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Netheril : Age of Magic

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Messages - Calabask

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16
Just because one person can do it doesn't mean the rest of the people can. And really you should be less concerned about people getting to the soft cap. It's not a bad thing and right now based on the poll, a good number of people feel like the XP penalties are too high.

17
Consequences can be hard to swallow, especially when it comes to xp loss. That said, the fear of loss is a very real thing that characters should be aware of. Many things that the paragons of the server have done would have been cheapened if there wasn't a possibility of loss. Is it heroic to fight against demons or undead if failure doesn't effect your character at all?

Losing xp is rough, but xp or character level alone shouldn't define your character.

Removing an aspect of consequence in the game ultimately robs everyone of the feeling of accomplishment one might glean from taking risks.

Player cleric raises should be cheaper though, I agree.  That seems perfectly ic and makes clerics feel more like divine patrons than anything else.

I've seen plenty of servers with much less harsh Respawn systems make death meaningful and impactful. If you can't do it without robbing someone of two months of work and RP, then well, there is something wrong with the system. It's as I said, bad game design that is catered to an /extrmel niche/ market on NWN. It is not something that is going to cause players to fluctuate to the server, it is more likely, to turn them away.

"Well who cares if they leave. Then this place isn't meant for them." You say, that's you forcing your own opinion on others, and that line of thinking leads to a server population in small numbers where DM's may out number actual players. Unfortunately as pointed out before, mechanical power has a direct translation to narrative power in many cases. People can try to fight it, gang up on someone, but there's always a chance DMs will say "No." to it happening, so you're eternally caught in a catch-22 where you and others may want to do something, but can't.

18
Ever since I hit 15 I haven't died to anything save for things that were incredibly unfair (mid-DM event surprise implosion), bugs, and the one time very recently I suicided my character because I was having a RL emotional crisis and took it out on the game.

I used to RP build on this server until I realized that I was spending my entire time playing recovering xp from previous deaths. This was at LEVEL 8. Why did I keep dying? Because I wanted to play a goofy half-orc for the RP and went with a build that wasn't as popular because it seemed fun and within character theme. All it took was a stray fireball during a DM event, a careless spell from backline friendlies, or just looking at something with enough to-hit ALONE to tear through my not-bad but imperfectly built AC and it was right back to the grinder hoping I wouldn't die because of my choice to stay RPure.

I know how to powergame. I'm really good at it. I can enjoy it too but I also like playing goofy RP builds because those are fun too. I play to fit the game I'm in and was hoping that with Netheril I could bust out an old character that was sub-optimal but not awful build wise. Hope didn't work. I was frustrated, rebuilt for power and ever since it has worked. I never even played NwN until EE came out on steam, so I read the hell out of the wiki and looked for every possible edge I could find to get my numbers more buff. I don't even want to say how many hours played I have clocked but I can assure you that I am NOT an example of typical play.

The secret to maintaining higher levels? Don't die, don't take risks, and scrape the bottom of the barrel to accumulate as much stored power and advantage as you can. Every single combat I enter I am staring at my numbers, waiting for buffs to be replaced if they fall off my stack, looking at to-hit numbers, save DCs and alternating through different combat stances to optimize damage and AC balance. Even after all of that there is still a numerical cap to what you can and cannot take on. Retaining higher levels is NOT something I expect people to be able to do unless they've studied the game like I have, play religiously, and even then all it takes is one mistake to wipe away all of that. I can't even count how many times I've gotten to near death because I made a single error (like getting feared because Prot Evil dropped off and getting 10 consecutive fireballs thrown at me) and what for? 300 xp during a DM event? I lose 25 TIMES that assuming I get a full resurrection.

And then there are times you just lose. I have a screenshot of a battle log from the Oggron fight where I died in one round because there were three giants there with +38 to hit that weren't even the boss and crit for 115 damage. I ate that xp hit because it was a big battle despite WTFing the entire time.

TLDR: There will always be people who beat the odds, but that doesn't mean the odds are anywhere close to good. I got where I am because I game the system, am super lucky, and have ABSURD amounts of time to burn. I can do just fine in a game like this, but that is not and has not been the case for everyone else. Too much risk, not nearly enough reward.

People aren't asking for the removal of death penalty, just something that doesn't make you want to rage quit when you die to something meaningless or overstatted. I'm also talking about top end, not the bottom reduction that was 25 to 15% total xp loss. That helped lower levels, and was great, but it still scales awfully at the higher end when 5% of your TOTAL xp is like 6000

QFT.

19
Seeing that the Channel mountains leaves him with no information he decides to form an expedition to go there with aventurers and see about seeing for himself.

On the matter of the Pilgrims though, he decides to head to the Patrician Planes and the the outpost of the Barbarians there to inquire about the Amauntor Pilgrimage and what fate befell it if they know or heard anything.

20
Netherese Library / Pheroths Other Research((ATTN: Tinker.))
« on: June 15, 2018, 04:35:35 pm »
Moving into the library of Valstiir, Pheroth begins to look for any information on opening portals to other planes, that are two way, and what is required. He knows of Sigil and the fact there are portals to different planes and primes there, so he searches for information on there, anything that might him to enable to create a stable portal or manipulate a portal to go to another plane.

21
Not to mention if XP was cut off for a set amount of time be it a few days or whatever, many people will just not play until it's back, which is thd last thing we'd want. Personally I am pretty happy where it is now, amd watching everyone play it seems most people have no problems retaining those higher levels.

That's because they don't take risks because they literally can't afford to. /ONE/ death can wipe away three weeks or a month or even two months worth of work. /ONE./ And I garuntee you the people who voted yes and they might leave for it are likely people who are high level and died recently or almost died. The amount of times I've heard someone say "If I lose XP for this, I'm done." Is staggering and should be very much concerning for the team as a whole.

Quite frankly, it's just bad game design. Sure there's a market for it but that market, on NWN is very very niche. And even those who have a taste for it have their limits. If I lost a level or two due to one bad mistake, and I didn't have anyway of getting that XP back aside from a month or more of DM quests, and if there wasn't anything that really kept me to the server, I'd quit. I'm looking for a game and world to have fun in, not one that fucks me over if something goes wrong for a sec or
Due to lag or whatever.

22
Do you believe it is? If you don't think so at early levels, keep in mind when you hit 10, and above, you can easily lose a week or more worth of XP, and in some cases, from one death, can lose over a /months/ worth of XP. Not everyone has the time and inclination to grind out the XP they lose, and when you get into the teens, if they die and lose XP, grinding becomes something even harder as there are only a few quests to give XP.

Additionally, I do not believe the current system encourages RP in the least, it, in my opinion, causes there to be less with people just grouping up to grind XP which may be IC or OOC. There are alternatives. Some people have suggested Arelith's system. Another system I saw that worked well was a system that prevented you from getting hunting XP for a number of hours equal to your level, but you could still get DM XP, and Fairy XP.

Also, I firmly believe raises and ressurects from players should not give an XP penalty, or from the priest who charges 6k gold to raise someone. 6k is a fuckton of gold enough, let alone the person on the recieving end losing XP.

Comment below.

23
(( OOC Bumpage. ))

24
Seeing the entry about the Channel mountains Pheroth would look for more information including their geography and topography, and geology to see if the peak of one of these may be suitable for a stronghold and Temple or lab.

Additionally when he was not studying on this he would venture to the clerics of Amauntor to ask about the possibility of the failed Pilgramage and what its end goal was to be for it to head out into the Patrician Plains.

25
Groups & Concepts / Re: The Alliance of Shadows
« on: May 31, 2018, 10:48:18 pm »
That's sort of the idea combined with a thieves guiild. You sell what you want to sell, people buy what they want to buy. Services can also be hired out.

26
Groups & Concepts / Re: The Alliance of Shadows
« on: May 31, 2018, 02:23:11 pm »
That's actually what I was thinking. A secret subset of the guild that would be alright with it. Strategic division of labor!

27
Groups & Concepts / Re: The Alliance of Shadows
« on: May 30, 2018, 08:05:43 pm »
We can leave assassinations out. Though, assassination is political, not really evil. All depends on whom the target is!

28
Groups & Concepts / The Alliance of Shadows
« on: May 30, 2018, 11:57:01 am »
Pheroth is looking to start up a group that deals in information, theivery, and possibly assassinations. Think of it as a large spy network where people trade information, and then a portion of the proceeds for the information goes to the PC giving it. It's meant for the discrete, and will support multiple faiths. He's not made this known ICly, but I'm looking to see if there's interest out there.

29
Moving into the Library of Valistarr, Pheroth would begin to look for any information on the Channel Mountains or Myconid Forest and specifically if there were any Temples to Amauntor that may have been lost, or contact ceased from. If none would be found he would head to the small church in Hadrian on the matter. He would also look for any information about the regions in particular as well as any mage towers reputed to be in the area.

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