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Netheril : Age of Magic

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Author Topic: Quest Idea  (Read 17053 times)

Mortui

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Re: Quest Idea
« Reply #15 on: January 24, 2018, 10:30:16 am »
Quote
Quest: Don't Mix Spirits
Difficulty: Trivial/Easy, party rec 1-3, level rec 1-5
Information: A wandering soul floats with lost purpose - feeling as if he missed out on too much of life's pleasures to leave. Throw him a party to get him to pass on. Three ways to pass the quest,
 persuade/bluff checks. Either persuading people from a bar to party with the Spirit or bribe them with alcohol. The final option is to murderhobo the spirit to forcefully make it pass on.
Quest idea courtesy of Vagabond.
« Last Edit: January 24, 2018, 10:32:24 am by Mortui »

Mortui

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Re: Quest Idea
« Reply #16 on: January 24, 2018, 10:54:33 am »
Quote
Quest: Two Halves Don't Make A Whole
Difficulty: Moderate/Hard, party rec 3+, level rec 7+
Information: Two Orcan Tribes are at war, there are two ways to get this quest and three ways to go about it. One tribe is a tribe full of Half-Orcan rejects and the other is full of pure Orcbloods.
Fighting the Half-Orcs is easier to do, but given that the adventuring characters aren't Orcs themselves they won't get a huge reward from the pure Orc tribe, though they can loot the Half-Orcs treasury.
Fighting the pureblooded Orcs is harder than fighting the Half-Orcs by far, but the rewards are much better.
The hardest option is to fight both and get the loot of both, to make incentive to not kill both you will have to fight both at the same time (as they're in the middle of a war/skirmish already). However, you get more XP for the third option along with a lot more gold as you take from the treasuries of both parties.
Credit to Vagabond!
« Last Edit: January 24, 2018, 11:23:22 am by Mortui »

Master_Sarevok

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Re: Quest Idea
« Reply #17 on: January 24, 2018, 10:59:44 am »
Ascension!!!

Trivial/humorous. Lvl 1

An arcanist of minor standing, and known to be quiet mad/eccentric even for arcanists has found the secret to godhood, or so he claims. He offers the players a sum of gold if they gather the needed materials for his spell; and to make them his first disciples. A persuade skill for a down payment before going out to find the supplies, strange items like a sock or the anal gland of a skunk or orche jelly ichor. After getting these materials and returning to the arcanist they will be greeted to an arcane spell show. As the spell completes the arcanist begins to glow and he shouts “yes! My ascension! I will embrace you all!” Before blowing up on a gorey, blood mess.

Cptzambie

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Re: Quest Idea
« Reply #18 on: January 25, 2018, 12:59:51 am »
Quest name: Creepy Crawlies
Difficulty: Mid range difficulty. Around the range of a 5-10 level quest.

Information: You have stumbled upon some local druids who preach to you about a dark mage who is experimenting and twisting natures gifts.. They mention to your group that they are worried about the balance and how it is being affected by this wizardry and they have tried to cleanse the area but were pushed back. The Druids then hire your party to clear out a dark nearby cave that is filled with monstrous centipedes that have been enhanced and modified. Your task is to remove these mutated insects and rid the area of this dark magic.

Encounters: Monstrous centipedes and the boss is a Dark hooded mage.

Master_Sarevok

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Re: Quest Idea
« Reply #19 on: January 25, 2018, 06:36:21 pm »
The cat came back

Lvl any lvl

Adventurers agree to help take an old mans cat away to various locations, randomly picked so some can be dangerous. Of course when they return to the old man the cat is back and he pleads them to take it away again. This happens three times. After the third the old man reward the player with some small gold and leaves saying drastic measures will be needed now. What those are is anyone’s guess

Rainman

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Re: Quest Idea
« Reply #20 on: January 28, 2018, 11:08:06 pm »
Thanks for the ideas. Still working through them all but keep them coming in :)
Build it and they will come.