<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://netheril.net/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Solomon</id>
	<title>NetherilKnowledgebase - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://netheril.net/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Solomon"/>
	<link rel="alternate" type="text/html" href="https://netheril.net/w/index.php/Special:Contributions/Solomon"/>
	<updated>2026-05-19T08:50:00Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.31.1</generator>
	<entry>
		<id>https://netheril.net/w/index.php?title=Category:Races&amp;diff=31</id>
		<title>Category:Races</title>
		<link rel="alternate" type="text/html" href="https://netheril.net/w/index.php?title=Category:Races&amp;diff=31"/>
		<updated>2018-11-25T15:00:07Z</updated>

		<summary type="html">&lt;p&gt;Solomon: Page Created&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Placeholder&lt;/div&gt;</summary>
		<author><name>Solomon</name></author>
		
	</entry>
	<entry>
		<id>https://netheril.net/w/index.php?title=Talk:Barbarian&amp;diff=30</id>
		<title>Talk:Barbarian</title>
		<link rel="alternate" type="text/html" href="https://netheril.net/w/index.php?title=Talk:Barbarian&amp;diff=30"/>
		<updated>2018-11-25T14:58:26Z</updated>

		<summary type="html">&lt;p&gt;Solomon: Created page with &amp;quot;If someone who is good at making html based tables could roll this up, the level progression is currently listed over at http://nwn.wikia.com/wiki/Barbarian - Solomon&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;If someone who is good at making html based tables could roll this up, the level progression is currently listed over at http://nwn.wikia.com/wiki/Barbarian&lt;br /&gt;
- Solomon&lt;/div&gt;</summary>
		<author><name>Solomon</name></author>
		
	</entry>
	<entry>
		<id>https://netheril.net/w/index.php?title=Barbarian&amp;diff=29</id>
		<title>Barbarian</title>
		<link rel="alternate" type="text/html" href="https://netheril.net/w/index.php?title=Barbarian&amp;diff=29"/>
		<updated>2018-11-25T14:57:00Z</updated>

		<summary type="html">&lt;p&gt;Solomon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Description:''' Barbarians are brave, even reckless warriors, and their great strength and heartiness makes them well suited for adventure. Barbarians scornfully reject the fighter traditions of arms training and discipline, instead tapping into a powerful rage that makes them stronger, tougher, and better able to withstand attacks. They only have the energy for a few such displays per day, but it is usually sufficient. Constant exposure to danger also gives barbarians a sort of &amp;quot;sixth sense,&amp;quot; a preternatural ability to sense danger and dodge attacks, and their running stamina is legendary.&lt;br /&gt;
&lt;br /&gt;
'''Alignment Restriction:''' Any Non-Lawful&lt;br /&gt;
&lt;br /&gt;
'''Hit Die:''' d12&lt;br /&gt;
&lt;br /&gt;
'''Proficiencies:''' Armor (light, medium), Shields, Weapons (martial, simple)&lt;br /&gt;
&lt;br /&gt;
'''Skill Points:''' 4 + INT Modifier ( (4 + INT modifier) * 4 at 1st level)&lt;br /&gt;
&lt;br /&gt;
'''Class Skills:''' Craft Armor, Craft Trap, Craft Weapon, Discipline, Heal, Intimidate, Listen, Lore, Parry, Ride, Taunt&lt;br /&gt;
&lt;br /&gt;
'''Unavailable feats:'''&lt;br /&gt;
Brew Potion, Craft Wand, Curse Song, Divine Might, Divine Shield, Extra Music, Extra Turning, Lingering Song, Quicken Spell, Scribe Scroll, Spell Focus, Weapon Specialization&lt;br /&gt;
These general feats cannot be selected when taking a level of barbarian.&lt;br /&gt;
&lt;br /&gt;
'''Primary Saving Throw:''' Fortitude&lt;br /&gt;
&lt;br /&gt;
'''Base Attack Bonus:''' +1/Level&lt;br /&gt;
&lt;br /&gt;
==Level Progression==&lt;br /&gt;
&lt;br /&gt;
(Table Goes Here)&lt;/div&gt;</summary>
		<author><name>Solomon</name></author>
		
	</entry>
	<entry>
		<id>https://netheril.net/w/index.php?title=Barbarian&amp;diff=28</id>
		<title>Barbarian</title>
		<link rel="alternate" type="text/html" href="https://netheril.net/w/index.php?title=Barbarian&amp;diff=28"/>
		<updated>2018-11-25T14:47:23Z</updated>

		<summary type="html">&lt;p&gt;Solomon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Description:''' Barbarians are brave, even reckless warriors, and their great strength and heartiness makes them well suited for adventure. Barbarians scornfully reject the fighter traditions of arms training and discipline, instead tapping into a powerful rage that makes them stronger, tougher, and better able to withstand attacks. They only have the energy for a few such displays per day, but it is usually sufficient. Constant exposure to danger also gives barbarians a sort of &amp;quot;sixth sense,&amp;quot; a preternatural ability to sense danger and dodge attacks, and their running stamina is legendary.&lt;br /&gt;
&lt;br /&gt;
'''Alignment Restriction:''' Any Non-Lawful&lt;br /&gt;
&lt;br /&gt;
'''Hit Die:''' d12&lt;br /&gt;
&lt;br /&gt;
'''Proficiencies:''' Armor (light, medium), Shields, Weapons (martial, simple)&lt;br /&gt;
&lt;br /&gt;
'''Skill Points:''' 4 + INT Modifier ( (4 + INT modifier) * 4 at 1st level)&lt;br /&gt;
&lt;br /&gt;
'''Class Skills:''' Craft Armor, Craft Trap, Craft Weapon, Discipline, Heal, Intimidate, Listen, Lore, Parry, Ride, Taunt&lt;br /&gt;
&lt;br /&gt;
'''Unavailable feats:'''&lt;br /&gt;
Brew Potion, Craft Wand, Curse Song, Divine Might, Divine Shield, Extra Music, Extra Turning, Lingering Song, Quicken Spell, Scribe Scroll, Spell Focus, Weapon Specialization&lt;br /&gt;
These general feats cannot be selected when taking a level of barbarian.&lt;br /&gt;
&lt;br /&gt;
'''Primary Saving Throw:''' Fortitude&lt;br /&gt;
&lt;br /&gt;
'''Base Attack Bonus:''' +1/Level&lt;/div&gt;</summary>
		<author><name>Solomon</name></author>
		
	</entry>
	<entry>
		<id>https://netheril.net/w/index.php?title=Barbarian&amp;diff=27</id>
		<title>Barbarian</title>
		<link rel="alternate" type="text/html" href="https://netheril.net/w/index.php?title=Barbarian&amp;diff=27"/>
		<updated>2018-11-25T14:46:19Z</updated>

		<summary type="html">&lt;p&gt;Solomon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Descriptipn:''' Barbarians are brave, even reckless warriors, and their great strength and heartiness makes them well suited for adventure. Barbarians scornfully reject the fighter traditions of arms training and discipline, instead tapping into a powerful rage that makes them stronger, tougher, and better able to withstand attacks. They only have the energy for a few such displays per day, but it is usually sufficient. Constant exposure to danger also gives barbarians a sort of &amp;quot;sixth sense,&amp;quot; a preternatural ability to sense danger and dodge attacks, and their running stamina is legendary.&lt;br /&gt;
&lt;br /&gt;
'''Alignment Restriction:''' Any Non-Lawful&lt;br /&gt;
&lt;br /&gt;
'''Hit Die:''' d12&lt;br /&gt;
&lt;br /&gt;
'''Proficiencies:''' Armor (light, medium), Shields, Weapons (martial, simple)&lt;br /&gt;
&lt;br /&gt;
'''Skill Points:''' 4 + INT Modifier ( (4 + INT modifier) * 4 at 1st level)&lt;br /&gt;
&lt;br /&gt;
'''Class Skills:''' Craft Armor, Craft Trap, Craft Weapon, Discipline, Heal, Intimidate, Listen, Lore, Parry, Ride, Taunt&lt;br /&gt;
&lt;br /&gt;
'''Unavailable feats:'''&lt;br /&gt;
Brew Potion, Craft Wand, Curse Song, Divine Might, Divine Shield, Extra Music, Extra Turning, Lingering Song, Quicken Spell, Scribe Scroll, Spell Focus, Weapon Specialization&lt;br /&gt;
These general feats cannot be selected when taking a level of barbarian.&lt;br /&gt;
&lt;br /&gt;
'''Primary Saving Throw:''' Fortitude&lt;br /&gt;
&lt;br /&gt;
'''Base Attack Bonus:''' +1/Level&lt;/div&gt;</summary>
		<author><name>Solomon</name></author>
		
	</entry>
	<entry>
		<id>https://netheril.net/w/index.php?title=Barbarian&amp;diff=26</id>
		<title>Barbarian</title>
		<link rel="alternate" type="text/html" href="https://netheril.net/w/index.php?title=Barbarian&amp;diff=26"/>
		<updated>2018-11-25T14:40:06Z</updated>

		<summary type="html">&lt;p&gt;Solomon: Page Creation&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Description: Barbarians are brave, even reckless warriors, and their great strength and heartiness makes them well suited for adventure. Barbarians scornfully reject the fighter traditions of arms training and discipline, instead tapping into a powerful rage that makes them stronger, tougher, and better able to withstand attacks. They only have the energy for a few such displays per day, but it is usually sufficient. Constant exposure to danger also gives barbarians a sort of &amp;quot;sixth sense,&amp;quot; a preternatural ability to sense danger and dodge attacks, and their running stamina is legendary.&lt;/div&gt;</summary>
		<author><name>Solomon</name></author>
		
	</entry>
	<entry>
		<id>https://netheril.net/w/index.php?title=Class&amp;diff=25</id>
		<title>Class</title>
		<link rel="alternate" type="text/html" href="https://netheril.net/w/index.php?title=Class&amp;diff=25"/>
		<updated>2018-11-25T14:31:25Z</updated>

		<summary type="html">&lt;p&gt;Solomon: /* Prestige Classes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A class is a profession or vocation for a character. It determines what he or she is able to do: combat training, magical ability, skills, and more. Selection of a class for a character is typically based on the core concept for the character. The eleven basic selections can approximate almost any character concept, and often several options are available. For example, both paladins and clerics are excellent at hunting down undead monsters.&lt;br /&gt;
&lt;br /&gt;
==Base Classes==&lt;br /&gt;
&lt;br /&gt;
There are the eleven base classes (also called core classes) from which all characters must choose to start their adventuring careers. These classes are:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;li&amp;gt;[https://netheril.net/w/index.php/Barbarian Barbarian]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[https://netheril.net/w/index.php/Bard Bard]&amp;lt;/li&amp;gt; &lt;br /&gt;
&amp;lt;li&amp;gt;[https://netheril.net/w/index.php/Cleric Cleric]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[https://netheril.net/w/index.php/Druid Druid]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[https://netheril.net/w/index.php/Fighter Fighter]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[https://netheril.net/w/index.php/Monk Monk]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[https://netheril.net/w/index.php/Paladin Paladin]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[https://netheril.net/w/index.php/Ranger Ranger]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[https://netheril.net/w/index.php/Rogue Rogue]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[https://netheril.net/w/index.php/Sorcerer Sorcerer]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[https://netheril.net/w/index.php/Wizard Wizard]&amp;lt;/li&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Each class has a range of abilities that make it substantially different from the other classes. These abilities are an integral part of a character's class, and mastering them will aid the player. Some classes have alignment restrictions. For example, a paladin must be of lawful good alignment. If the character's actions shift this alignment, then the character can no longer gain paladin levels. Similarly, a neutral good character cannot gain paladin class levels, since the character is not of the required alignment.&lt;br /&gt;
&lt;br /&gt;
==Prestige Classes==&lt;br /&gt;
&lt;br /&gt;
Shadows of Undrentide added a new option for character development called prestige classes. Prestige classes are like regular classes, except that they have requirements that must be met before one can attain the class. These powerful classes grant characters unique new abilities unavailable to the base classes. Some classes may require a certain number of ranks, others may require the ability to cast arcane or divine spells, certain alignments, feats, or races. A prestige class cannot be chosen for a starting character, it must be earned through careful advancement; be aware of the prerequisites before planning which prestige class to take.&lt;br /&gt;
&lt;br /&gt;
Shadows of Undrentide introduced five prestige classes, specifically:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;li&amp;gt;[https://netheril.net/w/index.php/Arcane_Archer Arcane Archer]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[https://netheril.net/w/index.php/Assassin Assassin]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[https://netheril.net/w/index.php/Blackguard Blackguard]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[https://netheril.net/w/index.php/Harper_Scout Harper Scout]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[https://netheril.net/w/index.php/Shadowdancer Shadowdancer]&amp;lt;/li&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hordes of the Underdark introduced an additional six prestige classes, specifically:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;li&amp;gt;[https://netheril.net/w/index.php/Champion_of_Torm Champion of Torm]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[https://netheril.net/w/index.php/Dwarven_Defender Dwarven Defender]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[https://netheril.net/w/index.php/Pale_Master Pale Master]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[https://netheril.net/w/index.php/Red_Dragon_Disciple Red Dragon Disciple]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[https://netheril.net/w/index.php/Shifter Shifter]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[https://netheril.net/w/index.php/Weapon_Master Weapon Master]&amp;lt;/li&amp;gt;&lt;br /&gt;
&lt;br /&gt;
With patch 1.69  [https://netheril.net/w/index.php/Purple_Dragon_Knight Purple Dragon Knight] became available.&lt;br /&gt;
&lt;br /&gt;
==Multiclassing==&lt;br /&gt;
&lt;br /&gt;
Player characters begin with one base class but, as the character gains experience points, the player may choose to take a second or third class, which may be either base or prestige. Characters may have a maximum of three classes. Characters are expected to keep their base classes as close to the same level as possible, or be subject to a multiclass penalty to earned experience points. However, an exception to this rule is made for favored classes and prestige classes.&lt;br /&gt;
&lt;br /&gt;
According to BioWare, the three class limit is mostly to keep the graphical interface clean, easy to understand, and easy to use. There was also a consideration that taking more than three base classes (the only classes available when the three class limit was adopted) has a tendency to introduce a rather severe multiclass penalty, particularly among players not familiar with the third edition Dungeons &amp;amp; Dragons rules.&lt;br /&gt;
&lt;br /&gt;
==Custom content==&lt;br /&gt;
&lt;br /&gt;
With the Player Resource Consortium (PRC) custom content, additional PC classes are included, for example anti-paladin, archer, brawler, eldritch knight and Harper mage.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
&lt;br /&gt;
[https://netheril.net/w/index.php/Category:Classes Category: Classes]&lt;/div&gt;</summary>
		<author><name>Solomon</name></author>
		
	</entry>
	<entry>
		<id>https://netheril.net/w/index.php?title=Class&amp;diff=24</id>
		<title>Class</title>
		<link rel="alternate" type="text/html" href="https://netheril.net/w/index.php?title=Class&amp;diff=24"/>
		<updated>2018-11-25T14:30:46Z</updated>

		<summary type="html">&lt;p&gt;Solomon: /* Prestige Classes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A class is a profession or vocation for a character. It determines what he or she is able to do: combat training, magical ability, skills, and more. Selection of a class for a character is typically based on the core concept for the character. The eleven basic selections can approximate almost any character concept, and often several options are available. For example, both paladins and clerics are excellent at hunting down undead monsters.&lt;br /&gt;
&lt;br /&gt;
==Base Classes==&lt;br /&gt;
&lt;br /&gt;
There are the eleven base classes (also called core classes) from which all characters must choose to start their adventuring careers. These classes are:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;li&amp;gt;[https://netheril.net/w/index.php/Barbarian Barbarian]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[https://netheril.net/w/index.php/Bard Bard]&amp;lt;/li&amp;gt; &lt;br /&gt;
&amp;lt;li&amp;gt;[https://netheril.net/w/index.php/Cleric Cleric]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[https://netheril.net/w/index.php/Druid Druid]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[https://netheril.net/w/index.php/Fighter Fighter]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[https://netheril.net/w/index.php/Monk Monk]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[https://netheril.net/w/index.php/Paladin Paladin]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[https://netheril.net/w/index.php/Ranger Ranger]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[https://netheril.net/w/index.php/Rogue Rogue]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[https://netheril.net/w/index.php/Sorcerer Sorcerer]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[https://netheril.net/w/index.php/Wizard Wizard]&amp;lt;/li&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Each class has a range of abilities that make it substantially different from the other classes. These abilities are an integral part of a character's class, and mastering them will aid the player. Some classes have alignment restrictions. For example, a paladin must be of lawful good alignment. If the character's actions shift this alignment, then the character can no longer gain paladin levels. Similarly, a neutral good character cannot gain paladin class levels, since the character is not of the required alignment.&lt;br /&gt;
&lt;br /&gt;
==Prestige Classes==&lt;br /&gt;
&lt;br /&gt;
Shadows of Undrentide added a new option for character development called prestige classes. Prestige classes are like regular classes, except that they have requirements that must be met before one can attain the class. These powerful classes grant characters unique new abilities unavailable to the base classes. Some classes may require a certain number of ranks, others may require the ability to cast arcane or divine spells, certain alignments, feats, or races. A prestige class cannot be chosen for a starting character, it must be earned through careful advancement; be aware of the prerequisites before planning which prestige class to take.&lt;br /&gt;
&lt;br /&gt;
Shadows of Undrentide introduced five prestige classes, specifically:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;li&amp;gt;[https://netheril.net/w/index.php/Arcane_Archer Arcane Archer]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[https://netheril.net/w/index.php/Assassin Assassin]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[https://netheril.net/w/index.php/Blackguard Blackguard]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[https://netheril.net/w/index.php/Harper_Scout Harper Scout]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[https://netheril.net/w/index.php/Shadowdancer Shadowdancer]&amp;lt;/li&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hordes of the Underdark introduced an additional six prestige classes, specifically:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;li&amp;gt;[https://netheril.net/w/index.php/Champion_of_Torm Champion of Torm]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[https://netheril.net/w/index.php/Dwarven_Defender Dwarven Defender]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[https://netheril.net/w/index.php/Pale_Master Pale Master]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[https://netheril.net/w/index.php/Red_Dragon_Disciple]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[https://netheril.net/w/index.php/Shifter Shifter]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[https://netheril.net/w/index.php/Weapon_Master Weapon Master]&amp;lt;/li&amp;gt;&lt;br /&gt;
&lt;br /&gt;
With patch 1.69  [https://netheril.net/w/index.php/Purple_Dragon_Knight Purple Dragon Knight] became available.&lt;br /&gt;
&lt;br /&gt;
==Multiclassing==&lt;br /&gt;
&lt;br /&gt;
Player characters begin with one base class but, as the character gains experience points, the player may choose to take a second or third class, which may be either base or prestige. Characters may have a maximum of three classes. Characters are expected to keep their base classes as close to the same level as possible, or be subject to a multiclass penalty to earned experience points. However, an exception to this rule is made for favored classes and prestige classes.&lt;br /&gt;
&lt;br /&gt;
According to BioWare, the three class limit is mostly to keep the graphical interface clean, easy to understand, and easy to use. There was also a consideration that taking more than three base classes (the only classes available when the three class limit was adopted) has a tendency to introduce a rather severe multiclass penalty, particularly among players not familiar with the third edition Dungeons &amp;amp; Dragons rules.&lt;br /&gt;
&lt;br /&gt;
==Custom content==&lt;br /&gt;
&lt;br /&gt;
With the Player Resource Consortium (PRC) custom content, additional PC classes are included, for example anti-paladin, archer, brawler, eldritch knight and Harper mage.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
&lt;br /&gt;
[https://netheril.net/w/index.php/Category:Classes Category: Classes]&lt;/div&gt;</summary>
		<author><name>Solomon</name></author>
		
	</entry>
	<entry>
		<id>https://netheril.net/w/index.php?title=Class&amp;diff=23</id>
		<title>Class</title>
		<link rel="alternate" type="text/html" href="https://netheril.net/w/index.php?title=Class&amp;diff=23"/>
		<updated>2018-11-25T14:30:12Z</updated>

		<summary type="html">&lt;p&gt;Solomon: /* Prestige Classes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A class is a profession or vocation for a character. It determines what he or she is able to do: combat training, magical ability, skills, and more. Selection of a class for a character is typically based on the core concept for the character. The eleven basic selections can approximate almost any character concept, and often several options are available. For example, both paladins and clerics are excellent at hunting down undead monsters.&lt;br /&gt;
&lt;br /&gt;
==Base Classes==&lt;br /&gt;
&lt;br /&gt;
There are the eleven base classes (also called core classes) from which all characters must choose to start their adventuring careers. These classes are:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;li&amp;gt;[https://netheril.net/w/index.php/Barbarian Barbarian]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[https://netheril.net/w/index.php/Bard Bard]&amp;lt;/li&amp;gt; &lt;br /&gt;
&amp;lt;li&amp;gt;[https://netheril.net/w/index.php/Cleric Cleric]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[https://netheril.net/w/index.php/Druid Druid]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[https://netheril.net/w/index.php/Fighter Fighter]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[https://netheril.net/w/index.php/Monk Monk]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[https://netheril.net/w/index.php/Paladin Paladin]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[https://netheril.net/w/index.php/Ranger Ranger]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[https://netheril.net/w/index.php/Rogue Rogue]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[https://netheril.net/w/index.php/Sorcerer Sorcerer]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[https://netheril.net/w/index.php/Wizard Wizard]&amp;lt;/li&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Each class has a range of abilities that make it substantially different from the other classes. These abilities are an integral part of a character's class, and mastering them will aid the player. Some classes have alignment restrictions. For example, a paladin must be of lawful good alignment. If the character's actions shift this alignment, then the character can no longer gain paladin levels. Similarly, a neutral good character cannot gain paladin class levels, since the character is not of the required alignment.&lt;br /&gt;
&lt;br /&gt;
==Prestige Classes==&lt;br /&gt;
&lt;br /&gt;
Shadows of Undrentide added a new option for character development called prestige classes. Prestige classes are like regular classes, except that they have requirements that must be met before one can attain the class. These powerful classes grant characters unique new abilities unavailable to the base classes. Some classes may require a certain number of ranks, others may require the ability to cast arcane or divine spells, certain alignments, feats, or races. A prestige class cannot be chosen for a starting character, it must be earned through careful advancement; be aware of the prerequisites before planning which prestige class to take.&lt;br /&gt;
&lt;br /&gt;
Shadows of Undrentide introduced five prestige classes, specifically:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;li&amp;gt;[https://netheril.net/w/index.php/Arcane_Archer Arcane Archer]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[https://netheril.net/w/index.php/Assassin Assassin]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[https://netheril.net/w/index.php/Blackguard Blackguard]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[https://netheril.net/w/index.php/Harper_Scout Harper Scout]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[https://netheril.net/w/index.php/Shadowdancer Shadowdancer]&amp;lt;/li&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Hordes of the Underdark introduced an additional six prestige classes, specifically:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;li&amp;gt;[https://netheril.net/w/index.php/Champion_of_Torm Champion of Torm]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[https://netheril.net/w/index.php/Dwarven_Defender Dwarven Defender]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[https://netheril.net/w/index.php/Pale_Master Pale Master]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[https://netheril.net/w/index.php/Red_Dragon_Disciple]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[https://netheril.net/w/index.php/Shifter Shifter]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[https://netheril.net/w/index.php/Weapon_Master Weapon Master]&amp;lt;/li&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
With patch 1.69  [https://netheril.net/w/index.php/Purple_Dragon_Knight Purple Dragon Night] became available.&lt;br /&gt;
&lt;br /&gt;
==Multiclassing==&lt;br /&gt;
&lt;br /&gt;
Player characters begin with one base class but, as the character gains experience points, the player may choose to take a second or third class, which may be either base or prestige. Characters may have a maximum of three classes. Characters are expected to keep their base classes as close to the same level as possible, or be subject to a multiclass penalty to earned experience points. However, an exception to this rule is made for favored classes and prestige classes.&lt;br /&gt;
&lt;br /&gt;
According to BioWare, the three class limit is mostly to keep the graphical interface clean, easy to understand, and easy to use. There was also a consideration that taking more than three base classes (the only classes available when the three class limit was adopted) has a tendency to introduce a rather severe multiclass penalty, particularly among players not familiar with the third edition Dungeons &amp;amp; Dragons rules.&lt;br /&gt;
&lt;br /&gt;
==Custom content==&lt;br /&gt;
&lt;br /&gt;
With the Player Resource Consortium (PRC) custom content, additional PC classes are included, for example anti-paladin, archer, brawler, eldritch knight and Harper mage.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
&lt;br /&gt;
[https://netheril.net/w/index.php/Category:Classes Category: Classes]&lt;/div&gt;</summary>
		<author><name>Solomon</name></author>
		
	</entry>
	<entry>
		<id>https://netheril.net/w/index.php?title=Class&amp;diff=22</id>
		<title>Class</title>
		<link rel="alternate" type="text/html" href="https://netheril.net/w/index.php?title=Class&amp;diff=22"/>
		<updated>2018-11-25T14:18:14Z</updated>

		<summary type="html">&lt;p&gt;Solomon: /* Base Classes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A class is a profession or vocation for a character. It determines what he or she is able to do: combat training, magical ability, skills, and more. Selection of a class for a character is typically based on the core concept for the character. The eleven basic selections can approximate almost any character concept, and often several options are available. For example, both paladins and clerics are excellent at hunting down undead monsters.&lt;br /&gt;
&lt;br /&gt;
==Base Classes==&lt;br /&gt;
&lt;br /&gt;
There are the eleven base classes (also called core classes) from which all characters must choose to start their adventuring careers. These classes are:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;li&amp;gt;[https://netheril.net/w/index.php/Barbarian Barbarian]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[https://netheril.net/w/index.php/Bard Bard]&amp;lt;/li&amp;gt; &lt;br /&gt;
&amp;lt;li&amp;gt;[https://netheril.net/w/index.php/Cleric Cleric]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[https://netheril.net/w/index.php/Druid Druid]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[https://netheril.net/w/index.php/Fighter Fighter]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[https://netheril.net/w/index.php/Monk Monk]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[https://netheril.net/w/index.php/Paladin Paladin]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[https://netheril.net/w/index.php/Ranger Ranger]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[https://netheril.net/w/index.php/Rogue Rogue]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[https://netheril.net/w/index.php/Sorcerer Sorcerer]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[https://netheril.net/w/index.php/Wizard Wizard]&amp;lt;/li&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Each class has a range of abilities that make it substantially different from the other classes. These abilities are an integral part of a character's class, and mastering them will aid the player. Some classes have alignment restrictions. For example, a paladin must be of lawful good alignment. If the character's actions shift this alignment, then the character can no longer gain paladin levels. Similarly, a neutral good character cannot gain paladin class levels, since the character is not of the required alignment.&lt;br /&gt;
&lt;br /&gt;
==Prestige Classes==&lt;br /&gt;
&lt;br /&gt;
Shadows of Undrentide added a new option for character development called prestige classes. Prestige classes are like regular classes, except that they have requirements that must be met before one can attain the class. These powerful classes grant characters unique new abilities unavailable to the base classes. Some classes may require a certain number of ranks, others may require the ability to cast arcane or divine spells, certain alignments, feats, or races. A prestige class cannot be chosen for a starting character, it must be earned through careful advancement; be aware of the prerequisites before planning which prestige class to take.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Shadows of Undrentide introduced five prestige classes, specifically:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[https://netheril.net/w/index.php/Arcane_Archer Arcane Archer], &lt;br /&gt;
assassin,&lt;br /&gt;
blackguard,&lt;br /&gt;
harper scout, and&lt;br /&gt;
shadowdancer.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Hordes of the Underdark introduced an additional six prestige classes, specifically:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
champion of Torm,&lt;br /&gt;
dwarven defender,&lt;br /&gt;
pale master,&lt;br /&gt;
red dragon disciple,&lt;br /&gt;
shifter, and&lt;br /&gt;
weapon master.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
With patch 1.69 purple dragon knight became available.&lt;br /&gt;
&lt;br /&gt;
==Multiclassing==&lt;br /&gt;
&lt;br /&gt;
Player characters begin with one base class but, as the character gains experience points, the player may choose to take a second or third class, which may be either base or prestige. Characters may have a maximum of three classes. Characters are expected to keep their base classes as close to the same level as possible, or be subject to a multiclass penalty to earned experience points. However, an exception to this rule is made for favored classes and prestige classes.&lt;br /&gt;
&lt;br /&gt;
According to BioWare, the three class limit is mostly to keep the graphical interface clean, easy to understand, and easy to use. There was also a consideration that taking more than three base classes (the only classes available when the three class limit was adopted) has a tendency to introduce a rather severe multiclass penalty, particularly among players not familiar with the third edition Dungeons &amp;amp; Dragons rules.&lt;br /&gt;
&lt;br /&gt;
==Custom content==&lt;br /&gt;
&lt;br /&gt;
With the Player Resource Consortium (PRC) custom content, additional PC classes are included, for example anti-paladin, archer, brawler, eldritch knight and Harper mage.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
&lt;br /&gt;
[https://netheril.net/w/index.php/Category:Classes Category: Classes]&lt;/div&gt;</summary>
		<author><name>Solomon</name></author>
		
	</entry>
	<entry>
		<id>https://netheril.net/w/index.php?title=Class&amp;diff=21</id>
		<title>Class</title>
		<link rel="alternate" type="text/html" href="https://netheril.net/w/index.php?title=Class&amp;diff=21"/>
		<updated>2018-11-25T14:17:49Z</updated>

		<summary type="html">&lt;p&gt;Solomon: /* Base Classes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A class is a profession or vocation for a character. It determines what he or she is able to do: combat training, magical ability, skills, and more. Selection of a class for a character is typically based on the core concept for the character. The eleven basic selections can approximate almost any character concept, and often several options are available. For example, both paladins and clerics are excellent at hunting down undead monsters.&lt;br /&gt;
&lt;br /&gt;
==Base Classes==&lt;br /&gt;
&lt;br /&gt;
There are the eleven base classes (also called core classes) from which all characters must choose to start their adventuring careers. These classes are:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;li&amp;gt;[https://netheril.net/w/index.php/Barbarian Barbarian]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[https://netheril.net/w/index.php/Bard Bard]&amp;lt;/li&amp;gt; &lt;br /&gt;
&amp;lt;li&amp;gt;[https://netheril.net/w/index.php/Cleric Cleric]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[https://netheril.net/w/index.php/Druid Druid]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[https://netheril.net/w/index.php/Fighter Fighter]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[https://netheril.net/w/index.php/Monk Monk]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[https://netheril.net/w/index.php/Paladin Paladin]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[https://netheril.net/w/index.php/Ranger Ranger]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[https://netheril.net/w/index.php/Rogue Rogue]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[https://netheril.net/w/index.php/Sorcerer Sorcerer] and&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[https://netheril.net/w/index.php/Wizard Wizard]&amp;lt;/li&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Each class has a range of abilities that make it substantially different from the other classes. These abilities are an integral part of a character's class, and mastering them will aid the player. Some classes have alignment restrictions. For example, a paladin must be of lawful good alignment. If the character's actions shift this alignment, then the character can no longer gain paladin levels. Similarly, a neutral good character cannot gain paladin class levels, since the character is not of the required alignment.&lt;br /&gt;
&lt;br /&gt;
==Prestige Classes==&lt;br /&gt;
&lt;br /&gt;
Shadows of Undrentide added a new option for character development called prestige classes. Prestige classes are like regular classes, except that they have requirements that must be met before one can attain the class. These powerful classes grant characters unique new abilities unavailable to the base classes. Some classes may require a certain number of ranks, others may require the ability to cast arcane or divine spells, certain alignments, feats, or races. A prestige class cannot be chosen for a starting character, it must be earned through careful advancement; be aware of the prerequisites before planning which prestige class to take.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Shadows of Undrentide introduced five prestige classes, specifically:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[https://netheril.net/w/index.php/Arcane_Archer Arcane Archer], &lt;br /&gt;
assassin,&lt;br /&gt;
blackguard,&lt;br /&gt;
harper scout, and&lt;br /&gt;
shadowdancer.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Hordes of the Underdark introduced an additional six prestige classes, specifically:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
champion of Torm,&lt;br /&gt;
dwarven defender,&lt;br /&gt;
pale master,&lt;br /&gt;
red dragon disciple,&lt;br /&gt;
shifter, and&lt;br /&gt;
weapon master.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
With patch 1.69 purple dragon knight became available.&lt;br /&gt;
&lt;br /&gt;
==Multiclassing==&lt;br /&gt;
&lt;br /&gt;
Player characters begin with one base class but, as the character gains experience points, the player may choose to take a second or third class, which may be either base or prestige. Characters may have a maximum of three classes. Characters are expected to keep their base classes as close to the same level as possible, or be subject to a multiclass penalty to earned experience points. However, an exception to this rule is made for favored classes and prestige classes.&lt;br /&gt;
&lt;br /&gt;
According to BioWare, the three class limit is mostly to keep the graphical interface clean, easy to understand, and easy to use. There was also a consideration that taking more than three base classes (the only classes available when the three class limit was adopted) has a tendency to introduce a rather severe multiclass penalty, particularly among players not familiar with the third edition Dungeons &amp;amp; Dragons rules.&lt;br /&gt;
&lt;br /&gt;
==Custom content==&lt;br /&gt;
&lt;br /&gt;
With the Player Resource Consortium (PRC) custom content, additional PC classes are included, for example anti-paladin, archer, brawler, eldritch knight and Harper mage.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
&lt;br /&gt;
[https://netheril.net/w/index.php/Category:Classes Category: Classes]&lt;/div&gt;</summary>
		<author><name>Solomon</name></author>
		
	</entry>
	<entry>
		<id>https://netheril.net/w/index.php?title=Class&amp;diff=20</id>
		<title>Class</title>
		<link rel="alternate" type="text/html" href="https://netheril.net/w/index.php?title=Class&amp;diff=20"/>
		<updated>2018-11-25T14:10:39Z</updated>

		<summary type="html">&lt;p&gt;Solomon: /* Prestige Classes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A class is a profession or vocation for a character. It determines what he or she is able to do: combat training, magical ability, skills, and more. Selection of a class for a character is typically based on the core concept for the character. The eleven basic selections can approximate almost any character concept, and often several options are available. For example, both paladins and clerics are excellent at hunting down undead monsters.&lt;br /&gt;
&lt;br /&gt;
==Base Classes==&lt;br /&gt;
&lt;br /&gt;
There are the eleven base classes (also called core classes) from which all characters must choose to start their adventuring careers. These classes are:&lt;br /&gt;
[https://netheril.net/w/index.php/Barbarian Barbarian], &lt;br /&gt;
[https://netheril.net/w/index.php/Bard Bard], &lt;br /&gt;
[https://netheril.net/w/index.php/Cleric Cleric], &lt;br /&gt;
[https://netheril.net/w/index.php/Druid Druid], &lt;br /&gt;
[https://netheril.net/w/index.php/Fighter Fighter], &lt;br /&gt;
[https://netheril.net/w/index.php/Monk Monk], &lt;br /&gt;
[https://netheril.net/w/index.php/Paladin Paladin], &lt;br /&gt;
[https://netheril.net/w/index.php/Ranger Ranger], &lt;br /&gt;
[https://netheril.net/w/index.php/Rogue Rogue], &lt;br /&gt;
[https://netheril.net/w/index.php/Sorcerer Sorcerer], and&lt;br /&gt;
[https://netheril.net/w/index.php/Wizard Wizard].&lt;br /&gt;
&lt;br /&gt;
Each class has a range of abilities that make it substantially different from the other classes. These abilities are an integral part of a character's class, and mastering them will aid the player. Some classes have alignment restrictions. For example, a paladin must be of lawful good alignment. If the character's actions shift this alignment, then the character can no longer gain paladin levels. Similarly, a neutral good character cannot gain paladin class levels, since the character is not of the required alignment.&lt;br /&gt;
&lt;br /&gt;
==Prestige Classes==&lt;br /&gt;
&lt;br /&gt;
Shadows of Undrentide added a new option for character development called prestige classes. Prestige classes are like regular classes, except that they have requirements that must be met before one can attain the class. These powerful classes grant characters unique new abilities unavailable to the base classes. Some classes may require a certain number of ranks, others may require the ability to cast arcane or divine spells, certain alignments, feats, or races. A prestige class cannot be chosen for a starting character, it must be earned through careful advancement; be aware of the prerequisites before planning which prestige class to take.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Shadows of Undrentide introduced five prestige classes, specifically:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[https://netheril.net/w/index.php/Arcane_Archer Arcane Archer], &lt;br /&gt;
assassin,&lt;br /&gt;
blackguard,&lt;br /&gt;
harper scout, and&lt;br /&gt;
shadowdancer.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Hordes of the Underdark introduced an additional six prestige classes, specifically:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
champion of Torm,&lt;br /&gt;
dwarven defender,&lt;br /&gt;
pale master,&lt;br /&gt;
red dragon disciple,&lt;br /&gt;
shifter, and&lt;br /&gt;
weapon master.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
With patch 1.69 purple dragon knight became available.&lt;br /&gt;
&lt;br /&gt;
==Multiclassing==&lt;br /&gt;
&lt;br /&gt;
Player characters begin with one base class but, as the character gains experience points, the player may choose to take a second or third class, which may be either base or prestige. Characters may have a maximum of three classes. Characters are expected to keep their base classes as close to the same level as possible, or be subject to a multiclass penalty to earned experience points. However, an exception to this rule is made for favored classes and prestige classes.&lt;br /&gt;
&lt;br /&gt;
According to BioWare, the three class limit is mostly to keep the graphical interface clean, easy to understand, and easy to use. There was also a consideration that taking more than three base classes (the only classes available when the three class limit was adopted) has a tendency to introduce a rather severe multiclass penalty, particularly among players not familiar with the third edition Dungeons &amp;amp; Dragons rules.&lt;br /&gt;
&lt;br /&gt;
==Custom content==&lt;br /&gt;
&lt;br /&gt;
With the Player Resource Consortium (PRC) custom content, additional PC classes are included, for example anti-paladin, archer, brawler, eldritch knight and Harper mage.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
&lt;br /&gt;
[https://netheril.net/w/index.php/Category:Classes Category: Classes]&lt;/div&gt;</summary>
		<author><name>Solomon</name></author>
		
	</entry>
	<entry>
		<id>https://netheril.net/w/index.php?title=Class&amp;diff=19</id>
		<title>Class</title>
		<link rel="alternate" type="text/html" href="https://netheril.net/w/index.php?title=Class&amp;diff=19"/>
		<updated>2018-11-25T14:09:44Z</updated>

		<summary type="html">&lt;p&gt;Solomon: /* Prestige Classes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A class is a profession or vocation for a character. It determines what he or she is able to do: combat training, magical ability, skills, and more. Selection of a class for a character is typically based on the core concept for the character. The eleven basic selections can approximate almost any character concept, and often several options are available. For example, both paladins and clerics are excellent at hunting down undead monsters.&lt;br /&gt;
&lt;br /&gt;
==Base Classes==&lt;br /&gt;
&lt;br /&gt;
There are the eleven base classes (also called core classes) from which all characters must choose to start their adventuring careers. These classes are:&lt;br /&gt;
[https://netheril.net/w/index.php/Barbarian Barbarian], &lt;br /&gt;
[https://netheril.net/w/index.php/Bard Bard], &lt;br /&gt;
[https://netheril.net/w/index.php/Cleric Cleric], &lt;br /&gt;
[https://netheril.net/w/index.php/Druid Druid], &lt;br /&gt;
[https://netheril.net/w/index.php/Fighter Fighter], &lt;br /&gt;
[https://netheril.net/w/index.php/Monk Monk], &lt;br /&gt;
[https://netheril.net/w/index.php/Paladin Paladin], &lt;br /&gt;
[https://netheril.net/w/index.php/Ranger Ranger], &lt;br /&gt;
[https://netheril.net/w/index.php/Rogue Rogue], &lt;br /&gt;
[https://netheril.net/w/index.php/Sorcerer Sorcerer], and&lt;br /&gt;
[https://netheril.net/w/index.php/Wizard Wizard].&lt;br /&gt;
&lt;br /&gt;
Each class has a range of abilities that make it substantially different from the other classes. These abilities are an integral part of a character's class, and mastering them will aid the player. Some classes have alignment restrictions. For example, a paladin must be of lawful good alignment. If the character's actions shift this alignment, then the character can no longer gain paladin levels. Similarly, a neutral good character cannot gain paladin class levels, since the character is not of the required alignment.&lt;br /&gt;
&lt;br /&gt;
==Prestige Classes==&lt;br /&gt;
&lt;br /&gt;
Shadows of Undrentide added a new option for character development called prestige classes. Prestige classes are like regular classes, except that they have requirements that must be met before one can attain the class. These powerful classes grant characters unique new abilities unavailable to the base classes. Some classes may require a certain number of ranks, others may require the ability to cast arcane or divine spells, certain alignments, feats, or races. A prestige class cannot be chosen for a starting character, it must be earned through careful advancement; be aware of the prerequisites before planning which prestige class to take.&lt;br /&gt;
&lt;br /&gt;
Shadows of Undrentide introduced five prestige classes, specifically&lt;br /&gt;
[https://netheril.net/w/index.php/Arcane_Archer Arcane Archer], &lt;br /&gt;
assassin,&lt;br /&gt;
blackguard,&lt;br /&gt;
harper scout, and&lt;br /&gt;
shadowdancer.&lt;br /&gt;
&lt;br /&gt;
Hordes of the Underdark introduced an additional six prestige classes, specifically&lt;br /&gt;
champion of Torm,&lt;br /&gt;
dwarven defender,&lt;br /&gt;
pale master,&lt;br /&gt;
red dragon disciple,&lt;br /&gt;
shifter, and&lt;br /&gt;
weapon master.&lt;br /&gt;
&lt;br /&gt;
With patch 1.69 purple dragon knight became available.&lt;br /&gt;
&lt;br /&gt;
==Multiclassing==&lt;br /&gt;
&lt;br /&gt;
Player characters begin with one base class but, as the character gains experience points, the player may choose to take a second or third class, which may be either base or prestige. Characters may have a maximum of three classes. Characters are expected to keep their base classes as close to the same level as possible, or be subject to a multiclass penalty to earned experience points. However, an exception to this rule is made for favored classes and prestige classes.&lt;br /&gt;
&lt;br /&gt;
According to BioWare, the three class limit is mostly to keep the graphical interface clean, easy to understand, and easy to use. There was also a consideration that taking more than three base classes (the only classes available when the three class limit was adopted) has a tendency to introduce a rather severe multiclass penalty, particularly among players not familiar with the third edition Dungeons &amp;amp; Dragons rules.&lt;br /&gt;
&lt;br /&gt;
==Custom content==&lt;br /&gt;
&lt;br /&gt;
With the Player Resource Consortium (PRC) custom content, additional PC classes are included, for example anti-paladin, archer, brawler, eldritch knight and Harper mage.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
&lt;br /&gt;
[https://netheril.net/w/index.php/Category:Classes Category: Classes]&lt;/div&gt;</summary>
		<author><name>Solomon</name></author>
		
	</entry>
	<entry>
		<id>https://netheril.net/w/index.php?title=Class&amp;diff=18</id>
		<title>Class</title>
		<link rel="alternate" type="text/html" href="https://netheril.net/w/index.php?title=Class&amp;diff=18"/>
		<updated>2018-11-25T14:08:14Z</updated>

		<summary type="html">&lt;p&gt;Solomon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A class is a profession or vocation for a character. It determines what he or she is able to do: combat training, magical ability, skills, and more. Selection of a class for a character is typically based on the core concept for the character. The eleven basic selections can approximate almost any character concept, and often several options are available. For example, both paladins and clerics are excellent at hunting down undead monsters.&lt;br /&gt;
&lt;br /&gt;
==Base Classes==&lt;br /&gt;
&lt;br /&gt;
There are the eleven base classes (also called core classes) from which all characters must choose to start their adventuring careers. These classes are:&lt;br /&gt;
[https://netheril.net/w/index.php/Barbarian Barbarian], &lt;br /&gt;
[https://netheril.net/w/index.php/Bard Bard], &lt;br /&gt;
[https://netheril.net/w/index.php/Cleric Cleric], &lt;br /&gt;
[https://netheril.net/w/index.php/Druid Druid], &lt;br /&gt;
[https://netheril.net/w/index.php/Fighter Fighter], &lt;br /&gt;
[https://netheril.net/w/index.php/Monk Monk], &lt;br /&gt;
[https://netheril.net/w/index.php/Paladin Paladin], &lt;br /&gt;
[https://netheril.net/w/index.php/Ranger Ranger], &lt;br /&gt;
[https://netheril.net/w/index.php/Rogue Rogue], &lt;br /&gt;
[https://netheril.net/w/index.php/Sorcerer Sorcerer], and&lt;br /&gt;
[https://netheril.net/w/index.php/Wizard Wizard].&lt;br /&gt;
&lt;br /&gt;
Each class has a range of abilities that make it substantially different from the other classes. These abilities are an integral part of a character's class, and mastering them will aid the player. Some classes have alignment restrictions. For example, a paladin must be of lawful good alignment. If the character's actions shift this alignment, then the character can no longer gain paladin levels. Similarly, a neutral good character cannot gain paladin class levels, since the character is not of the required alignment.&lt;br /&gt;
&lt;br /&gt;
==Prestige Classes==&lt;br /&gt;
&lt;br /&gt;
Shadows of Undrentide added a new option for character development called prestige classes. Prestige classes are like regular classes, except that they have requirements that must be met before one can attain the class. These powerful classes grant characters unique new abilities unavailable to the base classes. Some classes may require a certain number of ranks, others may require the ability to cast arcane or divine spells, certain alignments, feats, or races. A prestige class cannot be chosen for a starting character, it must be earned through careful advancement; be aware of the prerequisites before planning which prestige class to take.&lt;br /&gt;
&lt;br /&gt;
Shadows of Undrentide introduced five prestige classes, specifically&lt;br /&gt;
arcane archer,&lt;br /&gt;
assassin,&lt;br /&gt;
blackguard,&lt;br /&gt;
harper scout, and&lt;br /&gt;
shadowdancer.&lt;br /&gt;
Hordes of the Underdark introduced an additional six prestige classes, specifically&lt;br /&gt;
champion of Torm,&lt;br /&gt;
dwarven defender,&lt;br /&gt;
pale master,&lt;br /&gt;
red dragon disciple,&lt;br /&gt;
shifter, and&lt;br /&gt;
weapon master.&lt;br /&gt;
With patch 1.69 purple dragon knight became available.&lt;br /&gt;
&lt;br /&gt;
==Multiclassing==&lt;br /&gt;
&lt;br /&gt;
Player characters begin with one base class but, as the character gains experience points, the player may choose to take a second or third class, which may be either base or prestige. Characters may have a maximum of three classes. Characters are expected to keep their base classes as close to the same level as possible, or be subject to a multiclass penalty to earned experience points. However, an exception to this rule is made for favored classes and prestige classes.&lt;br /&gt;
&lt;br /&gt;
According to BioWare, the three class limit is mostly to keep the graphical interface clean, easy to understand, and easy to use. There was also a consideration that taking more than three base classes (the only classes available when the three class limit was adopted) has a tendency to introduce a rather severe multiclass penalty, particularly among players not familiar with the third edition Dungeons &amp;amp; Dragons rules.&lt;br /&gt;
&lt;br /&gt;
==Custom content==&lt;br /&gt;
&lt;br /&gt;
With the Player Resource Consortium (PRC) custom content, additional PC classes are included, for example anti-paladin, archer, brawler, eldritch knight and Harper mage.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
&lt;br /&gt;
[https://netheril.net/w/index.php/Category:Classes Category: Classes]&lt;/div&gt;</summary>
		<author><name>Solomon</name></author>
		
	</entry>
	<entry>
		<id>https://netheril.net/w/index.php?title=Class&amp;diff=17</id>
		<title>Class</title>
		<link rel="alternate" type="text/html" href="https://netheril.net/w/index.php?title=Class&amp;diff=17"/>
		<updated>2018-11-25T14:06:34Z</updated>

		<summary type="html">&lt;p&gt;Solomon: /* Base Classes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A class is a profession or vocation for a character. It determines what he or she is able to do: combat training, magical ability, skills, and more. Selection of a class for a character is typically based on the core concept for the character. The eleven basic selections can approximate almost any character concept, and often several options are available. For example, both paladins and clerics are excellent at hunting down undead monsters.&lt;br /&gt;
&lt;br /&gt;
==Base Classes==&lt;br /&gt;
&lt;br /&gt;
There are the eleven base classes (also called core classes) from which all characters must choose to start their adventuring careers. These classes are:&lt;br /&gt;
[https://netheril.net/w/index.php/Barbarian Barbarian], &lt;br /&gt;
[https://netheril.net/w/index.php/Bard Bard], &lt;br /&gt;
[https://netheril.net/w/index.php/Cleric Cleric], &lt;br /&gt;
[https://netheril.net/w/index.php/Druid Druid], &lt;br /&gt;
[https://netheril.net/w/index.php/Fighter Fighter], &lt;br /&gt;
[https://netheril.net/w/index.php/Monk Monk], &lt;br /&gt;
[https://netheril.net/w/index.php/Paladin Paladin], &lt;br /&gt;
[https://netheril.net/w/index.php/Ranger Ranger], &lt;br /&gt;
[https://netheril.net/w/index.php/Rogue Rogue], &lt;br /&gt;
[https://netheril.net/w/index.php/Sorcerer Sorcerer], and&lt;br /&gt;
[https://netheril.net/w/index.php/Wizard Wizard].&lt;br /&gt;
&lt;br /&gt;
Each class has a range of abilities that make it substantially different from the other classes. These abilities are an integral part of a character's class, and mastering them will aid the player. Some classes have alignment restrictions. For example, a paladin must be of lawful good alignment. If the character's actions shift this alignment, then the character can no longer gain paladin levels. Similarly, a neutral good character cannot gain paladin class levels, since the character is not of the required alignment.&lt;br /&gt;
&lt;br /&gt;
==Prestige classes==&lt;br /&gt;
&lt;br /&gt;
Shadows of Undrentide added a new option for character development called prestige classes. Prestige classes are like regular classes, except that they have requirements that must be met before one can attain the class. These powerful classes grant characters unique new abilities unavailable to the base classes. Some classes may require a certain number of ranks, others may require the ability to cast arcane or divine spells, certain alignments, feats, or races. A prestige class cannot be chosen for a starting character, it must be earned through careful advancement; be aware of the prerequisites before planning which prestige class to take.&lt;br /&gt;
&lt;br /&gt;
Shadows of Undrentide introduced five prestige classes, specifically&lt;br /&gt;
arcane archer,&lt;br /&gt;
assassin,&lt;br /&gt;
blackguard,&lt;br /&gt;
harper scout, and&lt;br /&gt;
shadowdancer.&lt;br /&gt;
Hordes of the Underdark introduced an additional six prestige classes, specifically&lt;br /&gt;
champion of Torm,&lt;br /&gt;
dwarven defender,&lt;br /&gt;
pale master,&lt;br /&gt;
red dragon disciple,&lt;br /&gt;
shifter, and&lt;br /&gt;
weapon master.&lt;br /&gt;
With patch 1.69 purple dragon knight became available.&lt;br /&gt;
&lt;br /&gt;
 Epic classes &lt;br /&gt;
&lt;br /&gt;
With the release of Hordes of the Underdark, a character can achieve epic class levels. Core classes become epic at class level 21, while prestige classes become epic at class level 11. Epic class levels cannot be obtained until character level 21. An epic class receives additional class-specific benefits (as described in each class' description) when the character levels up.&lt;br /&gt;
&lt;br /&gt;
 Multiclassing &lt;br /&gt;
&lt;br /&gt;
Player characters begin with one base class but, as the character gains experience points, the player may choose to take a second or third class, which may be either base or prestige. Characters may have a maximum of three classes. Characters are expected to keep their base classes as close to the same level as possible, or be subject to a multiclass penalty to earned experience points. However, an exception to this rule is made for favored classes and prestige classes.&lt;br /&gt;
&lt;br /&gt;
According to BioWare, the three class limit is mostly to keep the graphical interface clean, easy to understand, and easy to use. There was also a consideration that taking more than three base classes (the only classes available when the three class limit was adopted) has a tendency to introduce a rather severe multiclass penalty, particularly among players not familiar with the third edition Dungeons &amp;amp; Dragons rules.&lt;br /&gt;
&lt;br /&gt;
 Custom content &lt;br /&gt;
&lt;br /&gt;
With the Player Resource Consortium (PRC) custom content, additional PC classes are included, for example anti-paladin, archer, brawler, eldritch knight and Harper mage.&lt;br /&gt;
&lt;br /&gt;
 See also &lt;br /&gt;
&lt;br /&gt;
 Category:Classes&lt;/div&gt;</summary>
		<author><name>Solomon</name></author>
		
	</entry>
	<entry>
		<id>https://netheril.net/w/index.php?title=Class&amp;diff=16</id>
		<title>Class</title>
		<link rel="alternate" type="text/html" href="https://netheril.net/w/index.php?title=Class&amp;diff=16"/>
		<updated>2018-11-25T14:05:23Z</updated>

		<summary type="html">&lt;p&gt;Solomon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A class is a profession or vocation for a character. It determines what he or she is able to do: combat training, magical ability, skills, and more. Selection of a class for a character is typically based on the core concept for the character. The eleven basic selections can approximate almost any character concept, and often several options are available. For example, both paladins and clerics are excellent at hunting down undead monsters.&lt;br /&gt;
&lt;br /&gt;
==Base Classes==&lt;br /&gt;
&lt;br /&gt;
There are the eleven base classes (also called core classes) from which all characters must choose to start their adventuring careers. These classes are:&lt;br /&gt;
[https://netheril.net/w/index.php/Barbarian Barbarian], &lt;br /&gt;
[https://netheril.net/w/index.php/Bard Bard], &lt;br /&gt;
[https://netheril.net/w/index.php/Cleric Cleric], &lt;br /&gt;
[https://netheril.net/w/index.php/Druid Druid], &lt;br /&gt;
[https://netheril.net/w/index.php/Fighter Fighter], &lt;br /&gt;
[https://netheril.net/w/index.php/Monk Monk], &lt;br /&gt;
[https://netheril.net/w/index.php/Paladin Paladin], &lt;br /&gt;
[https://netheril.net/w/index.php/Ranger Ranger], &lt;br /&gt;
[https://netheril.net/w/index.php/Rogue Rogue], &lt;br /&gt;
[https://netheril.net/w/index.php/Sorcerer Sorcerer], and&lt;br /&gt;
[https://netheril.net/w/index.php/Wizard Wizard]&lt;br /&gt;
&lt;br /&gt;
Each class has a range of abilities that make it substantially different from the other classes. These abilities are an integral part of a character's class, and mastering them will aid the player. Some classes have alignment restrictions. For example, a paladin must be of lawful good alignment. If the character's actions shift this alignment, then the character can no longer gain paladin levels. Similarly, a neutral good character cannot gain paladin class levels, since the character is not of the required alignment.&lt;br /&gt;
&lt;br /&gt;
==Prestige classes==&lt;br /&gt;
&lt;br /&gt;
Shadows of Undrentide added a new option for character development called prestige classes. Prestige classes are like regular classes, except that they have requirements that must be met before one can attain the class. These powerful classes grant characters unique new abilities unavailable to the base classes. Some classes may require a certain number of ranks, others may require the ability to cast arcane or divine spells, certain alignments, feats, or races. A prestige class cannot be chosen for a starting character, it must be earned through careful advancement; be aware of the prerequisites before planning which prestige class to take.&lt;br /&gt;
&lt;br /&gt;
Shadows of Undrentide introduced five prestige classes, specifically&lt;br /&gt;
arcane archer,&lt;br /&gt;
assassin,&lt;br /&gt;
blackguard,&lt;br /&gt;
harper scout, and&lt;br /&gt;
shadowdancer.&lt;br /&gt;
Hordes of the Underdark introduced an additional six prestige classes, specifically&lt;br /&gt;
champion of Torm,&lt;br /&gt;
dwarven defender,&lt;br /&gt;
pale master,&lt;br /&gt;
red dragon disciple,&lt;br /&gt;
shifter, and&lt;br /&gt;
weapon master.&lt;br /&gt;
With patch 1.69 purple dragon knight became available.&lt;br /&gt;
&lt;br /&gt;
 Epic classes &lt;br /&gt;
&lt;br /&gt;
With the release of Hordes of the Underdark, a character can achieve epic class levels. Core classes become epic at class level 21, while prestige classes become epic at class level 11. Epic class levels cannot be obtained until character level 21. An epic class receives additional class-specific benefits (as described in each class' description) when the character levels up.&lt;br /&gt;
&lt;br /&gt;
 Multiclassing &lt;br /&gt;
&lt;br /&gt;
Player characters begin with one base class but, as the character gains experience points, the player may choose to take a second or third class, which may be either base or prestige. Characters may have a maximum of three classes. Characters are expected to keep their base classes as close to the same level as possible, or be subject to a multiclass penalty to earned experience points. However, an exception to this rule is made for favored classes and prestige classes.&lt;br /&gt;
&lt;br /&gt;
According to BioWare, the three class limit is mostly to keep the graphical interface clean, easy to understand, and easy to use. There was also a consideration that taking more than three base classes (the only classes available when the three class limit was adopted) has a tendency to introduce a rather severe multiclass penalty, particularly among players not familiar with the third edition Dungeons &amp;amp; Dragons rules.&lt;br /&gt;
&lt;br /&gt;
 Custom content &lt;br /&gt;
&lt;br /&gt;
With the Player Resource Consortium (PRC) custom content, additional PC classes are included, for example anti-paladin, archer, brawler, eldritch knight and Harper mage.&lt;br /&gt;
&lt;br /&gt;
 See also &lt;br /&gt;
&lt;br /&gt;
 Category:Classes&lt;/div&gt;</summary>
		<author><name>Solomon</name></author>
		
	</entry>
	<entry>
		<id>https://netheril.net/w/index.php?title=Class&amp;diff=15</id>
		<title>Class</title>
		<link rel="alternate" type="text/html" href="https://netheril.net/w/index.php?title=Class&amp;diff=15"/>
		<updated>2018-11-25T14:04:07Z</updated>

		<summary type="html">&lt;p&gt;Solomon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A class is a profession or vocation for a character. It determines what he or she is able to do: combat training, magical ability, skills, and more. Selection of a class for a character is typically based on the core concept for the character. The eleven basic selections can approximate almost any character concept, and often several options are available. For example, both paladins and clerics are excellent at hunting down undead monsters.&lt;br /&gt;
&lt;br /&gt;
==Base classe==&lt;br /&gt;
&lt;br /&gt;
There are the eleven base classes (also called core classes) from which all characters must choose to start their adventuring careers. These classes are:&lt;br /&gt;
[https://netheril.net/w/index.php/Barbarian Barbarian]&lt;br /&gt;
[https://netheril.net/w/index.php/Bard Bard]&lt;br /&gt;
[https://netheril.net/w/index.php/Cleric Cleric]&lt;br /&gt;
[https://netheril.net/w/index.php/Druid Druid]&lt;br /&gt;
[https://netheril.net/w/index.php/Fighter Fighter]&lt;br /&gt;
[https://netheril.net/w/index.php/Monk Monk]&lt;br /&gt;
[https://netheril.net/w/index.php/Paladin Paladin]&lt;br /&gt;
[https://netheril.net/w/index.php/Ranger Ranger]&lt;br /&gt;
[https://netheril.net/w/index.php/Rogue Rogue]&lt;br /&gt;
[https://netheril.net/w/index.php/Sorcerer Sorcerer], and&lt;br /&gt;
[https://netheril.net/w/index.php/Wizard Wizard]&lt;br /&gt;
&lt;br /&gt;
Each class has a range of abilities that make it substantially different from the other classes. These abilities are an integral part of a character's class, and mastering them will aid the player. Some classes have alignment restrictions. For example, a paladin must be of lawful good alignment. If the character's actions shift this alignment, then the character can no longer gain paladin levels. Similarly, a neutral good character cannot gain paladin class levels, since the character is not of the required alignment.&lt;br /&gt;
&lt;br /&gt;
==Prestige classes==&lt;br /&gt;
&lt;br /&gt;
Shadows of Undrentide added a new option for character development called prestige classes. Prestige classes are like regular classes, except that they have requirements that must be met before one can attain the class. These powerful classes grant characters unique new abilities unavailable to the base classes. Some classes may require a certain number of ranks, others may require the ability to cast arcane or divine spells, certain alignments, feats, or races. A prestige class cannot be chosen for a starting character, it must be earned through careful advancement; be aware of the prerequisites before planning which prestige class to take.&lt;br /&gt;
&lt;br /&gt;
Shadows of Undrentide introduced five prestige classes, specifically&lt;br /&gt;
arcane archer,&lt;br /&gt;
assassin,&lt;br /&gt;
blackguard,&lt;br /&gt;
harper scout, and&lt;br /&gt;
shadowdancer.&lt;br /&gt;
Hordes of the Underdark introduced an additional six prestige classes, specifically&lt;br /&gt;
champion of Torm,&lt;br /&gt;
dwarven defender,&lt;br /&gt;
pale master,&lt;br /&gt;
red dragon disciple,&lt;br /&gt;
shifter, and&lt;br /&gt;
weapon master.&lt;br /&gt;
With patch 1.69 purple dragon knight became available.&lt;br /&gt;
&lt;br /&gt;
 Epic classes &lt;br /&gt;
&lt;br /&gt;
With the release of Hordes of the Underdark, a character can achieve epic class levels. Core classes become epic at class level 21, while prestige classes become epic at class level 11. Epic class levels cannot be obtained until character level 21. An epic class receives additional class-specific benefits (as described in each class' description) when the character levels up.&lt;br /&gt;
&lt;br /&gt;
 Multiclassing &lt;br /&gt;
&lt;br /&gt;
Player characters begin with one base class but, as the character gains experience points, the player may choose to take a second or third class, which may be either base or prestige. Characters may have a maximum of three classes. Characters are expected to keep their base classes as close to the same level as possible, or be subject to a multiclass penalty to earned experience points. However, an exception to this rule is made for favored classes and prestige classes.&lt;br /&gt;
&lt;br /&gt;
According to BioWare, the three class limit is mostly to keep the graphical interface clean, easy to understand, and easy to use. There was also a consideration that taking more than three base classes (the only classes available when the three class limit was adopted) has a tendency to introduce a rather severe multiclass penalty, particularly among players not familiar with the third edition Dungeons &amp;amp; Dragons rules.&lt;br /&gt;
&lt;br /&gt;
 Custom content &lt;br /&gt;
&lt;br /&gt;
With the Player Resource Consortium (PRC) custom content, additional PC classes are included, for example anti-paladin, archer, brawler, eldritch knight and Harper mage.&lt;br /&gt;
&lt;br /&gt;
 See also &lt;br /&gt;
&lt;br /&gt;
 Category:Classes&lt;/div&gt;</summary>
		<author><name>Solomon</name></author>
		
	</entry>
	<entry>
		<id>https://netheril.net/w/index.php?title=Category:Classes&amp;diff=14</id>
		<title>Category:Classes</title>
		<link rel="alternate" type="text/html" href="https://netheril.net/w/index.php?title=Category:Classes&amp;diff=14"/>
		<updated>2018-11-25T13:52:20Z</updated>

		<summary type="html">&lt;p&gt;Solomon: Linked to Class page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A [https://netheril.net/w/index.php/Class class] is a profession or vocation for a character, determining the capabilities of that character with regards to combat training, magical ability, skills, and more.&lt;/div&gt;</summary>
		<author><name>Solomon</name></author>
		
	</entry>
	<entry>
		<id>https://netheril.net/w/index.php?title=Class&amp;diff=13</id>
		<title>Class</title>
		<link rel="alternate" type="text/html" href="https://netheril.net/w/index.php?title=Class&amp;diff=13"/>
		<updated>2018-11-25T13:50:58Z</updated>

		<summary type="html">&lt;p&gt;Solomon: Page Created&lt;/p&gt;
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&lt;div&gt;A class is a profession or vocation for a character. It determines what he or she is able to do: combat training, magical ability, skills, and more. Selection of a class for a character is typically based on the core concept for the character. The eleven basic selections can approximate almost any character concept, and often several options are available. For example, both paladins and clerics are excellent at hunting down undead monsters.&lt;br /&gt;
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 Base classes &lt;br /&gt;
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There are the eleven base classes (also called core classes) from which all characters must choose to start their adventuring careers. These classes are&lt;br /&gt;
barbarian,&lt;br /&gt;
bard,&lt;br /&gt;
cleric,&lt;br /&gt;
druid,&lt;br /&gt;
fighter,&lt;br /&gt;
monk,&lt;br /&gt;
paladin,&lt;br /&gt;
ranger,&lt;br /&gt;
rogue,&lt;br /&gt;
sorcerer, and&lt;br /&gt;
wizard.&lt;br /&gt;
Each class has a range of abilities that make it substantially different from the other classes. These abilities are an integral part of a character's class, and mastering them will aid the player. Some classes have alignment restrictions. For example, a paladin must be of lawful good alignment. If the character's actions shift this alignment, then the character can no longer gain paladin levels. Similarly, a neutral good character cannot gain paladin class levels, since the character is not of the required alignment.&lt;br /&gt;
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 Prestige classes &lt;br /&gt;
Shadows of Undrentide added a new option for character development called prestige classes. Prestige classes are like regular classes, except that they have requirements that must be met before one can attain the class. These powerful classes grant characters unique new abilities unavailable to the base classes. Some classes may require a certain number of ranks, others may require the ability to cast arcane or divine spells, certain alignments, feats, or races. A prestige class cannot be chosen for a starting character, it must be earned through careful advancement; be aware of the prerequisites before planning which prestige class to take.&lt;br /&gt;
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Shadows of Undrentide introduced five prestige classes, specifically&lt;br /&gt;
arcane archer,&lt;br /&gt;
assassin,&lt;br /&gt;
blackguard,&lt;br /&gt;
harper scout, and&lt;br /&gt;
shadowdancer.&lt;br /&gt;
Hordes of the Underdark introduced an additional six prestige classes, specifically&lt;br /&gt;
champion of Torm,&lt;br /&gt;
dwarven defender,&lt;br /&gt;
pale master,&lt;br /&gt;
red dragon disciple,&lt;br /&gt;
shifter, and&lt;br /&gt;
weapon master.&lt;br /&gt;
With patch 1.69 purple dragon knight became available.&lt;br /&gt;
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 Epic classes &lt;br /&gt;
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With the release of Hordes of the Underdark, a character can achieve epic class levels. Core classes become epic at class level 21, while prestige classes become epic at class level 11. Epic class levels cannot be obtained until character level 21. An epic class receives additional class-specific benefits (as described in each class' description) when the character levels up.&lt;br /&gt;
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 Multiclassing &lt;br /&gt;
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Player characters begin with one base class but, as the character gains experience points, the player may choose to take a second or third class, which may be either base or prestige. Characters may have a maximum of three classes. Characters are expected to keep their base classes as close to the same level as possible, or be subject to a multiclass penalty to earned experience points. However, an exception to this rule is made for favored classes and prestige classes.&lt;br /&gt;
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According to BioWare, the three class limit is mostly to keep the graphical interface clean, easy to understand, and easy to use. There was also a consideration that taking more than three base classes (the only classes available when the three class limit was adopted) has a tendency to introduce a rather severe multiclass penalty, particularly among players not familiar with the third edition Dungeons &amp;amp; Dragons rules.&lt;br /&gt;
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 Custom content &lt;br /&gt;
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With the Player Resource Consortium (PRC) custom content, additional PC classes are included, for example anti-paladin, archer, brawler, eldritch knight and Harper mage.&lt;br /&gt;
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 See also &lt;br /&gt;
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 Category:Classes&lt;/div&gt;</summary>
		<author><name>Solomon</name></author>
		
	</entry>
	<entry>
		<id>https://netheril.net/w/index.php?title=Category:Classes&amp;diff=12</id>
		<title>Category:Classes</title>
		<link rel="alternate" type="text/html" href="https://netheril.net/w/index.php?title=Category:Classes&amp;diff=12"/>
		<updated>2018-11-25T13:49:13Z</updated>

		<summary type="html">&lt;p&gt;Solomon: Page Created&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A [https://netheril.net/w/Class class] is a profession or vocation for a character, determining the capabilities of that character with regards to combat training, magical ability, skills, and more.&lt;/div&gt;</summary>
		<author><name>Solomon</name></author>
		
	</entry>
	<entry>
		<id>https://netheril.net/w/index.php?title=Talk:Main_Page&amp;diff=11</id>
		<title>Talk:Main Page</title>
		<link rel="alternate" type="text/html" href="https://netheril.net/w/index.php?title=Talk:Main_Page&amp;diff=11"/>
		<updated>2018-11-25T13:40:59Z</updated>

		<summary type="html">&lt;p&gt;Solomon: Created page with &amp;quot;We should set up similarly to the Neverwinter Nights wiki. It provides a decent starting point, at least.  Might be a fine idea, too, if we tag the DMs for certain topics such...&amp;quot;&lt;/p&gt;
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&lt;div&gt;We should set up similarly to the Neverwinter Nights wiki. It provides a decent starting point, at least.&lt;br /&gt;
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Might be a fine idea, too, if we tag the DMs for certain topics such as lore and history, if the forums doesn't provide enough info. - Solomon&lt;/div&gt;</summary>
		<author><name>Solomon</name></author>
		
	</entry>
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