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Netheril : Age of Magic

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Messages - Search for Eden

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Netherese Library / Research: Baothein of Wonbrie, Knights of Rayne
« on: February 02, 2019, 04:51:28 am »
An exhausted Lilana would be seen shambling across the library of Valstiir, and perusing Moon Glow Keep's records searching for information related to one known as "Baothein, the father of Wonbrie".

More discretely, she would ask the odd question in-regards the origins of the "knights of Rayne", hoping to trace the Order to some manner of historical occurrence.

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Netherese Library / Research: Monstrous Mythology and Relics
« on: January 18, 2019, 02:17:36 pm »
Lilana would be seen bustling about the library of Valstiir, asking the staff questions about books describing the myths of local monstrous tribes, oftime inquiring whether or not they could be related to a temporal union against a common foe. In addition to this, she would ask about items of particular value to the many orcs, ettins, bugbears, minotaurs and however many other monstrosities exist in the region, regardless of how apocryphal the reports may have appeared.

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The person, which is to say myself, did not, but it's good to know that for future reference!

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Area/Quest name: A Real Buzz Kill
Location: Hadrian: Town
NPC name: Natasha Wettingfield
Issue: When a quest taker gets this quest from the NPC and adds another to the quest after it has been started, the added individual cannot enter the quest area and is treated as if he had never received it (the message "You see no reason to enter there at this time" appears).
Fix: Copy every script in the dialogue option at the point where the party is allowed to enter the quest to the option to add individuals. Insert a conditional check to avoid any issues that may emerge from attempted re-adding if necessary.

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General Discussion / Re: Monster PCs as mercenaries
« on: January 15, 2019, 09:11:57 pm »
Monsters are .. monsters. At a baseline, they do nasty things and are generally not fit for life among more civilized or grey-leaning-towards-light settlements. In fiction, they're usually the footsoldiers or pawns of more sophisticated villains than they for good reason; their base urges can be manipulated by a cunning villain or turned against them by a clever hero.

The monster mercenary in question is fine. It is also fine that he'd want to butt in on big events to get a share of the loot, and get his way by virtue of being a useful and powerful individual. It is also fine that more rigid-minded PCs would refuse to work with him. None of this is a big issue, really. There doesn't need to be a big, ironclad rule allowing or forbidding people from associating with monsters aside from what the player finds in-character for their PC, to me it's far more interesting for there to be diverging opinions and people taking action for or against mingling with monstrosities than everyone be in lockstep whenever an unorthodox situation occurs, which to me feels a bit like where this thread is going.

If your PC has reason to antagonize a monster, they can take action accordingly. The monster has reason to antagonize most anyone too, it's fair game and it should be expected when taking the steps of writing an application for one that justifies being more than a bunch of +4 bonuses on a stats sheet.

For those who are not aware, there is a Forgotten Realms Wiki with extensive lore on most things, from which this server's lore is based upon, and relevant to this particular discussion it has information on the many monstrous races of Age of Netheril: https://forgottenrealms.fandom.com/wiki/Main_Page

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General Discussion / Re: Monster PCs as mercenaries
« on: January 15, 2019, 07:52:44 pm »
Monsters are evil but tbh just act how you see fit in char if your character thinks this monster should not join the Adventuring party then act against it.

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