth's False Life'''
 
* 2nd-level Necromancy
 
* 2nd-level Necromancy
 +
*
 
* Casting Time: 1 action
 
* Casting Time: 1 action
 
* Range: Personal
 
* Range: Personal
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* Duration: 1hr/level
 
* Duration: 1hr/level
 
You harness the power of unlife to grant yourself a limited ability to avoid death. While this spell is in effect, you gain temporary hit points equal to 1d10 +1 per caster level (maximum +10).
 
You harness the power of unlife to grant yourself a limited ability to avoid death. While this spell is in effect, you gain temporary hit points equal to 1d10 +1 per caster level (maximum +10).
 
'''Dolomar's Force Wave'''
 
* Evocation [Force]
 
* Level: Brd 2, Sor/Wiz 2
 
*Components: V,S
 
*Range: Personal
 
*Area: 10 feet + 1 foot/level radius burst outward from caster
 
*Duration: Instantaneous
 
*Saving Throw: None (see text)
 
*Spell Resistance: Yes
 
Dolomar's Force Wave radiates hemispheric waves of force in every direction except downward.  The waves of force push objects and creatures directly away from the caster, similar to the effects of a bull rush attack.  Since this is a force effect, Dolomar's force wave will even affect incorporeal or ethereal targets.
 
Though no saving throw is allowed in the conventional sense, each creature in the area of effect makes an opposed Strength check per the rules for bull rush attacks.  Creatures affected by the force wave will automatically be pushed the maximum distance based on the result of the opposed Strength check (5 ft + 1 ft per point the force wave exceeded the opposed Strength check) out to the limit of the force wave's area of effect.
 
  
 
===3rd Level===
 
===3rd Level===
 
'''Name Changes''' ...
 
  
 
* Dispel Magic -- Oberon’s Dispell
 
* Dispel Magic -- Oberon’s Dispell
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* Keen Edge -- General Matick’s Keen Edge
 
* Keen Edge -- General Matick’s Keen Edge
 
* Greater magic weapon -- Fourfinger’s Enchanted Weapon
 
* Greater magic weapon -- Fourfinger’s Enchanted Weapon
 
'''Detail Changes''' ...
 
  
 
'''Lucke’s 3rd Monster Summons'''
 
'''Lucke’s 3rd Monster Summons'''
 
* 3rd-level Conjuration
 
* 3rd-level Conjuration
 +
*
 
* Casting Time: 1 action
 
* Casting Time: 1 action
 
* Range: Short
 
* Range: Short
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'''Armor of Undeath'''
 
'''Armor of Undeath'''
 
* Necromancy
 
* Necromancy
 +
*
 
* Level: Death 3, Sor/Wiz 3
 
* Level: Death 3, Sor/Wiz 3
 
*Components: V,S
 
*Components: V,S
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'''Banish Shadow'''
 
'''Banish Shadow'''
* Abjuration  
+
* Abjuration
 +
*
 
*Level: Clr 3
 
*Level: Clr 3
 
*Components: S
 
*Components: S
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'''Blood Storm'''
 
'''Blood Storm'''
* Evocation [Fear]  
+
* Evocation [Fear]
 +
*
 
*Level: Sor/Wiz 3
 
*Level: Sor/Wiz 3
 
*Components: V,S
 
*Components: V,S
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'''Dar'Tan's Shadow Bolt '''
 
'''Dar'Tan's Shadow Bolt '''
 
* Evocation
 
* Evocation
 +
*
 
*Level: Sor/Wiz 3
 
*Level: Sor/Wiz 3
 
*Components: S
 
*Components: S
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===4th Level===
 
===4th Level===
 
'''Name Changes''' ...
 
  
 
* Lesser Spell Breach -- Oberon’s Lesser Spell Breach
 
* Lesser Spell Breach -- Oberon’s Lesser Spell Breach
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* Bestow Curse -- Hamring’s Curse
 
* Bestow Curse -- Hamring’s Curse
 
* Polymorph self -- Quantoul’s selfmorph
 
* Polymorph self -- Quantoul’s selfmorph
 
'''Detail Changes''' ...
 
  
 
'''Lucke’s 4th Monster Summons'''
 
'''Lucke’s 4th Monster Summons'''
 
* 4th-level Conjuration
 
* 4th-level Conjuration
 +
*
 
* Casting Time: 1 action
 
* Casting Time: 1 action
 
* Range: Short
 
* Range: Short
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'''Chaos Hammer'''
 
'''Chaos Hammer'''
 
* Evocation [Chaotic]
 
* Evocation [Chaotic]
 +
*
 
*Level: Chaos 4
 
*Level: Chaos 4
 
*Components: V, S
 
*Components: V, S
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'''Companion's Strife '''
 
'''Companion's Strife '''
 
* Enchantment (Compulsion) [Fear, Mind-Affecting]
 
* Enchantment (Compulsion) [Fear, Mind-Affecting]
 +
*
 
*Level: Brd 4, Clr 5, Sor/Wiz 4
 
*Level: Brd 4, Clr 5, Sor/Wiz 4
 
*Components: V,S
 
*Components: V,S
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'''Condemned  '''
 
'''Condemned  '''
 
* Necromancy
 
* Necromancy
 +
*
 
*Level: Clr 4
 
*Level: Clr 4
 
*Components: V,S
 
*Components: V,S
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*Spell Resistance: Yes
 
*Spell Resistance: Yes
 
Victims struck by this touch attack spell must make a Fortitude save or become immune to the effects of magical healing for the duration they are condemned.  This affliction will persist until a remove curse or the like is cast upon the target.  However, binding wounds and natural healing are still effective, if not as fast.
 
Victims struck by this touch attack spell must make a Fortitude save or become immune to the effects of magical healing for the duration they are condemned.  This affliction will persist until a remove curse or the like is cast upon the target.  However, binding wounds and natural healing are still effective, if not as fast.
 
'''Dimension Door '''
 
* Conjuration (Teleportation)
 
*Level: Brd 4, Sor/Wiz 4, Travel 4
 
*Components: V
 
*Range: Long
 
*Target: You
 
*Duration: Instantaneous
 
*Saving Throw: None
 
*Spell Resistance: No
 
You instantly transfer yourself from your current location to any other spot within range. You always arrive at exactly the spot desired. After using this spell, you can't take any other actions until your next turn.
 
  
 
===5th Level===
 
===5th Level===
 
'''Name Changes''' ...
 
  
 
* Dismissal -- Oberon’s Dismiss
 
* Dismissal -- Oberon’s Dismiss
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* Animate dead -- Fjord’s Animation
 
* Animate dead -- Fjord’s Animation
 
* Circle of Doom -- Dethed’s Circle of Doom
 
* Circle of Doom -- Dethed’s Circle of Doom
 
'''Detail Changes''' ...
 
  
 
'''Lucke’s 5th Monster Summons'''
 
'''Lucke’s 5th Monster Summons'''
 
* 5th-level Conjuration
 
* 5th-level Conjuration
 +
*
 
* Casting Time: 1 action
 
* Casting Time: 1 action
 
* Range: Short
 
* Range: Short
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'''Darkbolt '''
 
'''Darkbolt '''
 
* Evocation [Darkness]
 
* Evocation [Darkness]
 +
*
 
*Level: Darkness 5
 
*Level: Darkness 5
 
*Components: V, S
 
*Components: V, S
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===6th Level===
 
===6th Level===
 
'''Name Changes''' ...
 
  
 
* Globe of Invulnerability -- Trebbe’s Invulnerability
 
* Globe of Invulnerability -- Trebbe’s Invulnerability
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* Flesh to Stone -- Mavin’s Flesh-Stone Transmution
 
* Flesh to Stone -- Mavin’s Flesh-Stone Transmution
 
* Stone to flesh -- Mavin’s Stone-Flesh Transmution
 
* Stone to flesh -- Mavin’s Stone-Flesh Transmution
 
'''Detail Changes''' ...
 
  
 
'''Lucke’s 6th Monster Summons'''
 
'''Lucke’s 6th Monster Summons'''
 
* 6th-level Conjuration
 
* 6th-level Conjuration
 +
*
 
* Casting Time: 1 action
 
* Casting Time: 1 action
 
* Range: Short
 
* Range: Short
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===7th Level===
 
===7th Level===
 
'''Name Changes''' ...
 
  
 
* Spell mantle -- M’dhal’s Spell Mantle
 
* Spell mantle -- M’dhal’s Spell Mantle
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* Control Undead -- Sadebreth’s Undead Control
 
* Control Undead -- Sadebreth’s Undead Control
 
* Finger of Death -- Dethed’s Death Finger
 
* Finger of Death -- Dethed’s Death Finger
 
'''Detail Changes''' ...
 
  
 
'''Lucke’s 7th Monster Summons'''
 
'''Lucke’s 7th Monster Summons'''
 
* 7th-level Conjuration
 
* 7th-level Conjuration
 +
*
 
* Casting Time: 1 action
 
* Casting Time: 1 action
 
* Range: Short
 
* Range: Short
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* Duration: 1 turn/caster level
 
* Duration: 1 turn/caster level
 
Duration decreased from 24 hours to 1 turn/caster level. 2 turns if you have Extend. Can now summon from different themes.
 
Duration decreased from 24 hours to 1 turn/caster level. 2 turns if you have Extend. Can now summon from different themes.
 
'''Dictum'''
 
* Evocation [Lawful, Sonic]
 
* Level: Clr 7, Law 7
 
*Components: V
 
*Range: 40 ft.
 
*Area: Nonlawful creatures in a 40-ft.-radius spread centered on you
 
*Duration: Instantaneous
 
*Saving Throw: None or Will negates; see text
 
*Spell Resistance: Yes
 
Any nonlawful creature within the area of a dictum spell suffers the following ill effects.
 
HD                      Effect
 
Equal to caster level  Deafened
 
Up to caster level 1    Slowed, deafened
 
Up to caster level 5    Paralyzed, slowed, deafened
 
Up to caster level 10  Killed, paralyzed, slowed, deafened
 
 
The effects are cumulative and concurrent. No saving throw is allowed against these effects.
 
Deafened: The creature is deafened for 1d4 rounds.
 
Slowed: The creature is slowed, as by the slow spell, for 2d4 rounds.
 
Paralyzed: The creature is paralyzed and helpless for 1d10 minutes.
 
Killed: Living creatures die. Undead creatures are destroyed.
 
 
Furthermore, if you are on your home plane when you cast this spell, nonlawful extraplanar creatures within the area are instantly banished back to their home planes. Creatures so banished cannot return for at least 24 hours. This effect takes place regardless of whether the creatures hear the dictum. The banishment effect allows a Will save (at a –4 penalty) to negate.
 
Creatures whose HD exceeds your caster level are unaffected by dictum.
 
  
 
===8th Level===
 
===8th Level===
 
'''Name Changes''' ...
 
  
 
* Mind Blank -- Kutson’s Mind Blank
 
* Mind Blank -- Kutson’s Mind Blank
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* Create Undead -- Sadebreth’s Create Undead
 
* Create Undead -- Sadebreth’s Create Undead
 
* Horrid Wilting -- Dethed’s Horrid Wilting
 
* Horrid Wilting -- Dethed’s Horrid Wilting
 
'''Detail Changes''' ...
 
  
 
'''Lucke’s 8th Monster Summons'''
 
'''Lucke’s 8th Monster Summons'''
 
* 8th-level Conjuration
 
* 8th-level Conjuration
 +
*
 
* Casting Time: 1 action
 
* Casting Time: 1 action
 
* Range: Short
 
* Range: Short
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'''Blackflame'''
 
'''Blackflame'''
 
* Evocation [Fear, Fire]
 
* Evocation [Fear, Fire]
 +
*
 
* Level: Sor/Wiz 8
 
* Level: Sor/Wiz 8
 
*Components: S
 
*Components: S
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===9th Level===
 
===9th Level===
 
'''Name Changes''' ...
 
  
 
* Greater spell mantle -- M’dhal’s Spell Mantle
 
* Greater spell mantle -- M’dhal’s Spell Mantle
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* Shapechange -- Quantoul’s Shapechange
 
* Shapechange -- Quantoul’s Shapechange
 
* Time stop -- Chronomancer’s Time Stop
 
* Time stop -- Chronomancer’s Time Stop
 
'''Details Changes''' ...
 
  
 
'''Lucke’s 9th Monster Summons'''
 
'''Lucke’s 9th Monster Summons'''
 
* 9th-level Conjuration
 
* 9th-level Conjuration
 +
*
 
* Casting Time: 1 action
 
* Casting Time: 1 action
 
* Range: Short
 
* Range: Short
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'''Zajimarn's Avalanche'''
 
'''Zajimarn's Avalanche'''
 
* Caster Level(s): Wizard / Sorcerer 9
 
* Caster Level(s): Wizard / Sorcerer 9
 +
*
 
*Innate Level: 9
 
*Innate Level: 9
 
*School: Conjuration
 
*School: Conjuration

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