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Netheril : Age of Magic

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Messages - Master_Sarevok

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16
General Discussion / Re: Noble Factions
« on: February 08, 2018, 08:41:08 pm »
Will there be more noble houses? Or are these the only two?

17
General Discussion / Re: Noble Factions
« on: February 07, 2018, 11:24:44 am »
Logo and colors but no sigil?

18
General Discussion / Re: Valentines Day in Netheril
« on: February 02, 2018, 02:03:44 am »
Care to stand under the Mystrl-toe?

19
General Discussion / Valentines Day in Netheril
« on: February 01, 2018, 03:21:44 am »
It’s Sunes favorite holiday and what better way then a bunch of cheesy, faerunian/dnd styled pick up lines for us all to try out at the bar or on our special other.

Here is mine. Hey there Yathrin. Want to be my matron? *drow word yathrin means priestess*

20
General Discussion / Drink or not to drink
« on: January 29, 2018, 10:36:35 pm »
We all got characters in our heads, with varying degrees of sanity. And the most important question of them all is this. Should they drink? And if they do what are the ramifications?

Mine can, just no more then two to three light wines. After too much, he can get wild and moody.

21
General Discussion / Re: Quest Idea
« on: January 25, 2018, 06:36:21 pm »
The cat came back

Lvl any lvl

Adventurers agree to help take an old mans cat away to various locations, randomly picked so some can be dangerous. Of course when they return to the old man the cat is back and he pleads them to take it away again. This happens three times. After the third the old man reward the player with some small gold and leaves saying drastic measures will be needed now. What those are is anyone’s guess

22
General Discussion / Re: How should we handle applications?
« on: January 24, 2018, 10:54:11 pm »
Merit is he best system but also having a minor pm to dms with basic contact info and information on what players want, be it a race or even a player goal for their chars can help the dms plot fun rp events and ideas. It’s not too dissimilar to a process I used a lot on a different server. Like to get a stronghold you had to have proven good rp and then given the dm a basic info of what th stronghold was, how it would earn an upkeep income and whatnot. Helped the dms figure out good ways to rp the acquirement

23
General Discussion / Re: Quest Idea
« on: January 24, 2018, 10:59:44 am »
Ascension!!!

Trivial/humorous. Lvl 1

An arcanist of minor standing, and known to be quiet mad/eccentric even for arcanists has found the secret to godhood, or so he claims. He offers the players a sum of gold if they gather the needed materials for his spell; and to make them his first disciples. A persuade skill for a down payment before going out to find the supplies, strange items like a sock or the anal gland of a skunk or orche jelly ichor. After getting these materials and returning to the arcanist they will be greeted to an arcane spell show. As the spell completes the arcanist begins to glow and he shouts “yes! My ascension! I will embrace you all!” Before blowing up on a gorey, blood mess.

24
General Discussion / Re: Quest Idea
« on: January 24, 2018, 01:39:43 am »
Something that can perhaps introduce new players to factions and politics of Netheril.

For the Cause. Lvl 1. One party member only.

Players meet a runner for a terrorist Low Netheril cell and hires them to get supplies from some drop points and come back with them. Success lands some xp and gold, and info on the tensions between High and Low Netheril. Can also be completed by going to a High Netheril agent, who pays the same gold and xp for telling him of the terrorist. And gets a similar detail on the tension between High and Low but with a more HIgh Netheril bias.

Spirit Journey: Barbarians Only. Lvl 1-5. Solo.

Barbarian characters can seek out and speak to a barbarian shaman that will take a spirit journey, teleported to a fugue like realm where they must battle goblins and other spirits before reaching a point of light. If they die, they are brought back from the plane and told they failed. It can be reattempted with DM help. If they reach the point of light they return and are given an option to "Choose" their spirit guide, meaning it goes like the shaman asks what did they see and they get a list of answers of different animals. Depending on the animal they pick they get a totem item amulet, that gives them a benefit. Benefits can range from a spell ability they can activate once per day that acts like a Bull Strength. Cats Grace. Endurance. Eagles Splendor or Owls Wisdom or Foxs cunning. A magical resistence of 12. A buff to saves like Will or Fortitude. Or even a minor damage reduction.

Orcs Strong: Half Orcs only. lvl 1. Introductary.

Half Orcs can meet an old half orc bruiser in the slums or sewers who shows them the setting of the area and special knowledge half orcs should know and what they can expect to be treated like. Which is probably bad. He has him take a few deliveries to some fellow half orcs, each giving him either a small bit of coin or an item like a dagger or some leather armor. Nothing magical, but still useful. After this, the half orc bruiser goes on a bit more on humans and their ugly weakness and evilness and offers the player half orc a gift, a amulet of Grummush. They player can either accept this, naturally the item would only be for evil players and accepting it would incur some evil points or something. Or reject it. If they reject it the half orc bruiser spits at them and tells them they will learn. Or if they accept, they smile and tells them that one day orcs take revenge on humans.


25
General Discussion / Re: Quest Idea
« on: January 24, 2018, 01:10:13 am »
Quest: she’s mine! No mine!

Lvl 1-5, largely social skills like bluff or persuade.

Two minor arcanists each are vying for a ladies attention. Each can give the quest. Both ask the adventurer(s) to carry an insulting poem to the lady and declare it’s from the other. They can either then talk to the lady, read her the poem and either tell the truth or the lie. This solves the quest, and gives a minor reward. Or they can go to the other mage, tell him what the other bachelor said and be offered the same amount of coin to not tell the lady the poem is his and rat out the other. A persuade check can net a front payment. They can then go to th lady or go back to th first and tell him what the second man did and can with a skill pass get another, perhaps slightly more front payment to do the deed or just an equal payment.

If the players go right away to the lady to give the poem, the reward is a good amount of gold and maybe a small amount of xp. If they successfully bluff the two bachelors to give them a down payment, then can them have a third option to rat them both out for heir childish behavior and have the last dump both their asses. This nets no gold other then the down payment, but a big do boost.


26
General Discussion / Re: Quest Idea
« on: January 23, 2018, 10:20:21 am »
Could be a low lvl quest in the starter dungeon that would give new players a chance to meet, and group up and start initial rod that make alliances or rivalries.

Another quest could be helping a villager find their pet. There was a quest like this on an old server I use to play on. Ah I shall always remember the fond days of looking for radger the badger

27
General Discussion / Re: Quest Idea
« on: January 22, 2018, 02:56:15 pm »
Some netherese arcanists magical experiment is lose in the sewers and we have to kill it for said arcanist. Basic and simple

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