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Netheril : Age of Magic

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Messages - Leyoz

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Development Ideas - Feedback / Re: Implementing Epic Levels
« on: July 18, 2020, 02:31:50 pm »
Hi all - this is my intial thought because it is late her.

I agree with Aerrions comments that epic levels should be tied to RP. It should definitely be application only and the team should consider the application on the characters RP contributions.

That said I also like that is tied to permadeath. Adding risk, plus turn over so that the majority of characters on the server is not epic is a good thing on all counts. Also having an opt in system so that caters for all players is a good thing. It is for the DM team to decide the server vision, but I've always seen it as an inclusive place, but still with dedicated RP and real consequences. This rule bridges that line imo.

Netherese Library / Ownership of lands outside Hadrian
« on: February 09, 2020, 02:28:06 am »
Tenshi goes to find about laws of land ownership and occupation, in regards to the Monastery near Hilltop.

General Discussion / Re: Should Quest Areas Be Opened
« on: October 29, 2019, 04:21:01 am »
There are multiple exploreable areas focused on undead as well though? Do some of you feel that there is an issue with the current exploreable areas in terms of variety, risk or reward (whether that is xp, gold, consumeable or loot)?

Netherese Library / Research: Mind Flayers
« on: January 24, 2019, 09:16:08 pm »
*Koi talks to the Librarian and does some research on"

Mindflayers, tentacle faced monsters and mind control.

General Discussion / Re: Monster PCs as mercenaries
« on: January 18, 2019, 11:13:09 pm »
Since monster characters are a thing and I'm strictly against taking anyone's character away I play the game the way it presents itself, and my character wouldn't kill someone just for being a certain creature if they can be talked to and reasoned with, but as a player I prefer if there is no moral quandary when it comes to killing monsters.

But most of the monsters are intelligent? They are just very evil.

Did the extra person talk to the quest giver and "get" the quest again?

Your suggestion would be much better, but the above normally works as a workaround.


General Discussion / Re: Monster PCs as mercenaries
« on: January 15, 2019, 08:49:13 pm »
I suppose the point about interacting with monsters is people who have no idea of the lore don't understand what it means to do so. Wikipedia won't tell you how it works here, and it's not a pnp game where you have a Dm explain what your character "knows".

The only monster mercenary.I've seen doesn't really hide their nature, so maybe it works ok.

General Discussion / Re: Gold Economy
« on: January 14, 2019, 10:12:23 am »
A lot of quests a fortune can be made from scrolls etc, but not much from the reward.

Happy with scroll drops as they are useful (sometimes) but would rather (as Dybil suggested) have less vendor price and more quest reward.

General Discussion / Re: Monster PCs as mercenaries
« on: January 14, 2019, 10:07:01 am »
As someone that is not a lore person I am curious about this as well. Are all the monster races just evil baby eating caricatures? Is there more nuance?

I had considered that perhaps minotaurs were more industrious and organised, from what I see at Sullivan's the trading port. But then I have seen some say they are kidnappers, rapists and human eaters by their intrinsic nature. If that is true, it is all the more reason to consider monster pc options, because a lot of characters would need DM intervention not to kill on sight.

General Discussion / Re: Hello everyone :)
« on: January 14, 2019, 04:45:37 am »
Steam is how lots of us do it, and is quite easy. Any way you get Enhanced Edition will work though.

General Discussion / Re: Loot Economy
« on: January 10, 2019, 07:59:33 am »
I appreciate the thought and effort being put into this discussion, I think it is valuable. As a new server it is still finding it's feet in a number of ways and loot identity is one.

I will say that the loot progression you outlines is probably stronger than the current loot, at least that I have seen. I have had two characters here, one I would consider very successful as a faction leader, and one that I was happy with and did do some cool stuff. Neither of them had a +3 weapon.

Also, after never having played a caster, I am currently playing a cleric. It is absolutely incredible what they can do compared to non-casters with our current loot.

General Discussion / Re: Death penalties
« on: December 14, 2018, 09:39:59 am »
Hi Draekus *bit off topic sorry) - exploring alone can be tough. There is lots of characters that would go with you (like mine!). Make a proclamation, and some RP reason why you are exploring if there are other people on, you should get someone who will help! And it will give you someone to RP with. And you don't need XP to be part of the story, XP don't mean a thing on an RP server like this.

Groups & Concepts / Gnomes
« on: November 30, 2018, 08:53:43 am »
Hi All

I am really looking for gnomish concepts to join me. There is a lot of potential with such a down trodden but resilient race.

I want to do some neutral-evil things, but good gnomes are welcome too.

Please PM here or on discord if you are interested at all.


Beta Feedback and Bugs / Re: The Spell Nerf/Buff please thread
« on: November 18, 2018, 03:23:27 am »
Monstrous Regeneration: Buff

A level 5 spell, it lasts 1 rnd/2 caster levels and only regenerates 3 hp per round.

Suggested buff: 1 turn/2 caster levels.

Beta Feedback and Bugs / Re: The Spell Nerf/Buff please thread
« on: November 12, 2018, 09:07:40 pm »
Hold Person: Nerf

Make the duration 1 round per 2 caster levels.

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