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Messages - Gmork

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46
General Discussion / Re: Banned for role-playing hahaha
« on: December 16, 2018, 07:44:00 am »
Locking this as there is no point to discussing it.

Quote
Hi all. To be very specific about why this guy is banned...

Dude logs in as a Min-Max halforc, and starts attacking npcs/pcs willy-nilly out of spawn in Hadrian, with no shout to the DM channel. Pulled him aside, and politely talked to him about how there are rules for the server and the like, and that you can't go around just attacking everyone, as this is a roleplay server, not an Action/PvP server.

His response was along the lines of: "Fuck rules illkilluall lol" then started attacking an npc again.

We don't tolerate this kind of behavior here, and I think you'll all find this a justified ban.

Thank you shark for your quick responce.

47
Netherese Library / Laws of the Valstiir Enclave
« on: November 16, 2018, 11:14:03 am »
As set down by Archmage Valstiir herself upon the raising of her Enclave, let it be known that these laws are the eternal laws of all territories held by Vyctoria Valstiir.

It is to be noted that members of the Arcanist Guild are only subject to these laws and not the provincial laws of any lowland settlement or town.

Severity of Crime:
Capital- Treason, Murder, Espionage, Magical Disasters, Assault, Compromising the Mythallar/Enclave stability
Severe- Murder, Espionage, Theft, Magical Disasters, Assault, Theft
Serious- Murder, Theft, Assault
Minor- Public Drunkenness

--------------

Treason

Treason against the Empire is defined as levying war against the people of Netheril or in adhering to or aiding the enemies of the Empire. The sentence is destruction. (The offender is given to (a) Mythllar, their memories erased from all who have known them and their name erased from history)

Treason against an Enclave is defined as levying war against the people of that Enclave or in adhering to or aiding the enemies of the that Enclave. The sentence is death, the manor of which will be decided by the Archmage of the Enclave.

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Espionage

Magical Research- Let it be known that anyone found guilty of stealing magical tomes, research or other items of magical power will be sentenced to a public flogging. A secondary offense will be met with the death penalty. Should the item or research be sold to an opposing Enclave or enemy of the Enclave, the death penalty will be immediate regardless if the theft was a first offense or not.

Military information- Anyone caught stealing and selling military secrets of the legion, will be given to the Dukarrus for punishment. Punishment will range depending on the severity of the crime, the information and if or not legion soldiers were killed or compromised in any way from this information. This may be risen to the level of Treason.


Theft, Skettus- Those who steal from the Skettus Vault, will be given to house Skettus for punishment, with punishment ranging on the power and importance of the item stolen.


Theft-Arcanist Guild- Anyone found stealing research, items, test subjects or other valuable resources of the Arcanist Guild to sell to enemies, rival enclaves or for personal use will be given to the Arcanist Guild for punishment.

Addendum- whoever was responsible for said item of information, if personal responsibility was given, that person will face a fine equal to the value of what was stolen. If should the stolen articles in question be retrieved, the fine shall be waived.

--------------

Murder

Arcanists/Priests/Spellcasters(Bloodmages, Non-Guild, and non-house spellcasters)- For the crime of the slaying of a priest, the guilty party shall be given to the church of the murdered individual, to receive punishment from the church. For those that murder an arcanist, will be given over to testing for "Magical Ability" if none is found, they shall be killed, should the have the capability to become an arcanist they will be allowed to take the test, in order to replace the loss the guild suffered. For the murder of non-house sanctioned spellcasters, imprisonment o a fine equal to the ability of the murdered spellcaster, if the spellcaster is non-human or non-planar blood, a fine will be the only punishment. For the murder of a bloodcaster, the body will be given to the guild for experimentation, and the guilty will be imprisoned for 24 hours.

Addendum- The murder of non-human bloodcasters is seen as purging the Enclave of a dangerous force and will be overlooked provided that the murder does not interfere with the day to day lives of the Enclave citizens or put the citizenry in danger in any way.

House Mages- The murder of a house sanctioned mage will be punished by the guilty party being given over to the house the spellcaster was part of for punishment.

Constable/Enclave Official/Valstiir Watch- Attacks made against the law keepers of the Enclave is considered an attack on the Archmage herself, the guilty will be a choice, forty years in hard labor, or to be polymorphed into a common animal and hunted for sport by the victim's next of kin and the meat given to the butchers.

Familiar- Those who murder a spellcaster's familiar will pay a fine of 5000 gold.

Humans- The penalty for murder of a fellow human citizen of the Enclave will vary on the importance of the individual(see above)and the brutality of the murder. Punishments will range from time in prison to fines.

Human Business Owner- If the business owner is a spellcaster*Non Bloodmage*the guilty party will be sentenced to one year of hard labor plus an additional year for each employee of the business, plus an additional year based on the yearly income and profit of the business owner per 10,000 pieces of coin*either in direct wealth or in raw materials*

Nonhumans- The murder of any non-human will see the guilty party fined based on the race of the victim: Dwarf-1,200 pieces of coin. Elf-500 pieces of coin. Gnomes(Non-slave)-200 pieces of coin. Halflings-200 pieces of coin. Half-Orcs and monster races are a blight to the Enclave and the culling of these beasts will be rewarded based on the dangerousness of the murdered monster.*Note Half-Orcs, while monstrous half breeds, should not be killed in broad daylight so as not to disturb the peace. Secondary Note: Should the Half breed be an adventurer they are to be left alone as they provide a free service to the Enclave. However, their murder will not be looked into should it occur* If the murderer is an Arcanist the fine shall be halved.

Non-human dignitaries- The murder shall be given to the country/clan/nation of the race of the dignitary murdered and left to face their judgment. Should the murderer be an Arcanist they will half their power drained by undead then set free.

Non-human Business owners- The death of a non-human business owner and the punishment to follow, shall be tied to the race and importance of the individual, with a fine based upon race, plus 1 year of hard labor per each human employee of the business.

Pets and Livestock- See theft of nonmagical property

Archmage Ruler- The guilty for the most heinous act against the Enclave shall be tortured to death, then raised and tortured to death again and the cycle will continue with each torture changing after each resurrection until the guilty party can no longer be resurrected. Then a Reincarnation spell will be cast and the reincarnated guilty party will be thrown into the plane of fire.

--------------

Theft

Magical property- The thief will return the item(s) in question and pay a fine equal to the value of the item. Addendum: Theft of house items or personal items of the Archmage will be punished by the removal of a limb plus an additional limb for the value of the item in question.

Nonmagical property- A fine equal to the total value of the item(s) upon being returned, if items cannot be returned an additional fine is paid to make up for the loss of the item. The thief shall also be forced into servitude to the owner for a period of two years.

Spellbooks/Spell research- Those found guilty of such theft for personal gain, will be forced into servitude to the one who was stolen from or face execution on the spot.

--------------

Other Crimes


Magical Disasters- As magic can often be dangerous in its study of new spells and rituals and experiments, it is often we will see disasters occur. To ensure that the uppermost care is taken to avoid this, the punishment of magical disasters that threaten the stability of the Enclave shall be punished based on the following.


Guild Members/House Mages/Other- Members of the guild will be forced to give a full explanation into the cause of the disaster, if they are still alive, and give all research notes for examination. If it is found that no ill intent was intended and all safety procedures were followed the guilty arcanist will be set free, but will not be allowed to engage in such research for a period of one year. House Mages will be given to their house for punishment after the above for an Arcanist is also followed. Others: The guilty party will be forced into thirty years of hard labor, pay a fine equal to the total damages caused, or face public execution by magic.


Public Drunkenness- Guilty will pay a fine of 25 pieces of coin for disturbing the peace and be thrown into a prison cell until they sober up.

Compromising the Mythallar/Enclave stability *Its levitation spells*- Anyone found guilty of attempting to compromise the Mythallar or the Enclaves levitation will be faced with execution under the laws of Treason Against an Enclave.

*Addendum: By the decree of our lady and lord, Vyctoria Valstiir, the summoning, creation or use of undead within any Lower Netheril settlement is outlawed. Offenders will be fined 5,000 coins and interrogated to ensure they are not connected to the Enclave of Roz'Dha. If found to be such this will be treated as Treason against the Enclave.

--------------

Assault- let it be known that the crime of assault not leading to the death of the victim shall henceforth be punished as such.

Arcanists- The assault of an arcanist shall be seen as an attack on the guild, and will see the culprit punished in one of these ways: If the assailant is not trained in the arts, he will be given to the guild for testing/experimentation. If he is a fellow arcanist of the guild the guild will oversee a trial themselves and pass judgment as they see fit. If the assailant is of the noble houses the trial will be overseen by representatives of the guild and house in question; if the house and guild do not come to an agreement in time. If the assailant is an arcanist but not part of the guild or a house, he will be given to the guild for judgment. Non-human: the non-human will be given to the guild and disposed of as considered proper, or should the victim wish be killed by the victim

House members, Non-arcanist- any who assault a house member will be given to the house to face judgment as the House seems fit, anything from enslavement, recruitment or execution. Arcanist: if an arcanist assaults it must be determined if they are of the guild or not. If they are part of the guild see the above on assaults with house members against arcanists. If they are not of the guild they will be given to the house for judgment. Non-human: the non-human will be given to the house to be disposed of.

Law officer- An attack on the law enforcement of the enclave will be seen as an attack on the enclave itself and by extension the archmage herself. A trial will be held to determine the nature of the assault and punishment will range from hard labor, heavy fines or execution.

Business owners- if the victim is a human business owner the culprit will pay a fine of initial 500 pieces plus an additional hundred for each year the owner cannot work as they recover. If the fine cannot be paid, one year of hard labor plus an additional year for each year the business owner cannot work as they recover. Non-human business owners will see the culprit fined 200 pieces or two years hard labor.

Non-Humans- assault on non-humans is punished by fine dependent on race: half-elves: 250. Elves: 150. Hins: 200. Gnomes: if a slave: 1000. If not a slave: 75. Half-orcs and monster races: 150 rewards for purging these abominations provides it does not cause a public scene.

48
Messages from the Enclave / By Edict of Archmage Vyctoria Valstiir
« on: October 10, 2018, 12:09:16 am »
By the decree of our lady and lord, Vyctoria Valstiir, the summoning, creation or use of undead within any Lower Netheril settlement is outlawed. Offenders will be fined 5,000 coins and interrogated to ensure they are not connected to the Enclave of Roz'Dha.

49
Netherese Library / Re: Research: Shadow Gems
« on: September 23, 2018, 12:57:50 am »
The librarian politely informs you that there is no information on such an item that they have ever heard of.

50
Netherese Library / Re: Research on Halaster Blackcloak
« on: September 19, 2018, 08:32:12 pm »
//He does not exist in this time//

51
General Discussion / Re: pvp discussion
« on: September 18, 2018, 02:23:27 am »
Our PvP rules are in place and will not be changed at any time in the foreseeable future. We had to make them as they are now because the community showed time and time again that they could not handle PvP in a positive and mature way. Until we see a change that shows this is no longer true, the rules as they are now will remain.

52
Netherese Library / Re: Research: Black Unicorns
« on: September 17, 2018, 10:23:15 am »
It is said that Unicorns dwell deep within forests and shunned most creatures, only conferring with fey such as pixies, dryads, and sprites. They usually showed themselves only in defense of their forests. It is said that true unicorns are white.
Black Unicorns, it is rumored, are evil corruptions of these creatures. But there is no definitive information on them or if they are anything but myth.

53
Feedback and Bugs / Re: Crafting Waraxes
« on: September 02, 2018, 10:13:37 pm »
The secret of making a true Dwarven Waraxe is closely guarded by the dwarfs and is never taught to anyone who is not a Dwarf. We will be adding things in for other races like, as an example, Elven Chain

54
Announcements / Screen Shot, Video, and Story Competition
« on: August 28, 2018, 03:19:12 am »

Throughout the month of September we here at Netheril: Age of Magic will be running an artistic challenge for our community. There will be categories for best Screenshot, best Video, and best Story (which could be written or a drawn/painted comic, artist's choice).
 
Prizes will be in-game rewards of custom loot. You will also have a chance to see your work make it into either the game (as a hak addition or book) or used in promotional material.

All entries must be N:AoM themed and appropriate for a pg 13 audience. Entries are not limited, you may submit as many as you like. Winners will be picked via a mixture of Public Voting and DM judging.

Entries can be posted here: https://netheril.net/forums/index.php?topic=2009.0

So come on and get creative!

55
V2 Bug Fixes / Small Creature Fixes 21/08/2018
« on: August 21, 2018, 06:34:20 am »
Fixed sounds sets for
-Cloaker
-Otyugh
-Neo-Otyugh
-Purple Worm

Fixed Animations for Night Walker

56
Netherese Library / Re: Research into Shadow iron and other metals
« on: August 20, 2018, 04:34:31 am »
*the librarian listens with a confused look on his face and finally asks* "Ah, is that a question? I can tell you a little about the metal but if you are looking for more deposits, I can't help with that.. sorry, I only have access to history here and if it has not been found, you can't find it here.

57
Netherese Library / Re: Research: Cities and Exports
« on: August 08, 2018, 10:21:09 pm »
The main export of the towns of Seventon is food, mainly fish harvested from the Narrow Sea, which is in high demand all across the Empire. Seventon imports mainly arms and armor, gems and raw minerals.

By land to Seventon would require crossing 120 miles of hostile plains. Travel by airship would not be cost effective. The best way to go between Hadrian and Seventon is by using the slow, deep Nehteril River.

To find more veins of Iron would require the hiring of prospectors to scour the lands and search. While the iron has been found in this area, as of yet no substantial veins have been found.

While Hadrian and the smaller rivers about it are rich in gem deposits and gold as well are good grade iron ore, what comes in from the west City of Conch is far more valuable and abundant than anything in finding so far in the empire. A land route to Conch from Hadrian would again be a non-linear distance of more than 120 mils over the hostiles plains and through the heartland of the most savage of the Barberian tribes.

58
Netherese Library / Re: Historical research (Any DM)
« on: August 03, 2018, 08:40:19 am »
//Are you sure, I was putting some stuff together for it.

60
Further research into the relations between the humans and the elves seem to subject the elves became jealous of the human's mastery of magic, surpassing their own feeble grasp on the subject.

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