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Netheril : Age of Magic

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Messages - Rainman

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46
Public Notices / Rumours, Gossip and Whispers.. ((DM Posts Only))
« on: July 30, 2021, 09:31:06 am »
Rumours and whispers can be heard in the regions tavern's and inns about an enclave where you need a strong will or your animal nature will take over. This is laughed at as a joke but other say they have seen it with there own eyes. Either way this enclave has been seen of late moving over the Patrician Plains.

47
Setting Information / Re: PC Factions
« on: July 24, 2021, 05:09:11 am »

48
Setting Information / Deities Information
« on: July 24, 2021, 05:04:47 am »
Deities available on Netheril Age of Discovery can be found on our wiki: https://netheril.net/w/index.php/Deities

To be a Cleric in Netheril, you have to represent your Deity if you want their blessings. This means you must cast from within their Domains, and you must espouse their ideals by remaining true to their alignment. For every incorrect domain a cleric will suffer 20% spell failure. For every opposing axes of alignment a cleric will suffer 10% spell failure. Not picking a deity at all will cause a cleric to suffer 100% spell failure.

Disclaimer - we have added more deities to give players options, yes some might not have been around in the time period but we have taken creative liabilities and agree some may not be cannon.

49
Setting Information / Subraces/Monsters Rules and Information
« on: July 24, 2021, 05:04:09 am »
On Netheril Age of Discovery Launch as a team, we have decided to limit applications for the first 2 to 3 months so that players and DMs can get accustomed to the new world.

That is not to say you won’t have a selection of subraces available on launch. These are classed as non applications and the list is below:

  • Aasimar
  • Goblin
  • Kobold
  • Hobgoblin
  • Gnoll
  • Lizard Folk
  • Kenku
  • Tiefling
  • Orc

Please note: Mostly the two humanoid subraces should only have minor differences to their appearance.

Tieflings: Tails or horns and skin colors that suit the character
Aasimars: Glowing eyes, and skin colors that suit the character

Any other cosmetics (Wings, tail and horn combinations, abnormal sizes) will require an application.

All base NwN classes are open as normal.

The current subrace information is on our wiki page https://netheril.net/w/index.php/Races

Thank you all again
Netheril DM Team



50
Announcements / Re: Updates and information on V2
« on: July 13, 2021, 07:11:21 am »
It has been a long wait, but at last the return of the Netheril: Age of Discovery server is imminent!  Our DM and development team have been hard at work these past months upgrading and reinventing the server.  While some elements of the previous incarnation remain, our new version is set 150 years later and a new city, Conch, will serve as the primary hub for the player characters.

Among the new features you will find on “Netheril v2” are many new maps, new quests, three all new DM factions and plenty of hooks for player factions, much improved loot, a more intuitive crafting system, new spells and a wealth of new domains and deities for clerics.  A unique new housing system has been added which allows unprecedented customisation of a player character’s home or base.  All new enemies and challenges await players, along with the strong RP focus for which the server is known.  Netheril: Age of Discovery will officially live Beta launch on 25th July 2021 … we hope to see you there!

51
Mechanical Changes / Domain Changes
« on: June 01, 2021, 01:09:47 am »
To be a Cleric in Netheril, you have to represent your deity if you want their blessings. This means you must cast from within their domains, and you must espouse their ideals by remaining true to their alignment. For every incorrect domain a cleric will suffer 20% spell failure. For every opposing axes of alignment a cleric will suffer 10% spell failure. Not picking a deity at all will cause a cleric to suffer 100% spell failure.

52
Announcements / Re: Statement of Interest to DM
« on: May 08, 2021, 10:30:06 am »
*bump*

If your interested and have some experience contact us.

Mostly looking for US and Europe time zones.

Thanks

Seeking 1-2 DMs that can be around more than not. Experience would be great but not a deal breaker and would have support from the existing DM team.

PM me or one of the other DM team if you are interested

thanks

53
Announcements / Re: Applications - How / What / Why
« on: May 08, 2021, 10:26:21 am »
Updated 08/05/2021 for V2

Some perks and positions on Netheril: Age of Magic require an application. This is mainly so the DMs know what characters in factions want to do, as well as letting us know that players of certain sub-races know the ins and outs of the particular "creature" they are playing:

DM Factions - can join via the Start Area via Special Quests ( low level entry )

West Netheril Trade Company

Diiri’s Boys Gang

Nebular the University of the Arcane Arts

- All above can join as an Initiate without an application by completing the Background Story in the start area or in game via a current faction member.

Church Membership - Official Clergy can be applied for on creation, also able to earn the spot IG

Special titles / names - Lordships can be earned IG, or applied for on creation. Other positions such a family members of current Houses, and cannon organizations can be applied for

Prestige Classes - These are to be earned in game through roleplay and activities, and can be applied for during a character's life. Contact a DM to discuss.

Subraces - Certain sub-races require an application. Speak to a DM to discuss a concept.


If you want to apply for something use the following template and send it via the application section on the forums:
Quote

Character Name:

What You're Applying For:

Class/Alignment:

Brief Bio:

Application / Character Intentions:

We should be able to get your application voted on and approved in 24 hours of it being posted. So don't call us, we will call you!

As with anything let a DM know if you have any questions

54
Announcements / Re: Closed Beta
« on: April 20, 2021, 01:01:36 pm »
Added Tracking system

/track

To be tested and more information to come

55
Announcements / Re: Updates and information on V2
« on: April 14, 2021, 02:25:17 am »
Update

Firstly, thank you for your patience :)

The goal was April and we have come along way ...

We are working on Spells, they work now ( with updated tlk ) but some of the new spell need to be tested or removed ( missing features ). These spells will have information on the wiki and in game.

I am still working on some odd missing placeables ( due to the update ) across all areas. All mayor areas have been done and have quest area to check.

We have some new systems we still like to have in place before a launch.

I still like to see some more testing of crafting and spawns ( both creatures and resources ), to make sure we have the best/right balance.

Closed Beta- https://netheril.net/forums/index.php?topic=6833.0

Again thank you for your patience and we keep you updated.

DM Team




56
Development Ideas - Feedback / Re: Implementing Epic Levels
« on: April 14, 2021, 01:56:24 am »
This will be implemented in V2

57
Netherese Library / Re: ~Map of The Empire~
« on: April 14, 2021, 01:52:42 am »

58
Announcements / Closed Beta
« on: March 09, 2021, 09:08:36 am »
Closed Beta

We are thinking the best way forward is a closed beta. What does that mean you ask, it keeps the password on the server and have it available on Discord and the Forums.

Password is 'nr' if you are not aware

What are we hoping to achieve from beta you may ask?

- That players start with a new character, being aware that there will be a wipe before going fully live. There is no exception to this rule

- Gold economy, is there too much loot around? is there not enough loot? Prices items are being sold and brought

- Quest testing, most if not all quest have been tested to make sure they work but what may need updating is the amount of loot found and balance of spawns to the group ( depending on the quest recommended level )

- Explorations/Open Dungeons, same as the quest testing

- General Bugs, a reminder that the Bug Tool has been cleared and ready to go. ( in Players Tools radial menu )

- Crafting, testing of core system was completed and should be functional but seeking feedback to make adjustments

- New Spell Arcane and Divine to be tested ( for example animation and icons )

- Other new Systems like Languages, Bazaar Merchants, Teleport System, Treasure Map System, Socket Gems System ( more system to come )

The more detail you can give the better to find the issue and have it fixed. The best way to provide the feedback is via the in game Bug tool or if that doesn't work because of the issue use the the V2 Bug channel or PM a DM directly

Thank you in advance from the Development team.


59
Announcements / Updates and information on V2
« on: February 10, 2021, 09:35:43 am »
Update

Just an update for you all. We have a goal of the following > Feb ( finish/update any core issues ), March ( Beta plus balancing issues ) April ( Easter launch with full wipe ).

We have made progress and almost finished Crafting, Loot/Treasure plus Portal Systems and added some other smaller systems. The Loot/Treasure and Crafting systems need some balancing.

Most new quests have been tested and the older ones have been moved/update/changed to different degrees.

Some haks updates will be added soon, some to updated different things and to give new options. More information to follow.

Have have been updating the wiki as we go along with the old player handbook information being added to the site as well, but more information needs to be confirmed and updated.


Setting

To give you some background, the main hub as such, has been moved to the Conch which is a boarder town and not a focus of the Empire due to its location but it still has its links to the Netherese Empire. The town of Conch sits in the shadows of the Columns of the Sky, which is a mountain range that has some of the tallest mountain peaks of Netheril, stretching thousands of feet into the sky and creating a landmark that could be seen for hundreds of miles in every direction.

Hadrian remains and has had some changes to its look and feel plus tying up some loose ends. The Enclave of Valstiir has fallen from the sky and hit an area in the plains, causing the area around the crash site to turn to a desert .. a sign of things to come. Citadels of course still remain in the Empire with a new Enclave to access in game. We have tried to keep links to the old version as requested.

A new option is being able to join one of three new DM faction from character creation at an entry level, giving new players direct access to the overarching storyline and that seeking to create a backstory using the factions. Some gear and perks are provided for taking this option. Of course this is just an option and you can create a normal character either with the normal races plus some non-application monster races ... more to follow on this.

Hope this helps and thank you for your patience


60
Setting Information / Re: Current Map
« on: September 06, 2020, 09:31:21 am »
Netheril Region


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