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Author Topic: How much gold do you spend on supplies for events and questing?  (Read 5174 times)

Calabask

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I don't feel like the DM team has an accurate picture of how much pcs spend on supplies so I want to try to remedy that. Below state how much you spend during quests and events on average or even just hunting, also post your class and level. I'm asking for there to be no debates here, this is purely for informational purposes.

Eternally_Faithful

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Re: How much gold do you spend on supplies for events and questing?
« Reply #1 on: August 01, 2018, 01:14:13 pm »
Trent - Healing depending on prep - 3-6k (this to include cure serious (at least 40 of them), lesser restoration, those healing bags to cure poison, or potions of antidote.

Cooptastic

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Re: How much gold do you spend on supplies for events and questing?
« Reply #2 on: August 01, 2018, 01:20:45 pm »
0

Calabask

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Re: How much gold do you spend on supplies for events and questing?
« Reply #3 on: August 01, 2018, 01:30:25 pm »
Remember to list your classes.

Zilta

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Re: How much gold do you spend on supplies for events and questing?
« Reply #4 on: August 01, 2018, 04:02:01 pm »
0, level 15 wizard

Drufice

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Re: How much gold do you spend on supplies for events and questing?
« Reply #5 on: August 01, 2018, 04:05:31 pm »
The event in the construct the other day, cost me at least 12k.
This was for shield/truestrike(10)/Armor/barkskin/blur/speed/a fuck tonne of self heals once Drake went down. Now bear in mind that 6k of that was because once Keelie went down, Rød scooped her up and took off to Hadrian.

Realistically it's not that bad considering I can make more than that in about an hour.
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GoblinLoveChild

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Re: How much gold do you spend on supplies for events and questing?
« Reply #6 on: August 02, 2018, 04:24:51 am »
Realistically it's not that bad considering I can make more than that in about an hour.
This IMO is the most pertinent statement in this whole thread.

perhaps everyone should consider WHY spawns on events are so dangerous..

I for one will continue to set the npcs strength by how powerful the character is they are up against.  If you character is sitting with 10k+ gold in your pocket
Im gonna be asking why havent you spent it? My quetion will be in the form of a creature that will urge you to srtongly consider downing as many potions as you can to survive.

On the other hand, If you are running around with 500 in gold and a few healing kits.. then obviously the spawns are gonna be so much softer.
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UOAbigail

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Re: How much gold do you spend on supplies for events and questing?
« Reply #7 on: August 02, 2018, 11:23:59 am »
Greetings.

Having never been to any of these events as a player, let alone as a DM, I am actually kinda surprised by this.

I had no idea that such events were scaled in this way... to be honest, I had assumed (apparently wrongly) that such events were run with a specific set of mobs/strengths/weaknesses either pre-planned or adjusted on-the-fly regardless of player inventories... and players' characters stood or fell based upon their skill as a player in combat (or their retreat from same), their pre-preparedness, and the luck of the dice.

This changes a few things in my mindset.

Peace
UOAbigail

Calabask

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Re: How much gold do you spend on supplies for events and questing?
« Reply #8 on: August 02, 2018, 01:03:44 pm »
Realistically it's not that bad considering I can make more than that in about an hour.
This IMO is the most pertinent statement in this whole thread.

perhaps everyone should consider WHY spawns on events are so dangerous..

I for one will continue to set the npcs strength by how powerful the character is they are up against.  If you character is sitting with 10k+ gold in your pocket
Im gonna be asking why havent you spent it? My quetion will be in the form of a creature that will urge you to srtongly consider downing as many potions as you can to survive.

On the other hand, If you are running around with 500 in gold and a few healing kits.. then obviously the spawns are gonna be so much softer.

So what you're saying is, your going to punish successful PC's and players because they don't fit into your narrow view of how much gold a player should have? ...That's like, the worst response from a DM I've ever seen.

Gorga

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Re: How much gold do you spend on supplies for events and questing?
« Reply #9 on: August 02, 2018, 01:54:31 pm »
On a related note, my wife noticed that the cheapo summon 1 wands and magic missile wands are gone. She said those things saved her butt many times at low levels.

Eternally_Faithful

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Re: How much gold do you spend on supplies for events and questing?
« Reply #10 on: August 02, 2018, 03:36:01 pm »
Realistically it's not that bad considering I can make more than that in about an hour.
This IMO is the most pertinent statement in this whole thread.

perhaps everyone should consider WHY spawns on events are so dangerous..

I for one will continue to set the npcs strength by how powerful the character is they are up against.  If you character is sitting with 10k+ gold in your pocket
Im gonna be asking why havent you spent it? My quetion will be in the form of a creature that will urge you to srtongly consider downing as many potions as you can to survive.

On the other hand, If you are running around with 500 in gold and a few healing kits.. then obviously the spawns are gonna be so much softer.


With all due respect Goblin, that is the stupidest crap I have ever heard. What if a player is saving up for a House in Hadrian? At 50k - 75k, it should not be your baseline to see how quickly you can bankrupt the player, thats generally considered a DM being an ass and I have long seen people literally start to avoid a DM's events because the DM pulled that crap. I'm sorry, I do not accept you punishing me for keeping a savings of gold. Resurrections cost us 6k, potions a shot for what I stock can cost me 3-6k a shot, sometimes a lot more. If thats how your gonna run your events, to punish me for keeping the gold to be able to keep myself supplied, I am sorry, I won't accept your events because quite frankly, you sound like your more concerned about the gold value of the server, then the players and that is not how a server works. I pray you reconsider this stance. Cause until you do, I definitely won't take part in any further of your events. I refuse outright to be a victim of DM bullying for having more then 500 gold.

Shantis

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Re: How much gold do you spend on supplies for events and questing?
« Reply #11 on: August 02, 2018, 04:28:28 pm »
Being practical:

- If it is to diminish the profitability of the craft system, then it is better to increase the rewards in gold, or something that can be traded for potions and usable items in future quests. Venturing into dm quests or alone has a high cost.

- Maybe it's time to review the way the mobs fight. We're seeing players using buffs because they can not handle fighting the mobs. We see dms making mobs more powerful to give a sense of challenge. And players spend tons money into items to reduce the power difference.

If we lower the profitability of the craft system, then it is highly desirable for dms to be more soft to mobs in terms of personal power. It is easier for dms to break the cycle of mobs overpower than players the desperate consumption of buffs and items to become alive. If a character dies, the character pays with xp. If one mob dies, dm just creates another...

- Craft system is just a way to make up for how difficult it is to stay alive in the game. If we cut the financial resource through the craft system, that's fine. But it's no use seeing a drop system that barely pays anything icly, and everything that comes in terms of items in quests and dm events consumes days or weeks of craft work in terms of gold.

I'm see a lot dms of any server increasing power in the middle of a quest or event, to make up for the power of the players...  And this is a very bad habit.

So at a certain point, players will either suffer a lot of "bad end" in their quests and events, or will have a lot of ridiculous solutions deus ex machina for not killing them or avoiding the constant and strong feeling of defeat icly.

The point here is not just how much profit players make in the craft system. It's just part of a bigger problem. Players will rather move on to find ways to have fun, or will think 50,000 times before going on a quest or event, knowing they will have to be harmed by losing things that they will not be able to replace without spending days or even weeks, or lose something in the end, even finishing the quest / event successfully.

I'm enjoying seeing dms implementing quests, events, and situations that are no longer solved only in combat, and this is great. But it still lacks a lot to find an oocly balancing point that covers character development vs challenge vs time invested vs. risks.

For dms, they can develop events and group quests for all, but for players, character A hardly feels motivated or rewarded in the same way as player B playing the same event and quest, as much of it involves the satisfaction of seeing the character to be useful or developed in the event.

But summarizing all your success to the results of how much you managed to kill in an event, or how much you healed / used wards / buffs / wands / scrolls is a direct reflection of how much this cycle of which I am speaking. Probably this absurd dependence on consuming items will lessen the dependence of the craft system to cover costs when the dms and players focus more on the roleplay of their character classes or unique archeotypes of their characters. And a dwindling of the stupid way of how characters and npcs get ready before combat, using buffs or wards.

Using buffs should be something used only in special situations, of risk and of great importance, not a standard posture. This is a mentality of mmo, not properly roleplaying. This reduces the role of casters to walking potions. And who goes from the front line, in just meat shield. And all other classes, which are between the two extremes, suffer even more, since their roleplays and ingame functions are reduced to damage and buff. And nothing else...

:T

Consider this personal feedback on the whole situation.
« Last Edit: August 02, 2018, 04:35:21 pm by Shantis »

GoblinLoveChild

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Re: How much gold do you spend on supplies for events and questing?
« Reply #12 on: August 03, 2018, 12:36:12 am »
OK let me address a few points here before you all fly of f the handle with this..

I stated I will continue to set npc difficulty by assessing the characters strengths.  One of those components to measure thier strength is how much access they have to consumables,
Its not the be all and end all of my decision making process. other factors like party size. party level. magic loot all come into play

I will ASK the question why you have a bunch of unspent gold.  This does not mean i will act on it.  But i will present the player with deliberate hard choices.
DO i keep saving my gold for whatever I want to buy, risking death because i dont have supplies? Or do I take the set back in my savings to make the risk less?

How the hell this is constituted as bullying is far beyond my ken. Though if you have an issue with how I run events then by all means go and do something else, I wont hold it against you.
If you believe I am bullying anyone please feel free to bring it up with me or if that makes you uncomfortable any of the DM team.

As always I will strive to run entertaining and challanging enounters for the players, I wont always get the balance right. Im human. 
~The Universe is hostile, so impersonal.
Devour to survive, so it is, so its always been~

Eternally_Faithful

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Re: How much gold do you spend on supplies for events and questing?
« Reply #13 on: August 03, 2018, 12:59:32 am »
"If you character is sitting with 10k+ gold in your pocket Im gonna be asking why havent you spent it? My quetion will be in the form of a creature that will urge you to srtongly consider downing as many potions as you can to survive."


This line here...would be why people are upset.

You outright state that you will punish players into forcing them to use up every last coin and making them use every possible potion.