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Netheril : Age of Magic

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Messages - SteelsSweets

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31
General Discussion / Re: Theme song.
« on: April 25, 2019, 06:42:34 pm »

32
General Discussion / Re: Returning from extended Absence
« on: January 29, 2019, 02:25:08 pm »
<3

Missed ya!

33
I know it would require extra scripting but I think it'd be fun to give them some dialogue.

The whores could have the option to be told to scram and that triggers them to unspawn for a few min or at least turn and walk off.

Or an option to "accept services" where it ports you to a room specifically for that option and black screens you for a sufficient "rest period". You mechanically rest (gets spells back, dispel current castings etc), lose coin, and get a % chance of being relaxed (maybe some kind of short spell like boon) or diseased.

On the commoners they could have the scram option as well.

I think it would be neat if very rarely the commoner would have a quest. Something short and simple yet different than the other scripted things. Maybe a few options but only accessible if you choose to talk to the NPC and then again only rarely.

34
General Discussion / Re: Introduce yourself!
« on: October 08, 2018, 05:17:50 pm »
*waves to Cadiz*

Hai! :D

35
General Discussion / Re: Disc: DM events - Party comp.
« on: September 27, 2018, 01:33:57 pm »
This is a hard subject.

I agree with some. If your character doesn't have a reason to be there, then don't. But I'm also on the "don't have a lot of time to play and get involved in complex plots" list. So to some I'd be one of those characters that shouldn't be there.

I also hate large events but because of the server's general size turning people away wouldn't work very well because then they just log out and the warm bodies in the seats number drops.

I am pretty much useless on big events. Not just because of my build but because I lag like hell during combat (and I even bought a gaming laptop!).

So even if I played a warrior character I'd not be much help.

This reply isn't much help but I agree with the spirit of the OP I just don't think it's feasible with the server population the way it currently is.

36
My gnome has had this problem since the server opened.

I have found no way to get the neck back. I've even tried reporting it. The neck is always either gone or a mirror metallic.

The only way I've found to have a neck is to have a "necklace" on her clothing. That vanishes periodically too and I am left with no neck again until I go back and pay the money at the tailoring models to change the neck model back to a necklace appearance.

37
General Discussion / Re: Nuallan Suggestions
« on: April 26, 2018, 08:48:45 pm »
Have the entry transition only allow elven/half elven through unless you are partied with one.

Right now the bridge NPC says non elves aren't allowed but they aren't being stopped from going in.

38
General Discussion / Re: Pick Pocket, a discussion
« on: April 23, 2018, 01:27:17 pm »
I think a timer would be a good idea.

You can't hit (and succeed on) the same mark more than once in a 24 RL hour period.

I also like the gold idea with DM supervision for other specific items.

39
General Discussion / Re: New player character help!
« on: April 23, 2018, 03:02:25 am »
My gnome has one name.

I see many characters with one name. Just try not to use character names from books or tv or movies or whatever, IMO. (not a DM)

40
General Discussion / Re: New player character help!
« on: April 21, 2018, 05:23:42 pm »
There is rumor there is a gnomish village in the module.

Gnomes are "free" as of a hundred years or so but there are still several in slavery for various reasons. It is not strange for a gnome to be free.

The two noble houses Reschotti and Skettus have gnomen slaves. it is also rumored that one or the other still breeds them.

They are very much second class citizens and expect to be treated as such.

As far as names, I suck at naming my characters so can't help you there. :)

41
General Discussion / Re: Newb
« on: April 18, 2018, 02:17:15 am »
The most common way to emote is with **, yes. You will occasionally see people use other methods [] and -- but most use the **.

*smiles with a nod* I hope that helps.

42
General Discussion / Re: Tree canopies, rooftops and such...
« on: April 16, 2018, 10:30:33 pm »
The second story issue is due to the hak tileset being used. There are very few of the buildings/trees from it that vanish.

I have the exact same issue and have brought it up numerous times. LOL

As far as the black, I think that is an EE thing. Just move around and it should go away. I get it a lot. Mostly in the boat to Valstiir.

43
General Discussion / Re: Resurrection question
« on: April 14, 2018, 04:24:15 pm »
Quote
Do I just carry a spell?  Make another character and have him do it with spell or temple priest?  Or, do i need a different player altogether do it for me?

You are unable to raise yourself, assuming you mean the actual raise or resurrect spells.

Using another of your characters to try and raise your fallen first character will not work.

That needs to be done by another PC or another PC taking you to an NPC.

You can respawn, though that has higher penalties.

44
V2 Beta Feedback and Bugs / Re: boat mephits encounter
« on: April 11, 2018, 05:15:09 pm »
I was alone on a boat ride and got this spawn.

Three mephits. I know one was salt and one was water. Can't remember the other.

The NPC archer wounded two of them and I had no trouble with them. Not sure if it's a different type of spawn or not from the OP.

My PC is certainly not a fighter.

45
V2 Beta Feedback and Bugs / Fence
« on: April 11, 2018, 05:12:16 pm »
The fence seems to pay really low, even with a favorable appraise.

Also, the woodman's axe which is marked stolen can't be sold there. It was a 0gp item and I had to just finally toss them.

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