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Public Notices / Re: The Webberman Horde: Rules, current status and all things needed to run a war
« on: November 23, 2021, 05:28:13 pm »
Strategies:
This system is not just troops and spells, but strategies and using planning of how to use what you got to best effect. In this course Strategies are how we do that.
Consider this the deck building portion. Each strategy is its own card and can be played once per battle. Some strategies can be played outside of combat and both types are to be rp’d as an army devoting significant resources, time and men/women to a desired goal.
The first are the basics, all commanders regardless of class get these:
Redeploy: Allows one unit block, elite, the commander or officer to move from one front to the one next to it(so from center to right or left. Left to center or right to center), back to the war camp or into the throng of battle. A useful ability to be used after the first rounds of combats on the front and you feel you need to reinforce one front over another.
Hold in Reserve: a unit block can be held in reserve at full field strength and morale and can be sent in at any point in battle to any front.
Patrols: Patrols requires an army to “leave behind” forces to patrol an area of designation. The main body can still March and the patrols will be considered part of that army but those patrolling troops will not be selectable in battle. To use patrol at least 2 tier 1s or 1 tier2 troop block must be assigned.
Why would you do this? Some factions will want you to patrol in exchange for coin, resources or favors maybe even troops free of charge. It’s a bartering strategy, and making nice with factions who have agendas can be beneficial to the armies and their targets of defense.
Example: The West Netheril trading company had trading posts that they would no doubt like defenses from raids and war bands. A few patrols would keep the trade flowing and the coin coming. And in thanks they might offer help in some goals for the army like providing weapons or resources. (New tiers to recruit for free without having to wait for the replenishment time to go down or help in rp tasks that will arrive as the war rages on. More on this later)
This system is not just troops and spells, but strategies and using planning of how to use what you got to best effect. In this course Strategies are how we do that.
Consider this the deck building portion. Each strategy is its own card and can be played once per battle. Some strategies can be played outside of combat and both types are to be rp’d as an army devoting significant resources, time and men/women to a desired goal.
The first are the basics, all commanders regardless of class get these:
Redeploy: Allows one unit block, elite, the commander or officer to move from one front to the one next to it(so from center to right or left. Left to center or right to center), back to the war camp or into the throng of battle. A useful ability to be used after the first rounds of combats on the front and you feel you need to reinforce one front over another.
Hold in Reserve: a unit block can be held in reserve at full field strength and morale and can be sent in at any point in battle to any front.
Patrols: Patrols requires an army to “leave behind” forces to patrol an area of designation. The main body can still March and the patrols will be considered part of that army but those patrolling troops will not be selectable in battle. To use patrol at least 2 tier 1s or 1 tier2 troop block must be assigned.
Why would you do this? Some factions will want you to patrol in exchange for coin, resources or favors maybe even troops free of charge. It’s a bartering strategy, and making nice with factions who have agendas can be beneficial to the armies and their targets of defense.
Example: The West Netheril trading company had trading posts that they would no doubt like defenses from raids and war bands. A few patrols would keep the trade flowing and the coin coming. And in thanks they might offer help in some goals for the army like providing weapons or resources. (New tiers to recruit for free without having to wait for the replenishment time to go down or help in rp tasks that will arrive as the war rages on. More on this later)