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The Spell Nerf/Buff please thread

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deltaTime:
Spell name
Nerf or Buff
Why it needs nerfed or buffed
Suggested fix

SpiffyHas:
Spell name: Bigby's Forceful Hand
Nerf or Buff: Nerf
Why it needs nerfed or buffed: No save turn per level daze on a level 13 wizard is basically impossible to compete with when it has a +1d20 + 12 save dc versus 1d20 + str.

Suggested fix: Give it a touch attack, and have it roll 1d20+8 versus 1d20 + str + Con of the target.

Spell name: Magic Circle of Alignment
Nerf or Buff: Buff
Why it needs nerfed or buffed: Aura spells are a pain in the butt.
Suggested fix: Have it cast protection from evil on the entire party when centered on the caster, as in EFU.

Spell name: Vampire Touch
Nerf or Buff: Buff
Why it needs nerfed or buffed: Touch Attack Spell that places mage in a high risk situation.
Suggested fix: Remove Touch Attack, increase damage based on necro forces to 1d10 and 1d12 respectively.

Spell name: Flame Weapon/Darkfire
Nerf or Buff : Alter
Why it needs nerfed or buffed: Allow variety and thematic casters.
Suggested fix: Check for elemental domain or reagent selected via the player tool. Earth = Acid, Water = Cold, Air = Electricity. Corresponding reagents sold in stores for wizards.

Spell name: Deafening Clang
Nerf or Buff: Buff
Why it needs nerfed or buffed: Paladins need wuv
Suggested fix: Make it 1 turn per level.

SpiffyHas:
Spell name: Heal
Nerf or Buff: Nerf
Why it needs nerfed or buffed: Let's not let clerics ruin DM undead Bosses by one shotting them with a heal spell.
Suggested fix: Let heal only do 10hp per cleric level to undead.

SpiffyHas:
Spell name: Daze
Nerf or Buff: Buff
Why it needs nerfed or buffed: Cantrip level spell should remain useful.
Suggested fix: Let PCs with GSF enchantment have their hitdice removed and daze opponents.

Spell name: Scare
Nerf or Buff: Buff
Why it needs nerfed or buffed: 1st circle necromancer spell that sadly becomes worthless. Let all spells remain a little useful.
Suggested fix: Remove the hitdice limit on the spell.

Spell name: Horrid Wilting
Nerf or Buff: Alter
Why it needs nerfed or buffed: Horrid Wilting should do negative damage, instead of magical. It's a necromantic spell!
Suggested fix: Change dmg type to negative, add a str drain effect that wears off round/level. No save on the drain. Str drain 1d4. The drain is to compensate for the now available negative energy protection counter.

Spell name: Divine Favor, Battletide
Nerf or Buff: Alter
Why it needs nerfed or buffed: Alter to divine damage, it makes more sense as a cleric is casting it. No idea why it does magic damage.
Suggested fix: Change dmg type to divine.

Spell name: Displacement
Nerf or Buff: Buff
Why it needs nerfed or buffed: 3rd circle spell that lasts only 1/round per level. Completely overtaken by imp invis and haste is far more useful.
Suggested fix: Grant it 70% concealment, increase duration to 3 rounds per level for SF illusion, 5 rounds for GSF illusion.

Spell name: Flare
Nerf or Buff: Buff
Why it needs nerfed or buffed: Absolute garbage tier spell. Give it a use!
Suggested fix: Give the target an orange vfx illumination, letting mages help archers and fighters prioritize targets.

SpiffyHas:
Spell name: Ice Dagger
Nerf or Buff: Buff
Why it needs nerfed or buffed: Magic Missie is just so much better.
Suggested fix: Apply a freeze effect on the target if a fortitude save is failed, based off mage int and checking for evocation

Spell name: Horizauntal's Boom
Nerf or Buff: Buff
Why it needs nerfed or buffed: Same as ice dagger. Basically a shitty magic missile.
Suggested fix: Allow it to daze target for 1d4 round if they fail a will save, as similar to soundburst.

Spell name: Magic Fang, Greater Magic Fang
Nerf or Buff: Buff
Why it needs nerfed or buffed: Druids get shafted in terms of spell slots, so this will allow conjuror druids to be more viable.
Suggested fix: If a druid has SF Conjuration, Magic Fang applies to all summons presently out. If they have GSF conjuration, GMW applies to all summons currently out.

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