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Development Ideas - Feedback / Re: Implementing Epic Levels
« on: July 18, 2020, 01:50:59 pm »
I don't think permadeath is a meaningful counterbalance to epic levels. People who want to retire characters that get too powerful will do so without a rule, but when you try to enforce it on people who want to keep playing at best they build the most unkillable cheesy munchkin character to avoid it, and at worst just go play another game.
As far as I'm concerned epic levels shouldn't be tied to losing your character, it should be tied to being a character that substantially contributes to the RP on offer in the world. You can do that by playing out a story that ends with the retirement of your character, but you can also do that by being a guild leader, a mentor, an agitator, or any number of things that give other people RP prompts to work from and cool stories.
If a character puts themselves into situations where death is the likely result and the player laughs it off and treats it like it can't happen that's IMO an entirely different issue that shouldn't be tied to epic levels or any other mechanical reward. That's just bad roleplaying and should be handled in that context.
As far as I'm concerned epic levels shouldn't be tied to losing your character, it should be tied to being a character that substantially contributes to the RP on offer in the world. You can do that by playing out a story that ends with the retirement of your character, but you can also do that by being a guild leader, a mentor, an agitator, or any number of things that give other people RP prompts to work from and cool stories.
If a character puts themselves into situations where death is the likely result and the player laughs it off and treats it like it can't happen that's IMO an entirely different issue that shouldn't be tied to epic levels or any other mechanical reward. That's just bad roleplaying and should be handled in that context.