21 Nov 24, 23:52 pm » Welcome, Guest. Please login or register.
Did you miss your activation email?


Netheril : Age of Magic

Please login or register.



Author Topic: .  (Read 35146 times)

Walrus Warwagon

  • Noble
  • **
  • Posts: 83
    • View Profile
Re: Improved Expertise
« Reply #15 on: November 08, 2018, 11:23:27 am »
Well... Maybe it's technically impossible, I do not know. But this awesome idea was suggested during discussion in the discord. Expertise stance should give the spell failure chance making it unattractive for the spellcasters.
Spoiler
Used handmade bomb to scatter drow priestess all over the place.
Insulted evil god in the face.
Drank the whole bottle of endless wine. Twice.
Killed big bad boss with a cantrip.

SpiffyHas

  • Hero
  • ****
  • Posts: 364
    • View Profile
Re: Improved Expertise
« Reply #16 on: November 08, 2018, 12:54:40 pm »
One word: shape change.

That glorious 9th circle spell.i

Eldwen

  • Citizen
  • *
  • Posts: 29
  • Peasant
    • View Profile
Re: Improved Expertise
« Reply #17 on: November 09, 2018, 02:48:20 am »
I gave this suggestion in Discord, posting in here so it isn't lost.

A possible solution, instead of going into the coding to cause it to cancel during a spell action (which might have more variables, and could get wonky), would be causing a caster's spell failure (both arcane and divine) to be at 100% while in Expertise mode. This would solve the problem.

Fighters don't care, so having it just apply whenever expertise is on would stop casters, but have no impact on fighters.

The only issue I could see is, if a mage still has expertise for some reason (such as a hybrid melee/caster) and toggles it on and off, if there might be the possibility of that 100% spell failure not going away.
« Last Edit: November 09, 2018, 03:18:14 am by Eldwen »