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	<id>https://netheril.net/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Tinker</id>
	<title>NetherilKnowledgebase - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://netheril.net/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Tinker"/>
	<link rel="alternate" type="text/html" href="https://netheril.net/w/index.php/Special:Contributions/Tinker"/>
	<updated>2026-05-19T05:20:43Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.31.1</generator>
	<entry>
		<id>https://netheril.net/w/index.php?title=Class_Changes&amp;diff=1731</id>
		<title>Class Changes</title>
		<link rel="alternate" type="text/html" href="https://netheril.net/w/index.php?title=Class_Changes&amp;diff=1731"/>
		<updated>2021-07-24T12:13:04Z</updated>

		<summary type="html">&lt;p&gt;Tinker: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Paladin Class''' Temporarily removed&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''Ranger Class''' &lt;br /&gt;
* Ranger Duel Wielding is no longer an automatic feat. Ranger Dual Wielding can be selected at any level.&lt;br /&gt;
* Improved Two-Weapon Fighting no longer granted at level 9. Improved Two-Weapon Fighting can be selected at any level once you meet the requirements.&lt;br /&gt;
* Rangers now gains Evasion at level 12.&lt;br /&gt;
* Rangers skill point base is now 6.&lt;br /&gt;
* Added spells: Barkskin as a 2nd level spell&lt;br /&gt;
				&lt;br /&gt;
*Bulls Strength as a 2nd level spell&lt;br /&gt;
*Endurance as a 2nd level spell&lt;br /&gt;
*Charm Person or Animal as a 2nd level spell&lt;br /&gt;
*Dominate Animal as a 3rd level spell &lt;br /&gt;
*Greater Magic Weapon as a 4th level spell &lt;br /&gt;
*Negative Energy Protection as a 4th level spell&lt;br /&gt;
&lt;br /&gt;
'''Barbarian Class'''&lt;br /&gt;
* Barbarians skill point base is now 5.&lt;br /&gt;
* Barbarians can take Tumble as a class skill. &lt;br /&gt;
* Barbarians now gain 1 extra rage per day.&lt;br /&gt;
* Barbarian damage reduction now gained at 6th, 9th, 12th, and 15th level.&lt;br /&gt;
&lt;br /&gt;
'''Monk Class'''&lt;br /&gt;
* Monks skill point base is now 5&lt;br /&gt;
* Monks can now access Search, Spot, Taunt as class skills&lt;br /&gt;
* Monks get 10 HD/Level&lt;br /&gt;
&lt;br /&gt;
'''Sorcerer Class'''&lt;br /&gt;
* Sorcerers now gain 6 HD/Level&lt;br /&gt;
* Sorcerer now have a BAB +3/4 levels progression&lt;br /&gt;
* Sorcerers gain bonus feats as a wizard does. Can select some marshal feats as bonus feats.&lt;br /&gt;
&lt;br /&gt;
'''Fighter Class'''&lt;br /&gt;
* Second Wind : Fighters now gain a feat at first level that will heal them 1/day for their 1evel * Constitution modifier&lt;/div&gt;</summary>
		<author><name>Tinker</name></author>
		
	</entry>
	<entry>
		<id>https://netheril.net/w/index.php?title=Class_Changes&amp;diff=1730</id>
		<title>Class Changes</title>
		<link rel="alternate" type="text/html" href="https://netheril.net/w/index.php?title=Class_Changes&amp;diff=1730"/>
		<updated>2021-07-24T12:12:24Z</updated>

		<summary type="html">&lt;p&gt;Tinker: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Paladin Class''' Temporarily removed&lt;br /&gt;
'''Ranger Class''' &lt;br /&gt;
* Ranger Duel Wielding is no longer an automatic feat. Ranger Dual Wielding can be selected at any level.&lt;br /&gt;
* Improved Two-Weapon Fighting no longer granted at level 9. Improved Two-Weapon Fighting can be selected at any level once you meet the requirements.&lt;br /&gt;
* Rangers now gains Evasion at level 12.&lt;br /&gt;
* Rangers skill point base is now 6.&lt;br /&gt;
* Added spells: Barkskin as a 2nd level spell&lt;br /&gt;
				&lt;br /&gt;
*Bulls Strength as a 2nd level spell&lt;br /&gt;
*Endurance as a 2nd level spell&lt;br /&gt;
*Charm Person or Animal as a 2nd level spell&lt;br /&gt;
*Dominate Animal as a 3rd level spell &lt;br /&gt;
*Greater Magic Weapon as a 4th level spell &lt;br /&gt;
*Negative Energy Protection as a 4th level spell&lt;br /&gt;
&lt;br /&gt;
'''Barbarian Class'''&lt;br /&gt;
* Barbarians skill point base is now 5.&lt;br /&gt;
* Barbarians can take Tumble as a class skill. &lt;br /&gt;
* Barbarians now gain 1 extra rage per day.&lt;br /&gt;
* Barbarian damage reduction now gained at 6th, 9th, 12th, and 15th level.&lt;br /&gt;
&lt;br /&gt;
'''Monk Class'''&lt;br /&gt;
* Monks skill point base is now 5&lt;br /&gt;
* Monks can now access Search, Spot, Taunt as class skills&lt;br /&gt;
* Monks get 10 HD/Level&lt;br /&gt;
&lt;br /&gt;
'''Sorcerer Class'''&lt;br /&gt;
* Sorcerers now gain 6 HD/Level&lt;br /&gt;
* Sorcerer now have a BAB +3/4 levels progression&lt;br /&gt;
* Sorcerers gain bonus feats as a wizard does. Can select some marshal feats as bonus feats.&lt;br /&gt;
&lt;br /&gt;
'''Fighter Class'''&lt;br /&gt;
* Second Wind : Fighters now gain a feat at first level that will heal them 1/day for their 1evel * Constitution modifier&lt;/div&gt;</summary>
		<author><name>Tinker</name></author>
		
	</entry>
	<entry>
		<id>https://netheril.net/w/index.php?title=Class_Changes&amp;diff=1729</id>
		<title>Class Changes</title>
		<link rel="alternate" type="text/html" href="https://netheril.net/w/index.php?title=Class_Changes&amp;diff=1729"/>
		<updated>2021-07-24T12:08:24Z</updated>

		<summary type="html">&lt;p&gt;Tinker: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Paladin Class''' Temporarily removed&lt;br /&gt;
'''Ranger Class''' &lt;br /&gt;
* Ranger Duel Wielding is no longer an automatic feat. Ranger Dual Wielding can be selected at any level.&lt;br /&gt;
* Improved Two-Weapon Fighting no longer granted at level 9. Improved Two-Weapon Fighting can be selected at any level once you meet the requirements.&lt;br /&gt;
* Rangers now gains Evasion at level 12.&lt;br /&gt;
* Rangers skill point base is now 6.&lt;br /&gt;
* Added spells: Barkskin as a 2nd level spell&lt;br /&gt;
				&lt;br /&gt;
Bulls Strength as a 2nd level spell&lt;br /&gt;
Endurance as a 2nd level spell&lt;br /&gt;
Charm Person or Animal as a 2nd level spell&lt;br /&gt;
Dominate Animal as a 3rd level spell &lt;br /&gt;
Greater Magic Weapon as a 4th level spell &lt;br /&gt;
Negative Energy Protection as a 4th level spell&lt;br /&gt;
&lt;br /&gt;
'''Barbarian Class'''&lt;br /&gt;
* Barbarians skill point base is now 5.&lt;br /&gt;
* Barbarians can take Tumble as a class skill. &lt;br /&gt;
* Barbarians now gain 1 extra rage per day.&lt;br /&gt;
* Barbarian damage reduction now gained at 6th, 9th, 12th, and 15th level.&lt;/div&gt;</summary>
		<author><name>Tinker</name></author>
		
	</entry>
	<entry>
		<id>https://netheril.net/w/index.php?title=Language_System&amp;diff=1728</id>
		<title>Language System</title>
		<link rel="alternate" type="text/html" href="https://netheril.net/w/index.php?title=Language_System&amp;diff=1728"/>
		<updated>2021-07-24T11:56:09Z</updated>

		<summary type="html">&lt;p&gt;Tinker: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
Players receive one base language and then all other languages are based on the player INT mod eg: +1 for each INT mod.&lt;br /&gt;
Languages are selected on character creation so don't forget to speak to the NPC in the Welcome area. &lt;br /&gt;
&lt;br /&gt;
'''Using Languages:'''&lt;br /&gt;
&lt;br /&gt;
- Type (w/o quotes): &amp;quot;-lang languagename&amp;quot; to set your language (Example: &amp;quot;-lang chondathan&amp;quot; will flag you to speak Chondathan.)&lt;br /&gt;
&lt;br /&gt;
- To speak in the selected language, wrap your statement in brackets: &amp;quot;[text here]&amp;quot;. Example: &amp;quot;[Greeting and well met!]&amp;quot;&lt;br /&gt;
&lt;br /&gt;
'''Language System List:'''  &lt;br /&gt;
Languages maybe removed or added to fit the setting.&lt;br /&gt;
&lt;br /&gt;
* Elven&lt;br /&gt;
* Gnome&lt;br /&gt;
* Halfling&lt;br /&gt;
* Dwarf&lt;br /&gt;
* Orc&lt;br /&gt;
* Goblin&lt;br /&gt;
* Draconic&lt;br /&gt;
* Animal&lt;br /&gt;
* Cant&lt;br /&gt;
* Celestial&lt;br /&gt;
* Abyssal&lt;br /&gt;
* Infernal&lt;br /&gt;
* Drow&lt;br /&gt;
* Sylvan&lt;br /&gt;
* Rashemi&lt;br /&gt;
* Mulhorandi&lt;br /&gt;
* Durpari&lt;br /&gt;
* Giant&lt;br /&gt;
* Gnoll&lt;br /&gt;
* Halardrim&lt;br /&gt;
* Halruaan&lt;br /&gt;
* Ignan&lt;br /&gt;
* Illuskan&lt;br /&gt;
* Alzhedo&lt;br /&gt;
* Imaskar&lt;br /&gt;
* Lantanese&lt;br /&gt;
* Midani&lt;br /&gt;
* Mulhorandi&lt;br /&gt;
* Nexalan&lt;br /&gt;
* Rashemi&lt;br /&gt;
* Raumvira&lt;br /&gt;
* Aquan&lt;br /&gt;
* Serusan&lt;br /&gt;
* Shaaran&lt;br /&gt;
* Shou&lt;br /&gt;
* Tashalan&lt;br /&gt;
* Terran&lt;br /&gt;
* Chessentan&lt;br /&gt;
* Turmic&lt;br /&gt;
* Uluik&lt;br /&gt;
* Rengath&lt;br /&gt;
* Chondathan&lt;br /&gt;
* Chultan&lt;br /&gt;
* Damaran&lt;br /&gt;
* Illithid&lt;br /&gt;
* Dambrathan&lt;br /&gt;
* Duergar&lt;br /&gt;
* YuanTi&lt;br /&gt;
* High Netherese&lt;br /&gt;
* Svirfneblin&lt;/div&gt;</summary>
		<author><name>Tinker</name></author>
		
	</entry>
</feed>